Add tests for 'Vector' destructuring and 'constexpr' support
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@ -1,5 +1,6 @@
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#include <SFML/System/Vector2.hpp>
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#include "SystemUtil.hpp"
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#include <type_traits>
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// Use sf::Vector2i for tests. Test coverage is given, as there are no template specializations.
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@ -145,4 +146,47 @@ TEST_CASE("sf::Vector2 class template", "[system]")
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CHECK_FALSE(firstEqualVector != secondEqualVector);
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}
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}
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SECTION("Structured bindings")
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{
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sf::Vector2i vector(1, 2);
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SECTION("destructure by value")
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{
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auto [x, y] = vector;
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CHECK(x == 1);
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CHECK(y == 2);
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static_assert(std::is_same_v<decltype(x), decltype(vector.x)>);
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x = 3;
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CHECK(x == 3);
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CHECK(vector.x == 1);
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}
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SECTION("destructure by ref")
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{
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auto& [x, y] = vector;
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CHECK(x == 1);
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CHECK(y == 2);
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static_assert(std::is_same_v<decltype(x), decltype(vector.x)>);
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x = 3;
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CHECK(x == 3);
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CHECK(vector.x == 3);
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}
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}
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SECTION("Constexpr support")
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{
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constexpr sf::Vector2i vector(1, 2);
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static_assert(vector.x == 1);
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static_assert(vector.y == 2);
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static_assert(vector + sf::Vector2i(2, 1) == sf::Vector2i(3, 3));
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}
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}
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@ -1,5 +1,6 @@
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#include <SFML/System/Vector3.hpp>
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#include "SystemUtil.hpp"
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#include <type_traits>
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// Use sf::Vector3i for tests. Test coverage is given, as there are no template specializations.
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@ -158,4 +159,50 @@ TEST_CASE("sf::Vector3 class template", "[system]")
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CHECK_FALSE(firstEqualVector != secondEqualVector);
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}
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}
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SECTION("Structured bindings")
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{
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sf::Vector3i vector(1, 2, 3);
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SECTION("destructure by value")
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{
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auto [x, y, z] = vector;
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CHECK(x == 1);
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CHECK(y == 2);
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CHECK(z == 3);
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static_assert(std::is_same_v<decltype(x), decltype(vector.x)>);
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x = 3;
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CHECK(x == 3);
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CHECK(vector.x == 1);
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}
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SECTION("destructure by ref")
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{
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auto& [x, y, z] = vector;
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CHECK(x == 1);
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CHECK(y == 2);
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CHECK(z == 3);
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static_assert(std::is_same_v<decltype(x), decltype(vector.x)>);
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x = 3;
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CHECK(x == 3);
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CHECK(vector.x == 3);
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}
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}
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SECTION("Constexpr support")
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{
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constexpr sf::Vector3i vector(1, 2, 3);
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static_assert(vector.x == 1);
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static_assert(vector.y == 2);
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static_assert(vector.z == 3);
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static_assert(vector + sf::Vector3i(3, 2, 1) == sf::Vector3i(4, 4, 4));
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}
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}
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