Added source file groups in CMake files (for better organization of sources when opening SFML projects in IDEs)
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@ -205,6 +205,9 @@ macro(sfml_add_example target)
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# parse the arguments
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sfml_parse_arguments(THIS "SOURCES;DEPENDS" "GUI_APP" ${ARGN})
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# set a source group for the source files
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source_group("" FILES ${THIS_SOURCES})
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# create the target
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if(THIS_GUI_APP AND WINDOWS)
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add_executable(${target} WIN32 ${THIS_SOURCES})
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@ -28,6 +28,7 @@ set(SRC
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${SRCROOT}/SoundStream.cpp
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${INCROOT}/SoundStream.hpp
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)
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source_group("" FILES ${SRC})
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# let CMake know about our additional audio libraries paths (on Windows and OSX)
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if(WINDOWS)
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@ -7,7 +7,6 @@ set(SRC
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${INCROOT}/BlendMode.hpp
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${SRCROOT}/Color.cpp
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${INCROOT}/Color.hpp
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${INCROOT}/Drawable.hpp
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${INCROOT}/Export.hpp
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${SRCROOT}/Font.cpp
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${INCROOT}/Font.hpp
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@ -25,30 +24,12 @@ set(SRC
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${INCROOT}/RenderStates.hpp
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${SRCROOT}/RenderTexture.cpp
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${INCROOT}/RenderTexture.hpp
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${SRCROOT}/RenderTextureImpl.cpp
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${SRCROOT}/RenderTextureImpl.hpp
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${SRCROOT}/RenderTextureImplFBO.cpp
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${SRCROOT}/RenderTextureImplFBO.hpp
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${SRCROOT}/RenderTextureImplDefault.cpp
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${SRCROOT}/RenderTextureImplDefault.hpp
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${SRCROOT}/RenderTarget.cpp
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${INCROOT}/RenderTarget.hpp
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${SRCROOT}/RenderWindow.cpp
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${INCROOT}/RenderWindow.hpp
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${SRCROOT}/Shader.cpp
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${INCROOT}/Shader.hpp
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${SRCROOT}/Shape.cpp
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${INCROOT}/Shape.hpp
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${SRCROOT}/CircleShape.cpp
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${INCROOT}/CircleShape.hpp
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${SRCROOT}/RectangleShape.cpp
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${INCROOT}/RectangleShape.hpp
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${SRCROOT}/ConvexShape.cpp
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${INCROOT}/ConvexShape.hpp
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${SRCROOT}/Sprite.cpp
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${INCROOT}/Sprite.hpp
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${SRCROOT}/Text.cpp
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${INCROOT}/Text.hpp
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${SRCROOT}/Texture.cpp
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${INCROOT}/Texture.hpp
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${SRCROOT}/TextureSaver.cpp
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@ -61,11 +42,46 @@ set(SRC
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${INCROOT}/View.hpp
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${SRCROOT}/Vertex.cpp
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${INCROOT}/Vertex.hpp
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)
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source_group("" FILES ${SRC})
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# drawables sources
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set(DRAWABLES_SRC
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${INCROOT}/Drawable.hpp
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${SRCROOT}/Shape.cpp
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${INCROOT}/Shape.hpp
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${SRCROOT}/CircleShape.cpp
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${INCROOT}/CircleShape.hpp
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${SRCROOT}/RectangleShape.cpp
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${INCROOT}/RectangleShape.hpp
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${SRCROOT}/ConvexShape.cpp
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${INCROOT}/ConvexShape.hpp
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${SRCROOT}/Sprite.cpp
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${INCROOT}/Sprite.hpp
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${SRCROOT}/Text.cpp
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${INCROOT}/Text.hpp
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${SRCROOT}/VertexArray.cpp
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${INCROOT}/VertexArray.hpp
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)
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source_group("drawables" FILES ${DRAWABLES_SRC})
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# render-texture sources
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set(RENDER_TEXTURE_SRC
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${SRCROOT}/RenderTextureImpl.cpp
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${SRCROOT}/RenderTextureImpl.hpp
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${SRCROOT}/RenderTextureImplFBO.cpp
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${SRCROOT}/RenderTextureImplFBO.hpp
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${SRCROOT}/RenderTextureImplDefault.cpp
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${SRCROOT}/RenderTextureImplDefault.hpp
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)
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source_group("render texture" FILES ${RENDER_TEXTURE_SRC})
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# stb_image sources
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set(STB_SRC
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${SRCROOT}/stb_image/stb_image.h
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${SRCROOT}/stb_image/stb_image_write.h
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)
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source_group("stb_image" FILES ${STB_SRC})
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# let CMake know about our additional graphics libraries paths (on Windows and OSX)
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if(WINDOWS OR MACOSX)
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@ -114,6 +130,6 @@ endif()
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# define the sfml-graphics target
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sfml_add_library(sfml-graphics
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SOURCES ${SRC}
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SOURCES ${SRC} ${DRAWABLES_SRC} ${RENDER_TEXTURE_SRC} ${STB_SRC}
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DEPENDS sfml-window sfml-system
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EXTERNAL_LIBS ${GRAPHICS_EXT_LIBS})
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@ -1,6 +1,12 @@
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# sources
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set(SRC
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${PROJECT_SOURCE_DIR}/src/SFML/Main/SFML_Main.cpp
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)
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source_group("" FILES ${SRC})
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# define the sfml-main target
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add_library(sfml-main STATIC ${PROJECT_SOURCE_DIR}/src/SFML/Main/SFML_Main.cpp)
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add_library(sfml-main STATIC ${SRC})
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# set the debug suffix
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set_target_properties(sfml-main PROPERTIES DEBUG_POSTFIX -d)
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@ -42,6 +42,8 @@ else()
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)
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endif()
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source_group("" FILES ${SRC})
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# build the list of external libraries to link
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set(NETWORK_EXT_LIBS)
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if(WINDOWS)
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@ -34,11 +34,11 @@ set(SRC
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${INCROOT}/Vector3.hpp
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${INCROOT}/Vector3.inl
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)
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source_group("" FILES ${SRC})
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# add platform specific sources
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if(WINDOWS)
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set(SRC
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${SRC}
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set(PLATFORM_SRC
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${SRCROOT}/Win32/ClockImpl.cpp
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${SRCROOT}/Win32/ClockImpl.hpp
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${SRCROOT}/Win32/MutexImpl.cpp
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@ -50,9 +50,9 @@ if(WINDOWS)
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${SRCROOT}/Win32/ThreadLocalImpl.cpp
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${SRCROOT}/Win32/ThreadLocalImpl.hpp
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)
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source_group("windows" FILES ${PLATFORM_SRC})
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else()
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set(SRC
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${SRC}
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set(PLATFORM_SRC
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${SRCROOT}/Unix/ClockImpl.cpp
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${SRCROOT}/Unix/ClockImpl.hpp
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${SRCROOT}/Unix/MutexImpl.cpp
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@ -64,6 +64,7 @@ else()
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${SRCROOT}/Unix/ThreadLocalImpl.cpp
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${SRCROOT}/Unix/ThreadLocalImpl.hpp
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)
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source_group("unix" FILES ${PLATFORM_SRC})
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endif()
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# build the list of external libraries to link
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@ -77,5 +78,5 @@ endif()
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# define the sfml-system target
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sfml_add_library(sfml-system
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SOURCES ${SRC}
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SOURCES ${SRC} ${PLATFORM_SRC}
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EXTERNAL_LIBS ${SYSTEM_EXT_LIBS})
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@ -33,11 +33,11 @@ set(SRC
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${SRCROOT}/WindowImpl.hpp
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${INCROOT}/WindowStyle.hpp
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)
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source_group("" FILES ${SRC})
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# add platform specific sources
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if(WINDOWS)
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set(SRC
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${SRC}
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set(PLATFORM_SRC
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${SRCROOT}/Win32/WglContext.cpp
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${SRCROOT}/Win32/WglContext.hpp
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${SRCROOT}/Win32/InputImpl.cpp
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@ -48,9 +48,9 @@ if(WINDOWS)
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${SRCROOT}/Win32/WindowImplWin32.cpp
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${SRCROOT}/Win32/WindowImplWin32.hpp
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)
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source_group("windows" FILES ${PLATFORM_SRC})
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elseif(LINUX)
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set(SRC
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${SRC}
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set(PLATFORM_SRC
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${SRCROOT}/Linux/Display.cpp
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${SRCROOT}/Linux/Display.hpp
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${SRCROOT}/Linux/GlxContext.cpp
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@ -63,9 +63,9 @@ elseif(LINUX)
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${SRCROOT}/Linux/WindowImplX11.cpp
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${SRCROOT}/Linux/WindowImplX11.hpp
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)
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source_group("linux" FILES ${PLATFORM_SRC})
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else() # MACOSX
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set(SRC
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${SRC}
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set(PLATFORM_SRC
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${SRCROOT}/OSX/cpp_objc_conversion.h
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${SRCROOT}/OSX/cpp_objc_conversion.mm
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${SRCROOT}/OSX/cg_sf_conversion.hpp
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@ -97,6 +97,7 @@ else() # MACOSX
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${SRCROOT}/OSX/AutoreleasePoolWrapper.h
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${SRCROOT}/OSX/AutoreleasePoolWrapper.mm
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)
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source_group("mac" FILES ${PLATFORM_SRC})
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endif()
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# find external libraries
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@ -122,6 +123,6 @@ endif()
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# define the sfml-window target
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sfml_add_library(sfml-window
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SOURCES ${SRC}
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SOURCES ${SRC} ${PLATFORM_SRC}
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DEPENDS sfml-system
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EXTERNAL_LIBS ${WINDOW_EXT_LIBS})
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