Merge branch 'bugfix/socket_selector'
This commit is contained in:
commit
b96d330b9f
@ -29,6 +29,7 @@
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#include <SFML/Network/Socket.hpp>
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#include <SFML/Network/Socket.hpp>
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#include <SFML/Network/SocketImpl.hpp>
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#include <SFML/Network/SocketImpl.hpp>
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#include <SFML/System/Err.hpp>
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#include <SFML/System/Err.hpp>
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#include <algorithm>
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#include <utility>
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#include <utility>
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#ifdef _MSC_VER
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#ifdef _MSC_VER
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@ -41,9 +42,10 @@ namespace sf
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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struct SocketSelector::SocketSelectorImpl
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struct SocketSelector::SocketSelectorImpl
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{
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{
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fd_set AllSockets; ///< Set containing all the sockets handles
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fd_set allSockets; ///< Set containing all the sockets handles
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fd_set SocketsReady; ///< Set containing handles of the sockets that are ready
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fd_set socketsReady; ///< Set containing handles of the sockets that are ready
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int MaxSocket; ///< Maximum socket handle
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int maxSocket; ///< Maximum socket handle
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int socketCount; ///< Number of socket handles
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};
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};
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@ -76,20 +78,38 @@ void SocketSelector::add(Socket& socket)
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SocketHandle handle = socket.getHandle();
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SocketHandle handle = socket.getHandle();
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if (handle != priv::SocketImpl::invalidSocket())
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if (handle != priv::SocketImpl::invalidSocket())
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{
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{
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if (handle < FD_SETSIZE)
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{
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FD_SET(handle, &m_impl->AllSockets);
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int size = static_cast<int>(handle);
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#if defined(SFML_SYSTEM_WINDOWS)
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if (size > m_impl->MaxSocket)
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m_impl->MaxSocket = size;
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if (m_impl->socketCount >= FD_SETSIZE)
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{
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err() << "The socket can't be added to the selector because the "
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<< "selector is full. This is a limitation of your operating "
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<< "system's FD_SETSIZE setting.";
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return;
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}
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}
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else
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if (FD_ISSET(handle, &m_impl->allSockets))
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return;
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m_impl->socketCount++;
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#else
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if (handle >= FD_SETSIZE)
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{
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{
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err() << "The socket can't be added to the selector because its "
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err() << "The socket can't be added to the selector because its "
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<< "ID is too high. This is a limitation of your operating "
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<< "ID is too high. This is a limitation of your operating "
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<< "system's FD_SETSIZE setting.";
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<< "system's FD_SETSIZE setting.";
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return;
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}
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}
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// SocketHandle is an int in POSIX
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m_impl->maxSocket = std::max(m_impl->maxSocket, handle);
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#endif
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FD_SET(handle, &m_impl->allSockets);
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}
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}
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}
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}
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@ -97,18 +117,38 @@ void SocketSelector::add(Socket& socket)
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void SocketSelector::remove(Socket& socket)
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void SocketSelector::remove(Socket& socket)
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{
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{
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FD_CLR(socket.getHandle(), &m_impl->AllSockets);
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SocketHandle handle = socket.getHandle();
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FD_CLR(socket.getHandle(), &m_impl->SocketsReady);
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if (handle != priv::SocketImpl::invalidSocket())
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{
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#if defined(SFML_SYSTEM_WINDOWS)
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if (!FD_ISSET(handle, &m_impl->allSockets))
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return;
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m_impl->socketCount--;
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#else
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if (handle >= FD_SETSIZE)
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return;
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#endif
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FD_CLR(handle, &m_impl->allSockets);
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FD_CLR(handle, &m_impl->socketsReady);
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}
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}
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}
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void SocketSelector::clear()
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void SocketSelector::clear()
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{
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{
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FD_ZERO(&m_impl->AllSockets);
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FD_ZERO(&m_impl->allSockets);
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FD_ZERO(&m_impl->SocketsReady);
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FD_ZERO(&m_impl->socketsReady);
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m_impl->MaxSocket = 0;
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m_impl->maxSocket = 0;
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m_impl->socketCount = 0;
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}
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}
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@ -121,10 +161,11 @@ bool SocketSelector::wait(Time timeout)
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time.tv_usec = static_cast<long>(timeout.asMicroseconds() % 1000000);
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time.tv_usec = static_cast<long>(timeout.asMicroseconds() % 1000000);
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// Initialize the set that will contain the sockets that are ready
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// Initialize the set that will contain the sockets that are ready
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m_impl->SocketsReady = m_impl->AllSockets;
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m_impl->socketsReady = m_impl->allSockets;
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// Wait until one of the sockets is ready for reading, or timeout is reached
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// Wait until one of the sockets is ready for reading, or timeout is reached
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int count = select(m_impl->MaxSocket + 1, &m_impl->SocketsReady, NULL, NULL, timeout != Time::Zero ? &time : NULL);
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// The first parameter is ignored on Windows
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int count = select(m_impl->maxSocket + 1, &m_impl->socketsReady, NULL, NULL, timeout != Time::Zero ? &time : NULL);
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return count > 0;
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return count > 0;
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}
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}
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@ -133,7 +174,21 @@ bool SocketSelector::wait(Time timeout)
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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bool SocketSelector::isReady(Socket& socket) const
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bool SocketSelector::isReady(Socket& socket) const
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{
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{
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return FD_ISSET(socket.getHandle(), &m_impl->SocketsReady) != 0;
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SocketHandle handle = socket.getHandle();
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if (handle != priv::SocketImpl::invalidSocket())
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{
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#if !defined(SFML_SYSTEM_WINDOWS)
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if (handle >= FD_SETSIZE)
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return false;
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#endif
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return FD_ISSET(handle, &m_impl->socketsReady) != 0;
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}
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return false;
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}
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}
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