OSX, RenderImageFBO should work now.
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1770 4e206d99-4929-0410-ac5d-dfc041789085
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@ -130,6 +130,7 @@ bool RenderImageImplFBO::Activate(bool active)
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void RenderImageImplFBO::UpdateTexture(unsigned int)
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{
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// Nothing to do: the FBO draws directly to the target image
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glFlush();
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}
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} // namespace priv
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