Implemented getBestConfig() in EglContext to retrieve the best EGL config

This commit is contained in:
Jonathan De Wachter 2013-12-29 20:43:41 +01:00
parent 2627c3579f
commit ba0555fd1a
2 changed files with 63 additions and 55 deletions

View File

@ -73,32 +73,23 @@ namespace priv
EglContext::EglContext(EglContext* shared) : EglContext::EglContext(EglContext* shared) :
m_display (EGL_NO_DISPLAY), m_display (EGL_NO_DISPLAY),
m_context (EGL_NO_CONTEXT), m_context (EGL_NO_CONTEXT),
m_surface (EGL_NO_SURFACE) m_surface (EGL_NO_SURFACE),
m_config (NULL)
{ {
// Get the intialized EGL display // Get the intialized EGL display
m_display = getInitializedDisplay(); m_display = getInitializedDisplay();
// Create the EGL surface // Get the best EGL config matching the default video settings
const EGLint attribs[] = { m_config = getBestConfig(m_display, VideoMode::getDesktopMode().bitsPerPixel, ContextSettings());
EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PBUFFER_BIT,
EGL_BLUE_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_RED_SIZE, 8,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
EGL_NONE
};
EGLint numConfigs;
EGLConfig config[1];
eglCheck(eglChooseConfig(m_display, attribs, &config[0], 1, &numConfigs));
// Note: The EGL specs say that attrib_list can be NULL when passed to eglCreatePbufferSurface, // Note: The EGL specs say that attrib_list can be NULL when passed to eglCreatePbufferSurface,
// but this is resulting in a segfault. Bug in Android? // but this is resulting in a segfault. Bug in Android?
EGLint attrib_list[] = { EGL_NONE }; EGLint attrib_list[] = { EGL_NONE };
m_surface = eglCheck(eglCreatePbufferSurface(m_display, config[0], attrib_list));
m_surface = eglCheck(eglCreatePbufferSurface(m_display, m_config, attrib_list));
// Create the context // Create the context
createContext(shared, 0, config[0]); createContext(shared);
} }
@ -106,7 +97,8 @@ m_surface (EGL_NO_SURFACE)
EglContext::EglContext(EglContext* shared, const ContextSettings& settings, const WindowImpl* owner, unsigned int bitsPerPixel) : EglContext::EglContext(EglContext* shared, const ContextSettings& settings, const WindowImpl* owner, unsigned int bitsPerPixel) :
m_display (EGL_NO_DISPLAY), m_display (EGL_NO_DISPLAY),
m_context (EGL_NO_CONTEXT), m_context (EGL_NO_CONTEXT),
m_surface (EGL_NO_SURFACE) m_surface (EGL_NO_SURFACE),
m_config (NULL)
{ {
#ifdef SFML_SYSTEM_ANDROID #ifdef SFML_SYSTEM_ANDROID
@ -121,22 +113,11 @@ m_surface (EGL_NO_SURFACE)
// Get the intialized EGL display // Get the intialized EGL display
m_display = getInitializedDisplay(); m_display = getInitializedDisplay();
// Create the EGL surface // Get the best EGL config matching the requested video settings
const EGLint attribs[] = { m_config = getBestConfig(m_display, bitsPerPixel, settings);
EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PBUFFER_BIT,
EGL_BLUE_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_RED_SIZE, 8,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
EGL_NONE
};
EGLint numConfigs;
EGLConfig config[1];
eglCheck(eglChooseConfig(m_display, attribs, &config[0], 1, &numConfigs));
// Create the context // Create the context
createContext(shared, 0, config[0]); createContext(shared);
#ifdef SFML_OS_LINUX #ifdef SFML_OS_LINUX
createSurface((EGLNativeWindowType)owner->getSystemHandle()); createSurface((EGLNativeWindowType)owner->getSystemHandle());
@ -148,7 +129,8 @@ m_surface (EGL_NO_SURFACE)
EglContext::EglContext(EglContext* shared, const ContextSettings& settings, unsigned int width, unsigned int height) : EglContext::EglContext(EglContext* shared, const ContextSettings& settings, unsigned int width, unsigned int height) :
m_display (EGL_NO_DISPLAY), m_display (EGL_NO_DISPLAY),
m_context (EGL_NO_CONTEXT), m_context (EGL_NO_CONTEXT),
m_surface (EGL_NO_SURFACE) m_surface (EGL_NO_SURFACE),
m_config (NULL)
{ {
} }
@ -200,9 +182,12 @@ void EglContext::setVerticalSyncEnabled(bool enabled)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void EglContext::createContext(EglContext* shared, unsigned int bitsPerPixel, const EGLConfig settings) void EglContext::createContext(EglContext* shared)
{ {
EGLint contextVersion[] = { EGL_CONTEXT_CLIENT_VERSION, 1, EGL_NONE }; const EGLint contextVersion[] = {
EGL_CONTEXT_CLIENT_VERSION, 1,
EGL_NONE
};
EGLContext toShared; EGLContext toShared;
@ -212,28 +197,14 @@ void EglContext::createContext(EglContext* shared, unsigned int bitsPerPixel, co
toShared = EGL_NO_CONTEXT; toShared = EGL_NO_CONTEXT;
// Create the EGL context // Create the EGL context
m_context = eglCheck(eglCreateContext(m_display, settings, toShared, contextVersion)); m_context = eglCheck(eglCreateContext(m_display, m_config, toShared, contextVersion));
} }
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void EglContext::createSurface(EGLNativeWindowType window) void EglContext::createSurface(EGLNativeWindowType window)
{ {
// Create the EGL surface m_surface = eglCheck(eglCreateWindowSurface(m_display, m_config, window, NULL));
const EGLint attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PBUFFER_BIT,
EGL_BLUE_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_RED_SIZE, 8,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
EGL_NONE
};
EGLint numConfigs;
EGLConfig config[1];
eglCheck(eglChooseConfig(m_display, attribs, &config[0], 1, &numConfigs));
m_surface = eglCheck(eglCreateWindowSurface(m_display, config[0], window, NULL));
} }
@ -248,6 +219,30 @@ void EglContext::destroySurface()
} }
////////////////////////////////////////////////////////////
EGLConfig EglContext::getBestConfig(EGLDisplay display, unsigned int bitsPerPixel, const ContextSettings& settings)
{
// Set our video settings constraint
const EGLint attributes[] = {
EGL_BUFFER_SIZE, bitsPerPixel,
EGL_DEPTH_SIZE, settings.depthBits,
EGL_STENCIL_SIZE, settings.stencilBits,
EGL_SAMPLE_BUFFERS, settings.antialiasingLevel,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PBUFFER_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
EGL_NONE
};
EGLint configCount;
EGLConfig configs[1];
// Ask EGL for the best config matching our video settings
eglCheck(eglChooseConfig(display, attributes, configs, 1, &configCount));
return configs[0];
}
#ifdef SFML_SYSTEM_LINUX #ifdef SFML_SYSTEM_LINUX
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
XVisualInfo EglContext::selectBestVisual(::Display* display, unsigned int bitsPerPixel, const ContextSettings& settings) XVisualInfo EglContext::selectBestVisual(::Display* display, unsigned int bitsPerPixel, const ContextSettings& settings)

View File

@ -115,7 +115,7 @@ public :
/// \param settings Creation parameters /// \param settings Creation parameters
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void createContext(EglContext* shared, unsigned int bitsPerPixel, const EGLConfig settings); void createContext(EglContext* shared);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Create the EGL surface /// \brief Create the EGL surface
@ -137,6 +137,18 @@ public :
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void destroySurface(); void destroySurface();
////////////////////////////////////////////////////////////
/// \brief Get the best EGL visual for a given set of video settings
///
/// \param display EGL display
/// \param bitsPerPixel Pixel depth, in bits per pixel
/// \param settings Requested context settings
///
/// \return The best EGL config
///
////////////////////////////////////////////////////////////
static EGLConfig getBestConfig(EGLDisplay display, unsigned int bitsPerPixel, const ContextSettings& settings);
#ifdef SFML_SYSTEM_LINUX #ifdef SFML_SYSTEM_LINUX
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Select the best EGL visual for a given set of settings /// \brief Select the best EGL visual for a given set of settings
@ -159,6 +171,7 @@ private :
EGLDisplay m_display; ///< The internal EGL display EGLDisplay m_display; ///< The internal EGL display
EGLContext m_context; ///< The internal EGL context EGLContext m_context; ///< The internal EGL context
EGLSurface m_surface; ///< The internal EGL surface EGLSurface m_surface; ///< The internal EGL surface
EGLConfig m_config; ///< The internal EGL config
}; };