From b2dfcf9d0c779b9d209811c06a6ca129ae8b4031 Mon Sep 17 00:00:00 2001
From: LaurentGom <LaurentGom@4e206d99-4929-0410-ac5d-dfc041789085>
Date: Thu, 15 Oct 2009 08:40:14 +0000
Subject: [PATCH] Removed the "template for new ports"

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1240 4e206d99-4929-0410-ac5d-dfc041789085
---
 .../Template for new ports/Joystick.cpp       |  74 ------
 .../Template for new ports/Joystick.hpp       |  82 -------
 .../VideoModeSupport.cpp                      |  60 -----
 .../VideoModeSupport.hpp                      |  69 ------
 .../Template for new ports/WindowImplXXX.cpp  | 231 ------------------
 .../Template for new ports/WindowImplXXX.hpp  | 167 -------------
 6 files changed, 683 deletions(-)
 delete mode 100644 src/SFML/Window/Template for new ports/Joystick.cpp
 delete mode 100644 src/SFML/Window/Template for new ports/Joystick.hpp
 delete mode 100644 src/SFML/Window/Template for new ports/VideoModeSupport.cpp
 delete mode 100644 src/SFML/Window/Template for new ports/VideoModeSupport.hpp
 delete mode 100644 src/SFML/Window/Template for new ports/WindowImplXXX.cpp
 delete mode 100644 src/SFML/Window/Template for new ports/WindowImplXXX.hpp

diff --git a/src/SFML/Window/Template for new ports/Joystick.cpp b/src/SFML/Window/Template for new ports/Joystick.cpp
deleted file mode 100644
index 442e3290..00000000
--- a/src/SFML/Window/Template for new ports/Joystick.cpp	
+++ /dev/null
@@ -1,74 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-//    you must not claim that you wrote the original software.
-//    If you use this software in a product, an acknowledgment
-//    in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-//    and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/xxx/Joystick.hpp>
-
-
-namespace sf
-{
-namespace priv
-{
-////////////////////////////////////////////////////////////
-/// Initialize the instance and bind it to a physical joystick
-////////////////////////////////////////////////////////////
-void Joystick::Initialize(unsigned int Index)
-{
-    // Reset the joystick state
-    
-    // Initialize the Index-th available joystick
-}
-
-
-////////////////////////////////////////////////////////////
-/// Update the current joystick and return its new state
-////////////////////////////////////////////////////////////
-JoystickState Joystick::UpdateState()
-{
-    // Fill a JoystickState instance with the current joystick state
-}
-
-
-////////////////////////////////////////////////////////////
-/// Get the number of axes supported by the joystick
-////////////////////////////////////////////////////////////
-unsigned int Joystick::GetAxesCount() const
-{
-    // Return number of supported axes
-}
-
-
-////////////////////////////////////////////////////////////
-/// Get the number of buttons supported by the joystick
-////////////////////////////////////////////////////////////
-unsigned int Joystick::GetButtonsCount() const
-{
-    // Return number of supported buttons
-}
-
-} // namespace priv
-
-} // namespace sf
diff --git a/src/SFML/Window/Template for new ports/Joystick.hpp b/src/SFML/Window/Template for new ports/Joystick.hpp
deleted file mode 100644
index bb5243a2..00000000
--- a/src/SFML/Window/Template for new ports/Joystick.hpp	
+++ /dev/null
@@ -1,82 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-//    you must not claim that you wrote the original software.
-//    If you use this software in a product, an acknowledgment
-//    in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-//    and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_JOYSTICKXXX_HPP
-#define SFML_JOYSTICKXXX_HPP
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-
-
-namespace sf
-{
-namespace priv
-{
-////////////////////////////////////////////////////////////
-/// Linux implementation of Joystick
-////////////////////////////////////////////////////////////
-class Joystick
-{
-public :
-
-    ////////////////////////////////////////////////////////////
-    /// Initialize the instance and bind it to a physical joystick
-    ///
-    /// \param Index : Index of the physical joystick to bind to
-    ///
-    ////////////////////////////////////////////////////////////
-    void Initialize(unsigned int Index);
-
-    ////////////////////////////////////////////////////////////
-    /// Update the current joystick and return its new state
-    ///
-    /// \return Current state of the joystick
-    ///
-    ////////////////////////////////////////////////////////////
-    JoystickState UpdateState();
-
-    ////////////////////////////////////////////////////////////
-    /// Get the number of axes supported by the joystick
-    ///
-    /// \return Number of axis
-    ///
-    ////////////////////////////////////////////////////////////
-    unsigned int GetAxesCount() const;
-
-    ////////////////////////////////////////////////////////////
-    /// Get the number of buttons supported by the joystick
-    ///
-    /// \return Number of buttons
-    ///
-    ////////////////////////////////////////////////////////////
-    unsigned int GetButtonsCount() const;
-};
-
-} // namespace priv
-
-} // namespace sf
-
-
-#endif // SFML_JOYSTICKXXX_HPP
diff --git a/src/SFML/Window/Template for new ports/VideoModeSupport.cpp b/src/SFML/Window/Template for new ports/VideoModeSupport.cpp
deleted file mode 100644
index 00579928..00000000
--- a/src/SFML/Window/Template for new ports/VideoModeSupport.cpp	
+++ /dev/null
@@ -1,60 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-//    you must not claim that you wrote the original software.
-//    If you use this software in a product, an acknowledgment
-//    in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-//    and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Window/XXX/VideoModeSupport.hpp>
-
-
-namespace sf
-{
-namespace priv
-{
-////////////////////////////////////////////////////////////
-/// Get supported video modes
-////////////////////////////////////////////////////////////
-void VideoModeSupport::GetSupportedVideoModes(std::vector<VideoMode>& Modes)
-{
-    // Get all the supported fullscreen modes and put them in Modes array
-
-    // Just care about width, height and bpp (ignore frequency and other attributes)
-
-    // You must remove duplicates
-
-    // Order doesn't matter (the array will be sorted later)
-}
-
-
-////////////////////////////////////////////////////////////
-/// Get current desktop video mode
-////////////////////////////////////////////////////////////
-VideoMode VideoModeSupport::GetDesktopVideoMode()
-{
-    // Return the current desktop video mode
-}
-
-} // namespace priv
-
-} // namespace sf
diff --git a/src/SFML/Window/Template for new ports/VideoModeSupport.hpp b/src/SFML/Window/Template for new ports/VideoModeSupport.hpp
deleted file mode 100644
index 9d46f78e..00000000
--- a/src/SFML/Window/Template for new ports/VideoModeSupport.hpp	
+++ /dev/null
@@ -1,69 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-//    you must not claim that you wrote the original software.
-//    If you use this software in a product, an acknowledgment
-//    in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-//    and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_VIDEOMODESUPPORTXXX_HPP
-#define SFML_VIDEOMODESUPPORTXXX_HPP
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Window/VideoMode.hpp>
-#include <vector>
-
-
-namespace sf
-{
-namespace priv
-{
-////////////////////////////////////////////////////////////
-/// XXX implementation of VideoModeSupport 
-/// Give access to video mode related OS-specific functions
-////////////////////////////////////////////////////////////
-class VideoModeSupport
-{
-public :
-
-    ////////////////////////////////////////////////////////////
-    /// Get supported video modes
-    ///
-    /// \param Modes : Array to fill with available video modes
-    ///
-    ////////////////////////////////////////////////////////////
-    static void GetSupportedVideoModes(std::vector<VideoMode>& Modes);
-
-    ////////////////////////////////////////////////////////////
-    /// Get current desktop video mode
-    ///
-    /// \return Current desktop video mode
-    ///
-    ////////////////////////////////////////////////////////////
-    static VideoMode GetDesktopVideoMode();
-};
-
-} // namespace priv
-
-} // namespace sf
-
-
-#endif // SFML_VIDEOMODESUPPORTXXX_HPP
diff --git a/src/SFML/Window/Template for new ports/WindowImplXXX.cpp b/src/SFML/Window/Template for new ports/WindowImplXXX.cpp
deleted file mode 100644
index 46f5d2df..00000000
--- a/src/SFML/Window/Template for new ports/WindowImplXXX.cpp	
+++ /dev/null
@@ -1,231 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-//    you must not claim that you wrote the original software.
-//    If you use this software in a product, an acknowledgment
-//    in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-//    and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Window/XXX/WindowImplXXX.hpp>
-#include <SFML/Window/WindowStyle.hpp>
-#include <GL/gl.h>
-
-
-namespace sf
-{
-namespace priv
-{
-////////////////////////////////////////////////////////////
-/// Default constructor
-/// (creates a dummy window to provide a valid OpenGL context)
-////////////////////////////////////////////////////////////
-WindowImplXXX::WindowImplXXX()
-{
-    // Create a dummy window (with the fewest attributes -- it's just to have a valid support for an OpenGL context)
-
-    // Initialize myWidth and myHeight members from base class with the window size
-
-    // Create an OpenGL context in this window and DO NOT make it active
-}
-
-
-////////////////////////////////////////////////////////////
-/// Create the window implementation from an existing control
-////////////////////////////////////////////////////////////
-WindowImplXXX::WindowImplXXX(WindowHandle Handle, WindowSettings& Params)
-{
-    // Make sure we'll be able to catch all the events of the given window
-
-    // Initialize myWidth and myHeight members from base class with the window size
-
-    // Create an OpenGL context in this window and make it active
-}
-
-
-////////////////////////////////////////////////////////////
-/// Create the window implementation
-////////////////////////////////////////////////////////////
-WindowImplXXX::WindowImplXXX(VideoMode Mode, const std::string& Title, unsigned long WindowStyle, WindowSettings& Params) :
-{
-    // Create a new window with given size, title and style
-
-    // Initialize myWidth and myHeight members from base class with the window size
-
-    // Create an OpenGL context in this window and make it active
-}
-
-
-////////////////////////////////////////////////////////////
-/// Destructor
-////////////////////////////////////////////////////////////
-WindowImplXXX::~WindowImplXXX()
-{
-    // Destroy the OpenGL context, the window and every resource allocated by this class
-}
-
-
-////////////////////////////////////////////////////////////
-/// Check if there's an active context on the current thread
-////////////////////////////////////////////////////////////
-bool WindowImplXXX::IsContextActive()
-{
-    // Should return whether xxxGetCurrentContext() is NULL or not;
-}
-
-
-////////////////////////////////////////////////////////////
-/// /see WindowImpl::Display
-////////////////////////////////////////////////////////////
-void WindowImplXXX::Display()
-{
-    // Swap OpenGL buffers (should be a call to xxxSwapBuffers)
-}
-
-
-////////////////////////////////////////////////////////////
-/// /see WindowImpl::ProcessEvents
-////////////////////////////////////////////////////////////
-void WindowImplXXX::ProcessEvents()
-{
-    // Process every event for this window
-
-    // Generate a sf::Event and call SendEvent(Evt) for each event
-}
-
-
-////////////////////////////////////////////////////////////
-/// /see WindowImpl::SetActive
-////////////////////////////////////////////////////////////
-void WindowImplXXX::SetActive(bool Active) const
-{
-    // Bind / unbind OpenGL context (should be a call to xxxMakeCurrent)
-}
-
-
-////////////////////////////////////////////////////////////
-/// /see WindowImpl::UseVerticalSync
-////////////////////////////////////////////////////////////
-void WindowImplXXX::UseVerticalSync(bool Enabled)
-{
-    // Activate / deactivate vertical synchronization
-    // usually using an OpenGL extension (should be a call to xxxSwapInterval)
-}
-
-
-////////////////////////////////////////////////////////////
-/// /see WindowImpl::ShowMouseCursor
-////////////////////////////////////////////////////////////
-void WindowImplXXX::ShowMouseCursor(bool Show)
-{
-    // Show or hide the system cursor in this window
-}
-
-
-////////////////////////////////////////////////////////////
-/// /see WindowImpl::SetCursorPosition
-////////////////////////////////////////////////////////////
-void WindowImplXXX::SetCursorPosition(unsigned int Left, unsigned int Top)
-{
-    // Change the cursor position (Left and Top are relative to this window)
-}
-
-
-////////////////////////////////////////////////////////////
-/// /see WindowImpl::SetPosition
-////////////////////////////////////////////////////////////
-void WindowImplXXX::SetPosition(int Left, int Top)
-{
-    // Change the window position
-}
-
-
-////////////////////////////////////////////////////////////
-/// /see WindowImpl::SetSize
-////////////////////////////////////////////////////////////
-void WindowImplWin32::SetSize(unsigned int Width, unsigned int Height)
-{
-    // Change the window size
-}
-
-
-////////////////////////////////////////////////////////////
-/// /see WindowImpl::Show
-////////////////////////////////////////////////////////////
-void WindowImplXXX::Show(bool State)
-{
-    // Show or hide the window
-}
-
-////////////////////////////////////////////////////////////
-/// /see WindowImpl::EnableKeyRepeat
-////////////////////////////////////////////////////////////
-void WindowImplXXX::EnableKeyRepeat(bool Enabled)
-{
-    // Enable or disable automatic key-repeat for keydown events
-}
-
-
-////////////////////////////////////////////////////////////
-/// /see WindowImpl::SetIcon
-////////////////////////////////////////////////////////////
-void WindowImplXXX::SetIcon(unsigned int Width, unsigned int Height, const Uint8* Pixels)
-{
-    // Change all the necessary icons of the window (titlebar, task bar, ...) with the
-    // provided array of 32 bits RGBA pixels
-}
-
-
-/*===========================================================
-            STRATEGY FOR OPENGL CONTEXT CREATION
-
-- If the requested level of anti-aliasing is not supported and is greater than 2, try with 2
-  --> if level 2 fails, disable anti-aliasing
-  --> it's important not to generate an error if anti-aliasing is not supported
-
-- Use a matching pixel mode, or the best of all available pixel modes if no perfect match ;
-  You should use the function EvaluateConfig to get a score for a given configuration
-
-- Don't forget to fill Params (see constructors) back with the actual parameters we got from the chosen pixel format
-
-- IMPORTANT : all OpenGL contexts must be shared (usually a call to xxxShareLists)
-
-===========================================================*/
-
-
-/*===========================================================
-               STRATEGY FOR EVENT HANDLING
-
-- Process any event matching with the ones in sf::Event::EventType
-  --> Create a sf::Event, fill the members corresponding to the event type
-  --> No need to handle joystick events, they are handled by WindowImpl::ProcessJoystickEvents
-  --> Event::TextEntered must provide UTF-16 characters
-      (see http://www.unicode.org/Public/PROGRAMS/CVTUTF/ for unicode conversions)
-  --> Don't forget to process any destroy-like event (ie. when the window is destroyed externally)
-
-- Use SendEvent function from base class to propagate the created events
-
-===========================================================*/
-
-
-} // namespace priv
-
-} // namespace sf
diff --git a/src/SFML/Window/Template for new ports/WindowImplXXX.hpp b/src/SFML/Window/Template for new ports/WindowImplXXX.hpp
deleted file mode 100644
index e5dee896..00000000
--- a/src/SFML/Window/Template for new ports/WindowImplXXX.hpp	
+++ /dev/null
@@ -1,167 +0,0 @@
-////////////////////////////////////////////////////////////
-//
-// SFML - Simple and Fast Multimedia Library
-// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
-//
-// This software is provided 'as-is', without any express or implied warranty.
-// In no event will the authors be held liable for any damages arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it freely,
-// subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented;
-//    you must not claim that you wrote the original software.
-//    If you use this software in a product, an acknowledgment
-//    in the product documentation would be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such,
-//    and must not be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source distribution.
-//
-////////////////////////////////////////////////////////////
-
-#ifndef SFML_WINDOWIMPLXXX_HPP
-#define SFML_WINDOWIMPLXXX_HPP
-
-////////////////////////////////////////////////////////////
-// Headers
-////////////////////////////////////////////////////////////
-#include <SFML/Window/Event.hpp>
-#include <SFML/Window/WindowImpl.hpp>
-#include <string>
-
-
-namespace sf
-{
-namespace priv
-{
-////////////////////////////////////////////////////////////
-/// WindowImplXXX is the XXX implementation of WindowImpl
-////////////////////////////////////////////////////////////
-class WindowImplXXX : public WindowImpl
-{
-public :
-
-    ////////////////////////////////////////////////////////////
-    /// Default constructor
-    /// (creates a dummy window to provide a valid OpenGL context)
-    ///
-    ////////////////////////////////////////////////////////////
-    WindowImplXXX();
-
-    ////////////////////////////////////////////////////////////
-    /// Construct the window implementation from an existing control
-    ///
-    /// \param Handle : Platform-specific handle of the control
-    /// \param Params : Creation parameters
-    ///
-    ////////////////////////////////////////////////////////////
-    WindowImplXXX(WindowHandle Handle, WindowSettings& Params);
-
-    ////////////////////////////////////////////////////////////
-    /// Create the window implementation
-    ///
-    /// \param Mode :        Video mode to use
-    /// \param Title :       Title of the window
-    /// \param WindowStyle : Window style
-    /// \param Params :      Creation parameters
-    ///
-    ////////////////////////////////////////////////////////////
-    WindowImplXXX(VideoMode Mode, const std::string& Title, unsigned long WindowStyle, WindowSettings& Params);
-
-    ////////////////////////////////////////////////////////////
-    /// Destructor
-    ///
-    ////////////////////////////////////////////////////////////
-    ~WindowImplXXX();
-
-    ////////////////////////////////////////////////////////////
-    /// Check if there's an active context on the current thread
-    ///
-    /// \return True if there's a context bound to the current thread
-    ///
-    ////////////////////////////////////////////////////////////
-    static bool IsContextActive();
-
-private :
-
-    ////////////////////////////////////////////////////////////
-    /// /see WindowImpl::Display
-    ///
-    ////////////////////////////////////////////////////////////
-    virtual void Display();
-
-    ////////////////////////////////////////////////////////////
-    /// /see WindowImpl::ProcessEvents
-    ///
-    ////////////////////////////////////////////////////////////
-    virtual void ProcessEvents();
-
-    ////////////////////////////////////////////////////////////
-    /// /see WindowImpl::SetActive
-    ///
-    ////////////////////////////////////////////////////////////
-    virtual void SetActive(bool Active = true) const;
-
-    ////////////////////////////////////////////////////////////
-    /// /see WindowImpl::IsActive
-    ///
-    ////////////////////////////////////////////////////////////
-    virtual bool IsActive() const;
-
-    ////////////////////////////////////////////////////////////
-    /// /see WindowImpl::UseVerticalSync
-    ///
-    ////////////////////////////////////////////////////////////
-    virtual void UseVerticalSync(bool Enabled);
-
-    ////////////////////////////////////////////////////////////
-    /// /see WindowImpl::ShowMouseCursor
-    ///
-    ////////////////////////////////////////////////////////////
-    virtual void ShowMouseCursor(bool Show);
-
-    ////////////////////////////////////////////////////////////
-    /// /see WindowImpl::SetCursorPosition
-    ///
-    ////////////////////////////////////////////////////////////
-    virtual void SetCursorPosition(unsigned int Left, unsigned int Top);
-
-    ////////////////////////////////////////////////////////////
-    /// /see WindowImpl::SetPosition
-    ///
-    ////////////////////////////////////////////////////////////
-    virtual void SetPosition(int Left, int Top);
-
-    ////////////////////////////////////////////////////////////
-    /// /see WindowImpl::SetSize
-    ///
-    ////////////////////////////////////////////////////////////
-    virtual void SetSize(unsigned int Width, unsigned int Height);
-
-    ////////////////////////////////////////////////////////////
-    /// /see WindowImpl::Show
-    ///
-    ////////////////////////////////////////////////////////////
-    virtual void Show(bool State);
-
-    ////////////////////////////////////////////////////////////
-    /// /see WindowImpl::EnableKeyRepeat
-    ///
-    ////////////////////////////////////////////////////////////
-    virtual void EnableKeyRepeat(bool Enabled);
-
-    ////////////////////////////////////////////////////////////
-    /// /see WindowImpl::SetIcon
-    ///
-    ////////////////////////////////////////////////////////////
-    virtual void SetIcon(unsigned int Width, unsigned int Height, const Uint8* Pixels);
-};
-
-} // namespace priv
-
-} // namespace sf
-
-#endif // SFML_WINDOWIMPLXXX_HPP