Added skeleton for SFML::Input class.
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1619 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
parent
0124c37fb5
commit
b26417c240
@ -131,20 +131,6 @@ static VALUE a##Event_Set##b ( VALUE self, VALUE aVal ) \
|
||||
return aVal; \
|
||||
}
|
||||
|
||||
/*static VALUE JoyButtonEvent_GetJoystickId( VALUE self )
|
||||
{
|
||||
sf::Event * object = NULL;
|
||||
Data_Get_Struct( self, sf::Event, object );
|
||||
return UINT2FIX( object->Key.JoystickId );
|
||||
}
|
||||
|
||||
static VALUE JoyButtonEvent_SetJoystickId( VALUE self, VALUE aValue )
|
||||
{
|
||||
sf::Event * object = NULL;
|
||||
Data_Get_Struct( self, sf::Event, object );
|
||||
return INT2NUM( object->Key.JoystickId = NUM2UINT( aValue ) );
|
||||
}*/
|
||||
|
||||
EVENT_TYPE_ACCESSORS( JoyButton, JoystickId, INT2NUM, NUM2UINT );
|
||||
EVENT_TYPE_ACCESSORS( JoyButton, Button, INT2NUM, NUM2UINT );
|
||||
|
||||
|
88
ruby/sfml-window/window/Input.cpp
Normal file
88
ruby/sfml-window/window/Input.cpp
Normal file
@ -0,0 +1,88 @@
|
||||
/* rbSFML - Copyright (c) 2010 Henrik Valter Vogelius Hansson - groogy@groogy.se
|
||||
* This software is provided 'as-is', without any express or
|
||||
* implied warranty. In no event will the authors be held
|
||||
* liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute
|
||||
* it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented;
|
||||
* you must not claim that you wrote the original software.
|
||||
* If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but
|
||||
* is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such,
|
||||
* and must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any
|
||||
* source distribution.
|
||||
*/
|
||||
|
||||
#include "Input.hpp"
|
||||
#include "main.hpp"
|
||||
#include <SFML/Window/Input.hpp>
|
||||
|
||||
/* SFML::Input provides a way to access the state of keys, mouse buttons,
|
||||
* mouse position, joystick buttons and jostick axis.
|
||||
*
|
||||
* SFML::Input provides the same informations as the event system, but these
|
||||
* informations can be accessed at any time, which is more convenient in many
|
||||
* situations.
|
||||
*
|
||||
* For example, to move an entity you can decide to catch the
|
||||
* SFML::Event::KeyPressed event on arrow keys. But if you do so, you will only
|
||||
* receive one event when the key gets pressed (or repeated events if you
|
||||
* activated this feature), thus the entity will not move smoothly. The best
|
||||
* solution here is to use sf::Input::IsKeyDown so that you can update your
|
||||
* entity's position at every iteration of your game loop, not only when you
|
||||
* catch a KeyPressed event.
|
||||
*
|
||||
* Note that instances of sf::Input cannot be created directly, they must be
|
||||
* retrieved from a window (sf::Window) with its GetInput() function.
|
||||
*
|
||||
* Usage example:
|
||||
*
|
||||
* # Retrieve the input object attached to our window
|
||||
* input = window.getInput();
|
||||
*
|
||||
* # Move an entity according to the current keys state
|
||||
* offset = 5.0 * window.GetFrameTime(); # 5 pixels/sec
|
||||
* entity.move( -offset, 0 ) if input.isKeyDown(SFML::Key::Left) == true
|
||||
* entity.move( offset, 0 ) if input.isKeyDown(SFML::Key::Right) == true
|
||||
* entity.move( 0, -offset ) if input.isKeyDown(SFML::Key::Up) == true
|
||||
* entity.move( 0, offset ) if input.isKeyDown(SFML::Key::Down) == true
|
||||
*/
|
||||
VALUE globalInputClass;
|
||||
|
||||
/* Free a heap allocated object
|
||||
* Not accessible trough ruby directly!
|
||||
*/
|
||||
static void Input_Free( sf::Event *anObject )
|
||||
{
|
||||
delete anObject;
|
||||
}
|
||||
|
||||
/* call-seq:
|
||||
* Input.new() -> input
|
||||
*
|
||||
* The constructor creates a new input.
|
||||
*/
|
||||
static VALUE Input_New( int argc, VALUE * args, VALUE aKlass )
|
||||
{
|
||||
sf::Input *object = new sf::Input();
|
||||
VALUE rbData = Data_Wrap_Struct( aKlass, 0, Input_Free, object );
|
||||
rb_obj_call_init( rbData, argc, args );
|
||||
return rbData;
|
||||
}
|
||||
|
||||
void Init_Input( void )
|
||||
{
|
||||
globalInputClass = rb_define_class_under( GetNamespace(), "Input", rb_cObject );
|
||||
|
||||
// Class methods
|
||||
rb_define_singleton_method( globalInputClass, "new", FUNCPTR( Input_New ), -1 );
|
||||
|
||||
// Instance methods
|
||||
}
|
31
ruby/sfml-window/window/Input.hpp
Normal file
31
ruby/sfml-window/window/Input.hpp
Normal file
@ -0,0 +1,31 @@
|
||||
/* rbSFML - Copyright (c) 2010 Henrik Valter Vogelius Hansson - groogy@groogy.se
|
||||
* This software is provided 'as-is', without any express or
|
||||
* implied warranty. In no event will the authors be held
|
||||
* liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute
|
||||
* it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented;
|
||||
* you must not claim that you wrote the original software.
|
||||
* If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but
|
||||
* is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such,
|
||||
* and must not be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any
|
||||
* source distribution.
|
||||
*/
|
||||
|
||||
#ifndef SFML_RUBYEXT_INPUT_HEADER_
|
||||
#define SFML_RUBYEXT_INPUT_HEADER_
|
||||
|
||||
#include "ruby.h"
|
||||
|
||||
// Ruby initiation function
|
||||
void Init_Input( void );
|
||||
|
||||
#endif // SFML_RUBYEXT_INPUT_HEADER_
|
Loading…
Reference in New Issue
Block a user