Restored smoothing on fonts
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@ -512,6 +512,7 @@ NextRow(2)
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{
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// Make sure that the texture is initialized by default
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Texture.Create(128, 128, Color(255, 255, 255, 0));
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Texture.SetSmooth(true);
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// Reserve a 2x2 white square for texturing underlines
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for (int x = 0; x < 2; ++x)
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