Reverted OS X implementation to non-ARC
* Apparently, there were some leaks not reported as such * Support for 32 bits computer is restored * Fix memory leak in sfStringToNSString (related to #484) * Unapply context when closing the window, freeing memory The following commits are related to ARC modifications: *42f6e83dfb
*6edc4b9518
*f6c94451fb
*324d4a18e7
*0d47056132
Commitac28902b57
is the last one before the introduction of ARC.
This commit is contained in:
parent
a8ab8fb061
commit
b9f5f19f7c
@ -53,9 +53,6 @@ sfml_set_option(SFML_OPENGL_ES ${OPENGL_ES} BOOL "TRUE to use an OpenGL ES imple
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# Mac OS X specific options
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if(SFML_OS_MACOSX)
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# set default CMAKE_OSX_ARCHITECTURES value to x86_64
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sfml_set_option(CMAKE_OSX_ARCHITECTURES "x86_64" STRING "Build architectures for OS X")
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# set default CMAKE_OSX_DEPLOYMENT_TARGET value to 10.7
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sfml_set_option(CMAKE_OSX_DEPLOYMENT_TARGET "10.7" STRING "Minimum OS version to target for deployment (at runtime)")
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@ -151,12 +148,6 @@ if(SFML_OS_MACOSX)
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endif()
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endif()
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# Objective-C ARC requires a 64 bit runtime.
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if(NOT CMAKE_OSX_ARCHITECTURES STREQUAL "x86_64")
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message(FATAL_ERROR "CMAKE_OSX_ARCHITECTURES should be 'x86_64'; SFML doesn't support 32 bit on Mac OS X.")
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return()
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endif()
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# make sure CMAKE_OSX_DEPLOYMENT_TARGET is >= 10.7
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if (CMAKE_OSX_DEPLOYMENT_TARGET VERSION_LESS "10.7")
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message(FATAL_ERROR "CMAKE_OSX_DEPLOYMENT_TARGET (${CMAKE_OSX_DEPLOYMENT_TARGET}) should be 10.7 or better")
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@ -64,11 +64,6 @@ macro(sfml_add_library target)
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set_target_properties(${target} PROPERTIES COMPILE_FLAGS -fvisibility=hidden)
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endif()
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# On OS X, use Objective-C ARC
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if(SFML_OS_MACOSX)
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set_target_properties(${target} PROPERTIES COMPILE_FLAGS -fobjc-arc)
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endif()
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# link the target to its SFML dependencies
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if(THIS_DEPENDS)
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target_link_libraries(${target} ${THIS_DEPENDS})
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@ -138,6 +138,8 @@ elseif(SFML_OS_MACOSX)
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${SRCROOT}/OSX/WindowImplCocoa.hpp
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${SRCROOT}/OSX/WindowImplCocoa.mm
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${SRCROOT}/OSX/WindowImplDelegateProtocol.h
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${SRCROOT}/OSX/AutoreleasePoolWrapper.h
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${SRCROOT}/OSX/AutoreleasePoolWrapper.mm
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)
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source_group("mac" FILES ${PLATFORM_SRC})
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elseif(SFML_OS_IOS)
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51
src/SFML/Window/OSX/AutoreleasePoolWrapper.h
Normal file
51
src/SFML/Window/OSX/AutoreleasePoolWrapper.h
Normal file
@ -0,0 +1,51 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2014 Marco Antognini (antognini.marco@gmail.com),
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// Laurent Gomila (laurent.gom@gmail.com),
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Ensure at least one autorelease pool is available on this thread
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///
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/// Increment a retain count.
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/// See SPECIAL CONSIDERATION in implementation file.
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///
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////////////////////////////////////////////////////////////
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void retainPool(void);
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////////////////////////////////////////////////////////////
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/// \brief Release the pool.
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///
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/// Drain the pool if it is no more needed (retain count is zero)
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/// See SPECIAL CONSIDERATION in implementation file.
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///
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////////////////////////////////////////////////////////////
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void releasePool(void);
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////////////////////////////////////////////////////////////
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/// \brief Drain the pool
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///
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/// releasePool must be called at least once before drainPool.
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///
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////////////////////////////////////////////////////////////
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void drainPool();
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225
src/SFML/Window/OSX/AutoreleasePoolWrapper.mm
Normal file
225
src/SFML/Window/OSX/AutoreleasePoolWrapper.mm
Normal file
@ -0,0 +1,225 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2014 Marco Antognini (antognini.marco@gmail.com),
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// Laurent Gomila (laurent.gom@gmail.com),
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/Err.hpp>
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#include <SFML/System/NonCopyable.hpp>
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#include <SFML/System/ThreadLocalPtr.hpp>
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#import <SFML/Window/OSX/AutoreleasePoolWrapper.h>
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#import <Foundation/Foundation.h>
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////////////////////////////////////////////////////////////
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/// Here we manage one and only one pool by thread. This prevents draining one
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/// pool and making other pools invalid which can lead to a crash on 10.5 and an
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/// annoying message on 10.6 (*** attempt to pop an unknown autorelease pool).
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///
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/// Because NSAutoreleasePool cannot be retain we have to do it ourself.
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/// We use an sf::ThreadLocalPtr to have one PoolWrapper in each thread.
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///
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/// SPECIAL CONSIDERATION:
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/// ======================
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/// This implies that if retainPool is called X times in a thread Y then
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/// releasePool must be called X times too in the same thread Y.
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///
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////////////////////////////////////////////////////////////
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namespace sf
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{
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namespace priv
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{
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////////////////////////////////////////////////////////////
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/// \brief C++ Wrapper of Obj-C Autorelease Pool
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///
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////////////////////////////////////////////////////////////
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class PoolWrapper : NonCopyable
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{
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public :
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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////////////////////////////////////////////////////////////
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PoolWrapper();
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////////////////////////////////////////////////////////////
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/// \brief Default destructor
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///
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////////////////////////////////////////////////////////////
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~PoolWrapper();
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////////////////////////////////////////////////////////////
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/// \brief Increment retain count and allocate memory if needed
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///
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////////////////////////////////////////////////////////////
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void retain();
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////////////////////////////////////////////////////////////
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/// \brief Decrement retain count and releasing memory if needed
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///
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////////////////////////////////////////////////////////////
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void release();
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////////////////////////////////////////////////////////////
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/// \brief Drain the pool
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///
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////////////////////////////////////////////////////////////
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void drain();
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private:
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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int m_count; ///< How many times was the pool retained?
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NSAutoreleasePool* m_pool; ///< Our dedicated pool
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};
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////////////////////////////////////////////////////////////
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PoolWrapper::PoolWrapper() :
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m_count(0),
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m_pool(0)
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{
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/* Nothing else */
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}
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////////////////////////////////////////////////////////////
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PoolWrapper::~PoolWrapper()
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{
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#ifdef SFML_DEBUG
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if (m_count < 0)
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sf::err() << "~PoolWrapper : m_count is less than zero! "
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"You called releasePool from a thread too many times."
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<< std::endl;
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else if (m_count > 0)
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sf::err() << "~PoolWrapper : m_count is greater than zero! "
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"You called releasePool from a thread to few times."
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<< std::endl;
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else // m_count == 0
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sf::err() << "~PoolWrapper is HAPPY!" << std::endl;
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#endif
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}
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////////////////////////////////////////////////////////////
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void PoolWrapper::retain()
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{
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// Increase counter.
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++m_count;
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// Allocate pool if required.
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if (m_pool == 0)
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m_pool = [[NSAutoreleasePool alloc] init];
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#ifdef SFML_DEBUG
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if (m_count <= 0)
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sf::err() << "PoolWrapper::retain : m_count <= 0! " << std::endl;
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#endif
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}
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////////////////////////////////////////////////////////////
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void PoolWrapper::release()
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{
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// Decrease counter.
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--m_count;
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// Drain pool if required.
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if (m_count == 0)
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drain();
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#ifdef SFML_DEBUG
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if (m_count < 0)
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sf::err() << "PoolWrapper::release : m_count < 0! " << std::endl;
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#endif
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}
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void PoolWrapper::drain()
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{
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[m_pool drain];
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m_pool = 0;
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if (m_count != 0)
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m_pool = [[NSAutoreleasePool alloc] init];
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}
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} // namespace priv
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} // namespace sf
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////////////////////////////////////////////////////////////
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// Private data
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////////////////////////////////////////////////////////////
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namespace
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{
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// This per-thread variable holds the current autorelease pool for each thread
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sf::ThreadLocalPtr<sf::priv::PoolWrapper> localPool;
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}
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////////////////////////////////////////////////////////////
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void retainPool(void)
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{
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// First, Check that we have a valid PoolWrapper object in our local pool.
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if (localPool == NULL)
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localPool = new sf::priv::PoolWrapper();
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// Then retains!
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localPool->retain();
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}
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////////////////////////////////////////////////////////////
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void releasePool(void)
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{
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if (localPool != NULL)
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localPool->release();
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#ifdef SFML_DEBUG
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else
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sf::err() << "releasePool : You must call retainPool at least once "
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"in this thread before calling releasePool."
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<< std::endl;
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#endif
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}
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////////////////////////////////////////////////////////////
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void drainPool()
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{
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if (localPool != NULL)
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localPool->drain();
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#ifdef SFML_DEBUG
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else
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sf::err() << "releasePool must be called at least one before drainPool"
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<< std::endl;
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#endif
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}
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|
@ -57,7 +57,7 @@ namespace priv
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////////////////////////////////////////////////////////////
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SFOpenGLView* getSFOpenGLViewFromSFMLWindow(const Window& window)
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{
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id nsHandle = (__bridge id)window.getSystemHandle();
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id nsHandle = (id)window.getSystemHandle();
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// Get our SFOpenGLView from ...
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SFOpenGLView* view = nil;
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@ -35,8 +35,6 @@
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////////////////////////////////////////////////////////////
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+(void)processEvent
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{
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@autoreleasepool
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{
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[SFApplication sharedApplication]; // Make sure NSApp exists
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NSEvent* event = nil;
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@ -48,7 +46,6 @@
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{
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[NSApp sendEvent:event];
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}
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} // pool
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}
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@ -66,17 +63,17 @@
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// Application Menu (aka Apple Menu)
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NSMenuItem* appleItem = [mainMenu addItemWithTitle:@"" action:nil keyEquivalent:@""];
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NSMenu* appleMenu = [SFApplication createAppleMenu];
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NSMenu* appleMenu = [[SFApplication createAppleMenu] autorelease];
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[appleItem setSubmenu:appleMenu];
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// File Menu
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NSMenuItem* fileItem = [mainMenu addItemWithTitle:@"" action:nil keyEquivalent:@""];
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NSMenu* fileMenu = [SFApplication createFileMenu];
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NSMenu* fileMenu = [[SFApplication createFileMenu] autorelease];
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[fileItem setSubmenu:fileMenu];
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// Window menu
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NSMenuItem* windowItem = [mainMenu addItemWithTitle:@"" action:nil keyEquivalent:@""];
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NSMenu* windowMenu = [SFApplication createWindowMenu];
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NSMenu* windowMenu = [[SFApplication createWindowMenu] autorelease];
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[windowItem setSubmenu:windowMenu];
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[NSApp setWindowsMenu:windowMenu];
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}
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@ -123,7 +120,7 @@
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[appleMenu addItem:[NSMenuItem separatorItem]];
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// SERVICES
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NSMenu* serviceMenu = [[NSMenu alloc] initWithTitle:@""];
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NSMenu* serviceMenu = [[[NSMenu alloc] initWithTitle:@""] autorelease];
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NSMenuItem* serviceItem = [appleMenu addItemWithTitle:@"Services"
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action:nil
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keyEquivalent:@""];
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@ -177,6 +174,7 @@
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action:@selector(performClose:)
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keyEquivalent:@"w"];
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[fileMenu addItem:closeItem];
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[closeItem release];
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return fileMenu;
|
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}
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@ -201,6 +199,7 @@
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action:@selector(performMiniaturize:)
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keyEquivalent:@"m"];
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[windowMenu addItem:minimizeItem];
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[minimizeItem release];
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// ZOOM
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[windowMenu addItemWithTitle:@"Zoom"
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|
@ -50,10 +50,4 @@
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////////////////////////////////////////////////////////////
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-(BOOL)applicationShouldTerminateAfterLastWindowClosed:(NSApplication*)theApplication;
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////////////////////////////////////////////////////////////
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/// \brief Return a singleton instance of this class
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///
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////////////////////////////////////////////////////////////
|
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+(id)instance;
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@end
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|
@ -49,14 +49,6 @@
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return YES;
|
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}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
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+(id)instance
|
||||
{
|
||||
static SFApplicationDelegate* singleton = nil;
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||||
if (singleton == nil)
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singleton = [[SFApplicationDelegate alloc] init];
|
||||
return singleton;
|
||||
}
|
||||
|
||||
@end
|
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|
@ -30,6 +30,8 @@
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#include <SFML/Window/OSX/WindowImplCocoa.hpp>
|
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#include <SFML/System/Err.hpp>
|
||||
|
||||
#import <SFML/Window/OSX/AutoreleasePoolWrapper.h>
|
||||
|
||||
namespace sf
|
||||
{
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namespace priv
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||||
@ -41,6 +43,9 @@ SFContext::SFContext(SFContext* shared) :
|
||||
m_view(0),
|
||||
m_window(0)
|
||||
{
|
||||
// Ask for a pool.
|
||||
retainPool();
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||||
// Create the context
|
||||
createContext(shared,
|
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VideoMode::getDesktopMode().bitsPerPixel,
|
||||
@ -54,6 +59,9 @@ SFContext::SFContext(SFContext* shared, const ContextSettings& settings,
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||||
m_view(0),
|
||||
m_window(0)
|
||||
{
|
||||
// Ask for a pool.
|
||||
retainPool();
|
||||
|
||||
// Create the context.
|
||||
createContext(shared, bitsPerPixel, settings);
|
||||
|
||||
@ -72,6 +80,9 @@ m_window(0)
|
||||
// Ensure the process is setup in order to create a valid window.
|
||||
WindowImplCocoa::setUpProcess();
|
||||
|
||||
// Ask for a pool.
|
||||
retainPool();
|
||||
|
||||
// Create the context.
|
||||
createContext(shared, VideoMode::getDesktopMode().bitsPerPixel, settings);
|
||||
|
||||
@ -89,15 +100,14 @@ m_window(0)
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
SFContext::~SFContext()
|
||||
{
|
||||
@autoreleasepool
|
||||
{
|
||||
[m_context clearDrawable];
|
||||
[m_context release];
|
||||
|
||||
m_context = nil;
|
||||
m_view = nil;
|
||||
m_window = nil;
|
||||
} // pool
|
||||
[m_view release]; // Might be nil but we don't care.
|
||||
[m_window release]; // Idem.
|
||||
|
||||
releasePool();
|
||||
}
|
||||
|
||||
|
||||
@ -129,8 +139,6 @@ void SFContext::setVerticalSyncEnabled(bool enabled)
|
||||
void SFContext::createContext(SFContext* shared,
|
||||
unsigned int bitsPerPixel,
|
||||
const ContextSettings& settings)
|
||||
{
|
||||
@autoreleasepool
|
||||
{
|
||||
// Choose the attributes of OGL context.
|
||||
std::vector<NSOpenGLPixelFormatAttribute> attrs;
|
||||
@ -231,9 +239,11 @@ void SFContext::createContext(SFContext* shared,
|
||||
sf::err() << "Warning. New context created without shared context." << std::endl;
|
||||
}
|
||||
|
||||
// Free up.
|
||||
[pixFmt release];
|
||||
|
||||
// Save the settings. (OpenGL version is updated elsewhere.)
|
||||
m_settings = settings;
|
||||
} // pool
|
||||
}
|
||||
|
||||
} // namespace priv
|
||||
|
@ -286,11 +286,14 @@ BOOL isValidTextUnicode(NSEvent* event);
|
||||
// Unregister
|
||||
[self removeTrackingArea:m_trackingArea];
|
||||
|
||||
// Release attributes
|
||||
[m_hiddenTextView release];
|
||||
[m_silentResponder release];
|
||||
[m_trackingArea release];
|
||||
|
||||
[self setRequesterTo:0];
|
||||
|
||||
m_hiddenTextView = nil;
|
||||
m_silentResponder = nil;
|
||||
m_trackingArea = nil;
|
||||
[super dealloc];
|
||||
}
|
||||
|
||||
|
||||
|
@ -44,7 +44,7 @@
|
||||
m_requester = 0;
|
||||
|
||||
// Retain the view for our own use.
|
||||
m_view = view;
|
||||
m_view = [view retain];
|
||||
|
||||
if (m_view == nil)
|
||||
{
|
||||
@ -82,8 +82,10 @@
|
||||
{
|
||||
[self closeWindow];
|
||||
|
||||
m_view = nil;
|
||||
m_oglView = nil;
|
||||
[m_view release];
|
||||
[m_oglView release];
|
||||
|
||||
[super dealloc];
|
||||
}
|
||||
|
||||
|
||||
@ -99,7 +101,7 @@
|
||||
////////////////////////////////////////////////////////
|
||||
-(sf::WindowHandle)getSystemHandle
|
||||
{
|
||||
return (__bridge sf::WindowHandle)m_view;
|
||||
return m_view;
|
||||
}
|
||||
|
||||
|
||||
|
@ -97,7 +97,7 @@
|
||||
m_fullscreen = NO;
|
||||
|
||||
// Retain the window for our own use.
|
||||
m_window = window;
|
||||
m_window = [window retain];
|
||||
|
||||
if (m_window == nil)
|
||||
{
|
||||
@ -181,7 +181,7 @@
|
||||
[m_window setOpaque:YES];
|
||||
[m_window setHidesOnDeactivate:YES];
|
||||
[m_window setAutodisplay:YES];
|
||||
[m_window setReleasedWhenClosed:YES];
|
||||
[m_window setReleasedWhenClosed:NO]; // We own the class, not AppKit
|
||||
|
||||
// Register for event
|
||||
[m_window setDelegate:self];
|
||||
@ -287,7 +287,7 @@
|
||||
// And some other things...
|
||||
[m_window center];
|
||||
[m_window setAutodisplay:YES];
|
||||
[m_window setReleasedWhenClosed:YES];
|
||||
[m_window setReleasedWhenClosed:NO]; // We own the class, not AppKit
|
||||
}
|
||||
|
||||
|
||||
@ -297,8 +297,10 @@
|
||||
[self closeWindow];
|
||||
[NSMenu setMenuBarVisible:YES];
|
||||
|
||||
m_window = nil;
|
||||
m_oglView = nil;
|
||||
[m_window release];
|
||||
[m_oglView release];
|
||||
|
||||
[super dealloc];
|
||||
}
|
||||
|
||||
|
||||
@ -318,7 +320,7 @@
|
||||
////////////////////////////////////////////////////////
|
||||
-(sf::WindowHandle)getSystemHandle
|
||||
{
|
||||
return (__bridge sf::WindowHandle)m_window;
|
||||
return m_window;
|
||||
}
|
||||
|
||||
|
||||
@ -442,6 +444,7 @@
|
||||
////////////////////////////////////////////////////////
|
||||
-(void)closeWindow
|
||||
{
|
||||
[self applyContext:nil];
|
||||
[m_window close];
|
||||
[m_window setDelegate:nil];
|
||||
[self setRequesterTo:0];
|
||||
@ -497,6 +500,10 @@
|
||||
|
||||
// Set app icon.
|
||||
[[SFApplication sharedApplication] setApplicationIconImage:icon];
|
||||
|
||||
// Free up.
|
||||
[icon release];
|
||||
[bitmap release];
|
||||
}
|
||||
|
||||
|
||||
|
@ -30,6 +30,7 @@
|
||||
#include <SFML/System/Err.hpp>
|
||||
#include <SFML/System/String.hpp>
|
||||
|
||||
#import <SFML/Window/OSX/AutoreleasePoolWrapper.h>
|
||||
#import <SFML/Window/OSX/cpp_objc_conversion.h>
|
||||
#import <SFML/Window/OSX/SFApplication.h>
|
||||
#import <SFML/Window/OSX/SFApplicationDelegate.h>
|
||||
@ -109,10 +110,11 @@ void scaleOutXY(T& out)
|
||||
WindowImplCocoa::WindowImplCocoa(WindowHandle handle) :
|
||||
m_showCursor(true)
|
||||
{
|
||||
@autoreleasepool
|
||||
{
|
||||
// Ask for a pool.
|
||||
retainPool();
|
||||
|
||||
// Treat the handle as it real type
|
||||
id nsHandle = (__bridge id)handle;
|
||||
id nsHandle = (id)handle;
|
||||
if ([nsHandle isKindOfClass:[NSWindow class]])
|
||||
{
|
||||
// We have a window.
|
||||
@ -140,7 +142,6 @@ m_showCursor(true)
|
||||
|
||||
// Finally, set up keyboard helper
|
||||
initialiseKeyboardHelper();
|
||||
} // pool
|
||||
}
|
||||
|
||||
|
||||
@ -150,12 +151,13 @@ WindowImplCocoa::WindowImplCocoa(VideoMode mode,
|
||||
unsigned long style,
|
||||
const ContextSettings& /*settings*/) :
|
||||
m_showCursor(true)
|
||||
{
|
||||
@autoreleasepool
|
||||
{
|
||||
// Transform the app process.
|
||||
setUpProcess();
|
||||
|
||||
// Ask for a pool.
|
||||
retainPool();
|
||||
|
||||
// Use backing size
|
||||
scaleInWidthHeight(mode);
|
||||
|
||||
@ -165,23 +167,26 @@ m_showCursor(true)
|
||||
|
||||
// Finally, set up keyboard helper
|
||||
initialiseKeyboardHelper();
|
||||
} // pool
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
WindowImplCocoa::~WindowImplCocoa()
|
||||
{
|
||||
@autoreleasepool
|
||||
{
|
||||
[m_delegate closeWindow];
|
||||
m_delegate = nil;
|
||||
|
||||
[m_delegate release];
|
||||
|
||||
// Put the next window in front, if any.
|
||||
NSArray* windows = [NSApp orderedWindows];
|
||||
if ([windows count] > 0)
|
||||
[[windows objectAtIndex:0] makeKeyAndOrderFront:nil];
|
||||
} // pool
|
||||
|
||||
releasePool();
|
||||
|
||||
drainPool(); // Make sure everything was freed
|
||||
// This solve some issue when sf::Window::Create is called for the
|
||||
// second time (nothing was render until the function was called again)
|
||||
}
|
||||
|
||||
|
||||
@ -212,7 +217,7 @@ void WindowImplCocoa::setUpProcess(void)
|
||||
|
||||
// Register an application delegate if there is none
|
||||
if (![[SFApplication sharedApplication] delegate])
|
||||
[NSApp setDelegate:[SFApplicationDelegate instance]];
|
||||
[NSApp setDelegate:[[SFApplicationDelegate alloc] init]];
|
||||
|
||||
// Create menus for the application (before finishing launching!)
|
||||
[SFApplication setUpMenuBar];
|
||||
|
@ -54,5 +54,5 @@ NSString* sfStringToNSString(const sf::String& string)
|
||||
encoding = NSUTF32BigEndianStringEncoding;
|
||||
|
||||
NSString* str = [[NSString alloc] initWithBytes:data length:length encoding:encoding];
|
||||
return str;
|
||||
return [str autorelease];
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user