Fixed some minor compile warnings
This commit is contained in:
parent
d9629cfca7
commit
c4999f0890
@ -166,7 +166,7 @@ void WglContext::createContext(WglContext* shared, unsigned int bitsPerPixel, co
|
|||||||
WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB,
|
WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB,
|
||||||
WGL_DOUBLE_BUFFER_ARB, GL_TRUE,
|
WGL_DOUBLE_BUFFER_ARB, GL_TRUE,
|
||||||
WGL_SAMPLE_BUFFERS_ARB, (m_settings.antialiasingLevel ? GL_TRUE : GL_FALSE),
|
WGL_SAMPLE_BUFFERS_ARB, (m_settings.antialiasingLevel ? GL_TRUE : GL_FALSE),
|
||||||
WGL_SAMPLES_ARB, m_settings.antialiasingLevel,
|
WGL_SAMPLES_ARB, static_cast<int>(m_settings.antialiasingLevel),
|
||||||
0, 0
|
0, 0
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -267,8 +267,8 @@ void WglContext::createContext(WglContext* shared, unsigned int bitsPerPixel, co
|
|||||||
{
|
{
|
||||||
int attributes[] =
|
int attributes[] =
|
||||||
{
|
{
|
||||||
WGL_CONTEXT_MAJOR_VERSION_ARB, m_settings.majorVersion,
|
WGL_CONTEXT_MAJOR_VERSION_ARB, static_cast<int>(m_settings.majorVersion),
|
||||||
WGL_CONTEXT_MINOR_VERSION_ARB, m_settings.minorVersion,
|
WGL_CONTEXT_MINOR_VERSION_ARB, static_cast<int>(m_settings.minorVersion),
|
||||||
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
|
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
|
||||||
0, 0
|
0, 0
|
||||||
};
|
};
|
||||||
|
@ -241,7 +241,7 @@ void WindowImplWin32::setSize(const Vector2u& size)
|
|||||||
{
|
{
|
||||||
// SetWindowPos wants the total size of the window (including title bar and borders),
|
// SetWindowPos wants the total size of the window (including title bar and borders),
|
||||||
// so we have to compute it
|
// so we have to compute it
|
||||||
RECT rectangle = {0, 0, size.x, size.y};
|
RECT rectangle = {0, 0, static_cast<long>(size.x), static_cast<long>(size.y)};
|
||||||
AdjustWindowRect(&rectangle, GetWindowLong(m_handle, GWL_STYLE), false);
|
AdjustWindowRect(&rectangle, GetWindowLong(m_handle, GWL_STYLE), false);
|
||||||
int width = rectangle.right - rectangle.left;
|
int width = rectangle.right - rectangle.left;
|
||||||
int height = rectangle.bottom - rectangle.top;
|
int height = rectangle.bottom - rectangle.top;
|
||||||
|
Loading…
Reference in New Issue
Block a user