Added "switch back to desktop mode" feature when switching to another application while the SFML one is in fullscreen mode. Using more demanding screen choice : request the use of the primary screen when several monitors are available.
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1216 4e206d99-4929-0410-ac5d-dfc041789085
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@ -50,6 +50,16 @@ enum {
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////////////////////////////////////////////////////////////
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+ (AppController *)sharedController;
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////////////////////////////////////////////////////////////
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/// Returns the primay computer's screen
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////////////////////////////////////////////////////////////
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+ (CGDirectDisplayID)primaryScreen;
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////////////////////////////////////////////////////////////
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/// Reset notifictions about application focus
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////////////////////////////////////////////////////////////
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- (void)setNotifications;
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////////////////////////////////////////////////////////////
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/// Make the menu bar
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////////////////////////////////////////////////////////////
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@ -103,25 +103,7 @@
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throw std::bad_alloc();
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}
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NSNotificationCenter *nc = [NSNotificationCenter defaultCenter];
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// I want to go back to the desktop mode
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// if we've a fullscreen window when hiding
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[nc addObserver:self
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selector:@selector(applicationWillHide:)
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name:NSApplicationWillHideNotification
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object:NSApp];
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// And restore de fullscreen mode when unhiding
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[nc addObserver:self
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selector:@selector(applicationWillUnhide:)
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name:NSApplicationWillUnhideNotification
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object:NSApp];
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// Go back to desktop mode before exit
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[nc addObserver:self
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selector:@selector(applicationWillTerminate:)
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name:NSApplicationWillTerminateNotification
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object:NSApp];
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[self setNotifications];
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if ([NSApp mainMenu] == nil) {
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[self makeMenuBar];
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@ -155,31 +137,72 @@
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}
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////////////////////////////////////////////////////////////
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/// Returns the primay computer's screen
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////////////////////////////////////////////////////////////
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+ (CGDirectDisplayID)primaryScreen
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{
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static BOOL firstTime = YES;
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static CGDirectDisplayID screen = kCGNullDirectDisplay;
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if (firstTime) {
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CGDisplayCount numScr;
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CGDisplayErr err = CGGetDisplaysWithPoint(CGPointMake(0, 0), 1, &screen, &numScr);
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if (err != kCGErrorSuccess || numScr < 1) {
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std::cerr << "Unable to get primary screen (error code " << err
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<< " ). Using the main screen.";
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screen = CGMainDisplayID();
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}
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firstTime = NO;
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}
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return screen;
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}
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////////////////////////////////////////////////////////////
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/// Reset notifictions about application focus
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////////////////////////////////////////////////////////////
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- (void)setNotifications
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{
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NSNotificationCenter *nc = [NSNotificationCenter defaultCenter];
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[nc addObserver:self
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selector:@selector(applicationWillDeactivate:)
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name:NSApplicationWillResignActiveNotification
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object:NSApp];
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[nc addObserver:self
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selector:@selector(applicationWillActivate:)
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name:NSApplicationWillBecomeActiveNotification
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object:NSApp];
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[nc addObserver:self
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selector:@selector(applicationWillTerminate:)
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name:NSApplicationWillTerminateNotification
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object:NSApp];
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}
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////////////////////////////////////////////////////////////
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/// Hide all the fullscreen windows and switch back to the desktop display mode
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////////////////////////////////////////////////////////////
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- (void)applicationWillHide:(NSNotification *)aNotification
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- (void)applicationWillDeactivate:(NSNotification *)aNotification
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{
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// Note: not using fading because it produces reactivation issues
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if (myFullscreenWrapper) {
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myPrevMode = sf::VideoMode::GetDesktopMode();
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CFDictionaryRef displayMode = CGDisplayBestModeForParameters (kCGDirectMainDisplay,
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CFDictionaryRef displayMode = CGDisplayBestModeForParameters ([AppController primaryScreen],
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myDesktopMode.BitsPerPixel,
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myDesktopMode.Width,
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myDesktopMode.Height,
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NULL);
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// Fade to black screen
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[self doFadeOperation:FillScreen time:0.2f sync:true];
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// Make the full screen window unvisible
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[[myFullscreenWrapper window] setAlphaValue:0.0f];
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// Switch to the wished display mode
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CGDisplaySwitchToMode(kCGDirectMainDisplay, displayMode);
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// Fade to normal screen
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[self doFadeOperation:CleanScreen time:0.5f sync:false];
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CGDisplaySwitchToMode([AppController primaryScreen], displayMode);
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}
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}
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@ -187,31 +210,26 @@
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////////////////////////////////////////////////////////////
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/// Unhide all the fullscreen windows and switch to full screen display mode
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////////////////////////////////////////////////////////////
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- (void)applicationWillUnhide:(NSNotification *)aNotification
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- (void)applicationWillActivate:(NSNotification *)aNotification
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{
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if (myFullscreenWrapper) {
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CFDictionaryRef displayMode = CGDisplayBestModeForParameters (kCGDirectMainDisplay,
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CFDictionaryRef displayMode = CGDisplayBestModeForParameters ([AppController primaryScreen],
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myPrevMode.BitsPerPixel,
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myPrevMode.Width,
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myPrevMode.Height,
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NULL);
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// Fade to a black screen
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[self doFadeOperation:FillScreen time:0.5f sync:true];
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[NSMenu setMenuBarVisible:NO];
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// Switch to the wished display mode
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CGDisplaySwitchToMode(kCGDirectMainDisplay, displayMode);
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CGDisplaySwitchToMode([AppController primaryScreen], displayMode);
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// Show the fullscreen window if existing
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if (myFullscreenWrapper)
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{
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[[myFullscreenWrapper window] setAlphaValue:1.0f];
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[[myFullscreenWrapper window] center];
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[[myFullscreenWrapper window] makeKeyAndOrderFront:self];
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}
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// Fade to normal screen
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[self doFadeOperation:CleanScreen time:0.5f sync:false];
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}
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}
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@ -228,7 +246,6 @@
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- (void)makeMenuBar
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{
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// Source taken from SDL 1.3
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NSString *appName = nil;
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NSString *title = nil;
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NSMenu *appleMenu = nil;
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@ -393,7 +410,7 @@
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if (aWrapper == nil && myFullscreenWrapper)
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{
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// Get the CoreGraphics display mode according to the desktop mode
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CFDictionaryRef displayMode = CGDisplayBestModeForParameters (kCGDirectMainDisplay,
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CFDictionaryRef displayMode = CGDisplayBestModeForParameters ([AppController primaryScreen],
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myDesktopMode.BitsPerPixel,
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myDesktopMode.Width,
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myDesktopMode.Height,
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@ -405,7 +422,7 @@
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#endif
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// Switch to the desktop display mode
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CGDisplaySwitchToMode(kCGDirectMainDisplay, displayMode);
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CGDisplaySwitchToMode([AppController primaryScreen], displayMode);
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// Close the window
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[[myFullscreenWrapper window] close];
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@ -423,10 +440,11 @@
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}
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else if (aWrapper)
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{
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// else if we want to SET fullscreen
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assert(fullscreenMode != NULL);
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// Get the CoreGraphics display mode according to the given sf mode
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CFDictionaryRef displayMode = CGDisplayBestModeForParameters (kCGDirectMainDisplay,
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CFDictionaryRef displayMode = CGDisplayBestModeForParameters ([AppController primaryScreen],
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fullscreenMode->BitsPerPixel,
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fullscreenMode->Width,
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fullscreenMode->Height,
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@ -446,7 +464,8 @@
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if (myPrevMode != *fullscreenMode)
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{
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// Switch to the wished display mode
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CGDisplaySwitchToMode(kCGDirectMainDisplay, displayMode);
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myPrevMode = *fullscreenMode;
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CGDisplaySwitchToMode([AppController primaryScreen], displayMode);
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}
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if (myFullscreenWrapper)
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@ -495,7 +514,7 @@
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if (!result) {
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// Capture display but do not fill the screen with black
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// so that we can see the fade operation
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capture = CGDisplayCaptureWithOptions(kCGDirectMainDisplay, kCGCaptureNoFill);
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capture = CGDisplayCaptureWithOptions([AppController primaryScreen], kCGCaptureNoFill);
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if (!capture) {
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// Do the increasing fade operation
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@ -505,11 +524,11 @@
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0.0f, 0.0f, 0.0f, sync);
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// Now, release the non black-filling capture
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CGDisplayRelease(kCGDirectMainDisplay);
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CGDisplayRelease([AppController primaryScreen]);
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// And capture with filling
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// so that we don't see the switching in the meantime
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CGDisplayCaptureWithOptions(kCGDirectMainDisplay, kCGCaptureNoOptions);
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CGDisplayCaptureWithOptions([AppController primaryScreen], kCGCaptureNoOptions);
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}
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prevToken = token;
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@ -522,10 +541,10 @@
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if (!result) {
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if (!capture) {
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// Release the black-filling capture
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CGDisplayRelease(kCGDirectMainDisplay);
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CGDisplayRelease([AppController primaryScreen]);
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// Capture the display but do not fill with black (still for the fade operation)
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CGDisplayCaptureWithOptions(kCGDirectMainDisplay, kCGCaptureNoFill);
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CGDisplayCaptureWithOptions([AppController primaryScreen], kCGCaptureNoFill);
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// Do the decreasing fading
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CGDisplayFade(token, time,
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@ -541,7 +560,7 @@
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}
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// Release the captured display
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CGDisplayRelease(kCGDirectMainDisplay);
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CGDisplayRelease([AppController primaryScreen]);
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}
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}
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}
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@ -85,6 +85,10 @@
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ctxtAttribs[idx++] = NSOpenGLPFADoubleBuffer;
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ctxtAttribs[idx++] = NSOpenGLPFAAccelerated;
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// Force use of first screen
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//ctxtAttribs[idx++] = NSOpenGLPFAScreenMask;
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//ctxtAttribs[idx++] = CGDisplayIDToOpenGLDisplayMask([AppController primaryScreen]);
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// windowed context (even fullscreen mode uses a window)
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ctxtAttribs[idx++] = NSOpenGLPFAWindow;
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@ -512,7 +516,7 @@
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// Check display mode and put new values in 'mode' if needed
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boolean_t exact = true;
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CFDictionaryRef properties = CGDisplayBestModeForParameters(kCGDirectMainDisplay, mode.BitsPerPixel,
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CFDictionaryRef properties = CGDisplayBestModeForParameters([AppController primaryScreen], mode.BitsPerPixel,
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mode.Width, mode.Height, &exact);
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if (!properties) {
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@ -606,7 +606,7 @@ void WindowImplCocoa::SetCursorPosition(unsigned int Left, unsigned int Top)
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absolute.y = [[NSScreen mainScreen] frame].size.height - absolute.y;
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// Move cursor
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CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, CGPointMake(absolute.x, absolute.y));
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CGDisplayMoveCursorToPoint([AppController primaryScreen], CGPointMake(absolute.x, absolute.y));
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}
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}
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