Fixed the current view management in RenderWindow and RenderImage, in SFML.Net
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1638 4e206d99-4929-0410-ac5d-dfc041789085
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@ -43,7 +43,6 @@ namespace SFML
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{
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myDefaultView = new View(sfRenderImage_GetDefaultView(This));
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myImage = new Image(sfRenderImage_GetImage(This));
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myCurrentView = myDefaultView;
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GC.SuppressFinalize(myDefaultView);
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GC.SuppressFinalize(myImage);
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}
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@ -93,13 +92,24 @@ namespace SFML
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Current view active in the render image
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/// Return the current active view
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/// </summary>
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/// <returns>The current view</returns>
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////////////////////////////////////////////////////////////
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public View CurrentView
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public View GetView()
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{
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get {return myCurrentView;}
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set {myCurrentView = value; sfRenderImage_SetView(This, value.This);}
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return new View(sfRenderImage_GetView(This));
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Change the current active view
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/// </summary>
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/// <param name="view">New view</param>
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////////////////////////////////////////////////////////////
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public void SetView(View view)
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{
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sfRenderImage_SetView(This, view.This);
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}
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////////////////////////////////////////////////////////////
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@ -126,7 +136,7 @@ namespace SFML
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////////////////////////////////////////////////////////////
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public Vector2 ConvertCoords(uint x, uint y)
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{
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return ConvertCoords(x, y, CurrentView);
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return ConvertCoords(x, y, GetView());
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}
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////////////////////////////////////////////////////////////
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@ -255,7 +265,7 @@ namespace SFML
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" Height(" + Height + ")" +
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" Image(" + Image + ")" +
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" DefaultView(" + DefaultView + ")" +
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" CurrentView(" + CurrentView + ")";
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" View(" + GetView() + ")";
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}
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////////////////////////////////////////////////////////////
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@ -281,7 +291,6 @@ namespace SFML
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Context.Global.SetActive(false);
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}
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private View myCurrentView = null;
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private View myDefaultView = null;
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private Image myImage = null;
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@ -37,10 +37,19 @@ namespace SFML
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Current view active in the window
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/// Return the current active view
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/// </summary>
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/// <returns>The current view</returns>
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////////////////////////////////////////////////////////////
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View CurrentView {get;}
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View GetView();
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Change the current active view
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/// </summary>
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/// <param name="view">New view</param>
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////////////////////////////////////////////////////////////
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void SetView(View view);
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////////////////////////////////////////////////////////////
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/// <summary>
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@ -316,13 +316,24 @@ namespace SFML
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Current view active in the window
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/// Return the current active view
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/// </summary>
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/// <returns>The current view</returns>
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////////////////////////////////////////////////////////////
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public View CurrentView
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public View GetView()
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{
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get {return myCurrentView;}
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set {myCurrentView = value; sfRenderWindow_SetView(This, value.This);}
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return new View(sfRenderWindow_GetView(This));
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}
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Change the current active view
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/// </summary>
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/// <param name="view">New view</param>
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////////////////////////////////////////////////////////////
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public void SetView(View view)
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{
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sfRenderWindow_SetView(This, view.This);
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}
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////////////////////////////////////////////////////////////
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@ -349,7 +360,7 @@ namespace SFML
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////////////////////////////////////////////////////////////
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public Vector2 ConvertCoords(uint x, uint y)
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{
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return ConvertCoords(x, y, CurrentView);
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return ConvertCoords(x, y, GetView());
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}
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////////////////////////////////////////////////////////////
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@ -448,7 +459,7 @@ namespace SFML
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" Height(" + Height + ")" +
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" Settings(" + Settings + ")" +
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" DefaultView(" + DefaultView + ")" +
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" CurrentView(" + CurrentView + ")";
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" View(" + GetView() + ")";
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}
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////////////////////////////////////////////////////////////
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@ -498,11 +509,9 @@ namespace SFML
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{
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myInput = new Input(sfRenderWindow_GetInput(This));
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myDefaultView = new View(sfRenderWindow_GetDefaultView(This));
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myCurrentView = myDefaultView;
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GC.SuppressFinalize(myDefaultView);
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}
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private View myCurrentView = null;
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private View myDefaultView = null;
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#region Imports
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