Removed the sf::Randomizer class from the system module
This commit is contained in:
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e3c8fd6586
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a4f6e915a0
@ -1,74 +0,0 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_RANDOMIZER_H
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#define SFML_RANDOMIZER_H
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.h>
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////////////////////////////////////////////////////////////
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/// Set the seed for the random numbers generator. Using a known seed
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/// allows you to reproduce the same sequence of random numbers
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///
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/// \param seed : Number to use as the seed
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfRandom_SetSeed(unsigned int seed);
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////////////////////////////////////////////////////////////
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/// Get the seed used to generate random numbers the generator
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///
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/// \return Current seed
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///
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////////////////////////////////////////////////////////////
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CSFML_API unsigned int sfRandom_GetSeed(void);
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////////////////////////////////////////////////////////////
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/// Get a random float number in a given range
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///
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/// \return begin : Start of the range
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/// \return end : End of the range
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///
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/// \return Random number in [begin, end]
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///
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////////////////////////////////////////////////////////////
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CSFML_API float sfRandom_Float(float begin, float end);
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////////////////////////////////////////////////////////////
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/// Get a random integer number in a given range
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///
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/// \return begin : Start of the range
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/// \return end : End of the range
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///
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/// \return Random number in [begin, end]
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///
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////////////////////////////////////////////////////////////
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CSFML_API int sfRandom_Int(int begin, int end);
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#endif // SFML_RANDOMIZER_H
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@ -10,8 +10,6 @@ set(SRC
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${SRCROOT}/Mutex.cpp
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${SRCROOT}/MutexStruct.h
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${INCROOT}/Mutex.h
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${SRCROOT}/Randomizer.cpp
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${INCROOT}/Randomizer.h
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${SRCROOT}/Sleep.cpp
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${INCROOT}/Sleep.h
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${SRCROOT}/Thread.cpp
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@ -1,67 +0,0 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/Randomizer.h>
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#include <SFML/System/Randomizer.hpp>
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#include <SFML/Internal.h>
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////////////////////////////////////////////////////////////
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/// Set the seed for the random numbers generator. Using a known seed
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/// allows you to reproduce the same sequence of random numbers
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////////////////////////////////////////////////////////////
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void sfRandom_SetSeed(unsigned int seed)
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{
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sf::Randomizer::SetSeed(seed);
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}
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////////////////////////////////////////////////////////////
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/// Get the seed used to generate random numbers the generator
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////////////////////////////////////////////////////////////
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unsigned int sfRandom_GetSeed(void)
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{
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return sf::Randomizer::GetSeed();
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}
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////////////////////////////////////////////////////////////
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/// Get a random float number in a given range
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////////////////////////////////////////////////////////////
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float sfRandom_Float(float begin, float end)
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{
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return sf::Randomizer::Random(begin, end);
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}
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////////////////////////////////////////////////////////////
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/// Get a random integer number in a given range
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////////////////////////////////////////////////////////////
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int sfRandom_Int(int begin, int end)
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{
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return sf::Randomizer::Random(begin, end);
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}
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@ -5,6 +5,8 @@
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#include <SFML/Graphics.hpp>
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#include <SFML/Audio.hpp>
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#include <cmath>
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#include <ctime>
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#include <cstdlib>
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////////////////////////////////////////////////////////////
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@ -15,6 +17,8 @@
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////////////////////////////////////////////////////////////
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int main()
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{
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std::srand(std::time(NULL));
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// Defines PI
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const float PI = 3.14159f;
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@ -73,7 +77,7 @@ int main()
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do
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{
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// Make sure the ball initial angle is not too much vertical
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ballAngle = sf::Randomizer::Random(0.f, 2 * PI);
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ballAngle = std::rand() * 2 * PI / RAND_MAX;
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} while (std::abs(std::cos(ballAngle)) < 0.7f);
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bool isPlaying = true;
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@ -34,7 +34,6 @@
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#include <SFML/System/Err.hpp>
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#include <SFML/System/Lock.hpp>
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#include <SFML/System/Mutex.hpp>
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#include <SFML/System/Randomizer.hpp>
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#include <SFML/System/Sleep.hpp>
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#include <SFML/System/String.hpp>
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#include <SFML/System/Thread.hpp>
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@ -1,121 +0,0 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_RANDOMIZER_HPP
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#define SFML_RANDOMIZER_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.hpp>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// \brief Utility class for generating pseudo-random numbers
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///
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////////////////////////////////////////////////////////////
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class SFML_API Randomizer
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{
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public :
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////////////////////////////////////////////////////////////
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/// \brief Set a new seed for the generator
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///
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/// Using a known seed allows you to reproduce the same
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/// sequence of random numbers.
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///
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/// \param seed Number to use as the seed
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///
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////////////////////////////////////////////////////////////
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static void SetSeed(unsigned int seed);
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////////////////////////////////////////////////////////////
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/// \brief Get the current seed of the generator
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///
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/// \return Current seed
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///
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////////////////////////////////////////////////////////////
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static unsigned int GetSeed();
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////////////////////////////////////////////////////////////
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/// \brief Get a random float number in a given range
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///
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/// \param begin Beginning of the range
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/// \param end End of the range
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///
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/// \return Random number in [begin, end]
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///
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////////////////////////////////////////////////////////////
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static float Random(float begin, float end);
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////////////////////////////////////////////////////////////
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/// \brief Get a random integer number in a given range
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///
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/// \param begin Beginning of the range
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/// \param end End of the range
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///
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/// \return Random number in [begin, end]
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///
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////////////////////////////////////////////////////////////
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static int Random(int begin, int end);
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};
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} // namespace sf
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#endif // SFML_RANDOMIZER_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::Randomizer
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/// \ingroup system
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///
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/// sf::Randomizer generates pseudo-random numbers using the
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/// standard library.
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///
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/// Usage example:
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/// \code
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/// int x1 = sf::Randomizer::Random(0, 6);
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/// float x2 = sf::Randomizer::Random(0.f, 1.f);
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/// \endcode
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///
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/// Note that, unlike the standard rand() function, you don't
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/// have to initialize the seed before using this class. SFML does
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/// it for you, so that you will automatically get different results
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/// for every execution of the program.
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///
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/// The SetSeed and GetSeed functions are provided mainly for being
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/// able to reproduce the same set of numbers in a recorded
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/// sequence. This is useful when implementing replays, for example.
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///
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/// The technique used by sf::Randomizer for getting random numbers
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/// is not the most accurate: some numbers may have a slightly higher
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/// probability than others, under certain circumstancies.
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/// This doesn't matter in 99.9% of situations, but if you really
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/// need a generator which is mathematically more robust
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/// you should use another library for that part (see boost.random).
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///
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////////////////////////////////////////////////////////////
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@ -14,8 +14,6 @@ set(SRC
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${INCROOT}/Mutex.hpp
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${INCROOT}/NonCopyable.hpp
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${SRCROOT}/Platform.hpp
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${SRCROOT}/Randomizer.cpp
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${INCROOT}/Randomizer.hpp
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${INCROOT}/Resource.hpp
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${INCROOT}/Resource.inl
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${INCROOT}/ResourcePtr.inl
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@ -1,88 +0,0 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/Randomizer.hpp>
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#include <cstdlib>
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#include <ctime>
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////////////////////////////////////////////////////////////
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// Private data
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////////////////////////////////////////////////////////////
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namespace
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{
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// Initialize the generator's seed with the current system time
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// in milliseconds, so that it is always different
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unsigned int InitializeSeed()
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{
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unsigned int seed = static_cast<unsigned int>(std::time(NULL));
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std::srand(seed);
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return seed;
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}
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// Global variable storing the current seed
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unsigned int globalSeed = InitializeSeed();
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}
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namespace sf
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{
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////////////////////////////////////////////////////////////
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void Randomizer::SetSeed(unsigned int seed)
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{
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std::srand(seed);
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globalSeed = seed;
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}
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////////////////////////////////////////////////////////////
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unsigned int Randomizer::GetSeed()
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{
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return globalSeed;
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}
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////////////////////////////////////////////////////////////
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float Randomizer::Random(float begin, float end)
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{
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// This is not the best algorithm, but it is fast and will be enough in most cases
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return static_cast<float>(std::rand()) / RAND_MAX * (end - begin) + begin;
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}
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////////////////////////////////////////////////////////////
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/// Get a random integer number in a given range
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////////////////////////////////////////////////////////////
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int Randomizer::Random(int begin, int end)
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{
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// This is not the best algorithm, but it is fast and will be enough in most cases
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return std::rand() % (end - begin + 1) + begin;
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}
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} // namespace sf
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