Only reference the project's directories, not parent directories
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5e880a2511
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b848a7b29a
@ -163,9 +163,9 @@ if(SFML_USE_SYSTEM_DEPS)
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message(FATAL_ERROR "XCode templates installation cannot be used with the SFML_USE_SYSTEM_DEPS option (the bundled frameworks are required.)")
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endif()
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file(GLOB_RECURSE DEP_LIBS "${CMAKE_SOURCE_DIR}/extlibs/libs*/*")
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file(GLOB_RECURSE DEP_BINS "${CMAKE_SOURCE_DIR}/extlibs/bin*/*")
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file(GLOB_RECURSE DEP_HEADERS "${CMAKE_SOURCE_DIR}/extlibs/headers/*")
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file(GLOB_RECURSE DEP_LIBS "${PROJECT_SOURCE_DIR}/extlibs/libs*/*")
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file(GLOB_RECURSE DEP_BINS "${PROJECT_SOURCE_DIR}/extlibs/bin*/*")
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file(GLOB_RECURSE DEP_HEADERS "${PROJECT_SOURCE_DIR}/extlibs/headers/*")
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foreach(DEP_FILE ${DEP_LIBS} ${DEP_BINS} ${DEP_HEADERS})
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get_filename_component(DEP_DIR ${DEP_FILE} PATH)
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@ -175,7 +175,7 @@ if(SFML_USE_SYSTEM_DEPS)
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endif()
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get_filename_component(DEP_PARENT_DIR ${DEP_DIR} PATH)
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while(NOT DEP_PARENT_DIR STREQUAL "${CMAKE_SOURCE_DIR}/extlibs")
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while(NOT DEP_PARENT_DIR STREQUAL "${PROJECT_SOURCE_DIR}/extlibs")
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if(NOT DEP_DIR MATCHES "/(stb_image|minimp3)(/|$)")
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list(APPEND CMAKE_IGNORE_PATH "${DEP_PARENT_DIR}")
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endif()
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@ -470,7 +470,7 @@ elseif(SFML_OS_MACOSX)
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elseif(SFML_OS_IOS)
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# fix CMake install rules broken for iOS (see http://public.kitware.com/Bug/view.php?id=12506)
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install(DIRECTORY "${CMAKE_BINARY_DIR}/lib/\$ENV{CONFIGURATION}/" DESTINATION ${CMAKE_INSTALL_LIBDIR})
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install(DIRECTORY "${PROJECT_BINARY_DIR}/lib/\$ENV{CONFIGURATION}/" DESTINATION ${CMAKE_INSTALL_LIBDIR})
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if(NOT SFML_USE_SYSTEM_DEPS)
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# since the iOS libraries are built as static, we must install the SFML dependencies
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@ -529,4 +529,4 @@ endif()
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sfml_set_option(CLANG_FORMAT_EXECUTABLE clang-format STRING "Override clang-format executable, requires minimum version 12")
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add_custom_target(format
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COMMAND ${CMAKE_COMMAND} "-DCLANG_FORMAT_EXECUTABLE=${CLANG_FORMAT_EXECUTABLE}" -P ./cmake/Format.cmake
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WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}" VERBATIM)
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WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}" VERBATIM)
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@ -283,10 +283,10 @@ macro(sfml_add_example target)
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# For iOS apps we need the launch screen storyboard,
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# and a custom info.plist to use it
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set(LAUNCH_SCREEN "${CMAKE_SOURCE_DIR}/examples/assets/LaunchScreen.storyboard")
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set(LOGO "${CMAKE_SOURCE_DIR}/examples/assets/logo.png")
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set(INFO_PLIST "${CMAKE_SOURCE_DIR}/examples/assets/info.plist")
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set(ICONS "${CMAKE_SOURCE_DIR}/examples/assets/icon.icns")
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set(LAUNCH_SCREEN "${PROJECT_SOURCE_DIR}/examples/assets/LaunchScreen.storyboard")
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set(LOGO "${PROJECT_SOURCE_DIR}/examples/assets/logo.png")
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set(INFO_PLIST "${PROJECT_SOURCE_DIR}/examples/assets/info.plist")
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set(ICONS "${PROJECT_SOURCE_DIR}/examples/assets/icon.icns")
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add_executable(${target} MACOSX_BUNDLE ${target_input} ${LAUNCH_SCREEN} ${LOGO} ${ICONS})
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set(RESOURCES ${LAUNCH_SCREEN} ${LOGO} ${ICONS})
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set_target_properties(${target} PROPERTIES RESOURCE "${RESOURCES}"
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@ -153,7 +153,7 @@ if(SFML_ENABLE_COVERAGE AND OpenCppCoverage_FOUND)
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add_custom_command(TARGET runtests
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COMMENT "Run tests"
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POST_BUILD COMMAND "${OpenCppCoverage_BINARY}" ARGS --quiet --export_type cobertura:"${CMAKE_BINARY_DIR}/coverage.out" --cover_children --excluded_modules "${COVERAGE_EXCLUDE}" --sources "${COVERAGE_SRC}" --sources "${COVERAGE_INCLUDE}" -- "${CMAKE_CTEST_COMMAND}" --output-on-failure -C $<CONFIG>
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POST_BUILD COMMAND "${OpenCppCoverage_BINARY}" ARGS --quiet --export_type cobertura:"${PROJECT_BINARY_DIR}/coverage.out" --cover_children --excluded_modules "${COVERAGE_EXCLUDE}" --sources "${COVERAGE_SRC}" --sources "${COVERAGE_INCLUDE}" -- "${CMAKE_CTEST_COMMAND}" --output-on-failure -C $<CONFIG>
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)
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else()
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# Run tests without a coverage runner
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