From be3556d76ab956bab63d96b1d117546e6bf9897e Mon Sep 17 00:00:00 2001 From: Jeff Date: Fri, 11 Aug 2017 11:36:16 -0700 Subject: [PATCH] Fix Deadlock in Android Main Cleanup --- src/SFML/Main/MainAndroid.cpp | 17 +++++++++++++---- 1 file changed, 13 insertions(+), 4 deletions(-) diff --git a/src/SFML/Main/MainAndroid.cpp b/src/SFML/Main/MainAndroid.cpp index fe67bbad..5e621339 100644 --- a/src/SFML/Main/MainAndroid.cpp +++ b/src/SFML/Main/MainAndroid.cpp @@ -93,6 +93,13 @@ static void initializeMain(ActivityStates* states) ALooper* looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS); states->looper = looper; + /** + * Acquire increments a reference counter on the looper. This keeps android + * from collecting it before the activity thread has a chance to detach its + * input queue. + */ + ALooper_acquire(states->looper); + // Get the default configuration states->config = AConfiguration_new(); AConfiguration_fromAssetManager(states->config, states->activity->assetManager); @@ -338,7 +345,7 @@ static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* wind // Wait for the event to be taken into account by SFML states->updated = false; - while(!states->updated) + while(!(states->updated | states->terminated)) { states->mutex.unlock(); sf::sleep(sf::milliseconds(10)); @@ -363,7 +370,7 @@ static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* wi // Wait for the event to be taken into account by SFML states->updated = false; - while(!states->updated) + while(!(states->updated | states->terminated)) { states->mutex.unlock(); sf::sleep(sf::milliseconds(10)); @@ -410,8 +417,10 @@ static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue) { sf::Lock lock(states->mutex); - states->inputQueue = NULL; AInputQueue_detachLooper(queue); + states->inputQueue = NULL; + + ALooper_release(states->looper); } } @@ -542,7 +551,7 @@ JNIEXPORT void ANativeActivity_onCreate(ANativeActivity* activity, void* savedSt // Wait for the main thread to be initialized states->mutex.lock(); - while (!states->initialized) + while (!(states->initialized | states->terminated)) { states->mutex.unlock(); sf::sleep(sf::milliseconds(20));