Ensure files end with newline character
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2
.github/PULL_REQUEST_TEMPLATE.md
vendored
2
.github/PULL_REQUEST_TEMPLATE.md
vendored
@ -48,4 +48,4 @@ int main()
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window.display();
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}
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}
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```
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```
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@ -10,4 +10,4 @@ sfml_add_example(X11Example GUI_APP
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DEPENDS SFML::Window X11)
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# external dependency headers
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target_include_directories(X11Example SYSTEM PRIVATE ${PROJECT_SOURCE_DIR}/examples/X11)
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target_include_directories(X11Example SYSTEM PRIVATE ${PROJECT_SOURCE_DIR}/examples/X11)
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@ -120,4 +120,4 @@
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<orderEntry type="jdk" jdkName="Android API 27 Platform" jdkType="Android SDK" />
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<orderEntry type="sourceFolder" forTests="false" />
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</component>
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</module>
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</module>
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@ -5,4 +5,4 @@ APP_STL := c++_static
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APP_ABI := armeabi-v7a
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APP_MODULES := sfml-activity-d sfml-example
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APP_OPTIM := debug
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APP_CFLAG := -g -ggdb -O0
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APP_CFLAG := -g -ggdb -O0
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@ -23,4 +23,4 @@ All assets are under public domain (CC0):
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[5]: https://www.kenney.nl/assets/game-icons
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[6]: https://www.kenney.nl/assets/interface-sounds
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[7]: https://www.kenney.nl/assets/toon-characters-1
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[8]: https://www.nps.gov/subjects/sound/sounds-killdeer.htm
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[8]: https://www.nps.gov/subjects/sound/sounds-killdeer.htm
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@ -19,4 +19,4 @@ sfml_add_example(opengl GUI_APP
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RESOURCES_DIR resources)
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# external dependency headers
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target_include_directories(opengl SYSTEM PRIVATE ${PROJECT_SOURCE_DIR}/examples/opengl)
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target_include_directories(opengl SYSTEM PRIVATE ${PROJECT_SOURCE_DIR}/examples/opengl)
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@ -11,4 +11,4 @@ sfml_add_example(vulkan GUI_APP
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RESOURCES_DIR resources)
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# external dependency headers
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target_include_directories(vulkan SYSTEM PRIVATE ${PROJECT_SOURCE_DIR}/examples/vulkan)
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target_include_directories(vulkan SYSTEM PRIVATE ${PROJECT_SOURCE_DIR}/examples/vulkan)
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@ -13,4 +13,4 @@ void main() {
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if (outColor.a < 0.5)
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discard;
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}
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}
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@ -22,4 +22,4 @@ void main() {
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gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0);
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fragColor = inColor;
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fragTexCoord = inTexCoord;
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}
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}
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@ -10,4 +10,4 @@ sfml_add_example(window GUI_APP
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DEPENDS SFML::Window)
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# external dependency headers
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target_include_directories(window SYSTEM PRIVATE ${PROJECT_SOURCE_DIR}/examples/window)
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target_include_directories(window SYSTEM PRIVATE ${PROJECT_SOURCE_DIR}/examples/window)
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