Added window methods to request and to check focus
Signed-off-by: Stefan Schindler <stefan@boxbox.org> Signed-off-by: Jan Haller <bromeon@gmail.com>
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@ -403,6 +403,7 @@ public:
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/// on the previous thread first if it was active.
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/// Only one window can be active on a thread at a time, thus
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/// the window previously active (if any) automatically gets deactivated.
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/// This is not to be confused with requestFocus().
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///
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/// \param active True to activate, false to deactivate
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///
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@ -411,6 +412,37 @@ public:
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////////////////////////////////////////////////////////////
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bool setActive(bool active = true) const;
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////////////////////////////////////////////////////////////
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/// \brief Request the current window to be made the active
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/// foreground window
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///
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/// At any given time, only one window may have the input focus
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/// to receive input events such as keystrokes or mouse
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/// events.
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/// If a window requests focus, it only hints to the operating
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/// system, that it would like to be focused. The operating system
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/// is free to deny the request. For example under Windows OS
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/// windows are not allowed to steal focus. But the user
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/// will be notified through a flashing taskbar button.
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/// This is not to be confused with setActive().
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///
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/// \return True if operation was successful, false otherwise
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///
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////////////////////////////////////////////////////////////
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bool requestFocus();
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////////////////////////////////////////////////////////////
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/// \brief Determine whether the window has the input focus
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///
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/// At any given time, only one window may have the input focus
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/// to receive input events such as keystrokes or most mouse
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/// events.
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///
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/// \return True if window has focus, false otherwise
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///
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////////////////////////////////////////////////////////////
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bool hasFocus() const;
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////////////////////////////////////////////////////////////
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/// \brief Display on screen what has been rendered to the window so far
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///
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@ -320,6 +320,23 @@ public:
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////////////////////////////////////////////////////////////
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virtual void setKeyRepeatEnabled(bool enabled);
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////////////////////////////////////////////////////////////
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/// \brief Request the current window to be made the active
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/// foreground window
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///
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/// \return True if operation was successful, false otherwise
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///
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////////////////////////////////////////////////////////////
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virtual bool requestFocus();
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////////////////////////////////////////////////////////////
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/// \brief Determine whether the window has the input focus
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///
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/// \return True if window has focus, false otherwise
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///
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////////////////////////////////////////////////////////////
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virtual bool hasFocus() const;
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protected:
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////////////////////////////////////////////////////////////
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@ -552,6 +552,20 @@ void WindowImplCocoa::setKeyRepeatEnabled(bool enabled)
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}
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////////////////////////////////////////////////////////////
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bool WindowImplCocoa::requestFocus()
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{
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return [m_delegate requestFocus];
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}
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////////////////////////////////////////////////////////////
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bool WindowImplCocoa::hasFocus() const
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{
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return [m_delegate hasFocus];
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}
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} // namespace priv
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} // namespace sf
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@ -483,6 +483,26 @@ void WindowImplX11::setKeyRepeatEnabled(bool enabled)
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}
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////////////////////////////////////////////////////////////
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bool WindowImplX11::requestFocus()
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{
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XRaiseWindow(m_display, m_window);
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XSetInputFocus(m_display, m_window, RevertToPointerRoot, CurrentTime);
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return true;
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}
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////////////////////////////////////////////////////////////
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bool WindowImplX11::hasFocus() const
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{
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::Window focusedWindow = 0;
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int revertToReturn = 0;
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XGetInputFocus(m_display, &focusedWindow, &revertToReturn);
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return m_window == focusedWindow;
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}
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////////////////////////////////////////////////////////////
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void WindowImplX11::switchToFullscreen(const VideoMode& mode)
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{
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@ -154,6 +154,23 @@ public:
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////////////////////////////////////////////////////////////
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virtual void setKeyRepeatEnabled(bool enabled);
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////////////////////////////////////////////////////////////
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/// \brief Request the current window to be made the active
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/// foreground window
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///
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/// \return True if operation was successful, false otherwise
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///
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////////////////////////////////////////////////////////////
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virtual bool requestFocus();
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////////////////////////////////////////////////////////////
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/// \brief Determine whether the window has the input focus
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///
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/// \return True if window has focus, false otherwise
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///
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////////////////////////////////////////////////////////////
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virtual bool hasFocus() const;
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protected:
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////////////////////////////////////////////////////////////
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@ -366,6 +366,20 @@ void WindowImplWin32::setKeyRepeatEnabled(bool enabled)
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}
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////////////////////////////////////////////////////////////
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bool WindowImplWin32::requestFocus()
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{
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return SetForegroundWindow(m_handle);
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}
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////////////////////////////////////////////////////////////
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bool WindowImplWin32::hasFocus() const
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{
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return m_handle == GetForegroundWindow();
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}
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////////////////////////////////////////////////////////////
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void WindowImplWin32::registerWindowClass()
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{
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@ -153,6 +153,23 @@ public:
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////////////////////////////////////////////////////////////
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virtual void setKeyRepeatEnabled(bool enabled);
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////////////////////////////////////////////////////////////
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/// \brief Request the current window to be made the active
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/// foreground window
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///
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/// \return True if operation was successful, false otherwise
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///
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////////////////////////////////////////////////////////////
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virtual bool requestFocus();
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////////////////////////////////////////////////////////////
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/// \brief Determine whether the window has the input focus
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///
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/// \return True if window has focus, false otherwise
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///
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////////////////////////////////////////////////////////////
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virtual bool hasFocus() const;
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protected:
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////////////////////////////////////////////////////////////
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@ -337,6 +337,25 @@ bool Window::setActive(bool active) const
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////////////////////////////////////////////////////////////
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bool Window::requestFocus()
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{
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if (m_impl)
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return m_impl->requestFocus();
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return false;
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}
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////////////////////////////////////////////////////////////
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bool Window::hasFocus() const
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{
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if (m_impl)
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return m_impl->hasFocus();
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return false;
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}
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////////////////////////////////////////////////////////////
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void Window::display()
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{
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// Display the backbuffer on screen
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@ -194,6 +194,23 @@ public:
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////////////////////////////////////////////////////////////
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virtual void setKeyRepeatEnabled(bool enabled) = 0;
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////////////////////////////////////////////////////////////
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/// \brief Request the current window to be made the active
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/// foreground window
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///
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/// \return True if operation was successful, false otherwise
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///
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////////////////////////////////////////////////////////////
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virtual bool requestFocus() = 0;
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////////////////////////////////////////////////////////////
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/// \brief Determine whether the window has the input focus
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///
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/// \return True if window has focus, false otherwise
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///
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////////////////////////////////////////////////////////////
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virtual bool hasFocus() const = 0;
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protected:
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////////////////////////////////////////////////////////////
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