Add support for SFMLConfig.cmake
This commit is contained in:
parent
ee08e18726
commit
a94b3e9e24
@ -530,3 +530,5 @@ elseif(SFML_OS_ANDROID)
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install(FILES src/SFML/Android.mk DESTINATION .)
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install(FILES src/SFML/Android.mk DESTINATION .)
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endif()
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endif()
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sfml_export_targets()
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@ -287,5 +287,49 @@ function(sfml_find_package)
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target_link_libraries(${target} INTERFACE "$<BUILD_INTERFACE:${link_item}>")
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target_link_libraries(${target} INTERFACE "$<BUILD_INTERFACE:${link_item}>")
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endforeach()
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endforeach()
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endif()
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endif()
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install(TARGETS ${target} EXPORT SFMLConfigExport)
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endfunction()
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# Generate a SFMLConfig.cmake file (and associated files) from the targets registered against
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# the EXPORT name "SFMLConfigExport" (EXPORT parameter of install(TARGETS))
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function(sfml_export_targets)
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# CMAKE_CURRENT_LIST_DIR or CMAKE_CURRENT_SOURCE_DIR not usable for files that are to be included like this one
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set(CURRENT_DIR "${PROJECT_SOURCE_DIR}/cmake")
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include(CMakePackageConfigHelpers)
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write_basic_package_version_file("${CMAKE_CURRENT_BINARY_DIR}/SFMLConfigVersion.cmake"
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VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
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COMPATIBILITY SameMajorVersion)
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if (BUILD_SHARED_LIBS)
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set(config_name "Shared")
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else()
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set(config_name "Static")
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endif()
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set(targets_config_filename "SFML${config_name}Targets.cmake")
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export(EXPORT SFMLConfigExport
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FILE "${CMAKE_CURRENT_BINARY_DIR}/${targets_config_filename}")
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if (SFML_BUILD_FRAMEWORKS)
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set(config_package_location "SFML.framework/Resources/CMake")
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else()
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set(config_package_location lib/cmake/SFML)
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endif()
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configure_package_config_file("${CURRENT_DIR}/SFMLConfig.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/SFMLConfig.cmake"
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INSTALL_DESTINATION "${config_package_location}")
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configure_package_config_file("${CURRENT_DIR}/SFMLConfigDependencies.cmake.in" "${CMAKE_CURRENT_BINARY_DIR}/SFMLConfigDependencies.cmake"
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INSTALL_DESTINATION "${config_package_location}")
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install(EXPORT SFMLConfigExport
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FILE ${targets_config_filename}
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DESTINATION ${config_package_location})
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install(FILES "${CMAKE_CURRENT_BINARY_DIR}/SFMLConfig.cmake"
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"${CMAKE_CURRENT_BINARY_DIR}/SFMLConfigDependencies.cmake"
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"${CMAKE_CURRENT_BINARY_DIR}/SFMLConfigVersion.cmake"
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DESTINATION ${config_package_location}
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COMPONENT devel)
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endfunction()
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endfunction()
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148
cmake/SFMLConfig.cmake.in
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148
cmake/SFMLConfig.cmake.in
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@ -0,0 +1,148 @@
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# This script provides the SFML libraries as imported targets
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# ------------------------------------
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#
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# Usage
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# -----
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#
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# When you try to locate the SFML libraries, you must specify which modules you want to use (system, window, graphics, network, audio, main).
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# If none is given, no imported target will be created and you won't be able to link to SFML libraries.
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# example:
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# find_package(SFML COMPONENTS graphics window system) # find the graphics, window and system modules
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#
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# You can enforce a specific version, either MAJOR.MINOR or only MAJOR.
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# If nothing is specified, the version won't be checked (i.e. any version will be accepted).
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# example:
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# find_package(SFML COMPONENTS ...) # no specific version required
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# find_package(SFML 2 COMPONENTS ...) # any 2.x version
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# find_package(SFML 2.4 COMPONENTS ...) # version 2.4 or greater
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#
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# By default, the dynamic libraries of SFML will be found. To find the static ones instead,
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# you must set the SFML_STATIC_LIBRARIES variable to TRUE before calling find_package(SFML ...).
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# You don't need to deal with SFML's dependencies when linking your targets against SFML libraries,
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# they will all be configured automatically, even if you use SFML static libraries.
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# example:
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# set(SFML_STATIC_LIBRARIES TRUE)
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# find_package(SFML 2 COMPONENTS network system)
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#
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# On macOS by default CMake will search for frameworks. If you want to use static libraries and have installed
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# both SFML frameworks and SFML static libraries, your must set CMAKE_FIND_FRAMEWORK to "NEVER" or "LAST"
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# in addition to setting SFML_STATIC_LIBRARIES to TRUE. Otherwise CMake will check the frameworks bundle config and
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# fail after finding out that it does not provide static libraries. Please refer to CMake documentation for more details.
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#
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# Additionally, keep in mind that SFML frameworks are only available as release libraries unlike dylibs which
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# are available for both release and debug modes.
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#
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# If SFML is not installed in a standard path, you can use the SFML_DIR CMake variable
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# to tell CMake where SFML's config file is located (PREFIX/lib/cmake/SFML for a library-based installation,
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# and PREFIX/SFML.framework/Resources/CMake on macOS for a framework-based installation).
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#
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# Output
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# ------
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#
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# This script defines the following variables:
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# - For each specified module XXX (system, window, graphics, network, audio, main):
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# - SFML_XXX_FOUND: true if either the debug or release library of the xxx module is found
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# - SFML_FOUND: true if all the required modules are found
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#
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# And the following targets:
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# - For each specified module XXX (system, window, graphics, network, audio, main):
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# - sfml-XXX
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# The SFML targets are the same for both Debug and Release build configurations and will automatically provide
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# correct settings based on your currently active build configuration. The SFML targets name also do not change
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# when using dynamic or static SFML libraries.
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#
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# When linking against a SFML target, you do not need to specify indirect dependencies. For example, linking
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# against sfml-graphics will also automatically link against sfml-window and sfml-system.
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#
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# example:
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# find_package(SFML 2 COMPONENTS graphics audio REQUIRED)
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# add_executable(myapp ...)
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# target_link_libraries(myapp sfml-graphics sfml-audio)
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if (NOT SFML_FIND_COMPONENTS)
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message(FATAL_ERROR "find_package(SFML) called with no component")
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endif()
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set(FIND_SFML_PATHS
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"${CMAKE_CURRENT_LIST_DIR}/../.."
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${SFML_ROOT}
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$ENV{SFML_ROOT}
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~/Library/Frameworks
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/Library/Frameworks
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/usr/local
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/usr
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/sw
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/opt/local
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/opt/csw
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/opt)
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find_path(SFML_DOC_DIR SFML.tag
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PATH_SUFFIXES SFML/doc share/SFML/doc
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PATHS ${FIND_SFML_PATHS})
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# Update requested components (eg. request window component if graphics component was requested)
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set(FIND_SFML_SYSTEM_DEPENDENCIES "")
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set(FIND_SFML_MAIN_DEPENDENCIES "")
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set(FIND_SFML_AUDIO_DEPENDENCIES system)
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set(FIND_SFML_NETWORK_DEPENDENCIES system)
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set(FIND_SFML_WINDOW_DEPENDENCIES system)
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set(FIND_SFML_GRAPHICS_DEPENDENCIES window system)
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set(FIND_SFML_ADDITIONAL_COMPONENTS "")
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foreach(component ${SFML_FIND_COMPONENTS})
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string(TOUPPER "${component}" UPPER_COMPONENT)
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list(APPEND FIND_SFML_ADDITIONAL_COMPONENTS ${FIND_SFML_${UPPER_COMPONENT}_DEPENDENCIES})
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endforeach()
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list(APPEND SFML_FIND_COMPONENTS ${FIND_SFML_ADDITIONAL_COMPONENTS})
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list(REMOVE_DUPLICATES SFML_FIND_COMPONENTS)
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# Choose which target definitions must be imported
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if (SFML_STATIC_LIBRARIES)
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set(SFML_IS_FRAMEWORK_INSTALL "@SFML_BUILD_FRAMEWORKS@")
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if (SFML_IS_FRAMEWORK_INSTALL)
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message(WARNING "Static frameworks are not supported by SFML. Clear SFML_DIR cache entry, \
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and either change SFML_STATIC_LIBRARIES or CMAKE_FIND_FRAMEWORK before calling find_package(SFML)")
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endif()
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set(config_name "Static")
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else()
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set(config_name "Shared")
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endif()
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set(targets_config_file "${CMAKE_CURRENT_LIST_DIR}/SFML${config_name}Targets.cmake")
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# Generate imported targets for SFML and its dependencies
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if (EXISTS "${targets_config_file}")
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# Set SFML_FOUND to TRUE by default, may be overwritten by one of the includes below
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set(SFML_FOUND TRUE)
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include("${targets_config_file}")
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include("${CMAKE_CURRENT_LIST_DIR}/SFMLConfigDependencies.cmake")
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if (SFML_FOUND)
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foreach (component ${SFML_FIND_COMPONENTS})
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string(TOUPPER "${component}" UPPER_COMPONENT)
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if (TARGET sfml-${component})
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set(SFML_${UPPER_COMPONENT}_FOUND TRUE)
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else()
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set(FIND_SFML_ERROR "Found SFML but requested component '${component}' is missing in the config defined in ${SFML_DIR}.")
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set(SFML_${UPPER_COMPONENT}_FOUND FALSE)
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set(SFML_FOUND FALSE)
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endif()
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endforeach()
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endif()
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else()
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set(FIND_SFML_ERROR "Requested SFML configuration (${config_name}) was not found")
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set(SFML_FOUND FALSE)
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endif()
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if (NOT SFML_FOUND)
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if(SFML_FIND_REQUIRED)
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# fatal error
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message(FATAL_ERROR "${FIND_SFML_ERROR}")
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elseif(NOT SFML_FIND_QUIETLY)
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# error but continue
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message(STATUS "${FIND_SFML_ERROR}")
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endif()
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endif()
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if (SFML_FOUND AND NOT SFML_FIND_QUIETLY)
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message(STATUS "Found SFML @VERSION_MAJOR@.@VERSION_MINOR@.@VERSION_PATCH@ in ${CMAKE_CURRENT_LIST_DIR}")
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endif()
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80
cmake/SFMLConfigDependencies.cmake.in
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80
cmake/SFMLConfigDependencies.cmake.in
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if (CMAKE_VERSION VERSION_LESS 3.5.2)
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include(CMakeParseArguments)
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endif()
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# in case of static linking, we must also define the list of all the dependencies of SFML libraries
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if(SFML_STATIC_LIBRARIES)
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# detect the OS
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if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
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set(FIND_SFML_OS_WINDOWS 1)
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elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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set(FIND_SFML_OS_LINUX 1)
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elseif(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD")
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set(FIND_SFML_OS_FREEBSD 1)
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elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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set(FIND_SFML_OS_MACOSX 1)
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endif()
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# start with an empty list
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set(FIND_SFML_DEPENDENCIES_NOTFOUND)
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# macro that searches for a 3rd-party library
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function(sfml_bind_dependency)
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cmake_parse_arguments(THIS "" "TARGET;FRIENDLY_NAME" "SEARCH_NAMES" ${ARGN})
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if (THIS_UNPARSED_ARGUMENTS)
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message(FATAL_ERROR "Unknown arguments when calling sfml_bind_dependency: ${THIS_UNPARSED_ARGUMENTS}")
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endif()
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# No lookup in environment variables (PATH on Windows), as they may contain wrong library versions
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find_library(${THIS_FRIENDLY_NAME}_LIB NAMES ${THIS_SEARCH_NAMES}
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PATHS ${FIND_SFML_PATHS} PATH_SUFFIXES lib NO_SYSTEM_ENVIRONMENT_PATH)
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mark_as_advanced(${THIS_FRIENDLY_NAME}_LIB)
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if(${THIS_FRIENDLY_NAME}_LIB)
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set_property(TARGET ${THIS_TARGET} APPEND PROPERTY INTERFACE_LINK_LIBRARIES "${${THIS_FRIENDLY_NAME}_LIB}")
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else()
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set(FIND_SFML_DEPENDENCIES_NOTFOUND "${FIND_SFML_DEPENDENCIES_NOTFOUND} ${THIS_FRIENDLY_NAME}" PARENT_SCOPE)
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endif()
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endfunction()
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# sfml-window
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list(FIND SFML_FIND_COMPONENTS "window" FIND_SFML_WINDOW_COMPONENT_INDEX)
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if(FIND_SFML_WINDOW_COMPONENT_INDEX GREATER -1)
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if(FIND_SFML_OS_LINUX OR FIND_SFML_OS_FREEBSD)
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sfml_bind_dependency(TARGET X11 FRIENDLY_NAME "X11" SEARCH_NAMES "X11")
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sfml_bind_dependency(TARGET X11 FRIENDLY_NAME "Xrandr" SEARCH_NAMES "Xrandr")
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endif()
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if(FIND_SFML_OS_LINUX)
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sfml_bind_dependency(TARGET UDev FRIENDLY_NAME "UDev" SEARCH_NAMES "udev" "libudev")
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endif()
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if (FIND_SFML_OS_WINDOWS)
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set_property(TARGET OpenGL APPEND PROPERTY INTERFACE_LINK_LIBRARIES "OpenGL32")
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else()
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sfml_bind_dependency(TARGET OpenGL FRIENDLY_NAME "OpenGL" SEARCH_NAMES "OpenGL" "GL")
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endif()
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endif()
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# sfml-graphics
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list(FIND SFML_FIND_COMPONENTS "graphics" FIND_SFML_GRAPHICS_COMPONENT_INDEX)
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if(FIND_SFML_GRAPHICS_COMPONENT_INDEX GREATER -1)
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sfml_bind_dependency(TARGET Freetype FRIENDLY_NAME "FreeType" SEARCH_NAMES "freetype")
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endif()
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# sfml-audio
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list(FIND SFML_FIND_COMPONENTS "audio" FIND_SFML_AUDIO_COMPONENT_INDEX)
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if(FIND_SFML_AUDIO_COMPONENT_INDEX GREATER -1)
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sfml_bind_dependency(TARGET OpenAL FRIENDLY_NAME "OpenAL" SEARCH_NAMES "OpenAL" "openal" "openal32")
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sfml_bind_dependency(TARGET Vorbis FRIENDLY_NAME "Ogg" SEARCH_NAMES "ogg")
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sfml_bind_dependency(TARGET Vorbis FRIENDLY_NAME "Vorbis" SEARCH_NAMES "vorbis")
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sfml_bind_dependency(TARGET Vorbis FRIENDLY_NAME "VorbisFile" SEARCH_NAMES "vorbisfile")
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sfml_bind_dependency(TARGET Vorbis FRIENDLY_NAME "VorbisEnc" SEARCH_NAMES "vorbisenc")
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sfml_bind_dependency(TARGET FLAC FRIENDLY_NAME "FLAC" SEARCH_NAMES "FLAC")
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endif()
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if (FIND_SFML_DEPENDENCIES_NOTFOUND)
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set(FIND_SFML_ERROR "SFML found but some of its dependencies are missing (${FIND_SFML_DEPENDENCIES_NOTFOUND})")
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set(SFML_FOUND FALSE)
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endif()
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endif()
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