Changed the GlxContext implementation to always try to use glXCreateContextAttribsARB if it is available (was already done in the WGL implementation), specification of the context version attributes now only takes place when a context version greater than 1.1 is requested, requesting version 1.0 or 1.1 (default) will hint the driver to provide the most recent context version they support.
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@ -31,6 +31,7 @@
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#include <SFML/System/Mutex.hpp>
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#include <SFML/System/Lock.hpp>
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#include <SFML/System/Err.hpp>
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#include <vector>
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#if !defined(GLX_DEBUGGING) && defined(SFML_DEBUG)
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// Enable this to print messages to err() everytime GLX produces errors
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@ -418,16 +419,8 @@ void GlxContext::createContext(GlxContext* shared, unsigned int bitsPerPixel, co
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// Check if glXCreateContextAttribsARB is available (requires GLX 1.3 or greater)
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bool hasCreateContextArb = (sfglx_ext_ARB_create_context == sfglx_LOAD_SUCCEEDED) && ((major > 1) || (minor >= 3));
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// Check if we need to use glXCreateContextAttribsARB
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bool needCreateContextArb = false;
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if (m_settings.attributeFlags)
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needCreateContextArb = true;
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else if (m_settings.majorVersion >= 3)
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needCreateContextArb = true;
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// Create the OpenGL context -- first try using glXCreateContextAttribsARB if we need to
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if (hasCreateContextArb && needCreateContextArb)
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// Create the OpenGL context -- first try using glXCreateContextAttribsARB
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if (hasCreateContextArb)
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{
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// Get a GLXFBConfig that matches the the window's visual, for glXCreateContextAttribsARB
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GLXFBConfig* config = NULL;
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@ -457,27 +450,27 @@ void GlxContext::createContext(GlxContext* shared, unsigned int bitsPerPixel, co
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while (config && !m_context && m_settings.majorVersion)
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{
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std::vector<int> attributes;
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// Check if the user requested a specific context version (anything > 1.1)
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if ((m_settings.majorVersion > 1) || ((m_settings.majorVersion == 1) && (m_settings.minorVersion > 1)))
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{
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attributes.push_back(GLX_CONTEXT_MAJOR_VERSION_ARB);
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attributes.push_back(m_settings.majorVersion);
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attributes.push_back(GLX_CONTEXT_MINOR_VERSION_ARB);
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attributes.push_back(m_settings.minorVersion);
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}
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// Check if setting the profile is supported
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if (sfglx_ext_ARB_create_context_profile == sfglx_LOAD_SUCCEEDED)
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{
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int profile = (m_settings.attributeFlags & ContextSettings::Core) ? GLX_CONTEXT_CORE_PROFILE_BIT_ARB : GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
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int debug = (m_settings.attributeFlags & ContextSettings::Debug) ? GLX_CONTEXT_DEBUG_BIT_ARB : 0;
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// Create the context
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int attributes[] =
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{
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GLX_CONTEXT_MAJOR_VERSION_ARB, static_cast<int>(m_settings.majorVersion),
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GLX_CONTEXT_MINOR_VERSION_ARB, static_cast<int>(m_settings.minorVersion),
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GLX_CONTEXT_PROFILE_MASK_ARB, profile,
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GLX_CONTEXT_FLAGS_ARB, debug,
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0, 0
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};
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// RAII GLX error handler (we simply ignore errors here)
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// On an error, glXCreateContextAttribsARB will return 0 anyway
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GlxErrorHandler handler(m_display);
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m_context = glXCreateContextAttribsARB(m_display, *config, toShare, true, attributes);
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attributes.push_back(GLX_CONTEXT_PROFILE_MASK_ARB);
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attributes.push_back(profile);
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attributes.push_back(GLX_CONTEXT_FLAGS_ARB);
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attributes.push_back(debug);
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}
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else
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{
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@ -486,22 +479,19 @@ void GlxContext::createContext(GlxContext* shared, unsigned int bitsPerPixel, co
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<< "disabling comptibility and debug" << std::endl;
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m_settings.attributeFlags = ContextSettings::Default;
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// Create the context
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int attributes[] =
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{
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GLX_CONTEXT_MAJOR_VERSION_ARB, static_cast<int>(m_settings.majorVersion),
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GLX_CONTEXT_MINOR_VERSION_ARB, static_cast<int>(m_settings.minorVersion),
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0, 0
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};
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// RAII GLX error handler (we simply ignore errors here)
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// On an error, glXCreateContextAttribsARB will return 0 anyway
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GlxErrorHandler handler(m_display);
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m_context = glXCreateContextAttribsARB(m_display, *config, toShare, true, attributes);
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}
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// Append the terminating 0
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attributes.push_back(0);
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attributes.push_back(0);
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// RAII GLX error handler (we simply ignore errors here)
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// On an error, glXCreateContextAttribsARB will return 0 anyway
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GlxErrorHandler handler(m_display);
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// Create the context
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m_context = glXCreateContextAttribsARB(m_display, *config, toShare, true, &attributes[0]);
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if (!m_context)
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{
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// If we couldn't create the context, first try disabling flags,
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@ -32,6 +32,7 @@
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#include <SFML/System/Mutex.hpp>
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#include <SFML/System/Err.hpp>
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#include <sstream>
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#include <vector>
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namespace sf
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@ -403,21 +404,27 @@ void WglContext::createContext(WglContext* shared, unsigned int bitsPerPixel, co
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{
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if (sfwgl_ext_ARB_create_context == sfwgl_LOAD_SUCCEEDED)
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{
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std::vector<int> attributes;
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// Check if the user requested a specific context version (anything > 1.1)
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if ((m_settings.majorVersion > 1) || ((m_settings.majorVersion == 1) && (m_settings.minorVersion > 1)))
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{
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attributes.push_back(WGL_CONTEXT_MAJOR_VERSION_ARB);
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attributes.push_back(m_settings.majorVersion);
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attributes.push_back(WGL_CONTEXT_MINOR_VERSION_ARB);
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attributes.push_back(m_settings.minorVersion);
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}
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// Check if setting the profile is supported
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if (sfwgl_ext_ARB_create_context_profile == sfwgl_LOAD_SUCCEEDED)
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{
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int profile = (m_settings.attributeFlags & ContextSettings::Core) ? WGL_CONTEXT_CORE_PROFILE_BIT_ARB : WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
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int debug = (m_settings.attributeFlags & ContextSettings::Debug) ? WGL_CONTEXT_DEBUG_BIT_ARB : 0;
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int attributes[] =
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{
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WGL_CONTEXT_MAJOR_VERSION_ARB, static_cast<int>(m_settings.majorVersion),
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WGL_CONTEXT_MINOR_VERSION_ARB, static_cast<int>(m_settings.minorVersion),
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WGL_CONTEXT_PROFILE_MASK_ARB, profile,
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WGL_CONTEXT_FLAGS_ARB, debug,
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0, 0
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};
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m_context = wglCreateContextAttribsARB(m_deviceContext, sharedContext, attributes);
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attributes.push_back(WGL_CONTEXT_PROFILE_MASK_ARB);
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attributes.push_back(profile);
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attributes.push_back(WGL_CONTEXT_FLAGS_ARB);
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attributes.push_back(debug);
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}
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else
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{
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@ -426,15 +433,14 @@ void WglContext::createContext(WglContext* shared, unsigned int bitsPerPixel, co
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<< "disabling comptibility and debug" << std::endl;
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m_settings.attributeFlags = ContextSettings::Default;
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int attributes[] =
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{
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WGL_CONTEXT_MAJOR_VERSION_ARB, static_cast<int>(m_settings.majorVersion),
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WGL_CONTEXT_MINOR_VERSION_ARB, static_cast<int>(m_settings.minorVersion),
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0, 0
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};
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m_context = wglCreateContextAttribsARB(m_deviceContext, sharedContext, attributes);
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}
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// Append the terminating 0
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attributes.push_back(0);
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attributes.push_back(0);
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// Create the context
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m_context = wglCreateContextAttribsARB(m_deviceContext, sharedContext, &attributes[0]);
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}
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else
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{
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