Reintroduce 'SleepImpl' sleep implementation

This commit is contained in:
Vittorio Romeo 2022-01-11 20:10:55 +00:00
parent da6a226941
commit a880122836
7 changed files with 244 additions and 14 deletions

View File

@ -39,7 +39,10 @@ namespace sf
/// \brief Make the current thread sleep for a given duration
///
/// sf::sleep is the best way to block a program or one of its
/// threads, as it doesn't consume any CPU power.
/// threads, as it doesn't consume any CPU power. Compared to
/// the standard std::this_thread::sleep_for function, this
/// one provides more accurate sleeping time thanks to some
/// platform-specific tweaks.
///
/// \param duration Time to sleep
///

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@ -34,17 +34,31 @@ set(SRC
source_group("" FILES ${SRC})
# add platform specific sources
if(SFML_OS_ANDROID)
set(PLATFORM_SRC ${PLATFORM_SRC}
${SRCROOT}/Android/Activity.hpp
${SRCROOT}/Android/Activity.cpp
${SRCROOT}/Android/NativeActivity.cpp
${SRCROOT}/Android/ResourceStream.cpp
${SRCROOT}/Android/ResourceStream.cpp
${SRCROOT}/Android/SuspendAwareClock.cpp
if(SFML_OS_WINDOWS)
set(PLATFORM_SRC
${SRCROOT}/Win32/SleepImpl.cpp
${SRCROOT}/Win32/SleepImpl.hpp
)
source_group("windows" FILES ${PLATFORM_SRC})
else()
set(PLATFORM_SRC
${SRCROOT}/Unix/SleepImpl.cpp
${SRCROOT}/Unix/SleepImpl.hpp
)
if(SFML_OS_ANDROID)
set(PLATFORM_SRC ${PLATFORM_SRC}
${SRCROOT}/Android/Activity.hpp
${SRCROOT}/Android/Activity.cpp
${SRCROOT}/Android/NativeActivity.cpp
${SRCROOT}/Android/ResourceStream.cpp
${SRCROOT}/Android/ResourceStream.cpp
${SRCROOT}/Android/SuspendAwareClock.cpp
)
endif()
source_group("unix" FILES ${PLATFORM_SRC})
endif()
source_group("unix" FILES ${PLATFORM_SRC})
# define the sfml-system target
sfml_add_library(System

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@ -26,8 +26,12 @@
// Headers
////////////////////////////////////////////////////////////
#include <SFML/System/Sleep.hpp>
#include <chrono>
#include <thread>
#if defined(SFML_SYSTEM_WINDOWS)
#include <SFML/System/Win32/SleepImpl.hpp>
#else
#include <SFML/System/Unix/SleepImpl.hpp>
#endif
namespace sf
@ -35,8 +39,11 @@ namespace sf
////////////////////////////////////////////////////////////
void sleep(Time duration)
{
const auto time = std::chrono::duration<Int64, std::micro>(duration.asMicroseconds());
std::this_thread::sleep_for(time);
// Note that 'std::this_thread::sleep_for' is intentionally not used here
// as it results in inconsistent sleeping times under MinGW-w64.
if (duration >= Time::Zero)
priv::sleepImpl(duration);
}
} // namespace sf

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@ -0,0 +1,55 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2022 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/System/Unix/SleepImpl.hpp>
#include <cerrno>
#include <ctime>
namespace sf::priv
{
////////////////////////////////////////////////////////////
void sleepImpl(Time time)
{
const Int64 usecs = time.asMicroseconds();
// Construct the time to wait
timespec ti;
ti.tv_sec = static_cast<time_t>(usecs / 1000000);
ti.tv_nsec = static_cast<long>((usecs % 1000000) * 1000);
// Wait...
// If nanosleep returns -1, we check errno. If it is EINTR
// nanosleep was interrupted and has set ti to the remaining
// duration. We continue sleeping until the complete duration
// has passed. We stop sleeping if it was due to an error.
while ((nanosleep(&ti, &ti) == -1) && (errno == EINTR))
{
}
}
} // namespace sf::priv

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@ -0,0 +1,48 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2022 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_SLEEPIMPLUNIX_HPP
#define SFML_SLEEPIMPLUNIX_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Config.hpp>
#include <SFML/System/Time.hpp>
namespace sf::priv
{
////////////////////////////////////////////////////////////
/// \brief Unix implementation of sf::Sleep
///
/// \param time Time to sleep
///
////////////////////////////////////////////////////////////
void sleepImpl(Time time);
} // namespace sf::priv
#endif // SFML_SLEEPIMPLUNIX_HPP

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@ -0,0 +1,55 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2022 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/System/Win32/SleepImpl.hpp>
#include <SFML/System/Win32/WindowsHeader.hpp>
#include <mmsystem.h>
namespace sf::priv
{
////////////////////////////////////////////////////////////
void sleepImpl(Time time)
{
// Get the minimum supported timer resolution on this system
static const UINT periodMin = []
{
TIMECAPS tc;
timeGetDevCaps(&tc, sizeof(TIMECAPS));
return tc.wPeriodMin;
}();
// Set the timer resolution to the minimum for the Sleep call
timeBeginPeriod(periodMin);
// Wait...
::Sleep(static_cast<DWORD>(time.asMilliseconds()));
// Reset the timer resolution back to the system default
timeEndPeriod(periodMin);
}
} // namespace sf::priv

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@ -0,0 +1,48 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2022 Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
#ifndef SFML_SLEEPIMPLWIN32_HPP
#define SFML_SLEEPIMPLWIN32_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Config.hpp>
#include <SFML/System/Time.hpp>
namespace sf::priv
{
////////////////////////////////////////////////////////////
/// \brief Windows implementation of sf::Sleep
///
/// \param time Time to sleep
///
////////////////////////////////////////////////////////////
void sleepImpl(Time time);
} // namespace sf::priv
#endif // SFML_SLEEPIMPLWIN32_HPP