Updated the main page of the API documentation
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/// sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window");
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///
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/// // Load a sprite to display
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/// sf::Image image;
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/// if (!image.LoadFromFile("cute_image.jpg"))
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/// sf::Texture texture;
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/// if (!texture.LoadFromFile("cute_image.jpg"))
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/// return EXIT_FAILURE;
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/// sf::Sprite sprite(image);
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/// sf::Sprite sprite(texture);
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///
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/// // Create a graphical text to display
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/// sf::Font font;
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