Added source file groups in CMake files (for better organization of sources when opening SFML projects in IDEs)

This commit is contained in:
Laurent Gomila 2013-02-21 20:25:11 +01:00
parent 4fbefe7469
commit a40ef79a18
7 changed files with 63 additions and 33 deletions

View File

@ -205,6 +205,9 @@ macro(sfml_add_example target)
# parse the arguments
sfml_parse_arguments(THIS "SOURCES;DEPENDS" "GUI_APP" ${ARGN})
# set a source group for the source files
source_group("" FILES ${THIS_SOURCES})
# create the target
if(THIS_GUI_APP AND WINDOWS)
add_executable(${target} WIN32 ${THIS_SOURCES})

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@ -28,6 +28,7 @@ set(SRC
${SRCROOT}/SoundStream.cpp
${INCROOT}/SoundStream.hpp
)
source_group("" FILES ${SRC})
# let CMake know about our additional audio libraries paths (on Windows and OSX)
if(WINDOWS)

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@ -7,7 +7,6 @@ set(SRC
${INCROOT}/BlendMode.hpp
${SRCROOT}/Color.cpp
${INCROOT}/Color.hpp
${INCROOT}/Drawable.hpp
${INCROOT}/Export.hpp
${SRCROOT}/Font.cpp
${INCROOT}/Font.hpp
@ -25,30 +24,12 @@ set(SRC
${INCROOT}/RenderStates.hpp
${SRCROOT}/RenderTexture.cpp
${INCROOT}/RenderTexture.hpp
${SRCROOT}/RenderTextureImpl.cpp
${SRCROOT}/RenderTextureImpl.hpp
${SRCROOT}/RenderTextureImplFBO.cpp
${SRCROOT}/RenderTextureImplFBO.hpp
${SRCROOT}/RenderTextureImplDefault.cpp
${SRCROOT}/RenderTextureImplDefault.hpp
${SRCROOT}/RenderTarget.cpp
${INCROOT}/RenderTarget.hpp
${SRCROOT}/RenderWindow.cpp
${INCROOT}/RenderWindow.hpp
${SRCROOT}/Shader.cpp
${INCROOT}/Shader.hpp
${SRCROOT}/Shape.cpp
${INCROOT}/Shape.hpp
${SRCROOT}/CircleShape.cpp
${INCROOT}/CircleShape.hpp
${SRCROOT}/RectangleShape.cpp
${INCROOT}/RectangleShape.hpp
${SRCROOT}/ConvexShape.cpp
${INCROOT}/ConvexShape.hpp
${SRCROOT}/Sprite.cpp
${INCROOT}/Sprite.hpp
${SRCROOT}/Text.cpp
${INCROOT}/Text.hpp
${SRCROOT}/Texture.cpp
${INCROOT}/Texture.hpp
${SRCROOT}/TextureSaver.cpp
@ -61,11 +42,46 @@ set(SRC
${INCROOT}/View.hpp
${SRCROOT}/Vertex.cpp
${INCROOT}/Vertex.hpp
)
source_group("" FILES ${SRC})
# drawables sources
set(DRAWABLES_SRC
${INCROOT}/Drawable.hpp
${SRCROOT}/Shape.cpp
${INCROOT}/Shape.hpp
${SRCROOT}/CircleShape.cpp
${INCROOT}/CircleShape.hpp
${SRCROOT}/RectangleShape.cpp
${INCROOT}/RectangleShape.hpp
${SRCROOT}/ConvexShape.cpp
${INCROOT}/ConvexShape.hpp
${SRCROOT}/Sprite.cpp
${INCROOT}/Sprite.hpp
${SRCROOT}/Text.cpp
${INCROOT}/Text.hpp
${SRCROOT}/VertexArray.cpp
${INCROOT}/VertexArray.hpp
)
source_group("drawables" FILES ${DRAWABLES_SRC})
# render-texture sources
set(RENDER_TEXTURE_SRC
${SRCROOT}/RenderTextureImpl.cpp
${SRCROOT}/RenderTextureImpl.hpp
${SRCROOT}/RenderTextureImplFBO.cpp
${SRCROOT}/RenderTextureImplFBO.hpp
${SRCROOT}/RenderTextureImplDefault.cpp
${SRCROOT}/RenderTextureImplDefault.hpp
)
source_group("render texture" FILES ${RENDER_TEXTURE_SRC})
# stb_image sources
set(STB_SRC
${SRCROOT}/stb_image/stb_image.h
${SRCROOT}/stb_image/stb_image_write.h
)
source_group("stb_image" FILES ${STB_SRC})
# let CMake know about our additional graphics libraries paths (on Windows and OSX)
if(WINDOWS OR MACOSX)
@ -114,6 +130,6 @@ endif()
# define the sfml-graphics target
sfml_add_library(sfml-graphics
SOURCES ${SRC}
SOURCES ${SRC} ${DRAWABLES_SRC} ${RENDER_TEXTURE_SRC} ${STB_SRC}
DEPENDS sfml-window sfml-system
EXTERNAL_LIBS ${GRAPHICS_EXT_LIBS})

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@ -1,6 +1,12 @@
# sources
set(SRC
${PROJECT_SOURCE_DIR}/src/SFML/Main/SFML_Main.cpp
)
source_group("" FILES ${SRC})
# define the sfml-main target
add_library(sfml-main STATIC ${PROJECT_SOURCE_DIR}/src/SFML/Main/SFML_Main.cpp)
add_library(sfml-main STATIC ${SRC})
# set the debug suffix
set_target_properties(sfml-main PROPERTIES DEBUG_POSTFIX -d)

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@ -42,6 +42,8 @@ else()
)
endif()
source_group("" FILES ${SRC})
# build the list of external libraries to link
set(NETWORK_EXT_LIBS)
if(WINDOWS)

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@ -34,11 +34,11 @@ set(SRC
${INCROOT}/Vector3.hpp
${INCROOT}/Vector3.inl
)
source_group("" FILES ${SRC})
# add platform specific sources
if(WINDOWS)
set(SRC
${SRC}
set(PLATFORM_SRC
${SRCROOT}/Win32/ClockImpl.cpp
${SRCROOT}/Win32/ClockImpl.hpp
${SRCROOT}/Win32/MutexImpl.cpp
@ -50,9 +50,9 @@ if(WINDOWS)
${SRCROOT}/Win32/ThreadLocalImpl.cpp
${SRCROOT}/Win32/ThreadLocalImpl.hpp
)
source_group("windows" FILES ${PLATFORM_SRC})
else()
set(SRC
${SRC}
set(PLATFORM_SRC
${SRCROOT}/Unix/ClockImpl.cpp
${SRCROOT}/Unix/ClockImpl.hpp
${SRCROOT}/Unix/MutexImpl.cpp
@ -64,6 +64,7 @@ else()
${SRCROOT}/Unix/ThreadLocalImpl.cpp
${SRCROOT}/Unix/ThreadLocalImpl.hpp
)
source_group("unix" FILES ${PLATFORM_SRC})
endif()
# build the list of external libraries to link
@ -77,5 +78,5 @@ endif()
# define the sfml-system target
sfml_add_library(sfml-system
SOURCES ${SRC}
SOURCES ${SRC} ${PLATFORM_SRC}
EXTERNAL_LIBS ${SYSTEM_EXT_LIBS})

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@ -33,11 +33,11 @@ set(SRC
${SRCROOT}/WindowImpl.hpp
${INCROOT}/WindowStyle.hpp
)
source_group("" FILES ${SRC})
# add platform specific sources
if(WINDOWS)
set(SRC
${SRC}
set(PLATFORM_SRC
${SRCROOT}/Win32/WglContext.cpp
${SRCROOT}/Win32/WglContext.hpp
${SRCROOT}/Win32/InputImpl.cpp
@ -48,9 +48,9 @@ if(WINDOWS)
${SRCROOT}/Win32/WindowImplWin32.cpp
${SRCROOT}/Win32/WindowImplWin32.hpp
)
source_group("windows" FILES ${PLATFORM_SRC})
elseif(LINUX)
set(SRC
${SRC}
set(PLATFORM_SRC
${SRCROOT}/Linux/Display.cpp
${SRCROOT}/Linux/Display.hpp
${SRCROOT}/Linux/GlxContext.cpp
@ -63,9 +63,9 @@ elseif(LINUX)
${SRCROOT}/Linux/WindowImplX11.cpp
${SRCROOT}/Linux/WindowImplX11.hpp
)
source_group("linux" FILES ${PLATFORM_SRC})
else() # MACOSX
set(SRC
${SRC}
set(PLATFORM_SRC
${SRCROOT}/OSX/cpp_objc_conversion.h
${SRCROOT}/OSX/cpp_objc_conversion.mm
${SRCROOT}/OSX/cg_sf_conversion.hpp
@ -97,6 +97,7 @@ else() # MACOSX
${SRCROOT}/OSX/AutoreleasePoolWrapper.h
${SRCROOT}/OSX/AutoreleasePoolWrapper.mm
)
source_group("mac" FILES ${PLATFORM_SRC})
endif()
# find external libraries
@ -122,6 +123,6 @@ endif()
# define the sfml-window target
sfml_add_library(sfml-window
SOURCES ${SRC}
SOURCES ${SRC} ${PLATFORM_SRC}
DEPENDS sfml-system
EXTERNAL_LIBS ${WINDOW_EXT_LIBS})