Remove unnecessary lossy conversions in test utilities
Both ApproxVec and ApproxDeg accept a double then convert that to a float just to then convert it back to a double. We can save an extra lossy conversion by just accepting a float instead of a double in the first place.
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@ -195,31 +195,31 @@ TEST_CASE("sf::Vector2 class template - [system]")
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CHECK(v.length() == Approx(3.84187));
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CHECK(v.lengthSq() == Approx(14.7599650969));
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CHECK(v.normalized() == ApproxVec(0.624695, 0.780869));
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CHECK(v.normalized() == ApproxVec(0.624695f, 0.780869f));
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const sf::Vector2f w(-0.7f, -2.2f);
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CHECK(w.length() == Approx(2.30868));
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CHECK(w.lengthSq() == Approx(5.3300033));
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CHECK(w.normalized() == ApproxVec(-0.303204, -0.952926));
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CHECK(w.normalized() == ApproxVec(-0.303204f, -0.952926f));
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}
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SUBCASE("Rotations and angles")
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{
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const sf::Vector2f v(2.4f, 3.0f);
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CHECK(v.angle() == ApproxDeg(51.3402));
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CHECK(sf::Vector2f::UnitX.angleTo(v) == ApproxDeg(51.3402));
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CHECK(sf::Vector2f::UnitY.angleTo(v) == ApproxDeg(-38.6598));
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CHECK(v.angle() == ApproxDeg(51.3402f));
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CHECK(sf::Vector2f::UnitX.angleTo(v) == ApproxDeg(51.3402f));
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CHECK(sf::Vector2f::UnitY.angleTo(v) == ApproxDeg(-38.6598f));
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const sf::Vector2f w(-0.7f, -2.2f);
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CHECK(w.angle() == ApproxDeg(-107.65));
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CHECK(sf::Vector2f::UnitX.angleTo(w) == ApproxDeg(-107.65));
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CHECK(sf::Vector2f::UnitY.angleTo(w) == ApproxDeg(162.35));
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CHECK(w.angle() == ApproxDeg(-107.65f));
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CHECK(sf::Vector2f::UnitX.angleTo(w) == ApproxDeg(-107.65f));
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CHECK(sf::Vector2f::UnitY.angleTo(w) == ApproxDeg(162.35f));
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CHECK(v.angleTo(w) == ApproxDeg(-158.9902));
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CHECK(w.angleTo(v) == ApproxDeg(158.9902));
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CHECK(v.angleTo(w) == ApproxDeg(-158.9902f));
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CHECK(w.angleTo(v) == ApproxDeg(158.9902f));
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const float ratio = w.length() / v.length();
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CHECK(v.rotatedBy(-158.9902_deg) * ratio == ApproxVec(w));
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@ -228,9 +228,9 @@ TEST_CASE("sf::Vector2 class template - [system]")
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CHECK(v.perpendicular() == sf::Vector2f(-3.0f, 2.4f));
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CHECK(v.perpendicular().perpendicular().perpendicular().perpendicular() == v);
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CHECK(v.rotatedBy(90_deg) == ApproxVec(-3.0, 2.4));
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CHECK(v.rotatedBy(27.14_deg) == ApproxVec(0.767248, 3.76448));
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CHECK(v.rotatedBy(-36.11_deg) == ApproxVec(3.70694, 1.00925));
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CHECK(v.rotatedBy(90_deg) == ApproxVec(-3.0f, 2.4f));
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CHECK(v.rotatedBy(27.14_deg) == ApproxVec(0.767248f, 3.76448f));
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CHECK(v.rotatedBy(-36.11_deg) == ApproxVec(3.70694f, 1.00925f));
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}
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SUBCASE("Products and quotients")
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@ -244,10 +244,10 @@ TEST_CASE("sf::Vector2 class template - [system]")
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CHECK(v.cross(w) == Approx(-3.18));
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CHECK(w.cross(v) == Approx(+3.18));
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CHECK(v.cwiseMul(w) == ApproxVec(-1.68, -6.6));
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CHECK(w.cwiseMul(v) == ApproxVec(-1.68, -6.6));
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CHECK(v.cwiseDiv(w) == ApproxVec(-3.428571, -1.363636));
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CHECK(w.cwiseDiv(v) == ApproxVec(-0.291666, -0.733333));
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CHECK(v.cwiseMul(w) == ApproxVec(-1.68f, -6.6f));
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CHECK(w.cwiseMul(v) == ApproxVec(-1.68f, -6.6f));
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CHECK(v.cwiseDiv(w) == ApproxVec(-3.428571f, -1.363636f));
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CHECK(w.cwiseDiv(v) == ApproxVec(-0.291666f, -0.733333f));
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}
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SUBCASE("Projection")
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@ -255,14 +255,14 @@ TEST_CASE("sf::Vector2 class template - [system]")
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const sf::Vector2f v(2.4f, 3.0f);
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const sf::Vector2f w(-0.7f, -2.2f);
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CHECK(v.projectedOnto(w) == ApproxVec(1.087430, 3.417636));
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CHECK(v.projectedOnto(w) == ApproxVec(1.087430f, 3.417636f));
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CHECK(v.projectedOnto(w) == ApproxVec(-1.55347f * w));
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CHECK(w.projectedOnto(v) == ApproxVec(-1.346342, -1.682927));
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CHECK(w.projectedOnto(v) == ApproxVec(-1.346342f, -1.682927f));
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CHECK(w.projectedOnto(v) == ApproxVec(-0.560976f * v));
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CHECK(v.projectedOnto(sf::Vector2f::UnitX) == ApproxVec(2.4, 0.0));
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CHECK(v.projectedOnto(sf::Vector2f::UnitY) == ApproxVec(0.0, 3.0));
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CHECK(v.projectedOnto(sf::Vector2f::UnitX) == ApproxVec(2.4f, 0.0f));
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CHECK(v.projectedOnto(sf::Vector2f::UnitY) == ApproxVec(0.0f, 3.0f));
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}
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SUBCASE("Constexpr support")
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@ -42,8 +42,8 @@ namespace sf
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// Utilities for approximate equality
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struct ApproxVec
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{
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ApproxVec(double x, double y)
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: vector(static_cast<float>(x), static_cast<float>(y)) {}
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ApproxVec(float x, float y)
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: vector(x, y) {}
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explicit ApproxVec(const sf::Vector2f& v)
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: vector(v) {}
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@ -54,8 +54,8 @@ struct ApproxVec
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// Utilities for approximate equality
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struct ApproxDeg
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{
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ApproxDeg(double deg)
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: degrees(static_cast<float>(deg)) {}
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ApproxDeg(float deg)
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: degrees(deg) {}
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float degrees;
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};
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