[iOS] Removed support for examples, it was too much trouble and not as robust as true iOS App Xcode projects
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@ -28,15 +28,18 @@ set(VERSION_PATCH 0)
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/include)
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# add an option for choosing the build type (shared or static)
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if(IOS)
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set(BUILD_SHARED_LIBS_DEFAULT FALSE)
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if(NOT IOS)
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sfml_set_option(BUILD_SHARED_LIBS TRUE BOOL "TRUE to build SFML as shared libraries, FALSE to build it as static libraries")
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else()
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set(BUILD_SHARED_LIBS_DEFAULT TRUE)
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set(BUILD_SHARED_LIBS FALSE)
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endif()
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sfml_set_option(BUILD_SHARED_LIBS ${BUILD_SHARED_LIBS_DEFAULT} BOOL "TRUE to build SFML as shared libraries, FALSE to build it as static libraries")
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# add an option for building the examples
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if(NOT IOS)
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sfml_set_option(SFML_BUILD_EXAMPLES FALSE BOOL "TRUE to build the SFML examples, FALSE to ignore them")
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else()
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set(SFML_BUILD_EXAMPLES FALSE)
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endif()
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# add an option for building the API documentation
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sfml_set_option(SFML_BUILD_DOC FALSE BOOL "TRUE to generate the API documentation, FALSE to ignore it")
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@ -216,11 +216,6 @@ macro(sfml_add_example target)
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if(THIS_GUI_APP AND SFML_OS_WINDOWS)
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add_executable(${target} WIN32 ${THIS_SOURCES})
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target_link_libraries(${target} sfml-main)
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elseif(IOS)
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add_executable(${target} MACOSX_BUNDLE ${THIS_SOURCES})
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if(THIS_GUI_APP)
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target_link_libraries(${target} sfml-main)
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endif()
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else()
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add_executable(${target} ${THIS_SOURCES})
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endif()
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@ -245,32 +240,11 @@ macro(sfml_add_example target)
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target_link_libraries(${target} ${THIS_DEPENDS})
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endif()
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# enable automatic reference counting on iOS
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if (IOS)
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set_target_properties(${target} PROPERTIES XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES)
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endif()
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# set mandatory bundle settings on iOS
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if(IOS)
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set_target_properties(${target} PROPERTIES
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MACOSX_BUNDLE_GUI_IDENTIFIER "com.sfml.${target}"
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MACOSX_BUNDLE_BUNDLE_NAME "${target}"
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MACOSX_BUNDLE_BUNDLE_EXECUTABLE_NAME "${target}"
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)
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endif()
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# add the install rule
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install(TARGETS ${target}
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RUNTIME DESTINATION ${INSTALL_MISC_DIR}/examples/${target} COMPONENT examples
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BUNDLE DESTINATION ${INSTALL_MISC_DIR}/examples/${target} COMPONENT examples)
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# fix install rules broken in CMake (see http://public.kitware.com/Bug/view.php?id=12506)
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if(IOS)
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install(FILES ${CMAKE_CURRENT_BINARY_DIR}/\$ENV{CONFIGURATION}\$ENV{EFFECTIVE_PLATFORM_NAME}/${target}.app
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DESTINATION ${INSTALL_MISC_DIR}/examples/${target}
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COMPONENT examples)
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endif()
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# install the example's source code
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install(FILES ${THIS_SOURCES}
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DESTINATION ${INSTALL_MISC_DIR}/examples/${target}
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@ -2,16 +2,12 @@
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# add the examples subdirectories
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add_subdirectory(ftp)
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add_subdirectory(opengl)
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if(NOT IOS)
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add_subdirectory(pong)
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endif()
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add_subdirectory(shader)
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add_subdirectory(sockets)
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if(NOT IOS)
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add_subdirectory(sound)
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add_subdirectory(sound_capture)
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add_subdirectory(voip)
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endif()
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add_subdirectory(window)
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if(SFML_OS_WINDOWS)
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add_subdirectory(win32)
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@ -5,11 +5,9 @@ set(SRCROOT ${PROJECT_SOURCE_DIR}/examples/opengl)
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set(SRC ${SRCROOT}/OpenGL.cpp)
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# find OpenGL and GLU
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if(NOT IOS)
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find_package(OpenGL REQUIRED)
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include_directories(${OPENGL_INCLUDE_DIR})
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set(ADDITIONAL_LIBRARIES ${OPENGL_LIBRARIES})
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endif()
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# define the opengl target
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sfml_add_example(opengl GUI_APP
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@ -4,19 +4,6 @@
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics.hpp>
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#include <SFML/OpenGL.hpp>
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#include <SFML/Main.hpp>
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// Some platform-specific stuff
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#ifdef SFML_OPENGL_ES
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#define glClearDepth glClearDepthf
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#define glFrustum glFrustumf
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#define gluBuild2DMipmaps(target, internalFormat, width, height, format, type, pixels) \
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glTexImage2D(target, 0, internalFormat, width, height, 0, format, type, pixels); \
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glGenerateMipmapOES(GL_TEXTURE_2D);
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#endif
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////////////////////////////////////////////////////////////
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@ -3,8 +3,6 @@
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// Headers
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////////////////////////////////////////////////////////////
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#include "Effect.hpp"
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#include <SFML/Graphics.hpp>
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#include <SFML/Main.hpp>
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#include <vector>
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#include <cmath>
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@ -5,11 +5,9 @@ set(SRCROOT ${PROJECT_SOURCE_DIR}/examples/window)
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set(SRC ${SRCROOT}/Window.cpp)
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# find OpenGL and GLU
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if(NOT IOS)
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find_package(OpenGL REQUIRED)
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include_directories(${OPENGL_INCLUDE_DIR})
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set(ADDITIONAL_LIBRARIES ${OPENGL_LIBRARIES})
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endif()
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# define the window target
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sfml_add_example(window GUI_APP
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@ -3,16 +3,6 @@
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////////////////////////////////////////////////////////////
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#include <SFML/Window.hpp>
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#include <SFML/OpenGL.hpp>
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#include <SFML/Main.hpp>
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// Some platform-specific stuff
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#ifdef SFML_OPENGL_ES
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#define glClearDepth glClearDepthf
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#define glFrustum glFrustumf
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#endif
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////////////////////////////////////////////////////////////
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