Simplified and clarified code for monochrome bit/byte computations
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@ -104,18 +104,18 @@ bool CursorImpl::loadFromPixelsMonochrome(const Uint8* pixels, Vector2u size, Ve
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// The bit data is stored packed into bytes. If the number of pixels on each row of the image
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// does not fit exactly into (width/8) bytes, one extra byte is allocated at the end of each
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// row to store the extra pixels.
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std::size_t bytes = (size.x + 7) / 8 * size.y;
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std::vector<Uint8> mask(bytes, 0); // Defines which pixel is transparent.
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std::vector<Uint8> data(bytes, 1); // Defines which pixel is white/black.
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std::size_t packedWidth = (size.x + 7) / 8;
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std::size_t bytes = packedWidth * size.y;
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std::vector<Uint8> mask(bytes, 0); // Defines which pixel is opaque (1) or transparent (0).
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std::vector<Uint8> data(bytes, 1); // Defines which pixel is white (1) or black (0).
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for (std::size_t j = 0; j < size.y; ++j)
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{
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for (std::size_t i = 0; i < size.x; ++i)
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{
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std::size_t pixelIndex = i + j * size.x;
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std::size_t pixelIndexMask = i + j * (size.x + 7);
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std::size_t byteIndex = pixelIndexMask / 8;
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std::size_t bitIndex = pixelIndexMask % 8;
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std::size_t byteIndex = i / 8 + j * packedWidth;
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std::size_t bitIndex = i % 8;
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// Turn on pixel that are not transparent
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Uint8 opacity = pixels[pixelIndex * 4 + 3] > 0 ? 1 : 0;
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