Removed all the useless "sf::"
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1397 4e206d99-4929-0410-ac5d-dfc041789085
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@ -290,7 +290,7 @@ public :
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/// \return Transformed point
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///
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////////////////////////////////////////////////////////////
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sf::Vector2f TransformToLocal(const sf::Vector2f& point) const;
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Vector2f TransformToLocal(const Vector2f& point) const;
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////////////////////////////////////////////////////////////
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/// Transform a point from local coordinates into global coordinates
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@ -301,7 +301,7 @@ public :
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/// \return Transformed point
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///
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////////////////////////////////////////////////////////////
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sf::Vector2f TransformToGlobal(const sf::Vector2f& point) const;
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Vector2f TransformToGlobal(const Vector2f& point) const;
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protected :
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@ -137,7 +137,7 @@ public :
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/// \return Converted point
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///
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////////////////////////////////////////////////////////////
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sf::Vector2f ConvertCoords(unsigned int x, unsigned int y) const;
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Vector2f ConvertCoords(unsigned int x, unsigned int y) const;
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////////////////////////////////////////////////////////////
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/// Convert a point in target coordinates into view coordinates
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@ -150,7 +150,7 @@ public :
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/// \return Converted point
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///
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////////////////////////////////////////////////////////////
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sf::Vector2f ConvertCoords(unsigned int x, unsigned int y, const View& view) const;
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Vector2f ConvertCoords(unsigned int x, unsigned int y, const View& view) const;
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////////////////////////////////////////////////////////////
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/// Save the current OpenGL render states and matrices
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@ -190,7 +190,7 @@ public :
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/// \param outlineColor : Color used to draw the outline
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///
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////////////////////////////////////////////////////////////
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static Shape Line(float p1x, float p1y, float p2x, float p2y, float thickness, const Color& color, float outline = 0.f, const Color& outlineColor = sf::Color(0, 0, 0));
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static Shape Line(float p1x, float p1y, float p2x, float p2y, float thickness, const Color& color, float outline = 0.f, const Color& outlineColor = Color(0, 0, 0));
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////////////////////////////////////////////////////////////
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/// Create a shape made of a single line (use vectors)
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@ -203,7 +203,7 @@ public :
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/// \param outlineColor : Color used to draw the outline
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///
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////////////////////////////////////////////////////////////
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static Shape Line(const Vector2f& p1, const Vector2f& p2, float thickness, const Color& color, float outline = 0.f, const Color& outlineColor = sf::Color(0, 0, 0));
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static Shape Line(const Vector2f& p1, const Vector2f& p2, float thickness, const Color& color, float outline = 0.f, const Color& outlineColor = Color(0, 0, 0));
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////////////////////////////////////////////////////////////
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/// Create a shape made of a single rectangle (use floats)
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@ -215,7 +215,7 @@ public :
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/// \param outlineColor : Color used to draw the outline
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///
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////////////////////////////////////////////////////////////
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static Shape Rectangle(float p1x, float p1y, float p2x, float p2y, const Color& color, float outline = 0.f, const Color& outlineColor = sf::Color(0, 0, 0));
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static Shape Rectangle(float p1x, float p1y, float p2x, float p2y, const Color& color, float outline = 0.f, const Color& outlineColor = Color(0, 0, 0));
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////////////////////////////////////////////////////////////
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/// Create a shape made of a single rectangle (use vectors)
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@ -227,7 +227,7 @@ public :
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/// \param outlineColor : Color used to draw the outline
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///
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////////////////////////////////////////////////////////////
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static Shape Rectangle(const Vector2f& p1, const Vector2f& p2, const Color& color, float outline = 0.f, const Color& outlineColor = sf::Color(0, 0, 0));
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static Shape Rectangle(const Vector2f& p1, const Vector2f& p2, const Color& color, float outline = 0.f, const Color& outlineColor = Color(0, 0, 0));
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////////////////////////////////////////////////////////////
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/// Create a shape made of a single circle (use floats)
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@ -239,7 +239,7 @@ public :
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/// \param outlineColor : Color used to draw the outline
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///
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////////////////////////////////////////////////////////////
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static Shape Circle(float x, float y, float radius, const Color& color, float outline = 0.f, const Color& outlineColor = sf::Color(0, 0, 0));
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static Shape Circle(float x, float y, float radius, const Color& color, float outline = 0.f, const Color& outlineColor = Color(0, 0, 0));
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////////////////////////////////////////////////////////////
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/// Create a shape made of a single circle (use vectors)
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@ -251,7 +251,7 @@ public :
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/// \param outlineColor : Color used to draw the outline
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///
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////////////////////////////////////////////////////////////
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static Shape Circle(const Vector2f& center, float radius, const Color& color, float outline = 0.f, const Color& outlineColor = sf::Color(0, 0, 0));
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static Shape Circle(const Vector2f& center, float radius, const Color& color, float outline = 0.f, const Color& outlineColor = Color(0, 0, 0));
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protected :
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@ -38,7 +38,7 @@
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// Get the default system locale
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/// \brief Get the default system locale
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///
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/// \return Reference to the default system locale
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///
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@ -116,7 +116,7 @@ float Music::GetDuration() const
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////////////////////////////////////////////////////////////
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bool Music::OnGetData(SoundStream::Chunk& data)
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{
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sf::Lock lock(myMutex);
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Lock lock(myMutex);
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// Fill the chunk parameters
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data.Samples = &mySamples[0];
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@ -132,7 +132,7 @@ bool Music::OnGetData(SoundStream::Chunk& data)
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////////////////////////////////////////////////////////////
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void Music::OnSeek(float timeOffset)
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{
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sf::Lock lock(myMutex);
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Lock lock(myMutex);
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myFile->Seek(timeOffset);
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}
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@ -316,7 +316,7 @@ void Drawable::Rotate(float angle)
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/// Transform a point from global coordinates into local coordinates
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/// (ie it applies the inverse of object's origin, translation, rotation and scale to the point)
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////////////////////////////////////////////////////////////
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sf::Vector2f Drawable::TransformToLocal(const sf::Vector2f& point) const
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Vector2f Drawable::TransformToLocal(const Vector2f& point) const
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{
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return GetInverseMatrix().Transform(point);
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}
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@ -325,7 +325,7 @@ sf::Vector2f Drawable::TransformToLocal(const sf::Vector2f& point) const
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/// Transform a point from local coordinates into global coordinates
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/// (ie it applies the object's origin, translation, rotation and scale to the point)
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////////////////////////////////////////////////////////////
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sf::Vector2f Drawable::TransformToGlobal(const sf::Vector2f& point) const
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Vector2f Drawable::TransformToGlobal(const Vector2f& point) const
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{
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return GetMatrix().Transform(point);
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}
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@ -447,7 +447,7 @@ IntRect Font::FindGlyphRect(Page& page, unsigned int width, unsigned int height)
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std::size_t size = textureWidth * textureHeight * 4;
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std::vector<Uint8> pixels(size);
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memcpy(&pixels[0], page.Texture.GetPixelsPtr(), size);
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page.Texture.Create(textureWidth * 2, textureHeight * 2, sf::Color(255, 255, 255, 0));
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page.Texture.Create(textureWidth * 2, textureHeight * 2, Color(255, 255, 255, 0));
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page.Texture.UpdatePixels(&pixels[0], IntRect(0, 0, textureWidth, textureHeight));
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// Adjust the texture coordinates of all the glyphs that are stored in this page
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@ -175,7 +175,7 @@ IntRect RenderTarget::GetViewport(const View& view) const
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/// Convert a point in window coordinates into view coordinates
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/// This version uses the current view of the window
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////////////////////////////////////////////////////////////
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sf::Vector2f RenderTarget::ConvertCoords(unsigned int x, unsigned int y) const
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Vector2f RenderTarget::ConvertCoords(unsigned int x, unsigned int y) const
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{
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return ConvertCoords(x, y, GetView());
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}
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@ -185,7 +185,7 @@ sf::Vector2f RenderTarget::ConvertCoords(unsigned int x, unsigned int y) const
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/// Convert a point in window coordinates into view coordinates
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/// This version uses the given view
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////////////////////////////////////////////////////////////
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sf::Vector2f RenderTarget::ConvertCoords(unsigned int x, unsigned int y, const View& view) const
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Vector2f RenderTarget::ConvertCoords(unsigned int x, unsigned int y, const View& view) const
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{
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// First, convert from viewport coordinates to homogeneous coordinates
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Vector2f coords;
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@ -70,14 +70,14 @@ bool RenderWindow::Activate(bool active)
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////////////////////////////////////////////////////////////
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unsigned int RenderWindow::GetWidth() const
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{
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return sf::Window::GetWidth();
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return Window::GetWidth();
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}
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////////////////////////////////////////////////////////////
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unsigned int RenderWindow::GetHeight() const
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{
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return sf::Window::GetHeight();
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return Window::GetHeight();
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}
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@ -164,7 +164,7 @@ Vector2f Text::GetCharacterPos(std::size_t index) const
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float space = static_cast<float>(myFont->GetGlyph(L' ', myCharacterSize, bold).Advance);
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// Compute the position
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sf::Vector2f position;
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Vector2f position;
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Uint32 prevChar = 0;
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float lineSpacing = static_cast<float>(myFont->GetLineSpacing(myCharacterSize));
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for (std::size_t i = 0; i < index; ++i)
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@ -449,7 +449,7 @@ Ftp::Response Ftp::SendCommand(const std::string& command, const std::string& pa
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commandStr = command + "\r\n";
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// Send it to the server
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if (myCommandSocket.Send(commandStr.c_str(), commandStr.length()) != sf::Socket::Done)
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if (myCommandSocket.Send(commandStr.c_str(), commandStr.length()) != Socket::Done)
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return Response(Response::ConnectionClosed);
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// Get the response
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@ -475,7 +475,7 @@ Ftp::Response Ftp::GetResponse()
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// Receive the response from the server
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char buffer[1024];
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std::size_t length;
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if (myCommandSocket.Receive(buffer, sizeof(buffer), length) != sf::Socket::Done)
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if (myCommandSocket.Receive(buffer, sizeof(buffer), length) != Socket::Done)
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return Response(Response::ConnectionClosed);
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// There can be several lines inside the received buffer, extract them all
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@ -625,7 +625,7 @@ Ftp::Response Ftp::DataChannel::Open(Ftp::TransferMode mode)
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std::string::size_type begin = response.GetMessage().find_first_of("0123456789");
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if (begin != std::string::npos)
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{
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sf::Uint8 data[6] = {0, 0, 0, 0, 0, 0};
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Uint8 data[6] = {0, 0, 0, 0, 0, 0};
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std::string str = response.GetMessage().substr(begin);
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std::size_t index = 0;
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for (int i = 0; i < 6; ++i)
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@ -643,10 +643,10 @@ Ftp::Response Ftp::DataChannel::Open(Ftp::TransferMode mode)
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// Reconstruct connection port and address
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unsigned short port = data[4] * 256 + data[5];
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sf::IPAddress address(static_cast<sf::Uint8>(data[0]),
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static_cast<sf::Uint8>(data[1]),
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static_cast<sf::Uint8>(data[2]),
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static_cast<sf::Uint8>(data[3]));
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IPAddress address(static_cast<Uint8>(data[0]),
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static_cast<Uint8>(data[1]),
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static_cast<Uint8>(data[2]),
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static_cast<Uint8>(data[3]));
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// Connect the data channel to the server
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if (myDataSocket.Connect(port, address) == Socket::Done)
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@ -684,7 +684,7 @@ void Ftp::DataChannel::Receive(std::vector<char>& data)
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data.clear();
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char buffer[1024];
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std::size_t received;
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while (myDataSocket.Receive(buffer, sizeof(buffer), received) == sf::Socket::Done)
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while (myDataSocket.Receive(buffer, sizeof(buffer), received) == Socket::Done)
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{
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std::copy(buffer, buffer + received, std::back_inserter(data));
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}
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@ -404,13 +404,13 @@ Http::Response Http::SendRequest(const Http::Request& request, float timeout)
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if (!requestStr.empty())
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{
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// Send it through the socket
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if (myConnection.Send(requestStr.c_str(), requestStr.size()) == sf::Socket::Done)
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if (myConnection.Send(requestStr.c_str(), requestStr.size()) == Socket::Done)
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{
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// Wait for the server's response
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std::string receivedStr;
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std::size_t size = 0;
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char buffer[1024];
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while (myConnection.Receive(buffer, sizeof(buffer), size) == sf::Socket::Done)
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while (myConnection.Receive(buffer, sizeof(buffer), size) == Socket::Done)
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{
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receivedStr.append(buffer, buffer + size);
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}
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@ -41,14 +41,14 @@ Clock::Clock()
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////////////////////////////////////////////////////////////
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float Clock::GetElapsedTime() const
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{
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return static_cast<float>(sf::priv::Platform::GetSystemTime() - myStartTime);
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return static_cast<float>(priv::Platform::GetSystemTime() - myStartTime);
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}
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////////////////////////////////////////////////////////////
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void Clock::Reset()
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{
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myStartTime = sf::priv::Platform::GetSystemTime();
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myStartTime = priv::Platform::GetSystemTime();
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}
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} // namespace sf
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