Add tests for sf::Sprite

This commit is contained in:
Chris Thrasher 2023-08-05 18:48:57 -06:00
parent 60dbed7e5e
commit bc86e0bced

View File

@ -1,9 +1,68 @@
#include <SFML/Graphics/Sprite.hpp> #include <SFML/Graphics/Sprite.hpp>
// Other 1st party headers
#include <SFML/Graphics/Texture.hpp>
#include <catch2/catch_test_macros.hpp>
#include <WindowUtil.hpp>
#include <type_traits> #include <type_traits>
static_assert(!std::is_constructible_v<sf::Sprite, sf::Texture&&>); TEST_CASE("[Graphics] sf::Sprite", runDisplayTests())
static_assert(std::is_copy_constructible_v<sf::Sprite>); {
static_assert(std::is_copy_assignable_v<sf::Sprite>); SECTION("Type traits")
static_assert(std::is_nothrow_move_constructible_v<sf::Sprite>); {
static_assert(std::is_nothrow_move_assignable_v<sf::Sprite>); STATIC_CHECK(!std::is_constructible_v<sf::Sprite, sf::Texture&&>);
STATIC_CHECK(std::is_copy_constructible_v<sf::Sprite>);
STATIC_CHECK(std::is_copy_assignable_v<sf::Sprite>);
STATIC_CHECK(std::is_nothrow_move_constructible_v<sf::Sprite>);
STATIC_CHECK(std::is_nothrow_move_assignable_v<sf::Sprite>);
}
const sf::Texture texture;
SECTION("Construction")
{
SECTION("Texture constructor")
{
const sf::Sprite sprite(texture);
CHECK(&sprite.getTexture() == &texture);
CHECK(sprite.getTextureRect() == sf::IntRect());
CHECK(sprite.getColor() == sf::Color::White);
CHECK(sprite.getLocalBounds() == sf::FloatRect());
CHECK(sprite.getGlobalBounds() == sf::FloatRect());
}
SECTION("Texture and rectangle constructor")
{
const sf::Sprite sprite(texture, {{0, 0}, {40, 60}});
CHECK(&sprite.getTexture() == &texture);
CHECK(sprite.getTextureRect() == sf::IntRect({0, 0}, {40, 60}));
CHECK(sprite.getColor() == sf::Color::White);
CHECK(sprite.getLocalBounds() == sf::FloatRect({0, 0}, {40, 60}));
CHECK(sprite.getGlobalBounds() == sf::FloatRect({0, 0}, {40, 60}));
}
}
SECTION("Set/get texture")
{
sf::Sprite sprite(texture);
const sf::Texture otherTexture;
sprite.setTexture(otherTexture);
CHECK(&sprite.getTexture() == &otherTexture);
}
SECTION("Set/get texture rect")
{
sf::Sprite sprite(texture);
sprite.setTextureRect({{1, 2}, {3, 4}});
CHECK(sprite.getTextureRect() == sf::IntRect({1, 2}, {3, 4}));
}
SECTION("Set/get color")
{
sf::Sprite sprite(texture);
sprite.setColor(sf::Color::Red);
CHECK(sprite.getColor() == sf::Color::Red);
}
}