Activated OpenGL 3 contexts on Linux
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1210 4e206d99-4929-0410-ac5d-dfc041789085
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@ -43,9 +43,9 @@ ContextGLX::ContextGLX(ContextGLX* shared) :
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myWindow (0),
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myContext (NULL),
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myOwnsWindow(true)
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{
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// Open a connection with the X server
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myDisplay = XOpenDisplay(NULL);
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{
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// Open a connection with the X server
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myDisplay = XOpenDisplay(NULL);
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// Create a dummy window (disabled and hidden)
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int screen = DefaultScreen(myDisplay);
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@ -75,9 +75,9 @@ ContextGLX::ContextGLX(ContextGLX* shared, const WindowImpl* owner, unsigned int
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myWindow (0),
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myContext (NULL),
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myOwnsWindow(false)
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{
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// Use the same context as the owner window (important!)
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myDisplay = static_cast<const WindowImplX11*>(owner)->GetDisplay();
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{
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// Use the same context as the owner window (important!)
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myDisplay = static_cast<const WindowImplX11*>(owner)->GetDisplay();
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// Get the owner window and its device context
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myWindow = static_cast<Window>(owner->GetHandle());
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@ -110,12 +110,12 @@ ContextGLX::~ContextGLX()
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{
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XDestroyWindow(myDisplay, myWindow);
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XFlush(myDisplay);
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}
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// Close the connection with the X server
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if (myOwnsWindow)
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{
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XCloseDisplay(myDisplay);
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}
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// Close the connection with the X server
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if (myOwnsWindow)
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{
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XCloseDisplay(myDisplay);
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}
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}
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@ -275,18 +275,18 @@ void ContextGLX::CreateContext(ContextGLX* shared, unsigned int bitsPerPixel, co
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GLXContext toShare = shared ? shared->myContext : NULL;
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// Create the context -- first try an OpenGL 3.0 context if it is supported
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/*const GLubyte* name = reinterpret_cast<const GLubyte*>("glXCreateContextAttribsARB");
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const GLubyte* name = reinterpret_cast<const GLubyte*>("glXCreateContextAttribsARB");
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PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = reinterpret_cast<PFNGLXCREATECONTEXTATTRIBSARBPROC>(glXGetProcAddress(name));
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if (glXCreateContextAttribsARB)
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{
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int nbConfigs = 0;
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GLXFBConfig* configs = glXChooseFBConfig(myDisplay, DefaultScreen(myDisplay), NULL, &nbConfigs);
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if (!configs || !nbConfigs)
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{
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int nbConfigs = 0;
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GLXFBConfig* configs = glXChooseFBConfig(myDisplay, DefaultScreen(myDisplay), NULL, &nbConfigs);
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if (!configs || !nbConfigs)
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{
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std::cerr << "Failed to retrieve the framebuffer configuration" << std::endl;
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return;
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}
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return;
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}
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// Create the context
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int attributes[] =
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{
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@ -295,17 +295,17 @@ void ContextGLX::CreateContext(ContextGLX* shared, unsigned int bitsPerPixel, co
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0, 0
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};
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myContext = glXCreateContextAttribsARB(myDisplay, configs[0], toShare, true, attributes);
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}*/
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}
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// If the OpenGL 3.0 context failed, create a regular OpenGL 1.x context
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if (!myContext)
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{
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{
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myContext = glXCreateContext(myDisplay, bestVisual, toShare, true);
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if (!myContext)
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{
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std::cerr << "Failed to create an OpenGL context for this window" << std::endl;
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return;
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}
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}
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}
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// Update the creation settings from the chosen format
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