Enabled v-sync in OpenGL and Pong examples (to make them smoother)
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@ -15,6 +15,7 @@ int main()
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{
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{
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// Create the main window
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// Create the main window
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sf::RenderWindow window(sf::VideoMode(800, 600), "SFML OpenGL", sf::Style::Default, sf::ContextSettings(32));
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sf::RenderWindow window(sf::VideoMode(800, 600), "SFML OpenGL", sf::Style::Default, sf::ContextSettings(32));
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window.EnableVerticalSync(true);
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// Create a sprite for the background
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// Create a sprite for the background
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sf::Texture backgroundTexture;
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sf::Texture backgroundTexture;
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@ -28,6 +28,7 @@ int main()
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// Create the window of the application
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// Create the window of the application
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sf::RenderWindow window(sf::VideoMode(gameWidth, gameHeight, 32), "SFML Pong");
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sf::RenderWindow window(sf::VideoMode(gameWidth, gameHeight, 32), "SFML Pong");
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window.EnableVerticalSync(true);
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// Load the sounds used in the game
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// Load the sounds used in the game
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sf::SoundBuffer ballSoundBuffer;
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sf::SoundBuffer ballSoundBuffer;
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