Fix for broken text when the font is reloaded.
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@ -393,6 +393,7 @@ private:
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mutable VertexArray m_outlineVertices; ///< Vertex array containing the outline geometry
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mutable FloatRect m_bounds; ///< Bounding rectangle of the text (in local coordinates)
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mutable bool m_geometryNeedUpdate; ///< Does the geometry need to be recomputed?
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mutable Uint64 m_fontTextureId; ///< The font texture id
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};
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} // namespace sf
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@ -35,10 +35,11 @@
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namespace sf
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{
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class Window;
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class InputStream;
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class RenderTarget;
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class RenderTexture;
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class InputStream;
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class Text;
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class Window;
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////////////////////////////////////////////////////////////
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/// \brief Image living on the graphics card that can be used for drawing
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@ -584,6 +585,7 @@ public:
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private:
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friend class Text;
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friend class RenderTexture;
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friend class RenderTarget;
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@ -84,7 +84,8 @@ m_outlineThickness (0),
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m_vertices (Triangles),
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m_outlineVertices (Triangles),
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m_bounds (),
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m_geometryNeedUpdate(false)
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m_geometryNeedUpdate(false),
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m_fontTextureId (0)
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{
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}
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@ -102,7 +103,8 @@ m_outlineThickness (0),
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m_vertices (Triangles),
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m_outlineVertices (Triangles),
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m_bounds (),
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m_geometryNeedUpdate(true)
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m_geometryNeedUpdate(true),
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m_fontTextureId (0)
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{
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}
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@ -346,10 +348,16 @@ void Text::draw(RenderTarget& target, RenderStates states) const
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////////////////////////////////////////////////////////////
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void Text::ensureGeometryUpdate() const
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{
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// Do nothing, if geometry has not changed
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if (!m_geometryNeedUpdate)
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if (!m_font)
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return;
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// Do nothing, if geometry has not changed and the font texture has not changed
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if (!m_geometryNeedUpdate && m_font->getTexture(m_characterSize).m_cacheId == m_fontTextureId)
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return;
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// Save the current fonts texture id
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m_fontTextureId = m_font->getTexture(m_characterSize).m_cacheId;
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// Mark geometry as updated
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m_geometryNeedUpdate = false;
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@ -358,8 +366,8 @@ void Text::ensureGeometryUpdate() const
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m_outlineVertices.clear();
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m_bounds = FloatRect();
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// No font or text: nothing to draw
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if (!m_font || m_string.isEmpty())
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// No text: nothing to draw
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if (m_string.isEmpty())
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return;
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// Compute values related to the text style
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