Unconnected joysticks are no longer updated (on Windows)
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1195 4e206d99-4929-0410-ac5d-dfc041789085
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@ -45,6 +45,7 @@ void Joystick::Initialize(unsigned int Index)
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myIndex = JOYSTICKID1;
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myNbAxes = 0;
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myNbButtons = 0;
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myIsConnected = false;
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// Get the Index-th connected joystick
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MMRESULT Error;
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@ -60,6 +61,7 @@ void Joystick::Initialize(unsigned int Index)
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if (NbFound == Index)
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{
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// Ok : store its parameters and return
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myIsConnected = true;
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JOYCAPS Caps;
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joyGetDevCaps(myIndex, &Caps, sizeof(Caps));
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myNbAxes = Caps.wNumAxes;
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@ -84,6 +86,8 @@ JoystickState Joystick::UpdateState()
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{
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JoystickState State = {0};
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if (myIsConnected)
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{
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// Get the joystick caps (for range conversions)
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JOYCAPS Caps;
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if (joyGetDevCaps(myIndex, &Caps, sizeof(Caps)) == JOYERR_NOERROR)
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@ -110,6 +114,7 @@ JoystickState Joystick::UpdateState()
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State.Buttons[i] = (Pos.dwButtons & (1 << i)) != 0;
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}
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}
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}
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return State;
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}
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@ -78,6 +78,7 @@ private :
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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bool myIsConnected; ///< Is there a joystick connected?
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unsigned int myIndex; ///< Windows ID of the joystick
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unsigned int myNbAxes; ///< Number of axis supported by the joystick
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unsigned int myNbButtons; ///< Number of buttons supported by the joystick
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