Fixed number of joysticks in sf::Input (was still 2)

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1323 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2010-01-05 19:16:54 +00:00
parent 4472f81469
commit b31495fa01

View File

@ -133,10 +133,10 @@ private :
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool myKeys[Key::Count]; ///< Array containing the state of all keyboard keys bool myKeys[Key::Count]; ///< Array containing the state of all keyboard keys
bool myMouseButtons[Mouse::Count]; ///< Array containing the state of all mouse buttons bool myMouseButtons[Mouse::Count]; ///< Array containing the state of all mouse buttons
bool myJoystickButtons[2][32]; ///< Array containing the state of all joysticks buttons bool myJoystickButtons[4][32]; ///< Array containing the state of all joysticks buttons
int myMouseX; ///< Mouse position on X int myMouseX; ///< Mouse position on X
int myMouseY; ///< Mouse position on Y int myMouseY; ///< Mouse position on Y
float myJoystickAxis[2][Joy::Count]; ///< Joysticks position on each axis float myJoystickAxis[4][Joy::Count]; ///< Joysticks position on each axis
}; };
} // namespace sf } // namespace sf