Implemented global inputs (sf::Keyboard, sf::Mouse, sf::Joystick) and removed the event-based sf::Input.
Window::WaitEvent now works with joystick events as well. Added Event::JoystickConnected and Event::JoystickDisconnected. Added Window::GetCursorPosition.
This commit is contained in:
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edf82be16b
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c850d3b111
@ -68,7 +68,7 @@ int main()
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window.Close();
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// Escape key : exit
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if ((event.Type == sf::Event::KeyPressed) && (event.Key.Code == sf::Key::Escape))
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if ((event.Type == sf::Event::KeyPressed) && (event.Key.Code == sf::Keyboard::Escape))
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window.Close();
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// Adjust the viewport when the window is resized
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@ -90,8 +90,8 @@ int main()
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glClear(GL_DEPTH_BUFFER_BIT);
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// We get the position of the mouse cursor, so that we can move the box accordingly
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float x = window.GetInput().GetMouseX() * 200.f / window.GetWidth() - 100.f;
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float y = -window.GetInput().GetMouseY() * 200.f / window.GetHeight() + 100.f;
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float x = window.GetCursorPosition().x * 200.f / window.GetWidth() - 100.f;
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float y = -window.GetCursorPosition().y * 200.f / window.GetHeight() + 100.f;
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// Apply some transformations
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glMatrixMode(GL_MODELVIEW);
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@ -89,7 +89,7 @@ int main()
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{
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// Window closed or escape key pressed : exit
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if ((event.Type == sf::Event::Closed) ||
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((event.Type == sf::Event::KeyPressed) && (event.Key.Code == sf::Key::Escape)))
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((event.Type == sf::Event::KeyPressed) && (event.Key.Code == sf::Keyboard::Escape)))
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{
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window.Close();
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break;
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@ -99,9 +99,9 @@ int main()
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if (isPlaying)
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{
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// Move the player's paddle
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if (window.GetInput().IsKeyDown(sf::Key::Up) && (leftPaddle.GetPosition().y > 5.f))
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if (sf::Keyboard::IsKeyPressed(sf::Keyboard::Up) && (leftPaddle.GetPosition().y > 5.f))
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leftPaddle.Move(0.f, -leftPaddleSpeed * window.GetFrameTime() / 1000.f);
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if (window.GetInput().IsKeyDown(sf::Key::Down) && (leftPaddle.GetPosition().y < window.GetView().GetSize().y - leftPaddle.GetSize().y - 5.f))
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if (sf::Keyboard::IsKeyPressed(sf::Keyboard::Down) && (leftPaddle.GetPosition().y < window.GetView().GetSize().y - leftPaddle.GetSize().y - 5.f))
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leftPaddle.Move(0.f, leftPaddleSpeed * window.GetFrameTime() / 1000.f);
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// Move the computer's paddle
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@ -179,19 +179,19 @@ int main()
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if (event.Type == sf::Event::KeyPressed)
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{
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// Escape key : exit
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if (event.Key.Code == sf::Key::Escape)
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if (event.Key.Code == sf::Keyboard::Escape)
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window.Close();
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// Numpad : switch effect
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switch (event.Key.Code)
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{
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case sf::Key::Numpad1 : backgroundShader.GotoPrevious(); break;
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case sf::Key::Numpad4 : backgroundShader.GotoNext(); break;
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case sf::Key::Numpad2 : entityShader.GotoPrevious(); break;
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case sf::Key::Numpad5 : entityShader.GotoNext(); break;
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case sf::Key::Numpad3 : globalShader.GotoPrevious(); break;
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case sf::Key::Numpad6 : globalShader.GotoNext(); break;
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default : break;
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case sf::Keyboard::Numpad1 : backgroundShader.GotoPrevious(); break;
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case sf::Keyboard::Numpad4 : backgroundShader.GotoNext(); break;
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case sf::Keyboard::Numpad2 : entityShader.GotoPrevious(); break;
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case sf::Keyboard::Numpad5 : entityShader.GotoNext(); break;
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case sf::Keyboard::Numpad3 : globalShader.GotoPrevious(); break;
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case sf::Keyboard::Numpad6 : globalShader.GotoNext(); break;
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default : break;
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}
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// Update the text
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@ -202,8 +202,8 @@ int main()
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}
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// Get the mouse position in the range [0, 1]
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float mouseX = window.GetInput().GetMouseX() / static_cast<float>(window.GetWidth());
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float mouseY = window.GetInput().GetMouseY() / static_cast<float>(window.GetHeight());
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float mouseX = window.GetCursorPosition().x / static_cast<float>(window.GetWidth());
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float mouseY = window.GetCursorPosition().y / static_cast<float>(window.GetHeight());
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// Update the shaders
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backgroundShader.Update(mouseX, mouseY);
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@ -265,7 +265,7 @@ void DisplayError()
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window.Close();
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// Escape key : exit
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if ((event.Type == sf::Event::KeyPressed) && (event.Key.Code == sf::Key::Escape))
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if ((event.Type == sf::Event::KeyPressed) && (event.Key.Code == sf::Keyboard::Escape))
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window.Close();
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}
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@ -45,7 +45,7 @@ int main()
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window.Close();
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// Escape key : exit
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if ((event.Type == sf::Event::KeyPressed) && (event.Key.Code == sf::Key::Escape))
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if ((event.Type == sf::Event::KeyPressed) && (event.Key.Code == sf::Keyboard::Escape))
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window.Close();
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// Resize event : adjust viewport
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@ -250,8 +250,9 @@ bool operator !=(const Vector2<T>& left, const Vector2<T>& right);
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#include <SFML/System/Vector2.inl>
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// Define the most common types
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typedef Vector2<int> Vector2i;
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typedef Vector2<float> Vector2f;
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typedef Vector2<int> Vector2i;
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typedef Vector2<unsigned int> Vector2u;
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typedef Vector2<float> Vector2f;
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} // namespace sf
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@ -33,7 +33,9 @@
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#include <SFML/Window/Context.hpp>
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#include <SFML/Window/ContextSettings.hpp>
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#include <SFML/Window/Event.hpp>
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#include <SFML/Window/Input.hpp>
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#include <SFML/Window/Joystick.hpp>
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#include <SFML/Window/Keyboard.hpp>
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#include <SFML/Window/Mouse.hpp>
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#include <SFML/Window/VideoMode.hpp>
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#include <SFML/Window/Window.hpp>
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#include <SFML/Window/WindowStyle.hpp>
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@ -29,174 +29,13 @@
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.hpp>
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#include <SFML/Window/Joystick.hpp>
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#include <SFML/Window/Keyboard.hpp>
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#include <SFML/Window/Mouse.hpp>
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namespace sf
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{
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namespace Key
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{
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////////////////////////////////////////////////////////////
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/// \ingroup window
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/// \brief Definition of key codes for keyboard events
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///
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////////////////////////////////////////////////////////////
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enum Code
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{
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A = 'a', ///< The A key
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B = 'b', ///< The B key
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C = 'c', ///< The C key
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D = 'd', ///< The D key
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E = 'e', ///< The E key
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F = 'f', ///< The F key
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G = 'g', ///< The G key
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H = 'h', ///< The H key
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I = 'i', ///< The I key
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J = 'j', ///< The J key
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K = 'k', ///< The K key
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L = 'l', ///< The L key
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M = 'm', ///< The M key
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N = 'n', ///< The N key
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O = 'o', ///< The O key
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P = 'p', ///< The P key
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Q = 'q', ///< The Q key
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R = 'r', ///< The R key
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S = 's', ///< The S key
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T = 't', ///< The T key
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U = 'u', ///< The U key
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V = 'v', ///< The V key
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W = 'w', ///< The W key
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X = 'x', ///< The X key
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Y = 'y', ///< The Y key
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Z = 'z', ///< The Z key
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Num0 = '0', ///< The 0 key
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Num1 = '1', ///< The 1 key
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Num2 = '2', ///< The 2 key
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Num3 = '3', ///< The 3 key
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Num4 = '4', ///< The 4 key
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Num5 = '5', ///< The 5 key
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Num6 = '6', ///< The 6 key
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Num7 = '7', ///< The 7 key
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Num8 = '8', ///< The 8 key
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Num9 = '9', ///< The 9 key
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Escape = 256, ///< The Escape key
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LControl, ///< The left Control key
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LShift, ///< The left Shift key
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LAlt, ///< The left Alt key
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LSystem, ///< The left OS specific key : windows (Windows and Linux), apple (MacOS X), ...
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RControl, ///< The right Control key
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RShift, ///< The right Shift key
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RAlt, ///< The right Alt key
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RSystem, ///< The right OS specific key : windows (Windows and Linux), apple (MacOS X), ...
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Menu, ///< The Menu key
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LBracket, ///< The [ key
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RBracket, ///< The ] key
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SemiColon, ///< The ; key
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Comma, ///< The , key
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Period, ///< The . key
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Quote, ///< The ' key
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Slash, ///< The / key
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BackSlash, ///< The \ key
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Tilde, ///< The ~ key
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Equal, ///< The = key
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Dash, ///< The - key
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Space, ///< The Space key
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Return, ///< The Return key
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Back, ///< The Backspace key
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Tab, ///< The Tabulation key
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PageUp, ///< The Page up key
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PageDown, ///< The Page down key
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End, ///< The End key
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Home, ///< The Home key
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Insert, ///< The Insert key
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Delete, ///< The Delete key
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Add, ///< +
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Subtract, ///< -
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Multiply, ///< *
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Divide, ///< /
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Left, ///< Left arrow
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Right, ///< Right arrow
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Up, ///< Up arrow
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Down, ///< Down arrow
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Numpad0, ///< The numpad 0 key
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Numpad1, ///< The numpad 1 key
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Numpad2, ///< The numpad 2 key
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Numpad3, ///< The numpad 3 key
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Numpad4, ///< The numpad 4 key
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Numpad5, ///< The numpad 5 key
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Numpad6, ///< The numpad 6 key
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Numpad7, ///< The numpad 7 key
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Numpad8, ///< The numpad 8 key
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Numpad9, ///< The numpad 9 key
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F1, ///< The F1 key
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F2, ///< The F2 key
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F3, ///< The F3 key
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F4, ///< The F4 key
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F5, ///< The F5 key
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F6, ///< The F6 key
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F7, ///< The F7 key
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F8, ///< The F8 key
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F9, ///< The F8 key
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F10, ///< The F10 key
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F11, ///< The F11 key
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F12, ///< The F12 key
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F13, ///< The F13 key
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F14, ///< The F14 key
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F15, ///< The F15 key
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Pause, ///< The Pause key
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Count ///< Keep last -- the total number of keyboard keys
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};
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}
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namespace Mouse
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{
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////////////////////////////////////////////////////////////
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/// \ingroup window
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/// \brief Definition of button codes for mouse events
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///
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////////////////////////////////////////////////////////////
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enum Button
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{
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Left, ///< The left mouse button
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Right, ///< The right mouse button
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Middle, ///< The middle (wheel) mouse button
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XButton1, ///< The first extra mouse button
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XButton2, ///< The second extra mouse button
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ButtonCount ///< Keep last -- the total number of mouse buttons
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};
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}
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namespace Joy
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{
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////////////////////////////////////////////////////////////
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/// \ingroup window
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/// \brief Definition of joystick axis for joystick events
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///
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////////////////////////////////////////////////////////////
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enum Axis
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{
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AxisX, ///< The X axis
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AxisY, ///< The Y axis
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AxisZ, ///< The Z axis
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AxisR, ///< The R axis
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AxisU, ///< The U axis
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AxisV, ///< The V axis
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AxisPOV, ///< The Point-Of-View axis (hat)
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AxisCount // Keep last -- total number of joystick axis
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};
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enum
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{
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Count = 8, ///< Total number of supported joysticks
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ButtonCount = 32 ///< Total number of supported joystick buttons
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};
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}
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////////////////////////////////////////////////////////////
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/// \brief Defines a system event and its parameters
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///
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@ -205,17 +44,27 @@ class Event
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{
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public :
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////////////////////////////////////////////////////////////
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/// \brief Size events parameters (Resized)
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///
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////////////////////////////////////////////////////////////
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struct SizeEvent
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{
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unsigned int Width; ///< New width, in pixels
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unsigned int Height; ///< New height, in pixels
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};
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////////////////////////////////////////////////////////////
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/// \brief Keyboard event parameters (KeyPressed, KeyReleased)
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///
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////////////////////////////////////////////////////////////
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struct KeyEvent
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{
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Key::Code Code; ///< Code of the key that has been pressed
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bool Alt; ///< Is the Alt key pressed?
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bool Control; ///< Is the Control key pressed?
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bool Shift; ///< Is the Shift key pressed?
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bool System; ///< Is the System key pressed?
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Keyboard::Key Code; ///< Code of the key that has been pressed
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bool Alt; ///< Is the Alt key pressed?
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bool Control; ///< Is the Control key pressed?
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bool Shift; ///< Is the Shift key pressed?
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bool System; ///< Is the System key pressed?
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};
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////////////////////////////////////////////////////////////
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@ -261,35 +110,35 @@ public :
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};
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////////////////////////////////////////////////////////////
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/// \brief Joystick axis move event parameters (JoyMoved)
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/// \brief Joystick connection events parameters
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/// (JoystickConnected, JoystickDisconnected)
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///
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////////////////////////////////////////////////////////////
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struct JoyMoveEvent
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struct JoystickConnectEvent
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{
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unsigned int JoystickId; ///< Index of the joystick (in range [0 .. Joy::Count - 1])
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Joy::Axis Axis; ///< Axis on which the joystick moved
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float Position; ///< New position on the axis (in range [-100 .. 100])
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unsigned int JoystickId; ///< Index of the joystick (in range [0 .. Joystick::Count - 1])
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};
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////////////////////////////////////////////////////////////
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/// \brief Joystick axis move event parameters (JoystickMoved)
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///
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////////////////////////////////////////////////////////////
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struct JoystickMoveEvent
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{
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unsigned int JoystickId; ///< Index of the joystick (in range [0 .. Joystick::Count - 1])
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Joystick::Axis Axis; ///< Axis on which the joystick moved
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float Position; ///< New position on the axis (in range [-100 .. 100])
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};
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////////////////////////////////////////////////////////////
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/// \brief Joystick buttons events parameters
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/// (JoyButtonPressed, JoyButtonReleased)
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/// (JoystickButtonPressed, JoystickButtonReleased)
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///
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////////////////////////////////////////////////////////////
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struct JoyButtonEvent
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struct JoystickButtonEvent
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{
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unsigned int JoystickId; ///< Index of the joystick (in range [0 .. Joy::Count - 1])
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unsigned int Button; ///< Index of the button that has been pressed (in range [0 .. Joy::ButtonCount - 1])
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};
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////////////////////////////////////////////////////////////
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/// \brief Size events parameters (Resized)
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///
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////////////////////////////////////////////////////////////
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struct SizeEvent
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{
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unsigned int Width; ///< New width, in pixels
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unsigned int Height; ///< New height, in pixels
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unsigned int JoystickId; ///< Index of the joystick (in range [0 .. Joystick::Count - 1])
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unsigned int Button; ///< Index of the button that has been pressed (in range [0 .. Joystick::ButtonCount - 1])
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};
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////////////////////////////////////////////////////////////
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@ -298,24 +147,26 @@ public :
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////////////////////////////////////////////////////////////
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enum EventType
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{
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Closed, ///< The window requested to be closed
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Resized, ///< The window was resized
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LostFocus, ///< The window lost the focus
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GainedFocus, ///< The window gained the focus
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TextEntered, ///< A character was entered
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KeyPressed, ///< A key was pressed
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KeyReleased, ///< A key was released
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MouseWheelMoved, ///< The mouse wheel was scrolled
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MouseButtonPressed, ///< A mouse button was pressed
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MouseButtonReleased, ///< A mouse button was released
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MouseMoved, ///< The mouse cursor moved
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MouseEntered, ///< The mouse cursor entered the area of the window
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MouseLeft, ///< The mouse cursor left the area of the window
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JoyButtonPressed, ///< A joystick button was pressed
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JoyButtonReleased, ///< A joystick button was released
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JoyMoved, ///< The joystick moved along an axis
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Closed, ///< The window requested to be closed
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Resized, ///< The window was resized
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LostFocus, ///< The window lost the focus
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GainedFocus, ///< The window gained the focus
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TextEntered, ///< A character was entered
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KeyPressed, ///< A key was pressed
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KeyReleased, ///< A key was released
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MouseWheelMoved, ///< The mouse wheel was scrolled
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MouseButtonPressed, ///< A mouse button was pressed
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MouseButtonReleased, ///< A mouse button was released
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MouseMoved, ///< The mouse cursor moved
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MouseEntered, ///< The mouse cursor entered the area of the window
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MouseLeft, ///< The mouse cursor left the area of the window
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JoystickButtonPressed, ///< A joystick button was pressed
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JoystickButtonReleased, ///< A joystick button was released
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JoystickMoved, ///< The joystick moved along an axis
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JoystickConnected, ///< A joystick was connected
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JoystickDisconnected, ///< A joystick was disconnected
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Count ///< Keep last -- the total number of event types
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Count ///< Keep last -- the total number of event types
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};
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////////////////////////////////////////////////////////////
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@ -325,14 +176,15 @@ public :
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union
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{
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KeyEvent Key; ///< Key event parameters
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TextEvent Text; ///< Text event parameters
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MouseMoveEvent MouseMove; ///< Mouse move event parameters
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MouseButtonEvent MouseButton; ///< Mouse button event parameters
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MouseWheelEvent MouseWheel; ///< Mouse wheel event parameters
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JoyMoveEvent JoyMove; ///< Joystick move event parameters
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JoyButtonEvent JoyButton; ///< Joystick button event parameters
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SizeEvent Size; ///< Size event parameters
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SizeEvent Size; ///< Size event parameters
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KeyEvent Key; ///< Key event parameters
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TextEvent Text; ///< Text event parameters
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MouseMoveEvent MouseMove; ///< Mouse move event parameters
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MouseButtonEvent MouseButton; ///< Mouse button event parameters
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MouseWheelEvent MouseWheel; ///< Mouse wheel event parameters
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JoystickMoveEvent JoystickMove; ///< Joystick move event parameters
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JoystickButtonEvent JoystickButton; ///< Joystick button event parameters
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JoystickConnectEvent JoystickConnect; ///< Joystick (dis)connect event parameters
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};
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};
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@ -1,198 +0,0 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_INPUT_HPP
|
||||
#define SFML_INPUT_HPP
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Config.hpp>
|
||||
#include <SFML/System/NonCopyable.hpp>
|
||||
#include <SFML/Window/Event.hpp>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
class Window;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Give access to the real-time states of keyboard,
|
||||
/// mouse and joysticks
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
class SFML_API Input : NonCopyable
|
||||
{
|
||||
public :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Default constructor
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
Input();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the current state of a key (pressed or released)
|
||||
///
|
||||
/// \param key Code of the key to test
|
||||
///
|
||||
/// \return True if key is down, false if key is up
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
bool IsKeyDown(Key::Code key) const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the current state of a mouse button (pressed or released)
|
||||
///
|
||||
/// \param button Code of the mouse button to check
|
||||
///
|
||||
/// \return True if button is down, false if button is up
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
bool IsMouseButtonDown(Mouse::Button button) const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the current state of a joystick button (pressed or released)
|
||||
///
|
||||
/// \param joystick Index of the joystick to test (in range [0 .. Joy::Count - 1])
|
||||
/// \param button Index of the button to test (in range [0 .. Joy::ButtonCount - 1])
|
||||
///
|
||||
/// \return True if button is down, false if button is up
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
bool IsJoystickButtonDown(unsigned int joystick, unsigned int button) const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the current mouse X position
|
||||
///
|
||||
/// The returned position is relative to the left border
|
||||
/// of the owner window.
|
||||
///
|
||||
/// \return Current mouse left position
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
int GetMouseX() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the current mouse Y position
|
||||
///
|
||||
/// The returned position is relative to the top border
|
||||
/// of the owner window.
|
||||
///
|
||||
/// \return Current mouse top position
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
int GetMouseY() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the current position of a joystick axis
|
||||
///
|
||||
/// The returned position is in the range [-100 .. 100], except
|
||||
/// the POV which is an angle and is thus defined in [0 .. 360].
|
||||
///
|
||||
/// \param joystick Index of the joystick to test (in range [0 .. Joy::Count - 1])
|
||||
/// \param axis Axis to test
|
||||
///
|
||||
/// \return Current axis position
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
float GetJoystickAxis(unsigned int joystick, Joy::Axis axis) const;
|
||||
|
||||
private :
|
||||
|
||||
friend class Window;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Notifies the input of a new event
|
||||
///
|
||||
/// This function is for internal use only, it is called by
|
||||
/// the owner window every time a new event has been triggered.
|
||||
///
|
||||
/// \param event Event received
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void OnEvent(const Event& event);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Reset all the states
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void ResetStates();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
bool myKeys[Key::Count]; ///< Array containing the state of all keyboard keys
|
||||
bool myMouseButtons[Mouse::ButtonCount]; ///< Array containing the state of all mouse buttons
|
||||
int myMouseX; ///< Mouse position on X
|
||||
int myMouseY; ///< Mouse position on Y
|
||||
bool myJoystickButtons[Joy::Count][Joy::ButtonCount]; ///< Array containing the state of all joysticks buttons
|
||||
float myJoystickAxis[Joy::Count][Joy::AxisCount]; ///< Joysticks position on each axis
|
||||
};
|
||||
|
||||
} // namespace sf
|
||||
|
||||
|
||||
#endif // SFML_INPUT_HPP
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \class sf::Input
|
||||
/// \ingroup window
|
||||
///
|
||||
/// sf::Input provides a way to access the state of keys,
|
||||
/// mouse buttons, mouse position, joystick buttons and
|
||||
/// jostick axis.
|
||||
///
|
||||
/// sf::Input provides the same informations as the event
|
||||
/// system, but these informations can be accessed at any time,
|
||||
/// which is more convenient in many situations.
|
||||
///
|
||||
/// For example, to move an entity you can decide to catch the
|
||||
/// sf::Event::KeyPressed event on arrow keys. But if you do so,
|
||||
/// you will only receive one event when the key gets pressed
|
||||
/// (or repeated events if you activated this feature), thus the
|
||||
/// entity will not move smoothly. The best solution here is to
|
||||
/// use sf::Input::IsKeyDown so that you can update your entity's
|
||||
/// position at every iteration of your game loop, not only when you
|
||||
/// catch a KeyPressed event.
|
||||
///
|
||||
/// Note that instances of sf::Input cannot be created directly,
|
||||
/// they must be retrieved from a window (sf::Window) with its
|
||||
/// GetInput() function.
|
||||
///
|
||||
/// Usage example:
|
||||
/// \code
|
||||
/// // Retrieve the input object attached to our window
|
||||
/// const sf::Input& input = window.GetInput();
|
||||
///
|
||||
/// // Move an entity according to the current keys state
|
||||
/// float offset = 5.f * window.GetFrameTime(); // 5 pixels/sec
|
||||
/// if (input.IsKeyDown(sf::Key::Left)) entity.Move(-offset, 0);
|
||||
/// if (input.IsKeyDown(sf::Key::Right)) entity.Move( offset, 0);
|
||||
/// if (input.IsKeyDown(sf::Key::Up)) entity.Move(0, -offset);
|
||||
/// if (input.IsKeyDown(sf::Key::Down)) entity.Move(0, offset);
|
||||
/// \endcode
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
203
include/SFML/Window/Joystick.hpp
Normal file
203
include/SFML/Window/Joystick.hpp
Normal file
@ -0,0 +1,203 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_JOYSTICK_HPP
|
||||
#define SFML_JOYSTICK_HPP
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Config.hpp>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Give access to the real-time state of the joysticks
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
class SFML_API Joystick
|
||||
{
|
||||
public :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Constants related to joysticks capabilities
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
enum
|
||||
{
|
||||
Count = 8, ///< Maximum number of supported joysticks
|
||||
ButtonCount = 32, ///< Maximum number of supported buttons
|
||||
AxisCount = 8 ///< Maximum number of supported axes
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Axes supported by SFML joysticks
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
enum Axis
|
||||
{
|
||||
X, ///< The X axis
|
||||
Y, ///< The Y axis
|
||||
Z, ///< The Z axis
|
||||
R, ///< The R axis
|
||||
U, ///< The U axis
|
||||
V, ///< The V axis
|
||||
PovX, ///< The X axis of the point-of-view hat
|
||||
PovY ///< The Y axis of the point-of-view hat
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Check if a joystick is connected
|
||||
///
|
||||
/// \param joystick Index of the joystick to check
|
||||
///
|
||||
/// \return True if the joystick is connected, false otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static bool IsConnected(unsigned int joystick);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Return the number of buttons supported by a joystick
|
||||
///
|
||||
/// If the joystick is not connected, this function returns 0.
|
||||
///
|
||||
/// \param joystick Index of the joystick
|
||||
///
|
||||
/// \return Number of buttons supported by the joystick
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static unsigned int GetButtonCount(unsigned int joystick);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Check if a joystick supports a given axis
|
||||
///
|
||||
/// If the joystick is not connected, this function returns false.
|
||||
///
|
||||
/// \param joystick Index of the joystick
|
||||
/// \param axis Axis to check
|
||||
///
|
||||
/// \return True if the joystick supports the axis, false otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static bool HasAxis(unsigned int joystick, Axis axis);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Check if a joystick button is pressed
|
||||
///
|
||||
/// If the joystick is not connected, this function returns false.
|
||||
///
|
||||
/// \param joystick Index of the joystick
|
||||
/// \param button Button to check
|
||||
///
|
||||
/// \return True if the button is pressed, false otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static bool IsButtonPressed(unsigned int joystick, int button);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the current position of a joystick axis
|
||||
///
|
||||
/// If the joystick is not connected, this function returns 0.
|
||||
///
|
||||
/// \param joystick Index of the joystick
|
||||
/// \param axis Axis to check
|
||||
///
|
||||
/// \return Current position of the axis, in range [-100 .. 100]
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static float GetAxisPosition(unsigned int joystick, Axis axis);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Update the states of all joysticks
|
||||
///
|
||||
/// This function is used internally by SFML, so you normally
|
||||
/// don't have to call it explicitely. However, you may need to
|
||||
/// call it if you have no window yet (or no window at all):
|
||||
/// in this case the joysticks states are not updated automatically.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static void Update();
|
||||
};
|
||||
|
||||
} // namespace sf
|
||||
|
||||
|
||||
#endif // SFML_JOYSTICK_HPP
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \class sf::Joystick
|
||||
/// \ingroup window
|
||||
///
|
||||
/// sf::Joystick provides an interface to the state of the
|
||||
/// joysticks. It only contains static functions, so it's not
|
||||
/// meant to be instanciated. Instead, each joystick is identified
|
||||
/// by an index that is passed to the functions of this class.
|
||||
///
|
||||
/// This class allows users to query the state of joysticks at any
|
||||
/// time and directly, without having to deal with a window and
|
||||
/// its events. Compared to the JoystickMoved, JoystickButtonPressed
|
||||
/// and JoystickButtonReleased events, sf::Joystick can retrieve the
|
||||
/// state of axes and buttons of joysticks at any time
|
||||
/// (you don't need to store and update a boolean on your side
|
||||
/// in order to know if a button is pressed or released), and you
|
||||
/// always get the real state of joysticks, even if they are
|
||||
/// moved, pressed or released when your window is out of focus
|
||||
/// and no event is triggered.
|
||||
///
|
||||
/// SFML supports:
|
||||
/// \li 8 joysticks (sf::Joystick::Count)
|
||||
/// \li 32 buttons per joystick (sf::Joystick::ButtonCount)
|
||||
/// \li 8 axes per joystick (sf::Joystick::AxisCount)
|
||||
///
|
||||
/// Unlike the keyboard or mouse, the state of joysticks is sometimes
|
||||
/// not directly available (depending on the OS), therefore an Update()
|
||||
/// function must be called in order to update the current state of
|
||||
/// joysticks. When you have a window with event handling, this is done
|
||||
/// automatically, you don't need to call anything. But if you have no
|
||||
/// window, or if you want to check joysticks state before creating one,
|
||||
/// you must call sf::Joystick::Update explicitely.
|
||||
///
|
||||
/// Usage example:
|
||||
/// \code
|
||||
/// // Is joystick #0 connected?
|
||||
/// bool connected = sf::Joystick::IsConnected(0);
|
||||
///
|
||||
/// // How many buttons does joystick #0 support?
|
||||
/// unsigned int buttons = sf::Joystick::GetButtonCount(0);
|
||||
///
|
||||
/// // Does joystick #0 define a X axis?
|
||||
/// bool hasX = sf::Joystick::HasAxis(0, sf::Joystick::X);
|
||||
///
|
||||
/// // Is button #2 pressed on joystick #0?
|
||||
/// bool pressed = sf::Joystick::IsButtonPressed(0, 2);
|
||||
///
|
||||
/// // What's the current position of the Y axis on joystick #0?
|
||||
/// float position = sf::Joystick::GetAxisPosition(0, sf::Joystick::Y);
|
||||
/// \endcode
|
||||
///
|
||||
/// \see sf::Keyboard, sf::Mouse
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
208
include/SFML/Window/Keyboard.hpp
Normal file
208
include/SFML/Window/Keyboard.hpp
Normal file
@ -0,0 +1,208 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_KEYBOARD_HPP
|
||||
#define SFML_KEYBOARD_HPP
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Config.hpp>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Give access to the real-time state of the keyboard
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
class SFML_API Keyboard
|
||||
{
|
||||
public :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Key codes
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
enum Key
|
||||
{
|
||||
A, ///< The A key
|
||||
B, ///< The B key
|
||||
C, ///< The C key
|
||||
D, ///< The D key
|
||||
E, ///< The E key
|
||||
F, ///< The F key
|
||||
G, ///< The G key
|
||||
H, ///< The H key
|
||||
I, ///< The I key
|
||||
J, ///< The J key
|
||||
K, ///< The K key
|
||||
L, ///< The L key
|
||||
M, ///< The M key
|
||||
N, ///< The N key
|
||||
O, ///< The O key
|
||||
P, ///< The P key
|
||||
Q, ///< The Q key
|
||||
R, ///< The R key
|
||||
S, ///< The S key
|
||||
T, ///< The T key
|
||||
U, ///< The U key
|
||||
V, ///< The V key
|
||||
W, ///< The W key
|
||||
X, ///< The X key
|
||||
Y, ///< The Y key
|
||||
Z, ///< The Z key
|
||||
Num0, ///< The 0 key
|
||||
Num1, ///< The 1 key
|
||||
Num2, ///< The 2 key
|
||||
Num3, ///< The 3 key
|
||||
Num4, ///< The 4 key
|
||||
Num5, ///< The 5 key
|
||||
Num6, ///< The 6 key
|
||||
Num7, ///< The 7 key
|
||||
Num8, ///< The 8 key
|
||||
Num9, ///< The 9 key
|
||||
Escape, ///< The Escape key
|
||||
LControl, ///< The left Control key
|
||||
LShift, ///< The left Shift key
|
||||
LAlt, ///< The left Alt key
|
||||
LSystem, ///< The left OS specific key: window (Windows and Linux), apple (MacOS X), ...
|
||||
RControl, ///< The right Control key
|
||||
RShift, ///< The right Shift key
|
||||
RAlt, ///< The right Alt key
|
||||
RSystem, ///< The right OS specific key: window (Windows and Linux), apple (MacOS X), ...
|
||||
Menu, ///< The Menu key
|
||||
LBracket, ///< The [ key
|
||||
RBracket, ///< The ] key
|
||||
SemiColon, ///< The ; key
|
||||
Comma, ///< The , key
|
||||
Period, ///< The . key
|
||||
Quote, ///< The ' key
|
||||
Slash, ///< The / key
|
||||
BackSlash, ///< The \ key
|
||||
Tilde, ///< The ~ key
|
||||
Equal, ///< The = key
|
||||
Dash, ///< The - key
|
||||
Space, ///< The Space key
|
||||
Return, ///< The Return key
|
||||
Back, ///< The Backspace key
|
||||
Tab, ///< The Tabulation key
|
||||
PageUp, ///< The Page up key
|
||||
PageDown, ///< The Page down key
|
||||
End, ///< The End key
|
||||
Home, ///< The Home key
|
||||
Insert, ///< The Insert key
|
||||
Delete, ///< The Delete key
|
||||
Add, ///< +
|
||||
Subtract, ///< -
|
||||
Multiply, ///< *
|
||||
Divide, ///< /
|
||||
Left, ///< Left arrow
|
||||
Right, ///< Right arrow
|
||||
Up, ///< Up arrow
|
||||
Down, ///< Down arrow
|
||||
Numpad0, ///< The numpad 0 key
|
||||
Numpad1, ///< The numpad 1 key
|
||||
Numpad2, ///< The numpad 2 key
|
||||
Numpad3, ///< The numpad 3 key
|
||||
Numpad4, ///< The numpad 4 key
|
||||
Numpad5, ///< The numpad 5 key
|
||||
Numpad6, ///< The numpad 6 key
|
||||
Numpad7, ///< The numpad 7 key
|
||||
Numpad8, ///< The numpad 8 key
|
||||
Numpad9, ///< The numpad 9 key
|
||||
F1, ///< The F1 key
|
||||
F2, ///< The F2 key
|
||||
F3, ///< The F3 key
|
||||
F4, ///< The F4 key
|
||||
F5, ///< The F5 key
|
||||
F6, ///< The F6 key
|
||||
F7, ///< The F7 key
|
||||
F8, ///< The F8 key
|
||||
F9, ///< The F8 key
|
||||
F10, ///< The F10 key
|
||||
F11, ///< The F11 key
|
||||
F12, ///< The F12 key
|
||||
F13, ///< The F13 key
|
||||
F14, ///< The F14 key
|
||||
F15, ///< The F15 key
|
||||
Pause, ///< The Pause key
|
||||
|
||||
KeyCount ///< Keep last -- the total number of keyboard keys
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Check if a key is pressed
|
||||
///
|
||||
/// \param key Key to check
|
||||
///
|
||||
/// \return True if the key is pressed, false otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static bool IsKeyPressed(Key key);
|
||||
};
|
||||
|
||||
} // namespace sf
|
||||
|
||||
|
||||
#endif // SFML_KEYBOARD_HPP
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \class sf::Keyboard
|
||||
/// \ingroup window
|
||||
///
|
||||
/// sf::Keyboard provides an interface to the state of the
|
||||
/// keyboard. It only contains static functions (a single
|
||||
/// keyboard is assumed), so it's not meant to be instanciated.
|
||||
///
|
||||
/// This class allows users to query the keyboard state at any
|
||||
/// time and directly, without having to deal with a window and
|
||||
/// its events. Compared to the KeyPressed and KeyReleased events,
|
||||
/// sf::Keyboard can retrieve the state of a key at any time
|
||||
/// (you don't need to store and update a boolean on your side
|
||||
/// in order to know if a key is pressed or released), and you
|
||||
/// always get the real state of the keyboard, even if keys are
|
||||
/// pressed or released when your window is out of focus and no
|
||||
/// event is triggered.
|
||||
///
|
||||
/// Usage example:
|
||||
/// \code
|
||||
/// if (sf::Keyboard::IsKeyPressed(sf::Keyboard::Left))
|
||||
/// {
|
||||
/// // move left...
|
||||
/// }
|
||||
/// else if (sf::Keyboard::IsKeyPressed(sf::Keyboard::Right))
|
||||
/// {
|
||||
/// // move right...
|
||||
/// }
|
||||
/// else if (sf::Keyboard::IsKeyPressed(sf::Keyboard::Escape))
|
||||
/// {
|
||||
/// // quit...
|
||||
/// }
|
||||
/// \endcode
|
||||
///
|
||||
/// \see sf::Joystick, sf::Mouse
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
131
include/SFML/Window/Mouse.hpp
Normal file
131
include/SFML/Window/Mouse.hpp
Normal file
@ -0,0 +1,131 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_MOUSE_HPP
|
||||
#define SFML_MOUSE_HPP
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Config.hpp>
|
||||
#include <SFML/System/Vector2.hpp>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Give access to the real-time state of the mouse
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
class SFML_API Mouse
|
||||
{
|
||||
public :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Mouse buttons
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
enum Button
|
||||
{
|
||||
Left, ///< The left mouse button
|
||||
Right, ///< The right mouse button
|
||||
Middle, ///< The middle (wheel) mouse button
|
||||
XButton1, ///< The first extra mouse button
|
||||
XButton2, ///< The second extra mouse button
|
||||
|
||||
ButtonCount ///< Keep last -- the total number of mouse buttons
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Check if a mouse button is pressed
|
||||
///
|
||||
/// \param button Button to check
|
||||
///
|
||||
/// \return True if the button is pressed, false otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static bool IsButtonPressed(Button button);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the current position of the mouse
|
||||
///
|
||||
/// This function returns the current position of the mouse
|
||||
/// cursor.
|
||||
/// If the cursor is over a SFML window, the returned position
|
||||
/// is relative to this window. Otherwise, the returned position
|
||||
/// is in desktop coordinates.
|
||||
///
|
||||
/// \return Current position of the mouse
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static Vector2i GetPosition();
|
||||
};
|
||||
|
||||
} // namespace sf
|
||||
|
||||
|
||||
#endif // SFML_MOUSE_HPP
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \class sf::Mouse
|
||||
/// \ingroup window
|
||||
///
|
||||
/// sf::Mouse provides an interface to the state of the
|
||||
/// mouse. It only contains static functions (a single
|
||||
/// mouse is assumed), so it's not meant to be instanciated.
|
||||
///
|
||||
/// This class allows users to query the mouse state at any
|
||||
/// time and directly, without having to deal with a window and
|
||||
/// its events. Compared to the MouseMoved, MouseButtonPressed
|
||||
/// and MouseButtonReleased events, sf::Mouse can retrieve the
|
||||
/// state of the cursor and the buttons at any time
|
||||
/// (you don't need to store and update a boolean on your side
|
||||
/// in order to know if a button is pressed or released), and you
|
||||
/// always get the real state of the mouse, even if it is
|
||||
/// moved, pressed or released when your window is out of focus
|
||||
/// and no event is triggered.
|
||||
///
|
||||
/// Note that the sf::Mouse::GetPosition function has a special
|
||||
/// behaviour: it returns the cursor position relative to the
|
||||
/// window which has the mouse focus (ie. the window on which
|
||||
/// the cursor is).
|
||||
///
|
||||
/// Usage example:
|
||||
/// \code
|
||||
/// if (sf::Mouse::IsButtonPressed(sf::Mouse::Left))
|
||||
/// {
|
||||
/// // left click...
|
||||
/// }
|
||||
/// else if (sf::Mouse::IsButtonPressed(sf::Mouse::Right))
|
||||
/// {
|
||||
/// // right click...
|
||||
/// }
|
||||
///
|
||||
/// sf::Vector2i position = sf::Mouse::GetPosition();
|
||||
/// \endcode
|
||||
///
|
||||
/// \see sf::Joystick, sf::Keyboard
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
@ -29,12 +29,12 @@
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/ContextSettings.hpp>
|
||||
#include <SFML/Window/Input.hpp>
|
||||
#include <SFML/Window/VideoMode.hpp>
|
||||
#include <SFML/Window/WindowHandle.hpp>
|
||||
#include <SFML/Window/WindowStyle.hpp>
|
||||
#include <SFML/Window/GlResource.hpp>
|
||||
#include <SFML/System/Clock.hpp>
|
||||
#include <SFML/System/Vector2.hpp>
|
||||
#include <SFML/System/NonCopyable.hpp>
|
||||
#include <string>
|
||||
|
||||
@ -287,6 +287,14 @@ public :
|
||||
////////////////////////////////////////////////////////////
|
||||
void SetCursorPosition(unsigned int x, unsigned int y);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the position of the mouse cursor
|
||||
///
|
||||
/// \return Current mouse cursor position, relative to the window
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
Vector2i GetCursorPosition() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change the position of the window on screen
|
||||
///
|
||||
@ -384,17 +392,6 @@ public :
|
||||
////////////////////////////////////////////////////////////
|
||||
void Display();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the input manager attached the window
|
||||
///
|
||||
/// This input gives access to the real-time state of
|
||||
/// keyboard, mouse and joysticks for this window.
|
||||
///
|
||||
/// \return Read-only reference to the input manager
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
const Input& GetInput() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Limit the framerate to a maximum fixed frequency
|
||||
///
|
||||
@ -447,6 +444,16 @@ public :
|
||||
////////////////////////////////////////////////////////////
|
||||
WindowHandle GetSystemHandle() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the window which is under the mouse cursor
|
||||
///
|
||||
/// This function is for internal use.
|
||||
///
|
||||
/// \return Pointer to the mouse focus window (NULL if not)
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static const Window* GetMouseFocusWindow();
|
||||
|
||||
private :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
@ -493,7 +500,6 @@ private :
|
||||
////////////////////////////////////////////////////////////
|
||||
priv::WindowImpl* myWindow; ///< Platform-specific implementation of the window
|
||||
priv::GlContext* myContext; ///< Platform-specific implementation of the OpenGL context
|
||||
Input myInput; ///< Input manager connected to window
|
||||
Clock myClock; ///< Clock for measuring the elapsed time between frames
|
||||
Uint32 myLastFrameTime; ///< Time elapsed since last frame
|
||||
unsigned int myFramerateLimit; ///< Current framerate limit
|
||||
@ -523,8 +529,7 @@ private :
|
||||
/// The sf::Window class provides a simple interface for manipulating
|
||||
/// the window: move, resize, show/hide, control mouse cursor, etc.
|
||||
/// It also provides event handling through its PollEvent() and WaitEvent()
|
||||
/// functions, and real-time state handling with its attached sf::Input
|
||||
/// object (see GetInput()).
|
||||
/// functions.
|
||||
///
|
||||
/// Note that OpenGL experts can pass their own parameters (antialiasing
|
||||
/// level, bits for the depth and stencil buffers, etc.) to the
|
||||
|
@ -257,7 +257,7 @@ void Shader::SetCurrentTexture(const std::string& name)
|
||||
EnsureGlContext();
|
||||
|
||||
// Find the location of the variable in the shader
|
||||
int myCurrentTexture = glGetUniformLocationARB(myShaderProgram, name.c_str());
|
||||
myCurrentTexture = glGetUniformLocationARB(myShaderProgram, name.c_str());
|
||||
if (myCurrentTexture == -1)
|
||||
Err() << "Texture \"" << name << "\" not found in shader" << std::endl;
|
||||
}
|
||||
|
@ -12,9 +12,16 @@ set(SRC
|
||||
${INCROOT}/GlResource.hpp
|
||||
${INCROOT}/ContextSettings.hpp
|
||||
${INCROOT}/Event.hpp
|
||||
${SRCROOT}/Input.cpp
|
||||
${INCROOT}/Input.hpp
|
||||
${SRCROOT}/Joystick.hpp
|
||||
${SRCROOT}/InputImpl.hpp
|
||||
${INCROOT}/Joystick.hpp
|
||||
${SRCROOT}/Joystick.cpp
|
||||
${SRCROOT}/JoystickImpl.hpp
|
||||
${SRCROOT}/JoystickManager.cpp
|
||||
${SRCROOT}/JoystickManager.hpp
|
||||
${INCROOT}/Keyboard.hpp
|
||||
${SRCROOT}/Keyboard.cpp
|
||||
${INCROOT}/Mouse.hpp
|
||||
${SRCROOT}/Mouse.cpp
|
||||
${SRCROOT}/VideoMode.cpp
|
||||
${INCROOT}/VideoMode.hpp
|
||||
${SRCROOT}/VideoModeImpl.hpp
|
||||
@ -32,8 +39,10 @@ if(WINDOWS)
|
||||
${SRC}
|
||||
${SRCROOT}/Win32/WglContext.cpp
|
||||
${SRCROOT}/Win32/WglContext.hpp
|
||||
${SRCROOT}/Win32/Joystick.cpp
|
||||
${SRCROOT}/Win32/Joystick.hpp
|
||||
${SRCROOT}/Win32/InputImpl.cpp
|
||||
${SRCROOT}/Win32/InputImpl.hpp
|
||||
${SRCROOT}/Win32/JoystickImpl.cpp
|
||||
${SRCROOT}/Win32/JoystickImpl.hpp
|
||||
${SRCROOT}/Win32/VideoModeImpl.cpp
|
||||
${SRCROOT}/Win32/WindowImplWin32.cpp
|
||||
${SRCROOT}/Win32/WindowImplWin32.hpp
|
||||
@ -43,8 +52,10 @@ elseif(LINUX)
|
||||
${SRC}
|
||||
${SRCROOT}/Linux/GlxContext.cpp
|
||||
${SRCROOT}/Linux/GlxContext.hpp
|
||||
${SRCROOT}/Linux/Joystick.cpp
|
||||
${SRCROOT}/Linux/Joystick.hpp
|
||||
${SRCROOT}/Linux/InputImpl.cpp
|
||||
${SRCROOT}/Linux/InputImpl.hpp
|
||||
${SRCROOT}/Linux/JoystickImpl.cpp
|
||||
${SRCROOT}/Linux/JoystickImpl.hpp
|
||||
${SRCROOT}/Linux/VideoModeImpl.cpp
|
||||
${SRCROOT}/Linux/WindowImplX11.cpp
|
||||
${SRCROOT}/Linux/WindowImplX11.hpp
|
||||
|
@ -1,149 +0,0 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/Input.hpp>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
Input::Input() :
|
||||
myMouseX(0),
|
||||
myMouseY(0)
|
||||
{
|
||||
ResetStates();
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool Input::IsKeyDown(Key::Code key) const
|
||||
{
|
||||
return myKeys[key];
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool Input::IsMouseButtonDown(Mouse::Button button) const
|
||||
{
|
||||
return myMouseButtons[button];
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool Input::IsJoystickButtonDown(unsigned int joystick, unsigned int button) const
|
||||
{
|
||||
if ((joystick < Joy::Count) && (button < Joy::ButtonCount))
|
||||
return myJoystickButtons[joystick][button];
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
int Input::GetMouseX() const
|
||||
{
|
||||
return myMouseX;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
int Input::GetMouseY() const
|
||||
{
|
||||
return myMouseY;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
float Input::GetJoystickAxis(unsigned int joystick, Joy::Axis axis) const
|
||||
{
|
||||
if (joystick < Joy::Count)
|
||||
return myJoystickAxis[joystick][axis];
|
||||
else
|
||||
return 0.f;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void Input::OnEvent(const Event& event)
|
||||
{
|
||||
switch (event.Type)
|
||||
{
|
||||
// Key events
|
||||
case Event::KeyPressed : myKeys[event.Key.Code] = true; break;
|
||||
case Event::KeyReleased : myKeys[event.Key.Code] = false; break;
|
||||
|
||||
// Mouse event
|
||||
case Event::MouseButtonPressed : myMouseButtons[event.MouseButton.Button] = true; break;
|
||||
case Event::MouseButtonReleased : myMouseButtons[event.MouseButton.Button] = false; break;
|
||||
|
||||
// Mouse move event
|
||||
case Event::MouseMoved :
|
||||
myMouseX = event.MouseMove.X;
|
||||
myMouseY = event.MouseMove.Y;
|
||||
break;
|
||||
|
||||
// Joystick button events
|
||||
case Event::JoyButtonPressed : myJoystickButtons[event.JoyButton.JoystickId][event.JoyButton.Button] = true; break;
|
||||
case Event::JoyButtonReleased : myJoystickButtons[event.JoyButton.JoystickId][event.JoyButton.Button] = false; break;
|
||||
|
||||
// Joystick move event
|
||||
case Event::JoyMoved :
|
||||
myJoystickAxis[event.JoyMove.JoystickId][event.JoyMove.Axis] = event.JoyMove.Position;
|
||||
break;
|
||||
|
||||
// Lost focus event : we must reset all persistent states
|
||||
case Event::LostFocus :
|
||||
ResetStates();
|
||||
break;
|
||||
|
||||
default :
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void Input::ResetStates()
|
||||
{
|
||||
for (int i = 0; i < Key::Count; ++i)
|
||||
myKeys[i] = false;
|
||||
|
||||
for (int i = 0; i < Mouse::ButtonCount; ++i)
|
||||
myMouseButtons[i] = false;
|
||||
|
||||
for (int i = 0; i < Joy::Count; ++i)
|
||||
{
|
||||
for (int j = 0; j < Joy::ButtonCount; ++j)
|
||||
myJoystickButtons[i][j] = false;
|
||||
|
||||
for (int j = 0; j < Joy::AxisCount; ++j)
|
||||
myJoystickAxis[i][j] = 0.f;
|
||||
myJoystickAxis[i][Joy::AxisPOV] = -1.f;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace sf
|
48
src/SFML/Window/InputImpl.hpp
Normal file
48
src/SFML/Window/InputImpl.hpp
Normal file
@ -0,0 +1,48 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_INPUTIMPL_HPP
|
||||
#define SFML_INPUTIMPL_HPP
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Config.hpp>
|
||||
|
||||
#if defined(SFML_SYSTEM_WINDOWS)
|
||||
|
||||
#include <SFML/Window/Win32/InputImpl.hpp>
|
||||
|
||||
#elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD)
|
||||
|
||||
#include <SFML/Window/Linux/InputImpl.hpp>
|
||||
|
||||
#elif defined(SFML_SYSTEM_MACOS)
|
||||
|
||||
#include <SFML/Window/OSX/InputImpl.hpp>
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
#endif // SFML_INPUTIMPL_HPP
|
75
src/SFML/Window/Joystick.cpp
Normal file
75
src/SFML/Window/Joystick.cpp
Normal file
@ -0,0 +1,75 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/Joystick.hpp>
|
||||
#include <SFML/Window/JoystickManager.hpp>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
bool Joystick::IsConnected(unsigned int joystick)
|
||||
{
|
||||
return priv::JoystickManager::GetInstance().GetState(joystick).Connected;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int Joystick::GetButtonCount(unsigned int joystick)
|
||||
{
|
||||
return priv::JoystickManager::GetInstance().GetCapabilities(joystick).ButtonCount;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool Joystick::HasAxis(unsigned int joystick, Axis axis)
|
||||
{
|
||||
return priv::JoystickManager::GetInstance().GetCapabilities(joystick).Axes[axis];
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool Joystick::IsButtonPressed(unsigned int joystick, int button)
|
||||
{
|
||||
return priv::JoystickManager::GetInstance().GetState(joystick).Buttons[button];
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
float Joystick::GetAxisPosition(unsigned int joystick, Axis axis)
|
||||
{
|
||||
return priv::JoystickManager::GetInstance().GetState(joystick).Axes[axis];
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void Joystick::Update()
|
||||
{
|
||||
return priv::JoystickManager::GetInstance().Update();
|
||||
}
|
||||
|
||||
} // namespace sf
|
95
src/SFML/Window/JoystickImpl.hpp
Normal file
95
src/SFML/Window/JoystickImpl.hpp
Normal file
@ -0,0 +1,95 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_JOYSTICKIMPL_HPP
|
||||
#define SFML_JOYSTICKIMPL_HPP
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Config.hpp>
|
||||
#include <SFML/Window/Joystick.hpp>
|
||||
#include <algorithm>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Structure holding a joystick's capabilities
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
struct JoystickCaps
|
||||
{
|
||||
JoystickCaps()
|
||||
{
|
||||
ButtonCount = 0;
|
||||
std::fill(Axes, Axes + Joystick::AxisCount, false);
|
||||
}
|
||||
|
||||
unsigned int ButtonCount; ///< Number of buttons supported by the joystick
|
||||
bool Axes[Joystick::AxisCount]; ///< Support for each axis
|
||||
};
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Structure holding a joystick's state
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
struct JoystickState
|
||||
{
|
||||
JoystickState()
|
||||
{
|
||||
Connected = false;
|
||||
std::fill(Axes, Axes + Joystick::AxisCount, 0.f);
|
||||
std::fill(Buttons, Buttons + Joystick::ButtonCount, false);
|
||||
}
|
||||
|
||||
bool Connected; ///< Is the joystick currently connected?
|
||||
float Axes[Joystick::AxisCount]; ///< Position of each axis, in range [-100, 100]
|
||||
bool Buttons[Joystick::ButtonCount]; ///< Status of each button (true = pressed)
|
||||
};
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
||||
|
||||
|
||||
#if defined(SFML_SYSTEM_WINDOWS)
|
||||
|
||||
#include <SFML/Window/Win32/JoystickImpl.hpp>
|
||||
|
||||
#elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD)
|
||||
|
||||
#include <SFML/Window/Linux/JoystickImpl.hpp>
|
||||
|
||||
#elif defined(SFML_SYSTEM_MACOS)
|
||||
|
||||
#include <SFML/Window/OSX/JoystickImpl.hpp>
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
#endif // SFML_JOYSTICKIMPL_HPP
|
111
src/SFML/Window/JoystickManager.cpp
Normal file
111
src/SFML/Window/JoystickManager.cpp
Normal file
@ -0,0 +1,111 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/JoystickManager.hpp>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
JoystickManager& JoystickManager::GetInstance()
|
||||
{
|
||||
static JoystickManager instance;
|
||||
return instance;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
const JoystickCaps& JoystickManager::GetCapabilities(unsigned int joystick) const
|
||||
{
|
||||
return myJoysticks[joystick].Capabilities;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
const JoystickState& JoystickManager::GetState(unsigned int joystick) const
|
||||
{
|
||||
return myJoysticks[joystick].State;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void JoystickManager::Update()
|
||||
{
|
||||
for (int i = 0; i < Joystick::Count; ++i)
|
||||
{
|
||||
Item& item = myJoysticks[i];
|
||||
|
||||
if (item.State.Connected)
|
||||
{
|
||||
// Get the current state of the joystick
|
||||
item.State = item.Joystick.Update();
|
||||
|
||||
// Check if it's still connected
|
||||
if (!item.State.Connected)
|
||||
{
|
||||
item.Joystick.Close();
|
||||
item.Capabilities = JoystickCaps();
|
||||
item.State = JoystickState();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Check if the joystick was connected since last update
|
||||
if (JoystickImpl::IsConnected(i))
|
||||
{
|
||||
if (item.Joystick.Open(i))
|
||||
{
|
||||
item.Capabilities = item.Joystick.GetCapabilities();
|
||||
item.State = item.Joystick.Update();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
JoystickManager::JoystickManager()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
JoystickManager::~JoystickManager()
|
||||
{
|
||||
for (int i = 0; i < Joystick::Count; ++i)
|
||||
{
|
||||
if (myJoysticks[i].State.Connected)
|
||||
myJoysticks[i].Joystick.Close();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
118
src/SFML/Window/JoystickManager.hpp
Normal file
118
src/SFML/Window/JoystickManager.hpp
Normal file
@ -0,0 +1,118 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_JOYSTICKMANAGER_HPP
|
||||
#define SFML_JOYSTICKMANAGER_HPP
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/Joystick.hpp>
|
||||
#include <SFML/Window/JoystickImpl.hpp>
|
||||
#include <SFML/System/NonCopyable.hpp>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Global joystick manager
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
class JoystickManager : NonCopyable
|
||||
{
|
||||
public :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the global unique instance of the manager
|
||||
///
|
||||
/// \return Unique instance of the joystick manager
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static JoystickManager& GetInstance();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the capabilities of an open joystick
|
||||
///
|
||||
/// \param joystick Index of the joystick
|
||||
///
|
||||
/// \return Capabilities of the joystick
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
const JoystickCaps& GetCapabilities(unsigned int joystick) const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the current state of an open joystick
|
||||
///
|
||||
/// \param joystick Index of the joystick
|
||||
///
|
||||
/// \return Current state of the joystick
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
const JoystickState& GetState(unsigned int joystick) const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Update the state of all the joysticks
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void Update();
|
||||
|
||||
private:
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Default constructor
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
JoystickManager();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Destructor
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
~JoystickManager();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Joystick information and state
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
struct Item
|
||||
{
|
||||
JoystickImpl Joystick; ///< Joystick implementation
|
||||
JoystickState State; ///< The current joystick state
|
||||
JoystickCaps Capabilities; ///< The joystick capabilities
|
||||
};
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
Item myJoysticks[Joystick::Count]; ///< Joysticks information and state
|
||||
};
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
||||
|
||||
|
||||
#endif // SFML_JOYSTICKMANAGER_HPP
|
40
src/SFML/Window/Keyboard.cpp
Normal file
40
src/SFML/Window/Keyboard.cpp
Normal file
@ -0,0 +1,40 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/Keyboard.hpp>
|
||||
#include <SFML/Window/InputImpl.hpp>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
bool Keyboard::IsKeyPressed(Key key)
|
||||
{
|
||||
return priv::InputImpl::IsKeyPressed(key);
|
||||
}
|
||||
|
||||
} // namespace sf
|
228
src/SFML/Window/Linux/InputImpl.cpp
Normal file
228
src/SFML/Window/Linux/InputImpl.cpp
Normal file
@ -0,0 +1,228 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/Linux/InputImpl.hpp>
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/keysym.h>
|
||||
|
||||
|
||||
namespace
|
||||
{
|
||||
// Open, store and close a X display
|
||||
struct GlobalDisplay
|
||||
{
|
||||
GlobalDisplay()
|
||||
{
|
||||
display = XOpenDisplay(NULL);
|
||||
window = DefaultRootWindow(display);
|
||||
}
|
||||
|
||||
~GlobalDisplay()
|
||||
{
|
||||
XCloseDisplay(display);
|
||||
}
|
||||
|
||||
::Display* display;
|
||||
::Window window;
|
||||
};
|
||||
|
||||
// Global connection with the X server, used in global input functions
|
||||
GlobalDisplay global;
|
||||
}
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
bool InputImpl::IsKeyPressed(Keyboard::Key key)
|
||||
{
|
||||
// Get the corresponding X11 keysym
|
||||
KeySym keysym = 0;
|
||||
switch (key)
|
||||
{
|
||||
case Keyboard::A: keysym = XK_A; break;
|
||||
case Keyboard::B: keysym = XK_B; break;
|
||||
case Keyboard::C: keysym = XK_C; break;
|
||||
case Keyboard::D: keysym = XK_D; break;
|
||||
case Keyboard::E: keysym = XK_E; break;
|
||||
case Keyboard::F: keysym = XK_F; break;
|
||||
case Keyboard::G: keysym = XK_G; break;
|
||||
case Keyboard::H: keysym = XK_H; break;
|
||||
case Keyboard::I: keysym = XK_I; break;
|
||||
case Keyboard::J: keysym = XK_J; break;
|
||||
case Keyboard::K: keysym = XK_K; break;
|
||||
case Keyboard::L: keysym = XK_L; break;
|
||||
case Keyboard::M: keysym = XK_M; break;
|
||||
case Keyboard::N: keysym = XK_N; break;
|
||||
case Keyboard::O: keysym = XK_O; break;
|
||||
case Keyboard::P: keysym = XK_P; break;
|
||||
case Keyboard::Q: keysym = XK_Q; break;
|
||||
case Keyboard::R: keysym = XK_R; break;
|
||||
case Keyboard::S: keysym = XK_S; break;
|
||||
case Keyboard::T: keysym = XK_T; break;
|
||||
case Keyboard::U: keysym = XK_U; break;
|
||||
case Keyboard::V: keysym = XK_V; break;
|
||||
case Keyboard::W: keysym = XK_W; break;
|
||||
case Keyboard::X: keysym = XK_X; break;
|
||||
case Keyboard::Y: keysym = XK_Y; break;
|
||||
case Keyboard::Z: keysym = XK_Z; break;
|
||||
case Keyboard::Num0: keysym = XK_0; break;
|
||||
case Keyboard::Num1: keysym = XK_1; break;
|
||||
case Keyboard::Num2: keysym = XK_2; break;
|
||||
case Keyboard::Num3: keysym = XK_3; break;
|
||||
case Keyboard::Num4: keysym = XK_4; break;
|
||||
case Keyboard::Num5: keysym = XK_5; break;
|
||||
case Keyboard::Num6: keysym = XK_6; break;
|
||||
case Keyboard::Num7: keysym = XK_7; break;
|
||||
case Keyboard::Num8: keysym = XK_8; break;
|
||||
case Keyboard::Num9: keysym = XK_9; break;
|
||||
case Keyboard::Escape: keysym = XK_Escape; break;
|
||||
case Keyboard::LControl: keysym = XK_Control_L; break;
|
||||
case Keyboard::LShift: keysym = XK_Shift_L; break;
|
||||
case Keyboard::LAlt: keysym = XK_Alt_L; break;
|
||||
case Keyboard::LSystem: keysym = XK_Super_L; break;
|
||||
case Keyboard::RControl: keysym = XK_Control_R; break;
|
||||
case Keyboard::RShift: keysym = XK_Shift_R; break;
|
||||
case Keyboard::RAlt: keysym = XK_Alt_R; break;
|
||||
case Keyboard::RSystem: keysym = XK_Super_R; break;
|
||||
case Keyboard::Menu: keysym = XK_Menu; break;
|
||||
case Keyboard::LBracket: keysym = XK_bracketleft; break;
|
||||
case Keyboard::RBracket: keysym = XK_bracketright; break;
|
||||
case Keyboard::SemiColon: keysym = XK_semicolon; break;
|
||||
case Keyboard::Comma: keysym = XK_comma; break;
|
||||
case Keyboard::Period: keysym = XK_period; break;
|
||||
case Keyboard::Quote: keysym = XK_dead_acute; break;
|
||||
case Keyboard::Slash: keysym = XK_slash; break;
|
||||
case Keyboard::BackSlash: keysym = XK_backslash; break;
|
||||
case Keyboard::Tilde: keysym = XK_dead_grave; break;
|
||||
case Keyboard::Equal: keysym = XK_equal; break;
|
||||
case Keyboard::Dash: keysym = XK_minus; break;
|
||||
case Keyboard::Space: keysym = XK_space; break;
|
||||
case Keyboard::Return: keysym = XK_Return; break;
|
||||
case Keyboard::Back: keysym = XK_BackSpace; break;
|
||||
case Keyboard::Tab: keysym = XK_Tab; break;
|
||||
case Keyboard::PageUp: keysym = XK_Prior; break;
|
||||
case Keyboard::PageDown: keysym = XK_Next; break;
|
||||
case Keyboard::End: keysym = XK_End; break;
|
||||
case Keyboard::Home: keysym = XK_Home; break;
|
||||
case Keyboard::Insert: keysym = XK_Insert; break;
|
||||
case Keyboard::Delete: keysym = XK_Delete; break;
|
||||
case Keyboard::Add: keysym = XK_KP_Add; break;
|
||||
case Keyboard::Subtract: keysym = XK_KP_Subtract; break;
|
||||
case Keyboard::Multiply: keysym = XK_KP_Multiply; break;
|
||||
case Keyboard::Divide: keysym = XK_KP_Divide; break;
|
||||
case Keyboard::Left: keysym = XK_Left; break;
|
||||
case Keyboard::Right: keysym = XK_Right; break;
|
||||
case Keyboard::Up: keysym = XK_Up; break;
|
||||
case Keyboard::Down: keysym = XK_Down; break;
|
||||
case Keyboard::Numpad0: keysym = XK_KP_0; break;
|
||||
case Keyboard::Numpad1: keysym = XK_KP_1; break;
|
||||
case Keyboard::Numpad2: keysym = XK_KP_2; break;
|
||||
case Keyboard::Numpad3: keysym = XK_KP_3; break;
|
||||
case Keyboard::Numpad4: keysym = XK_KP_4; break;
|
||||
case Keyboard::Numpad5: keysym = XK_KP_5; break;
|
||||
case Keyboard::Numpad6: keysym = XK_KP_6; break;
|
||||
case Keyboard::Numpad7: keysym = XK_KP_7; break;
|
||||
case Keyboard::Numpad8: keysym = XK_KP_8; break;
|
||||
case Keyboard::Numpad9: keysym = XK_KP_9; break;
|
||||
case Keyboard::F1: keysym = XK_F1; break;
|
||||
case Keyboard::F2: keysym = XK_F2; break;
|
||||
case Keyboard::F3: keysym = XK_F3; break;
|
||||
case Keyboard::F4: keysym = XK_F4; break;
|
||||
case Keyboard::F5: keysym = XK_F5; break;
|
||||
case Keyboard::F6: keysym = XK_F6; break;
|
||||
case Keyboard::F7: keysym = XK_F7; break;
|
||||
case Keyboard::F8: keysym = XK_F8; break;
|
||||
case Keyboard::F9: keysym = XK_F9; break;
|
||||
case Keyboard::F10: keysym = XK_F10; break;
|
||||
case Keyboard::F11: keysym = XK_F11; break;
|
||||
case Keyboard::F12: keysym = XK_F12; break;
|
||||
case Keyboard::F13: keysym = XK_F13; break;
|
||||
case Keyboard::F14: keysym = XK_F14; break;
|
||||
case Keyboard::F15: keysym = XK_F15; break;
|
||||
case Keyboard::Pause: keysym = XK_Pause; break;
|
||||
}
|
||||
|
||||
// Convert to keycode
|
||||
KeyCode keycode = XKeysymToKeycode(global.display, keysym);
|
||||
if (keycode != 0)
|
||||
{
|
||||
// Get the whole keyboard state
|
||||
char keys[32];
|
||||
XQueryKeymap(global.display, keys);
|
||||
|
||||
// Check our keycode
|
||||
return (keys[keycode / 8] & (1 << (keycode % 8))) != 0;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool InputImpl::IsMouseButtonPressed(Mouse::Button button)
|
||||
{
|
||||
// we don't care about these but they are required
|
||||
::Window root, child;
|
||||
int wx, wy;
|
||||
int gx, gy;
|
||||
|
||||
unsigned int buttons = 0;
|
||||
XQueryPointer(global.display, global.window, &root, &child, &gx, &gy, &wx, &wy, &buttons);
|
||||
|
||||
switch (button)
|
||||
{
|
||||
case Mouse::Left: return buttons & Button1Mask;
|
||||
case Mouse::Right: return buttons & Button3Mask;
|
||||
case Mouse::Middle: return buttons & Button2Mask;
|
||||
case Mouse::XButton1: return false; // not supported by X
|
||||
case Mouse::XButton2: return false; // not supported by X
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Vector2i InputImpl::GetMousePosition()
|
||||
{
|
||||
// we don't care about these but they are required
|
||||
::Window root, child;
|
||||
int wx, wy;
|
||||
unsigned int buttons;
|
||||
|
||||
int x = 0;
|
||||
int y = 0;
|
||||
XQueryPointer(global.display, global.window, &root, &child, &x, &y, &wx, &wy, &buttons);
|
||||
|
||||
return Vector2i(x, y);
|
||||
}
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
83
src/SFML/Window/Linux/InputImpl.hpp
Normal file
83
src/SFML/Window/Linux/InputImpl.hpp
Normal file
@ -0,0 +1,83 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_INPUTIMPLX11_HPP
|
||||
#define SFML_INPUTIMPLX11_HPP
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/Keyboard.hpp>
|
||||
#include <SFML/Window/Mouse.hpp>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Linux (X11) implementation of inputs (keyboard + mouse)
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
class InputImpl
|
||||
{
|
||||
public :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Check if a key is pressed
|
||||
///
|
||||
/// \param key Key to check
|
||||
///
|
||||
/// \return True if the key is pressed, false otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static bool IsKeyPressed(Keyboard::Key key);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Check if a mouse button is pressed
|
||||
///
|
||||
/// \param button Button to check
|
||||
///
|
||||
/// \return True if the button is pressed, false otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static bool IsMouseButtonPressed(Mouse::Button button);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the current position of the mouse
|
||||
///
|
||||
/// This function returns the mouse position in desktop coordinates.
|
||||
///
|
||||
/// \return Current position of the mouse
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static Vector2i GetMousePosition();
|
||||
};
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
||||
|
||||
|
||||
#endif // SFML_INPUTIMPLX11_HPP
|
@ -1,204 +0,0 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/Joystick.hpp>
|
||||
#include <sstream>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
#if defined(SFML_SYSTEM_LINUX)
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void Joystick::Initialize(unsigned int index)
|
||||
{
|
||||
// Initial state
|
||||
myNbButtons = 0;
|
||||
myPovX = 0;
|
||||
myPovY = 0;
|
||||
for (int i = 0; i < Joy::ButtonCount; ++i)
|
||||
{
|
||||
myState.Buttons[i] = false;
|
||||
}
|
||||
for (int i = 0; i < Joy::AxisCount; ++i)
|
||||
{
|
||||
myState.Axis[i] = 0.f;
|
||||
myAxes[i] = false;
|
||||
}
|
||||
|
||||
// Open the joystick handle
|
||||
std::ostringstream oss;
|
||||
oss << "/dev/input/js" << index;
|
||||
myDescriptor = open(oss.str().c_str(), O_RDONLY);
|
||||
if (myDescriptor > 0)
|
||||
{
|
||||
// Use non-blocking mode
|
||||
fcntl(myDescriptor, F_SETFL, O_NONBLOCK);
|
||||
|
||||
// Get number of buttons
|
||||
char nbButtons;
|
||||
ioctl(myDescriptor, JSIOCGBUTTONS, &nbButtons);
|
||||
myNbButtons = nbButtons;
|
||||
if (myNbButtons > Joy::ButtonCount)
|
||||
myNbButtons = Joy::ButtonCount;
|
||||
|
||||
// Get the supported axes
|
||||
char nbAxes;
|
||||
ioctl(myDescriptor, JSIOCGAXES, &nbAxes);
|
||||
ioctl(myDescriptor, JSIOCGAXMAP, myAxesMapping);
|
||||
for (int i = 0; i < nbAxes; ++i)
|
||||
{
|
||||
switch (myAxesMapping[i])
|
||||
{
|
||||
case ABS_X : myAxes[Joy::AxisX] = true; break;
|
||||
case ABS_Y : myAxes[Joy::AxisY] = true; break;
|
||||
case ABS_Z : case ABS_THROTTLE : myAxes[Joy::AxisZ] = true; break;
|
||||
case ABS_RZ: case ABS_RUDDER: myAxes[Joy::AxisR] = true; break;
|
||||
case ABS_RX : myAxes[Joy::AxisU] = true; break;
|
||||
case ABS_RY : myAxes[Joy::AxisV] = true; break;
|
||||
case ABS_HAT0X : case ABS_HAT0Y : myAxes[Joy::AxisPOV] = true; break;
|
||||
default : break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
JoystickState Joystick::UpdateState()
|
||||
{
|
||||
if (myDescriptor > 0)
|
||||
{
|
||||
js_event joyState;
|
||||
while (read(myDescriptor, &joyState, sizeof(joyState)) > 0)
|
||||
{
|
||||
switch (joyState.type & ~JS_EVENT_INIT)
|
||||
{
|
||||
// An axis has been moved
|
||||
case JS_EVENT_AXIS :
|
||||
{
|
||||
switch (myAxesMapping[joyState.number])
|
||||
{
|
||||
case ABS_X : myState.Axis[Joy::AxisX] = joyState.value * 100.f / 32767.f; break;
|
||||
case ABS_Y : myState.Axis[Joy::AxisY] = joyState.value * 100.f / 32767.f; break;
|
||||
case ABS_Z : case ABS_THROTTLE : myState.Axis[Joy::AxisZ] = joyState.value * 100.f / 32767.f; break;
|
||||
case ABS_RZ: case ABS_RUDDER: myState.Axis[Joy::AxisR] = joyState.value * 100.f / 32767.f; break;
|
||||
case ABS_RX : myState.Axis[Joy::AxisU] = joyState.value * 100.f / 32767.f; break;
|
||||
case ABS_RY : myState.Axis[Joy::AxisV] = joyState.value * 100.f / 32767.f; break;
|
||||
case ABS_HAT0X : myPovX = joyState.value; break;
|
||||
case ABS_HAT0Y : myPovY = joyState.value; break;
|
||||
default : break;
|
||||
}
|
||||
|
||||
// Compute the new POV angle
|
||||
if (myPovX > 0)
|
||||
{
|
||||
if (myPovY > 0) myState.Axis[Joy::AxisPOV] = 135.f;
|
||||
else if (myPovY < 0) myState.Axis[Joy::AxisPOV] = 45.f;
|
||||
else myState.Axis[Joy::AxisPOV] = 90.f;
|
||||
}
|
||||
else if (myPovX < 0)
|
||||
{
|
||||
if (myPovY > 0) myState.Axis[Joy::AxisPOV] = 225.f;
|
||||
else if (myPovY < 0) myState.Axis[Joy::AxisPOV] = 315.f;
|
||||
else myState.Axis[Joy::AxisPOV] = 270.f;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (myPovY > 0) myState.Axis[Joy::AxisPOV] = 180.f;
|
||||
else if (myPovY < 0) myState.Axis[Joy::AxisPOV] = 0.f;
|
||||
else myState.Axis[Joy::AxisPOV] = -1.f;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
// A button has been pressed
|
||||
case JS_EVENT_BUTTON :
|
||||
{
|
||||
if (joyState.number < GetButtonsCount())
|
||||
myState.Buttons[joyState.number] = (joyState.value != 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return myState;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool Joystick::HasAxis(Joy::Axis Axis) const
|
||||
{
|
||||
return myAxes[Axis];
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int Joystick::GetButtonsCount() const
|
||||
{
|
||||
return myNbButtons;
|
||||
}
|
||||
|
||||
|
||||
#elif defined(SFML_SYSTEM_FREEBSD)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void Joystick::Initialize(unsigned int index)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
JoystickState Joystick::UpdateState()
|
||||
{
|
||||
return JoystickState();
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool Joystick::HasAxis(Joy::Axis Axis) const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int Joystick::GetButtonsCount() const
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif // defined(SFML_SYSTEM_FREEBSD)
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
168
src/SFML/Window/Linux/JoystickImpl.cpp
Normal file
168
src/SFML/Window/Linux/JoystickImpl.cpp
Normal file
@ -0,0 +1,168 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/JoystickImpl.hpp>
|
||||
#include <sys/stat.h>
|
||||
#include <errno.h>
|
||||
#include <sstream>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
bool JoystickImpl::IsConnected(unsigned int index)
|
||||
{
|
||||
std::ostringstream oss;
|
||||
oss << "/dev/input/js" << index;
|
||||
|
||||
struct stat info;
|
||||
return stat(oss.str().c_str(), &info) == 0;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool JoystickImpl::Open(unsigned int index)
|
||||
{
|
||||
std::ostringstream oss;
|
||||
oss << "/dev/input/js" << index;
|
||||
|
||||
myFile = open(oss.str().c_str(), O_RDONLY);
|
||||
if (myFile > 0)
|
||||
{
|
||||
// Use non-blocking mode
|
||||
fcntl(myFile, F_SETFL, O_NONBLOCK);
|
||||
|
||||
// Retrieve the axes mapping
|
||||
ioctl(myFile, JSIOCGAXMAP, myMapping);
|
||||
|
||||
// Reset the joystick state
|
||||
myState = JoystickState();
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void JoystickImpl::Close()
|
||||
{
|
||||
close(myFile);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
JoystickCaps JoystickImpl::GetCapabilities() const
|
||||
{
|
||||
JoystickCaps caps;
|
||||
|
||||
// Get the number of buttons
|
||||
char buttonCount;
|
||||
ioctl(myFile, JSIOCGBUTTONS, &buttonCount);
|
||||
caps.ButtonCount = buttonCount;
|
||||
if (caps.ButtonCount > Joystick::ButtonCount)
|
||||
caps.ButtonCount = Joystick::ButtonCount;
|
||||
|
||||
// Get the supported axes
|
||||
char axesCount;
|
||||
ioctl(myFile, JSIOCGAXES, &axesCount);
|
||||
for (int i = 0; i < axesCount; ++i)
|
||||
{
|
||||
switch (myMapping[i])
|
||||
{
|
||||
case ABS_X : caps.Axes[Joystick::X] = true; break;
|
||||
case ABS_Y : caps.Axes[Joystick::Y] = true; break;
|
||||
case ABS_Z :
|
||||
case ABS_THROTTLE : caps.Axes[Joystick::Z] = true; break;
|
||||
case ABS_RZ:
|
||||
case ABS_RUDDER: caps.Axes[Joystick::R] = true; break;
|
||||
case ABS_RX : caps.Axes[Joystick::U] = true; break;
|
||||
case ABS_RY : caps.Axes[Joystick::V] = true; break;
|
||||
case ABS_HAT0X : caps.Axes[Joystick::PovX] = true; break;
|
||||
case ABS_HAT0Y : caps.Axes[Joystick::PovY] = true; break;
|
||||
default : break;
|
||||
}
|
||||
}
|
||||
|
||||
return caps;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
JoystickState JoystickImpl::JoystickImpl::Update()
|
||||
{
|
||||
// pop events from the joystick file
|
||||
js_event joyState;
|
||||
while (read(myFile, &joyState, sizeof(joyState)) > 0)
|
||||
{
|
||||
switch (joyState.type & ~JS_EVENT_INIT)
|
||||
{
|
||||
// An axis was moved
|
||||
case JS_EVENT_AXIS :
|
||||
{
|
||||
float value = joyState.value * 100.f / 32767.f;
|
||||
switch (myMapping[joyState.number])
|
||||
{
|
||||
case ABS_X : myState.Axes[Joystick::X] = value; break;
|
||||
case ABS_Y : myState.Axes[Joystick::Y] = value; break;
|
||||
case ABS_Z :
|
||||
case ABS_THROTTLE : myState.Axes[Joystick::Z] = value; break;
|
||||
case ABS_RZ:
|
||||
case ABS_RUDDER: myState.Axes[Joystick::R] = value; break;
|
||||
case ABS_RX : myState.Axes[Joystick::U] = value; break;
|
||||
case ABS_RY : myState.Axes[Joystick::V] = value; break;
|
||||
case ABS_HAT0X : myState.Axes[Joystick::PovX] = value; break;
|
||||
case ABS_HAT0Y : myState.Axes[Joystick::PovY] = value; break;
|
||||
default : break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// A button was pressed
|
||||
case JS_EVENT_BUTTON :
|
||||
{
|
||||
if (joyState.number < Joystick::ButtonCount)
|
||||
myState.Buttons[joyState.number] = (joyState.value != 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check the connection state of the joystick (read() fails with an error != EGAIN if it's no longer connected)
|
||||
myState.Connected = (errno == EAGAIN);
|
||||
|
||||
return myState;
|
||||
}
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
@ -1,105 +1,109 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_JOYSTICKLINUX_HPP
|
||||
#define SFML_JOYSTICKLINUX_HPP
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#if defined(SFML_SYSTEM_LINUX)
|
||||
#include <linux/joystick.h>
|
||||
#include <fcntl.h>
|
||||
#elif defined(SFML_SYSTEM_FREEBSD)
|
||||
// #include <sys/joystick.h> ?
|
||||
#define ABS_MAX 1
|
||||
#endif
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Linux implementation of Joystick
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
class Joystick
|
||||
{
|
||||
public :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Initialize the instance and bind it to a physical joystick
|
||||
///
|
||||
/// \param index Index of the physical joystick to bind to
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void Initialize(unsigned int index);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Update the current joystick and return its new state
|
||||
///
|
||||
/// \return Current state of the joystick
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
JoystickState UpdateState();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Check if the joystick supports the given axis
|
||||
///
|
||||
/// \param axis Axis to check
|
||||
///
|
||||
/// \return True of the axis is supported, false otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
bool HasAxis(Joy::Axis Axis) const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the number of buttons supported by the joystick
|
||||
///
|
||||
/// \return Number of buttons
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int GetButtonsCount() const;
|
||||
|
||||
private :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
int myDescriptor; ///< Linux descriptor of the joystick
|
||||
unsigned int myNbButtons; ///< Number of buttons supported by the joystick
|
||||
bool myAxes[Joy::AxisCount]; ///< Supported axes
|
||||
JoystickState myState; ///< Current state of the joystick
|
||||
int myPovX; ///< Last X position of the POV
|
||||
int myPovY; ///< Last Y position of the POV
|
||||
char myAxesMapping[ABS_MAX + 1]; ///< Axes mapping (index --> axis id)
|
||||
};
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
||||
|
||||
|
||||
#endif // SFML_JOYSTICKLINUX_HPP
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_JOYSTICKIMPLLINUX_HPP
|
||||
#define SFML_JOYSTICKIMPLLINUX_HPP
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#if defined(SFML_SYSTEM_LINUX)
|
||||
#include <linux/joystick.h>
|
||||
#include <fcntl.h>
|
||||
#elif defined(SFML_SYSTEM_FREEBSD)
|
||||
// #include <sys/joystick.h> ?
|
||||
#define ABS_MAX 1
|
||||
#endif
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Linux implementation of joysticks
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
class JoystickImpl
|
||||
{
|
||||
public :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Check if a joystick is currently connected
|
||||
///
|
||||
/// \param index Index of the joystick to check
|
||||
///
|
||||
/// \return True if the joystick is connected, false otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static bool IsConnected(unsigned int index);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Open the joystick
|
||||
///
|
||||
/// \param index Index assigned to the joystick
|
||||
///
|
||||
/// \return True on success, false on failure
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
bool Open(unsigned int index);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Close the joystick
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void Close();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the joystick capabilities
|
||||
///
|
||||
/// \return Joystick capabilities
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
JoystickCaps GetCapabilities() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Update the joystick and get its new state
|
||||
///
|
||||
/// \return Joystick state
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
JoystickState Update();
|
||||
|
||||
private :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
int myFile; ///< File descriptor of the joystick
|
||||
char myMapping[ABS_MAX + 1]; ///< Axes mapping (index to axis id)
|
||||
JoystickState myState; ///< Current state of the joystick
|
||||
};
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
||||
|
||||
|
||||
#endif // SFML_JOYSTICKIMPLLINUX_HPP
|
@ -284,26 +284,12 @@ WindowHandle WindowImplX11::GetSystemHandle() const
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void WindowImplX11::ProcessEvents(bool block)
|
||||
void WindowImplX11::ProcessEvents()
|
||||
{
|
||||
if (block)
|
||||
XEvent event;
|
||||
while (XCheckIfEvent(myDisplay, &event, &CheckEvent, reinterpret_cast<XPointer>(myWindow)))
|
||||
{
|
||||
// Blocking -- wait and process events in the event queue until a valid event is found
|
||||
XEvent event;
|
||||
do
|
||||
{
|
||||
XIfEvent(myDisplay, &event, &CheckEvent, reinterpret_cast<XPointer>(myWindow));
|
||||
}
|
||||
while (!ProcessEvent(event));
|
||||
}
|
||||
else
|
||||
{
|
||||
// Non-blocking -- process all events in the event queue
|
||||
XEvent event;
|
||||
while (XCheckIfEvent(myDisplay, &event, &CheckEvent, reinterpret_cast<XPointer>(myWindow)))
|
||||
{
|
||||
ProcessEvent(event);
|
||||
}
|
||||
ProcessEvent(event);
|
||||
}
|
||||
}
|
||||
|
||||
@ -324,6 +310,22 @@ void WindowImplX11::SetCursorPosition(unsigned int x, unsigned int y)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Vector2i WindowImplX11::GetCursorPosition() const
|
||||
{
|
||||
// we don't care about these but they are required
|
||||
::Window root, child;
|
||||
int gx, gy;
|
||||
unsigned int buttons;
|
||||
|
||||
int x = 0;
|
||||
int y = 0;
|
||||
XQueryPointer(myDisplay, myWindow, &root, &child, &gx, &gy, &x, &y, &buttons);
|
||||
|
||||
return Vector2i(x, y);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void WindowImplX11::SetPosition(int x, int y)
|
||||
{
|
||||
@ -590,7 +592,7 @@ bool WindowImplX11::ProcessEvent(XEvent windowEvent)
|
||||
// and we need to properly forward the first one.
|
||||
char keys[32];
|
||||
XQueryKeymap(myDisplay, keys);
|
||||
if (keys[windowEvent.xkey.keycode >> 3] & (1 << (windowEvent.xkey.keycode % 8)))
|
||||
if (keys[windowEvent.xkey.keycode / 8] & (1 << (windowEvent.xkey.keycode % 8)))
|
||||
{
|
||||
// KeyRelease event + key down = repeated event --> discard
|
||||
if (windowEvent.type == KeyRelease)
|
||||
@ -847,7 +849,7 @@ bool WindowImplX11::ProcessEvent(XEvent windowEvent)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Key::Code WindowImplX11::KeysymToSF(KeySym symbol)
|
||||
Keyboard::Key WindowImplX11::KeysymToSF(KeySym symbol)
|
||||
{
|
||||
// First convert to uppercase (to avoid dealing with two different keysyms for the same key)
|
||||
KeySym lower, key;
|
||||
@ -855,111 +857,111 @@ Key::Code WindowImplX11::KeysymToSF(KeySym symbol)
|
||||
|
||||
switch (key)
|
||||
{
|
||||
case XK_Shift_L : return Key::LShift;
|
||||
case XK_Shift_R : return Key::RShift;
|
||||
case XK_Control_L : return Key::LControl;
|
||||
case XK_Control_R : return Key::RControl;
|
||||
case XK_Alt_L : return Key::LAlt;
|
||||
case XK_Alt_R : return Key::RAlt;
|
||||
case XK_Super_L : return Key::LSystem;
|
||||
case XK_Super_R : return Key::RSystem;
|
||||
case XK_Menu : return Key::Menu;
|
||||
case XK_Escape : return Key::Escape;
|
||||
case XK_semicolon : return Key::SemiColon;
|
||||
case XK_slash : return Key::Slash;
|
||||
case XK_equal : return Key::Equal;
|
||||
case XK_minus : return Key::Dash;
|
||||
case XK_bracketleft : return Key::LBracket;
|
||||
case XK_bracketright : return Key::RBracket;
|
||||
case XK_comma : return Key::Comma;
|
||||
case XK_period : return Key::Period;
|
||||
case XK_dead_acute : return Key::Quote;
|
||||
case XK_backslash : return Key::BackSlash;
|
||||
case XK_dead_grave : return Key::Tilde;
|
||||
case XK_space : return Key::Space;
|
||||
case XK_Return : return Key::Return;
|
||||
case XK_KP_Enter : return Key::Return;
|
||||
case XK_BackSpace : return Key::Back;
|
||||
case XK_Tab : return Key::Tab;
|
||||
case XK_Prior : return Key::PageUp;
|
||||
case XK_Next : return Key::PageDown;
|
||||
case XK_End : return Key::End;
|
||||
case XK_Home : return Key::Home;
|
||||
case XK_Insert : return Key::Insert;
|
||||
case XK_Delete : return Key::Delete;
|
||||
case XK_KP_Add : return Key::Add;
|
||||
case XK_KP_Subtract : return Key::Subtract;
|
||||
case XK_KP_Multiply : return Key::Multiply;
|
||||
case XK_KP_Divide : return Key::Divide;
|
||||
case XK_Pause : return Key::Pause;
|
||||
case XK_F1 : return Key::F1;
|
||||
case XK_F2 : return Key::F2;
|
||||
case XK_F3 : return Key::F3;
|
||||
case XK_F4 : return Key::F4;
|
||||
case XK_F5 : return Key::F5;
|
||||
case XK_F6 : return Key::F6;
|
||||
case XK_F7 : return Key::F7;
|
||||
case XK_F8 : return Key::F8;
|
||||
case XK_F9 : return Key::F9;
|
||||
case XK_F10 : return Key::F10;
|
||||
case XK_F11 : return Key::F11;
|
||||
case XK_F12 : return Key::F12;
|
||||
case XK_F13 : return Key::F13;
|
||||
case XK_F14 : return Key::F14;
|
||||
case XK_F15 : return Key::F15;
|
||||
case XK_Left : return Key::Left;
|
||||
case XK_Right : return Key::Right;
|
||||
case XK_Up : return Key::Up;
|
||||
case XK_Down : return Key::Down;
|
||||
case XK_KP_0 : return Key::Numpad0;
|
||||
case XK_KP_1 : return Key::Numpad1;
|
||||
case XK_KP_2 : return Key::Numpad2;
|
||||
case XK_KP_3 : return Key::Numpad3;
|
||||
case XK_KP_4 : return Key::Numpad4;
|
||||
case XK_KP_5 : return Key::Numpad5;
|
||||
case XK_KP_6 : return Key::Numpad6;
|
||||
case XK_KP_7 : return Key::Numpad7;
|
||||
case XK_KP_8 : return Key::Numpad8;
|
||||
case XK_KP_9 : return Key::Numpad9;
|
||||
case XK_A : return Key::A;
|
||||
case XK_Z : return Key::Z;
|
||||
case XK_E : return Key::E;
|
||||
case XK_R : return Key::R;
|
||||
case XK_T : return Key::T;
|
||||
case XK_Y : return Key::Y;
|
||||
case XK_U : return Key::U;
|
||||
case XK_I : return Key::I;
|
||||
case XK_O : return Key::O;
|
||||
case XK_P : return Key::P;
|
||||
case XK_Q : return Key::Q;
|
||||
case XK_S : return Key::S;
|
||||
case XK_D : return Key::D;
|
||||
case XK_F : return Key::F;
|
||||
case XK_G : return Key::G;
|
||||
case XK_H : return Key::H;
|
||||
case XK_J : return Key::J;
|
||||
case XK_K : return Key::K;
|
||||
case XK_L : return Key::L;
|
||||
case XK_M : return Key::M;
|
||||
case XK_W : return Key::W;
|
||||
case XK_X : return Key::X;
|
||||
case XK_C : return Key::C;
|
||||
case XK_V : return Key::V;
|
||||
case XK_B : return Key::B;
|
||||
case XK_N : return Key::N;
|
||||
case XK_0 : return Key::Num0;
|
||||
case XK_1 : return Key::Num1;
|
||||
case XK_2 : return Key::Num2;
|
||||
case XK_3 : return Key::Num3;
|
||||
case XK_4 : return Key::Num4;
|
||||
case XK_5 : return Key::Num5;
|
||||
case XK_6 : return Key::Num6;
|
||||
case XK_7 : return Key::Num7;
|
||||
case XK_8 : return Key::Num8;
|
||||
case XK_9 : return Key::Num9;
|
||||
case XK_Shift_L : return Keyboard::LShift;
|
||||
case XK_Shift_R : return Keyboard::RShift;
|
||||
case XK_Control_L : return Keyboard::LControl;
|
||||
case XK_Control_R : return Keyboard::RControl;
|
||||
case XK_Alt_L : return Keyboard::LAlt;
|
||||
case XK_Alt_R : return Keyboard::RAlt;
|
||||
case XK_Super_L : return Keyboard::LSystem;
|
||||
case XK_Super_R : return Keyboard::RSystem;
|
||||
case XK_Menu : return Keyboard::Menu;
|
||||
case XK_Escape : return Keyboard::Escape;
|
||||
case XK_semicolon : return Keyboard::SemiColon;
|
||||
case XK_slash : return Keyboard::Slash;
|
||||
case XK_equal : return Keyboard::Equal;
|
||||
case XK_minus : return Keyboard::Dash;
|
||||
case XK_bracketleft : return Keyboard::LBracket;
|
||||
case XK_bracketright : return Keyboard::RBracket;
|
||||
case XK_comma : return Keyboard::Comma;
|
||||
case XK_period : return Keyboard::Period;
|
||||
case XK_dead_acute : return Keyboard::Quote;
|
||||
case XK_backslash : return Keyboard::BackSlash;
|
||||
case XK_dead_grave : return Keyboard::Tilde;
|
||||
case XK_space : return Keyboard::Space;
|
||||
case XK_Return : return Keyboard::Return;
|
||||
case XK_KP_Enter : return Keyboard::Return;
|
||||
case XK_BackSpace : return Keyboard::Back;
|
||||
case XK_Tab : return Keyboard::Tab;
|
||||
case XK_Prior : return Keyboard::PageUp;
|
||||
case XK_Next : return Keyboard::PageDown;
|
||||
case XK_End : return Keyboard::End;
|
||||
case XK_Home : return Keyboard::Home;
|
||||
case XK_Insert : return Keyboard::Insert;
|
||||
case XK_Delete : return Keyboard::Delete;
|
||||
case XK_KP_Add : return Keyboard::Add;
|
||||
case XK_KP_Subtract : return Keyboard::Subtract;
|
||||
case XK_KP_Multiply : return Keyboard::Multiply;
|
||||
case XK_KP_Divide : return Keyboard::Divide;
|
||||
case XK_Pause : return Keyboard::Pause;
|
||||
case XK_F1 : return Keyboard::F1;
|
||||
case XK_F2 : return Keyboard::F2;
|
||||
case XK_F3 : return Keyboard::F3;
|
||||
case XK_F4 : return Keyboard::F4;
|
||||
case XK_F5 : return Keyboard::F5;
|
||||
case XK_F6 : return Keyboard::F6;
|
||||
case XK_F7 : return Keyboard::F7;
|
||||
case XK_F8 : return Keyboard::F8;
|
||||
case XK_F9 : return Keyboard::F9;
|
||||
case XK_F10 : return Keyboard::F10;
|
||||
case XK_F11 : return Keyboard::F11;
|
||||
case XK_F12 : return Keyboard::F12;
|
||||
case XK_F13 : return Keyboard::F13;
|
||||
case XK_F14 : return Keyboard::F14;
|
||||
case XK_F15 : return Keyboard::F15;
|
||||
case XK_Left : return Keyboard::Left;
|
||||
case XK_Right : return Keyboard::Right;
|
||||
case XK_Up : return Keyboard::Up;
|
||||
case XK_Down : return Keyboard::Down;
|
||||
case XK_KP_0 : return Keyboard::Numpad0;
|
||||
case XK_KP_1 : return Keyboard::Numpad1;
|
||||
case XK_KP_2 : return Keyboard::Numpad2;
|
||||
case XK_KP_3 : return Keyboard::Numpad3;
|
||||
case XK_KP_4 : return Keyboard::Numpad4;
|
||||
case XK_KP_5 : return Keyboard::Numpad5;
|
||||
case XK_KP_6 : return Keyboard::Numpad6;
|
||||
case XK_KP_7 : return Keyboard::Numpad7;
|
||||
case XK_KP_8 : return Keyboard::Numpad8;
|
||||
case XK_KP_9 : return Keyboard::Numpad9;
|
||||
case XK_A : return Keyboard::A;
|
||||
case XK_Z : return Keyboard::Z;
|
||||
case XK_E : return Keyboard::E;
|
||||
case XK_R : return Keyboard::R;
|
||||
case XK_T : return Keyboard::T;
|
||||
case XK_Y : return Keyboard::Y;
|
||||
case XK_U : return Keyboard::U;
|
||||
case XK_I : return Keyboard::I;
|
||||
case XK_O : return Keyboard::O;
|
||||
case XK_P : return Keyboard::P;
|
||||
case XK_Q : return Keyboard::Q;
|
||||
case XK_S : return Keyboard::S;
|
||||
case XK_D : return Keyboard::D;
|
||||
case XK_F : return Keyboard::F;
|
||||
case XK_G : return Keyboard::G;
|
||||
case XK_H : return Keyboard::H;
|
||||
case XK_J : return Keyboard::J;
|
||||
case XK_K : return Keyboard::K;
|
||||
case XK_L : return Keyboard::L;
|
||||
case XK_M : return Keyboard::M;
|
||||
case XK_W : return Keyboard::W;
|
||||
case XK_X : return Keyboard::X;
|
||||
case XK_C : return Keyboard::C;
|
||||
case XK_V : return Keyboard::V;
|
||||
case XK_B : return Keyboard::B;
|
||||
case XK_N : return Keyboard::N;
|
||||
case XK_0 : return Keyboard::Num0;
|
||||
case XK_1 : return Keyboard::Num1;
|
||||
case XK_2 : return Keyboard::Num2;
|
||||
case XK_3 : return Keyboard::Num3;
|
||||
case XK_4 : return Keyboard::Num4;
|
||||
case XK_5 : return Keyboard::Num5;
|
||||
case XK_6 : return Keyboard::Num6;
|
||||
case XK_7 : return Keyboard::Num7;
|
||||
case XK_8 : return Keyboard::Num8;
|
||||
case XK_9 : return Keyboard::Num9;
|
||||
}
|
||||
|
||||
return Key::Code(0);
|
||||
return Keyboard::Key(0);
|
||||
}
|
||||
|
||||
} // namespace priv
|
||||
|
@ -94,10 +94,8 @@ private :
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Process incoming events from the operating system
|
||||
///
|
||||
/// \param block Use true to block the thread until an event arrives
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void ProcessEvents(bool block);
|
||||
virtual void ProcessEvents();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Show or hide the mouse cursor
|
||||
@ -116,6 +114,14 @@ private :
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void SetCursorPosition(unsigned int x, unsigned int y);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the position of the mouse cursor
|
||||
///
|
||||
/// \return Current mouse cursor position, relative to the window
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual Vector2i GetCursorPosition() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change the position of the window on screen
|
||||
///
|
||||
@ -212,7 +218,7 @@ private :
|
||||
/// \return Corrsponding SFML key code
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static Key::Code KeysymToSF(KeySym symbol);
|
||||
static Keyboard::Key KeysymToSF(KeySym symbol);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
|
58
src/SFML/Window/Mouse.cpp
Normal file
58
src/SFML/Window/Mouse.cpp
Normal file
@ -0,0 +1,58 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/Mouse.hpp>
|
||||
#include <SFML/Window/InputImpl.hpp>
|
||||
#include <SFML/Window/Window.hpp>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
bool Mouse::IsButtonPressed(Button button)
|
||||
{
|
||||
return priv::InputImpl::IsMouseButtonPressed(button);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Vector2i Mouse::GetPosition()
|
||||
{
|
||||
const Window* focusWindow = Window::GetMouseFocusWindow();
|
||||
if (focusWindow)
|
||||
{
|
||||
// Position relative to the focus window
|
||||
return focusWindow->GetCursorPosition();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Desktop position
|
||||
return priv::InputImpl::GetMousePosition();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace sf
|
60
src/SFML/Window/OSX/InputImpl.cpp
Normal file
60
src/SFML/Window/OSX/InputImpl.cpp
Normal file
@ -0,0 +1,60 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/OSX/InputImpl.hpp>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
bool InputImpl::IsKeyPressed(Keyboard::Key key)
|
||||
{
|
||||
// @to be implemented
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool InputImpl::IsMouseButtonPressed(Mouse::Button button)
|
||||
{
|
||||
// @to be implemented
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Vector2i InputImpl::GetMousePosition()
|
||||
{
|
||||
// @to be implemented
|
||||
return Vector2i();
|
||||
}
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
83
src/SFML/Window/OSX/InputImpl.hpp
Normal file
83
src/SFML/Window/OSX/InputImpl.hpp
Normal file
@ -0,0 +1,83 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_INPUTIMPLOSX_HPP
|
||||
#define SFML_INPUTIMPLOSX_HPP
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/Keyboard.hpp>
|
||||
#include <SFML/Window/Mouse.hpp>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Mac OS X implementation of inputs (keyboard + mouse)
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
class InputImpl
|
||||
{
|
||||
public :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Check if a key is pressed
|
||||
///
|
||||
/// \param key Key to check
|
||||
///
|
||||
/// \return True if the key is pressed, false otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static bool IsKeyPressed(Keyboard::Key key);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Check if a mouse button is pressed
|
||||
///
|
||||
/// \param button Button to check
|
||||
///
|
||||
/// \return True if the button is pressed, false otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static bool IsMouseButtonPressed(Mouse::Button button);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the current position of the mouse
|
||||
///
|
||||
/// This function returns the mouse position in desktop coordinates.
|
||||
///
|
||||
/// \return Current position of the mouse
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static Vector2i GetMousePosition();
|
||||
};
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
||||
|
||||
|
||||
#endif // SFML_INPUTIMPLOSX_HPP
|
@ -22,14 +22,10 @@
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_JOYSTICK_HPP
|
||||
#define SFML_JOYSTICK_HPP
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Config.hpp>
|
||||
#include <SFML/Window/Event.hpp>
|
||||
#include <SFML/Window/JoystickImpl.hpp>
|
||||
|
||||
|
||||
namespace sf
|
||||
@ -37,45 +33,43 @@ namespace sf
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Structure holding the joystick state's parameters
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
struct JoystickState
|
||||
bool JoystickImpl::IsConnected(unsigned int index)
|
||||
{
|
||||
JoystickState()
|
||||
{
|
||||
// Default value for axes
|
||||
for (int i = 0; i < Joy::AxisCount; ++i)
|
||||
Axis[i] = 0.f;
|
||||
Axis[Joy::AxisPOV] = -1.f;
|
||||
// @to be implemented
|
||||
return false;
|
||||
}
|
||||
|
||||
// Default value for buttons
|
||||
for (int i = 0; i < Joy::ButtonCount; ++i)
|
||||
Buttons[i] = false;
|
||||
}
|
||||
|
||||
float Axis[Joy::AxisCount]; ///< Position on each axis in range [-100, 100] (except POV which is [0, 360])
|
||||
bool Buttons[Joy::ButtonCount]; ///< Status of each button (true = pressed)
|
||||
};
|
||||
////////////////////////////////////////////////////////////
|
||||
bool JoystickImpl::Open(unsigned int index)
|
||||
{
|
||||
// @to be implemented
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void JoystickImpl::Close()
|
||||
{
|
||||
// @to be implemented
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
JoystickCaps JoystickImpl::GetCapabilities() const
|
||||
{
|
||||
// @to be implemented
|
||||
return JoystickCaps();
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
JoystickState JoystickImpl::Update()
|
||||
{
|
||||
// @to be implemented
|
||||
return JoystickState();
|
||||
}
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
||||
|
||||
|
||||
#if defined(SFML_SYSTEM_WINDOWS)
|
||||
|
||||
#include <SFML/Window/Win32/Joystick.hpp>
|
||||
|
||||
#elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD)
|
||||
|
||||
#include <SFML/Window/Linux/Joystick.hpp>
|
||||
|
||||
#elif defined(SFML_SYSTEM_MACOS)
|
||||
|
||||
#include <SFML/Window/OSX/Joystick.hpp>
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
#endif // SFML_JOYSTICK_HPP
|
@ -1,96 +1,100 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_JOYSTICKWIN32_HPP
|
||||
#define SFML_JOYSTICKWIN32_HPP
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Windows implementation of Joystick
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
class Joystick
|
||||
{
|
||||
public :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Initialize the instance and bind it to a physical joystick
|
||||
///
|
||||
/// \param index Index of the physical joystick to bind to
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void Initialize(unsigned int index);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Update the current joystick and return its new state
|
||||
///
|
||||
/// \return Current state of the joystick
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
JoystickState UpdateState();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Check if the joystick supports the given axis
|
||||
///
|
||||
/// \param Axis : Axis to check
|
||||
///
|
||||
/// \return True of the axis is supported, false otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
bool HasAxis(Joy::Axis Axis) const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the number of buttons supported by the joystick
|
||||
///
|
||||
/// \return Number of buttons
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int GetButtonsCount() const;
|
||||
|
||||
private :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
bool myIsConnected; ///< Is there a joystick connected?
|
||||
unsigned int myIndex; ///< Windows ID of the joystick
|
||||
unsigned int myNbButtons; ///< Number of buttons supported by the joystick
|
||||
bool myAxes[Joy::AxisCount]; ///< Supported axes
|
||||
bool myHasContinuousPOV; ///< True if the driver supports continuous values for the POV
|
||||
};
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
||||
|
||||
|
||||
#endif // SFML_JOYSTICKWIN32_HPP
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_JOYSTICKIMPLOSX_HPP
|
||||
#define SFML_JOYSTICKIMPLOSX_HPP
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/JoystickImpl.hpp>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Mac OS X implementation of joysticks
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
class JoystickImpl
|
||||
{
|
||||
public :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Check if a joystick is currently connected
|
||||
///
|
||||
/// \param index Index of the joystick to check
|
||||
///
|
||||
/// \return True if the joystick is connected, false otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static bool IsConnected(unsigned int index);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Open the joystick
|
||||
///
|
||||
/// \param index Index assigned to the joystick
|
||||
///
|
||||
/// \return True on success, false on failure
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
bool Open(unsigned int index);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Close the joystick
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void Close();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the joystick capabilities
|
||||
///
|
||||
/// \return Joystick capabilities
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
JoystickCaps GetCapabilities() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Update the joystick and get its new state
|
||||
///
|
||||
/// \return Joystick state
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
JoystickState Update();
|
||||
|
||||
private :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
};
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
||||
|
||||
|
||||
#endif // SFML_JOYSTICKIMPLOSX_HPP
|
@ -38,9 +38,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Event processing
|
||||
///
|
||||
/// \param block blocking mode means at least one event is proccessed.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
+(void)processEventWithBlockingMode:(BOOL)block;
|
||||
+(void)processEvent
|
||||
|
||||
@end
|
||||
|
@ -35,20 +35,11 @@
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
+(void)processEventWithBlockingMode:(BOOL)block
|
||||
+(void)processEvent
|
||||
{
|
||||
[NSApplication sharedApplication]; // Make sure NSApp exists
|
||||
NSEvent* event = nil;
|
||||
|
||||
if (block) { // At least one event is read.
|
||||
event = [NSApp nextEventMatchingMask:NSAnyEventMask
|
||||
untilDate:[NSDate distantFuture]
|
||||
inMode:NSDefaultRunLoopMode
|
||||
dequeue:YES]; // Remove the event from the dequeue
|
||||
[NSApp sendEvent:event];
|
||||
}
|
||||
|
||||
// If there are some other event read them.
|
||||
while ((event = [NSApp nextEventMatchingMask:NSAnyEventMask
|
||||
untilDate:[NSDate distantPast]
|
||||
inMode:NSDefaultRunLoopMode
|
||||
|
@ -404,7 +404,7 @@
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////
|
||||
-(void)processEventWithBlockingMode:(BOOL)block
|
||||
-(void)processEvent
|
||||
{
|
||||
// If we are not on the main thread we stop here and advice the user.
|
||||
if ([NSThread currentThread] != [NSThread mainThread]) {
|
||||
@ -421,7 +421,7 @@
|
||||
|
||||
// If we don't have a requester we don't fetch event.
|
||||
if (myRequester != 0) {
|
||||
[SFApplication processEventWithBlockingMode:block];
|
||||
[SFApplication processEvent];
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -233,13 +233,12 @@ public:
|
||||
static void SetUpProcess(void);
|
||||
|
||||
private:
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Process incoming events from the operating system
|
||||
///
|
||||
/// \param block Use true to block the thread until an event arrives
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void ProcessEvents(bool block);
|
||||
virtual void ProcessEvents();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the OS-specific handle of the window
|
||||
@ -266,6 +265,14 @@ private:
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void SetCursorPosition(unsigned int x, unsigned int y);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the position of the mouse cursor
|
||||
///
|
||||
/// \return Current mouse cursor position, relative to the window
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual Vector2i GetCursorPosition() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change the position of the window on screen
|
||||
///
|
||||
|
@ -312,9 +312,9 @@ void WindowImplCocoa::TextEntered(unichar charcode)
|
||||
#pragma mark WindowImplCocoa's event-related methods
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void WindowImplCocoa::ProcessEvents(bool block)
|
||||
void WindowImplCocoa::ProcessEvents()
|
||||
{
|
||||
[myDelegate processEventWithBlockingMode:(block ? YES : NO)];
|
||||
[myDelegate processEvent];
|
||||
}
|
||||
|
||||
#pragma mark
|
||||
@ -344,6 +344,14 @@ void WindowImplCocoa::SetCursorPosition(unsigned int x, unsigned int y)
|
||||
[myDelegate setCursorPositionToX:x Y:y];
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Vector2i WindowImplCocoa::GetCursorPosition() const
|
||||
{
|
||||
// @to be implemented
|
||||
return Vector2i();
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void WindowImplCocoa::SetPosition(int x, int y)
|
||||
|
179
src/SFML/Window/Win32/InputImpl.cpp
Normal file
179
src/SFML/Window/Win32/InputImpl.cpp
Normal file
@ -0,0 +1,179 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#define _WIN32_WINDOWS 0x0501
|
||||
#define _WIN32_WINNT 0x0501
|
||||
#include <SFML/Window/Win32/InputImpl.hpp>
|
||||
#include <windows.h>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
bool InputImpl::IsKeyPressed(Keyboard::Key key)
|
||||
{
|
||||
int vkey = 0;
|
||||
switch (key)
|
||||
{
|
||||
case Keyboard::A: vkey = 'A'; break;
|
||||
case Keyboard::B: vkey = 'B'; break;
|
||||
case Keyboard::C: vkey = 'C'; break;
|
||||
case Keyboard::D: vkey = 'D'; break;
|
||||
case Keyboard::E: vkey = 'E'; break;
|
||||
case Keyboard::F: vkey = 'F'; break;
|
||||
case Keyboard::G: vkey = 'G'; break;
|
||||
case Keyboard::H: vkey = 'H'; break;
|
||||
case Keyboard::I: vkey = 'I'; break;
|
||||
case Keyboard::J: vkey = 'J'; break;
|
||||
case Keyboard::K: vkey = 'K'; break;
|
||||
case Keyboard::L: vkey = 'L'; break;
|
||||
case Keyboard::M: vkey = 'M'; break;
|
||||
case Keyboard::N: vkey = 'N'; break;
|
||||
case Keyboard::O: vkey = 'O'; break;
|
||||
case Keyboard::P: vkey = 'P'; break;
|
||||
case Keyboard::Q: vkey = 'Q'; break;
|
||||
case Keyboard::R: vkey = 'R'; break;
|
||||
case Keyboard::S: vkey = 'S'; break;
|
||||
case Keyboard::T: vkey = 'T'; break;
|
||||
case Keyboard::U: vkey = 'U'; break;
|
||||
case Keyboard::V: vkey = 'V'; break;
|
||||
case Keyboard::W: vkey = 'W'; break;
|
||||
case Keyboard::X: vkey = 'X'; break;
|
||||
case Keyboard::Y: vkey = 'Y'; break;
|
||||
case Keyboard::Z: vkey = 'Z'; break;
|
||||
case Keyboard::Num0: vkey = '0'; break;
|
||||
case Keyboard::Num1: vkey = '1'; break;
|
||||
case Keyboard::Num2: vkey = '2'; break;
|
||||
case Keyboard::Num3: vkey = '3'; break;
|
||||
case Keyboard::Num4: vkey = '4'; break;
|
||||
case Keyboard::Num5: vkey = '5'; break;
|
||||
case Keyboard::Num6: vkey = '6'; break;
|
||||
case Keyboard::Num7: vkey = '7'; break;
|
||||
case Keyboard::Num8: vkey = '8'; break;
|
||||
case Keyboard::Num9: vkey = '9'; break;
|
||||
case Keyboard::Escape: vkey = VK_ESCAPE; break;
|
||||
case Keyboard::LControl: vkey = VK_LCONTROL; break;
|
||||
case Keyboard::LShift: vkey = VK_LSHIFT; break;
|
||||
case Keyboard::LAlt: vkey = VK_LMENU; break;
|
||||
case Keyboard::LSystem: vkey = VK_LWIN; break;
|
||||
case Keyboard::RControl: vkey = VK_RCONTROL; break;
|
||||
case Keyboard::RShift: vkey = VK_RSHIFT; break;
|
||||
case Keyboard::RAlt: vkey = VK_RMENU; break;
|
||||
case Keyboard::RSystem: vkey = VK_RWIN; break;
|
||||
case Keyboard::Menu: vkey = VK_APPS; break;
|
||||
case Keyboard::LBracket: vkey = VK_OEM_4; break;
|
||||
case Keyboard::RBracket: vkey = VK_OEM_6; break;
|
||||
case Keyboard::SemiColon: vkey = VK_OEM_1; break;
|
||||
case Keyboard::Comma: vkey = VK_OEM_COMMA; break;
|
||||
case Keyboard::Period: vkey = VK_OEM_PERIOD; break;
|
||||
case Keyboard::Quote: vkey = VK_OEM_7; break;
|
||||
case Keyboard::Slash: vkey = VK_OEM_2; break;
|
||||
case Keyboard::BackSlash: vkey = VK_OEM_5; break;
|
||||
case Keyboard::Tilde: vkey = VK_OEM_3; break;
|
||||
case Keyboard::Equal: vkey = VK_OEM_PLUS; break;
|
||||
case Keyboard::Dash: vkey = VK_OEM_MINUS; break;
|
||||
case Keyboard::Space: vkey = VK_SPACE; break;
|
||||
case Keyboard::Return: vkey = VK_RETURN; break;
|
||||
case Keyboard::Back: vkey = VK_BACK; break;
|
||||
case Keyboard::Tab: vkey = VK_TAB; break;
|
||||
case Keyboard::PageUp: vkey = VK_PRIOR; break;
|
||||
case Keyboard::PageDown: vkey = VK_NEXT; break;
|
||||
case Keyboard::End: vkey = VK_END; break;
|
||||
case Keyboard::Home: vkey = VK_HOME; break;
|
||||
case Keyboard::Insert: vkey = VK_INSERT; break;
|
||||
case Keyboard::Delete: vkey = VK_DELETE; break;
|
||||
case Keyboard::Add: vkey = VK_ADD; break;
|
||||
case Keyboard::Subtract: vkey = VK_SUBTRACT; break;
|
||||
case Keyboard::Multiply: vkey = VK_MULTIPLY; break;
|
||||
case Keyboard::Divide: vkey = VK_DIVIDE; break;
|
||||
case Keyboard::Left: vkey = VK_LEFT; break;
|
||||
case Keyboard::Right: vkey = VK_RIGHT; break;
|
||||
case Keyboard::Up: vkey = VK_UP; break;
|
||||
case Keyboard::Down: vkey = VK_DOWN; break;
|
||||
case Keyboard::Numpad0: vkey = VK_NUMPAD0; break;
|
||||
case Keyboard::Numpad1: vkey = VK_NUMPAD1; break;
|
||||
case Keyboard::Numpad2: vkey = VK_NUMPAD2; break;
|
||||
case Keyboard::Numpad3: vkey = VK_NUMPAD3; break;
|
||||
case Keyboard::Numpad4: vkey = VK_NUMPAD4; break;
|
||||
case Keyboard::Numpad5: vkey = VK_NUMPAD5; break;
|
||||
case Keyboard::Numpad6: vkey = VK_NUMPAD6; break;
|
||||
case Keyboard::Numpad7: vkey = VK_NUMPAD7; break;
|
||||
case Keyboard::Numpad8: vkey = VK_NUMPAD8; break;
|
||||
case Keyboard::Numpad9: vkey = VK_NUMPAD9; break;
|
||||
case Keyboard::F1: vkey = VK_F1; break;
|
||||
case Keyboard::F2: vkey = VK_F2; break;
|
||||
case Keyboard::F3: vkey = VK_F3; break;
|
||||
case Keyboard::F4: vkey = VK_F4; break;
|
||||
case Keyboard::F5: vkey = VK_F5; break;
|
||||
case Keyboard::F6: vkey = VK_F6; break;
|
||||
case Keyboard::F7: vkey = VK_F7; break;
|
||||
case Keyboard::F8: vkey = VK_F8; break;
|
||||
case Keyboard::F9: vkey = VK_F9; break;
|
||||
case Keyboard::F10: vkey = VK_F10; break;
|
||||
case Keyboard::F11: vkey = VK_F11; break;
|
||||
case Keyboard::F12: vkey = VK_F12; break;
|
||||
case Keyboard::F13: vkey = VK_F13; break;
|
||||
case Keyboard::F14: vkey = VK_F14; break;
|
||||
case Keyboard::F15: vkey = VK_F16; break;
|
||||
case Keyboard::Pause: vkey = VK_PAUSE; break;
|
||||
}
|
||||
|
||||
return GetAsyncKeyState(vkey) != 0;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool InputImpl::IsMouseButtonPressed(Mouse::Button button)
|
||||
{
|
||||
int vkey = 0;
|
||||
switch (button)
|
||||
{
|
||||
case Mouse::Left: vkey = VK_LBUTTON; break;
|
||||
case Mouse::Right: vkey = VK_RBUTTON; break;
|
||||
case Mouse::Middle: vkey = VK_MBUTTON; break;
|
||||
case Mouse::XButton1: vkey = VK_XBUTTON1; break;
|
||||
case Mouse::XButton2: vkey = VK_XBUTTON2; break;
|
||||
}
|
||||
|
||||
return GetAsyncKeyState(vkey) != 0;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Vector2i InputImpl::GetMousePosition()
|
||||
{
|
||||
POINT position;
|
||||
GetCursorPos(&position);
|
||||
|
||||
return Vector2i(position.x, position.y);
|
||||
}
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
83
src/SFML/Window/Win32/InputImpl.hpp
Normal file
83
src/SFML/Window/Win32/InputImpl.hpp
Normal file
@ -0,0 +1,83 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_INPUTIMPLWIN32_HPP
|
||||
#define SFML_INPUTIMPLWIN32_HPP
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/Keyboard.hpp>
|
||||
#include <SFML/Window/Mouse.hpp>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Windows implementation of inputs (keyboard + mouse)
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
class InputImpl
|
||||
{
|
||||
public :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Check if a key is pressed
|
||||
///
|
||||
/// \param key Key to check
|
||||
///
|
||||
/// \return True if the key is pressed, false otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static bool IsKeyPressed(Keyboard::Key key);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Check if a mouse button is pressed
|
||||
///
|
||||
/// \param button Button to check
|
||||
///
|
||||
/// \return True if the button is pressed, false otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static bool IsMouseButtonPressed(Mouse::Button button);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the current position of the mouse
|
||||
///
|
||||
/// This function returns the mouse position in desktop coordinates.
|
||||
///
|
||||
/// \return Current position of the mouse
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static Vector2i GetMousePosition();
|
||||
};
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
||||
|
||||
|
||||
#endif // SFML_INPUTIMPLWIN32_HPP
|
@ -1,149 +0,0 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#define _WIN32_WINDOWS 0x0501
|
||||
#define _WIN32_WINNT 0x0501
|
||||
#include <SFML/Window/Joystick.hpp>
|
||||
#include <windows.h>
|
||||
#include <mmsystem.h>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
void Joystick::Initialize(unsigned int index)
|
||||
{
|
||||
// Reset state
|
||||
myIndex = JOYSTICKID1;
|
||||
myNbButtons = 0;
|
||||
myIsConnected = false;
|
||||
myHasContinuousPOV = false;
|
||||
for (int i = 0; i < Joy::AxisCount; ++i)
|
||||
myAxes[i] = false;
|
||||
|
||||
// Get the Index-th connected joystick
|
||||
MMRESULT error;
|
||||
JOYINFOEX joyInfos;
|
||||
joyInfos.dwSize = sizeof(joyInfos);
|
||||
joyInfos.dwFlags = JOY_RETURNALL;
|
||||
for (unsigned int found = 0; (error = joyGetPosEx(myIndex, &joyInfos)) != JOYERR_PARMS; myIndex++)
|
||||
{
|
||||
// Check if the current joystick is connected
|
||||
if (error == JOYERR_NOERROR)
|
||||
{
|
||||
// Check if it's the required index
|
||||
if (found == index)
|
||||
{
|
||||
// Ok : store its parameters and return
|
||||
myIsConnected = true;
|
||||
JOYCAPS caps;
|
||||
joyGetDevCaps(myIndex, &caps, sizeof(caps));
|
||||
myNbButtons = caps.wNumButtons;
|
||||
if (myNbButtons > Joy::ButtonCount)
|
||||
myNbButtons = Joy::ButtonCount;
|
||||
|
||||
myAxes[Joy::AxisX] = true;
|
||||
myAxes[Joy::AxisY] = true;
|
||||
myAxes[Joy::AxisZ] = (caps.wCaps & JOYCAPS_HASZ) != 0;
|
||||
myAxes[Joy::AxisR] = (caps.wCaps & JOYCAPS_HASR) != 0;
|
||||
myAxes[Joy::AxisU] = (caps.wCaps & JOYCAPS_HASU) != 0;
|
||||
myAxes[Joy::AxisV] = (caps.wCaps & JOYCAPS_HASV) != 0;
|
||||
myAxes[Joy::AxisPOV] = (caps.wCaps & JOYCAPS_HASPOV) != 0;
|
||||
myHasContinuousPOV = (caps.wCaps & JOYCAPS_POVCTS) != 0;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Go to the next valid joystick
|
||||
++found;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
JoystickState Joystick::UpdateState()
|
||||
{
|
||||
JoystickState state;
|
||||
|
||||
if (myIsConnected)
|
||||
{
|
||||
// Get the joystick caps (for range conversions)
|
||||
JOYCAPS caps;
|
||||
if (joyGetDevCaps(myIndex, &caps, sizeof(caps)) == JOYERR_NOERROR)
|
||||
{
|
||||
// Get the current joystick state
|
||||
JOYINFOEX pos;
|
||||
pos.dwFlags = JOY_RETURNX | JOY_RETURNY | JOY_RETURNZ | JOY_RETURNR | JOY_RETURNU | JOY_RETURNV | JOY_RETURNBUTTONS;
|
||||
pos.dwFlags |= myHasContinuousPOV ? JOY_RETURNPOVCTS : JOY_RETURNPOV;
|
||||
pos.dwSize = sizeof(JOYINFOEX);
|
||||
if (joyGetPosEx(myIndex, &pos) == JOYERR_NOERROR)
|
||||
{
|
||||
// Axes
|
||||
state.Axis[Joy::AxisX] = (pos.dwXpos - (caps.wXmax + caps.wXmin) / 2.f) * 200.f / (caps.wXmax - caps.wXmin);
|
||||
state.Axis[Joy::AxisY] = (pos.dwYpos - (caps.wYmax + caps.wYmin) / 2.f) * 200.f / (caps.wYmax - caps.wYmin);
|
||||
state.Axis[Joy::AxisZ] = (pos.dwZpos - (caps.wZmax + caps.wZmin) / 2.f) * 200.f / (caps.wZmax - caps.wZmin);
|
||||
state.Axis[Joy::AxisR] = (pos.dwRpos - (caps.wRmax + caps.wRmin) / 2.f) * 200.f / (caps.wRmax - caps.wRmin);
|
||||
state.Axis[Joy::AxisU] = (pos.dwUpos - (caps.wUmax + caps.wUmin) / 2.f) * 200.f / (caps.wUmax - caps.wUmin);
|
||||
state.Axis[Joy::AxisV] = (pos.dwVpos - (caps.wVmax + caps.wVmin) / 2.f) * 200.f / (caps.wVmax - caps.wVmin);
|
||||
|
||||
// POV
|
||||
if (pos.dwPOV != 0xFFFF)
|
||||
state.Axis[Joy::AxisPOV] = pos.dwPOV / 100.f;
|
||||
else
|
||||
state.Axis[Joy::AxisPOV] = -1.f;
|
||||
|
||||
// Buttons
|
||||
for (unsigned int i = 0; i < GetButtonsCount(); ++i)
|
||||
state.Buttons[i] = (pos.dwButtons & (1 << i)) != 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool Joystick::HasAxis(Joy::Axis Axis) const
|
||||
{
|
||||
return myAxes[Axis];
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int Joystick::GetButtonsCount() const
|
||||
{
|
||||
return myNbButtons;
|
||||
}
|
||||
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
134
src/SFML/Window/Win32/JoystickImpl.cpp
Normal file
134
src/SFML/Window/Win32/JoystickImpl.cpp
Normal file
@ -0,0 +1,134 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/JoystickImpl.hpp>
|
||||
#include <windows.h>
|
||||
#include <cmath>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
bool JoystickImpl::IsConnected(unsigned int index)
|
||||
{
|
||||
JOYINFOEX joyInfo;
|
||||
joyInfo.dwSize = sizeof(joyInfo);
|
||||
joyInfo.dwFlags = 0;
|
||||
|
||||
return joyGetPosEx(JOYSTICKID1 + index, &joyInfo) == JOYERR_NOERROR;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool JoystickImpl::Open(unsigned int index)
|
||||
{
|
||||
// No explicit "open" action is required
|
||||
myIndex = JOYSTICKID1 + index;
|
||||
|
||||
// Store the joystick capabilities
|
||||
return joyGetDevCaps(myIndex, &myCaps, sizeof(myCaps)) == JOYERR_NOERROR;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void JoystickImpl::Close()
|
||||
{
|
||||
// Nothing to do
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
JoystickCaps JoystickImpl::GetCapabilities() const
|
||||
{
|
||||
JoystickCaps caps;
|
||||
|
||||
caps.ButtonCount = myCaps.wNumButtons;
|
||||
if (caps.ButtonCount > Joystick::ButtonCount)
|
||||
caps.ButtonCount = Joystick::ButtonCount;
|
||||
|
||||
caps.Axes[Joystick::X] = true;
|
||||
caps.Axes[Joystick::Y] = true;
|
||||
caps.Axes[Joystick::Z] = (myCaps.wCaps & JOYCAPS_HASZ) != 0;
|
||||
caps.Axes[Joystick::R] = (myCaps.wCaps & JOYCAPS_HASR) != 0;
|
||||
caps.Axes[Joystick::U] = (myCaps.wCaps & JOYCAPS_HASU) != 0;
|
||||
caps.Axes[Joystick::V] = (myCaps.wCaps & JOYCAPS_HASV) != 0;
|
||||
caps.Axes[Joystick::PovX] = (myCaps.wCaps & JOYCAPS_HASPOV) != 0;
|
||||
caps.Axes[Joystick::PovY] = (myCaps.wCaps & JOYCAPS_HASPOV) != 0;
|
||||
|
||||
return caps;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
JoystickState JoystickImpl::Update()
|
||||
{
|
||||
JoystickState state;
|
||||
|
||||
// Get the current joystick state
|
||||
JOYINFOEX pos;
|
||||
pos.dwFlags = JOY_RETURNX | JOY_RETURNY | JOY_RETURNZ | JOY_RETURNR | JOY_RETURNU | JOY_RETURNV | JOY_RETURNBUTTONS;
|
||||
pos.dwFlags |= (myCaps.wCaps & JOYCAPS_POVCTS) ? JOY_RETURNPOVCTS : JOY_RETURNPOV;
|
||||
pos.dwSize = sizeof(JOYINFOEX);
|
||||
if (joyGetPosEx(myIndex, &pos) == JOYERR_NOERROR)
|
||||
{
|
||||
// The joystick is connected
|
||||
state.Connected = true;
|
||||
|
||||
// Axes
|
||||
state.Axes[Joystick::X] = (pos.dwXpos - (myCaps.wXmax + myCaps.wXmin) / 2.f) * 200.f / (myCaps.wXmax - myCaps.wXmin);
|
||||
state.Axes[Joystick::Y] = (pos.dwYpos - (myCaps.wYmax + myCaps.wYmin) / 2.f) * 200.f / (myCaps.wYmax - myCaps.wYmin);
|
||||
state.Axes[Joystick::Z] = (pos.dwZpos - (myCaps.wZmax + myCaps.wZmin) / 2.f) * 200.f / (myCaps.wZmax - myCaps.wZmin);
|
||||
state.Axes[Joystick::R] = (pos.dwRpos - (myCaps.wRmax + myCaps.wRmin) / 2.f) * 200.f / (myCaps.wRmax - myCaps.wRmin);
|
||||
state.Axes[Joystick::U] = (pos.dwUpos - (myCaps.wUmax + myCaps.wUmin) / 2.f) * 200.f / (myCaps.wUmax - myCaps.wUmin);
|
||||
state.Axes[Joystick::V] = (pos.dwVpos - (myCaps.wVmax + myCaps.wVmin) / 2.f) * 200.f / (myCaps.wVmax - myCaps.wVmin);
|
||||
|
||||
// Special case for POV, it is given as an angle
|
||||
if (pos.dwPOV != 0xFFFF)
|
||||
{
|
||||
float angle = pos.dwPOV / 36000.f * 3.141592654f;
|
||||
state.Axes[Joystick::PovX] = std::cos(angle) * 100;
|
||||
state.Axes[Joystick::PovY] = std::sin(angle) * 100;
|
||||
}
|
||||
else
|
||||
{
|
||||
state.Axes[Joystick::PovX] = 0;
|
||||
state.Axes[Joystick::PovY] = 0;
|
||||
}
|
||||
|
||||
// Buttons
|
||||
for (unsigned int i = 0; i < Joystick::ButtonCount; ++i)
|
||||
state.Buttons[i] = (pos.dwButtons & (1 << i)) != 0;
|
||||
}
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
107
src/SFML/Window/Win32/JoystickImpl.hpp
Normal file
107
src/SFML/Window/Win32/JoystickImpl.hpp
Normal file
@ -0,0 +1,107 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_JOYSTICKIMPLWIN32_HPP
|
||||
#define SFML_JOYSTICKIMPLWIN32_HPP
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#define _WIN32_WINDOWS 0x0501
|
||||
#define _WIN32_WINNT 0x0501
|
||||
#include <SFML/Window/JoystickImpl.hpp>
|
||||
#include <windows.h>
|
||||
#include <mmsystem.h>
|
||||
#include <cmath>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Windows implementation of joysticks
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
class JoystickImpl
|
||||
{
|
||||
public :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Check if a joystick is currently connected
|
||||
///
|
||||
/// \param index Index of the joystick to check
|
||||
///
|
||||
/// \return True if the joystick is connected, false otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static bool IsConnected(unsigned int index);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Open the joystick
|
||||
///
|
||||
/// \param index Index assigned to the joystick
|
||||
///
|
||||
/// \return True on success, false on failure
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
bool Open(unsigned int index);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Close the joystick
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void Close();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the joystick capabilities
|
||||
///
|
||||
/// \return Joystick capabilities
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
JoystickCaps GetCapabilities() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Update the joystick and get its new state
|
||||
///
|
||||
/// \return Joystick state
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
JoystickState Update();
|
||||
|
||||
private :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int myIndex; ///< Index of the joystick
|
||||
JOYCAPS myCaps; ///< Joystick capabilities
|
||||
};
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
||||
|
||||
|
||||
#endif // SFML_JOYSTICKIMPLWIN32_HPP
|
@ -204,14 +204,11 @@ WindowHandle WindowImplWin32::GetSystemHandle() const
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void WindowImplWin32::ProcessEvents(bool block)
|
||||
void WindowImplWin32::ProcessEvents()
|
||||
{
|
||||
// We process the window events only if we own it
|
||||
if (!myCallback)
|
||||
{
|
||||
if (block)
|
||||
WaitMessage();
|
||||
|
||||
MSG message;
|
||||
while (PeekMessage(&message, myHandle, 0, 0, PM_REMOVE))
|
||||
{
|
||||
@ -243,6 +240,17 @@ void WindowImplWin32::SetCursorPosition(unsigned int x, unsigned int y)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Vector2i WindowImplWin32::GetCursorPosition() const
|
||||
{
|
||||
POINT position;
|
||||
GetCursorPos(&position);
|
||||
ScreenToClient(myHandle, &position);
|
||||
|
||||
return Vector2i(position.x, position.y);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void WindowImplWin32::SetPosition(int x, int y)
|
||||
{
|
||||
@ -676,7 +684,7 @@ void WindowImplWin32::ProcessEvent(UINT message, WPARAM wParam, LPARAM lParam)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Key::Code WindowImplWin32::VirtualKeyCodeToSF(WPARAM key, LPARAM flags)
|
||||
Keyboard::Key WindowImplWin32::VirtualKeyCodeToSF(WPARAM key, LPARAM flags)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
@ -685,114 +693,114 @@ Key::Code WindowImplWin32::VirtualKeyCodeToSF(WPARAM key, LPARAM flags)
|
||||
{
|
||||
static UINT lShift = MapVirtualKey(VK_LSHIFT, MAPVK_VK_TO_VSC);
|
||||
UINT scancode = static_cast<UINT>((flags & (0xFF << 16)) >> 16);
|
||||
return scancode == lShift ? Key::LShift : Key::RShift;
|
||||
return scancode == lShift ? Keyboard::LShift : Keyboard::RShift;
|
||||
}
|
||||
|
||||
// Check the "extended" flag to distinguish between left and right alt
|
||||
case VK_MENU : return (HIWORD(flags) & KF_EXTENDED) ? Key::RAlt : Key::LAlt;
|
||||
case VK_MENU : return (HIWORD(flags) & KF_EXTENDED) ? Keyboard::RAlt : Keyboard::LAlt;
|
||||
|
||||
// Check the "extended" flag to distinguish between left and right control
|
||||
case VK_CONTROL : return (HIWORD(flags) & KF_EXTENDED) ? Key::RControl : Key::LControl;
|
||||
case VK_CONTROL : return (HIWORD(flags) & KF_EXTENDED) ? Keyboard::RControl : Keyboard::LControl;
|
||||
|
||||
// Other keys are reported properly
|
||||
case VK_LWIN : return Key::LSystem;
|
||||
case VK_RWIN : return Key::RSystem;
|
||||
case VK_APPS : return Key::Menu;
|
||||
case VK_OEM_1 : return Key::SemiColon;
|
||||
case VK_OEM_2 : return Key::Slash;
|
||||
case VK_OEM_PLUS : return Key::Equal;
|
||||
case VK_OEM_MINUS : return Key::Dash;
|
||||
case VK_OEM_4 : return Key::LBracket;
|
||||
case VK_OEM_6 : return Key::RBracket;
|
||||
case VK_OEM_COMMA : return Key::Comma;
|
||||
case VK_OEM_PERIOD : return Key::Period;
|
||||
case VK_OEM_7 : return Key::Quote;
|
||||
case VK_OEM_5 : return Key::BackSlash;
|
||||
case VK_OEM_3 : return Key::Tilde;
|
||||
case VK_ESCAPE : return Key::Escape;
|
||||
case VK_SPACE : return Key::Space;
|
||||
case VK_RETURN : return Key::Return;
|
||||
case VK_BACK : return Key::Back;
|
||||
case VK_TAB : return Key::Tab;
|
||||
case VK_PRIOR : return Key::PageUp;
|
||||
case VK_NEXT : return Key::PageDown;
|
||||
case VK_END : return Key::End;
|
||||
case VK_HOME : return Key::Home;
|
||||
case VK_INSERT : return Key::Insert;
|
||||
case VK_DELETE : return Key::Delete;
|
||||
case VK_ADD : return Key::Add;
|
||||
case VK_SUBTRACT : return Key::Subtract;
|
||||
case VK_MULTIPLY : return Key::Multiply;
|
||||
case VK_DIVIDE : return Key::Divide;
|
||||
case VK_PAUSE : return Key::Pause;
|
||||
case VK_F1 : return Key::F1;
|
||||
case VK_F2 : return Key::F2;
|
||||
case VK_F3 : return Key::F3;
|
||||
case VK_F4 : return Key::F4;
|
||||
case VK_F5 : return Key::F5;
|
||||
case VK_F6 : return Key::F6;
|
||||
case VK_F7 : return Key::F7;
|
||||
case VK_F8 : return Key::F8;
|
||||
case VK_F9 : return Key::F9;
|
||||
case VK_F10 : return Key::F10;
|
||||
case VK_F11 : return Key::F11;
|
||||
case VK_F12 : return Key::F12;
|
||||
case VK_F13 : return Key::F13;
|
||||
case VK_F14 : return Key::F14;
|
||||
case VK_F15 : return Key::F15;
|
||||
case VK_LEFT : return Key::Left;
|
||||
case VK_RIGHT : return Key::Right;
|
||||
case VK_UP : return Key::Up;
|
||||
case VK_DOWN : return Key::Down;
|
||||
case VK_NUMPAD0 : return Key::Numpad0;
|
||||
case VK_NUMPAD1 : return Key::Numpad1;
|
||||
case VK_NUMPAD2 : return Key::Numpad2;
|
||||
case VK_NUMPAD3 : return Key::Numpad3;
|
||||
case VK_NUMPAD4 : return Key::Numpad4;
|
||||
case VK_NUMPAD5 : return Key::Numpad5;
|
||||
case VK_NUMPAD6 : return Key::Numpad6;
|
||||
case VK_NUMPAD7 : return Key::Numpad7;
|
||||
case VK_NUMPAD8 : return Key::Numpad8;
|
||||
case VK_NUMPAD9 : return Key::Numpad9;
|
||||
case 'A' : return Key::A;
|
||||
case 'Z' : return Key::Z;
|
||||
case 'E' : return Key::E;
|
||||
case 'R' : return Key::R;
|
||||
case 'T' : return Key::T;
|
||||
case 'Y' : return Key::Y;
|
||||
case 'U' : return Key::U;
|
||||
case 'I' : return Key::I;
|
||||
case 'O' : return Key::O;
|
||||
case 'P' : return Key::P;
|
||||
case 'Q' : return Key::Q;
|
||||
case 'S' : return Key::S;
|
||||
case 'D' : return Key::D;
|
||||
case 'F' : return Key::F;
|
||||
case 'G' : return Key::G;
|
||||
case 'H' : return Key::H;
|
||||
case 'J' : return Key::J;
|
||||
case 'K' : return Key::K;
|
||||
case 'L' : return Key::L;
|
||||
case 'M' : return Key::M;
|
||||
case 'W' : return Key::W;
|
||||
case 'X' : return Key::X;
|
||||
case 'C' : return Key::C;
|
||||
case 'V' : return Key::V;
|
||||
case 'B' : return Key::B;
|
||||
case 'N' : return Key::N;
|
||||
case '0' : return Key::Num0;
|
||||
case '1' : return Key::Num1;
|
||||
case '2' : return Key::Num2;
|
||||
case '3' : return Key::Num3;
|
||||
case '4' : return Key::Num4;
|
||||
case '5' : return Key::Num5;
|
||||
case '6' : return Key::Num6;
|
||||
case '7' : return Key::Num7;
|
||||
case '8' : return Key::Num8;
|
||||
case '9' : return Key::Num9;
|
||||
case VK_LWIN : return Keyboard::LSystem;
|
||||
case VK_RWIN : return Keyboard::RSystem;
|
||||
case VK_APPS : return Keyboard::Menu;
|
||||
case VK_OEM_1 : return Keyboard::SemiColon;
|
||||
case VK_OEM_2 : return Keyboard::Slash;
|
||||
case VK_OEM_PLUS : return Keyboard::Equal;
|
||||
case VK_OEM_MINUS : return Keyboard::Dash;
|
||||
case VK_OEM_4 : return Keyboard::LBracket;
|
||||
case VK_OEM_6 : return Keyboard::RBracket;
|
||||
case VK_OEM_COMMA : return Keyboard::Comma;
|
||||
case VK_OEM_PERIOD : return Keyboard::Period;
|
||||
case VK_OEM_7 : return Keyboard::Quote;
|
||||
case VK_OEM_5 : return Keyboard::BackSlash;
|
||||
case VK_OEM_3 : return Keyboard::Tilde;
|
||||
case VK_ESCAPE : return Keyboard::Escape;
|
||||
case VK_SPACE : return Keyboard::Space;
|
||||
case VK_RETURN : return Keyboard::Return;
|
||||
case VK_BACK : return Keyboard::Back;
|
||||
case VK_TAB : return Keyboard::Tab;
|
||||
case VK_PRIOR : return Keyboard::PageUp;
|
||||
case VK_NEXT : return Keyboard::PageDown;
|
||||
case VK_END : return Keyboard::End;
|
||||
case VK_HOME : return Keyboard::Home;
|
||||
case VK_INSERT : return Keyboard::Insert;
|
||||
case VK_DELETE : return Keyboard::Delete;
|
||||
case VK_ADD : return Keyboard::Add;
|
||||
case VK_SUBTRACT : return Keyboard::Subtract;
|
||||
case VK_MULTIPLY : return Keyboard::Multiply;
|
||||
case VK_DIVIDE : return Keyboard::Divide;
|
||||
case VK_PAUSE : return Keyboard::Pause;
|
||||
case VK_F1 : return Keyboard::F1;
|
||||
case VK_F2 : return Keyboard::F2;
|
||||
case VK_F3 : return Keyboard::F3;
|
||||
case VK_F4 : return Keyboard::F4;
|
||||
case VK_F5 : return Keyboard::F5;
|
||||
case VK_F6 : return Keyboard::F6;
|
||||
case VK_F7 : return Keyboard::F7;
|
||||
case VK_F8 : return Keyboard::F8;
|
||||
case VK_F9 : return Keyboard::F9;
|
||||
case VK_F10 : return Keyboard::F10;
|
||||
case VK_F11 : return Keyboard::F11;
|
||||
case VK_F12 : return Keyboard::F12;
|
||||
case VK_F13 : return Keyboard::F13;
|
||||
case VK_F14 : return Keyboard::F14;
|
||||
case VK_F15 : return Keyboard::F15;
|
||||
case VK_LEFT : return Keyboard::Left;
|
||||
case VK_RIGHT : return Keyboard::Right;
|
||||
case VK_UP : return Keyboard::Up;
|
||||
case VK_DOWN : return Keyboard::Down;
|
||||
case VK_NUMPAD0 : return Keyboard::Numpad0;
|
||||
case VK_NUMPAD1 : return Keyboard::Numpad1;
|
||||
case VK_NUMPAD2 : return Keyboard::Numpad2;
|
||||
case VK_NUMPAD3 : return Keyboard::Numpad3;
|
||||
case VK_NUMPAD4 : return Keyboard::Numpad4;
|
||||
case VK_NUMPAD5 : return Keyboard::Numpad5;
|
||||
case VK_NUMPAD6 : return Keyboard::Numpad6;
|
||||
case VK_NUMPAD7 : return Keyboard::Numpad7;
|
||||
case VK_NUMPAD8 : return Keyboard::Numpad8;
|
||||
case VK_NUMPAD9 : return Keyboard::Numpad9;
|
||||
case 'A' : return Keyboard::A;
|
||||
case 'Z' : return Keyboard::Z;
|
||||
case 'E' : return Keyboard::E;
|
||||
case 'R' : return Keyboard::R;
|
||||
case 'T' : return Keyboard::T;
|
||||
case 'Y' : return Keyboard::Y;
|
||||
case 'U' : return Keyboard::U;
|
||||
case 'I' : return Keyboard::I;
|
||||
case 'O' : return Keyboard::O;
|
||||
case 'P' : return Keyboard::P;
|
||||
case 'Q' : return Keyboard::Q;
|
||||
case 'S' : return Keyboard::S;
|
||||
case 'D' : return Keyboard::D;
|
||||
case 'F' : return Keyboard::F;
|
||||
case 'G' : return Keyboard::G;
|
||||
case 'H' : return Keyboard::H;
|
||||
case 'J' : return Keyboard::J;
|
||||
case 'K' : return Keyboard::K;
|
||||
case 'L' : return Keyboard::L;
|
||||
case 'M' : return Keyboard::M;
|
||||
case 'W' : return Keyboard::W;
|
||||
case 'X' : return Keyboard::X;
|
||||
case 'C' : return Keyboard::C;
|
||||
case 'V' : return Keyboard::V;
|
||||
case 'B' : return Keyboard::B;
|
||||
case 'N' : return Keyboard::N;
|
||||
case '0' : return Keyboard::Num0;
|
||||
case '1' : return Keyboard::Num1;
|
||||
case '2' : return Keyboard::Num2;
|
||||
case '3' : return Keyboard::Num3;
|
||||
case '4' : return Keyboard::Num4;
|
||||
case '5' : return Keyboard::Num5;
|
||||
case '6' : return Keyboard::Num6;
|
||||
case '7' : return Keyboard::Num7;
|
||||
case '8' : return Keyboard::Num8;
|
||||
case '9' : return Keyboard::Num9;
|
||||
}
|
||||
|
||||
return Key::Code(0);
|
||||
return Keyboard::Key(0);
|
||||
}
|
||||
|
||||
|
||||
|
@ -83,10 +83,8 @@ private :
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Process incoming events from the operating system
|
||||
///
|
||||
/// \param block Use true to block the thread until an event arrives
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void ProcessEvents(bool block);
|
||||
virtual void ProcessEvents();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Show or hide the mouse cursor
|
||||
@ -105,6 +103,14 @@ private :
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void SetCursorPosition(unsigned int x, unsigned int y);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the position of the mouse cursor
|
||||
///
|
||||
/// \return Current mouse cursor position, relative to the window
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual Vector2i GetCursorPosition() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change the position of the window on screen
|
||||
///
|
||||
@ -196,7 +202,7 @@ private :
|
||||
/// \return SFML key code corresponding to the key
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static Key::Code VirtualKeyCodeToSF(WPARAM key, LPARAM flags);
|
||||
static Keyboard::Key VirtualKeyCodeToSF(WPARAM key, LPARAM flags);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Check if the current version of the OS supports
|
||||
|
@ -38,6 +38,7 @@
|
||||
namespace
|
||||
{
|
||||
const sf::Window* fullscreenWindow = NULL;
|
||||
const sf::Window* mouseFocusWindow = NULL;
|
||||
}
|
||||
|
||||
|
||||
@ -249,6 +250,13 @@ void Window::SetCursorPosition(unsigned int x, unsigned int y)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Vector2i Window::GetCursorPosition() const
|
||||
{
|
||||
return myWindow ? myWindow->GetCursorPosition() : Vector2i(0, 0);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void Window::SetPosition(int x, int y)
|
||||
{
|
||||
@ -340,13 +348,6 @@ void Window::Display()
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
const Input& Window::GetInput() const
|
||||
{
|
||||
return myInput;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void Window::SetFramerateLimit(unsigned int limit)
|
||||
{
|
||||
@ -376,6 +377,13 @@ WindowHandle Window::GetSystemHandle() const
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
const Window* Window::GetMouseFocusWindow()
|
||||
{
|
||||
return mouseFocusWindow;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void Window::OnCreate()
|
||||
{
|
||||
@ -393,13 +401,20 @@ void Window::OnResize()
|
||||
////////////////////////////////////////////////////////////
|
||||
bool Window::FilterEvent(const Event& event)
|
||||
{
|
||||
// Notify the input object
|
||||
myInput.OnEvent(event);
|
||||
|
||||
// Notify resize events to the derived class
|
||||
if (event.Type == Event::Resized)
|
||||
OnResize();
|
||||
|
||||
// Watch mouse move/left events to track the window which is under the cursor
|
||||
if (event.Type == Event::MouseMoved)
|
||||
{
|
||||
mouseFocusWindow = this;
|
||||
}
|
||||
else if ((event.Type == Event::MouseLeft) && (mouseFocusWindow == this))
|
||||
{
|
||||
mouseFocusWindow = NULL;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -27,6 +27,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/WindowImpl.hpp>
|
||||
#include <SFML/Window/Event.hpp>
|
||||
#include <SFML/Window/JoystickManager.hpp>
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
|
||||
@ -72,12 +73,10 @@ myWidth (0),
|
||||
myHeight (0),
|
||||
myJoyThreshold(0.1f)
|
||||
{
|
||||
// Initialize the joysticks
|
||||
for (unsigned int i = 0; i < Joy::Count; ++i)
|
||||
{
|
||||
myJoysticks[i].Initialize(i);
|
||||
myJoyStates[i] = myJoysticks[i].UpdateState();
|
||||
}
|
||||
// Get the initial joystick states
|
||||
JoystickManager::GetInstance().Update();
|
||||
for (unsigned int i = 0; i < Joystick::Count; ++i)
|
||||
myJoyStates[i] = JoystickManager::GetInstance().GetState(i);
|
||||
}
|
||||
|
||||
|
||||
@ -115,21 +114,25 @@ bool WindowImpl::PopEvent(Event& event, bool block)
|
||||
// If the event queue is empty, let's first check if new events are available from the OS
|
||||
if (myEvents.empty())
|
||||
{
|
||||
// Special handling of joystick events (we must use polling)
|
||||
ProcessJoystickEvents();
|
||||
|
||||
if (block)
|
||||
if (!block)
|
||||
{
|
||||
// If we are blocking, loop until we actually received a SFML event
|
||||
// (there may be OS events that make ProcessEvents(true) return, but
|
||||
// which don't translate to SFML events)
|
||||
while (myEvents.empty())
|
||||
ProcessEvents(true);
|
||||
// Non-blocking mode: process events and continue
|
||||
ProcessJoystickEvents();
|
||||
ProcessEvents();
|
||||
}
|
||||
else
|
||||
{
|
||||
// If we are not blocking, just process the pending events
|
||||
ProcessEvents(false);
|
||||
// Blocking mode: process events until one is triggered
|
||||
|
||||
// Here we use a manual wait loop instead of the optimized
|
||||
// wait-event provided by the OS, so that we don't skip joystick
|
||||
// events (which require polling)
|
||||
while (myEvents.empty())
|
||||
{
|
||||
ProcessJoystickEvents();
|
||||
ProcessEvents();
|
||||
Sleep(10);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -156,45 +159,62 @@ void WindowImpl::PushEvent(const Event& event)
|
||||
////////////////////////////////////////////////////////////
|
||||
void WindowImpl::ProcessJoystickEvents()
|
||||
{
|
||||
for (unsigned int i = 0; i < Joy::Count; ++i)
|
||||
// First update the global joystick states
|
||||
JoystickManager::GetInstance().Update();
|
||||
|
||||
for (unsigned int i = 0; i < Joystick::Count; ++i)
|
||||
{
|
||||
// Copy the previous state of the joystick and get the new one
|
||||
JoystickState previousState = myJoyStates[i];
|
||||
myJoyStates[i] = myJoysticks[i].UpdateState();
|
||||
myJoyStates[i] = JoystickManager::GetInstance().GetState(i);
|
||||
JoystickCaps caps = JoystickManager::GetInstance().GetCapabilities(i);
|
||||
|
||||
// Axis
|
||||
for (unsigned int j = 0; j < Joy::AxisCount; ++j)
|
||||
// Connection state
|
||||
bool connected = myJoyStates[i].Connected;
|
||||
if (previousState.Connected ^ connected)
|
||||
{
|
||||
Joy::Axis axis = static_cast<Joy::Axis>(j);
|
||||
if (myJoysticks[i].HasAxis(axis))
|
||||
{
|
||||
float prevPos = previousState.Axis[axis];
|
||||
float currPos = myJoyStates[i].Axis[axis];
|
||||
if (fabs(currPos - prevPos) >= myJoyThreshold)
|
||||
{
|
||||
Event event;
|
||||
event.Type = Event::JoyMoved;
|
||||
event.JoyMove.JoystickId = i;
|
||||
event.JoyMove.Axis = axis;
|
||||
event.JoyMove.Position = currPos;
|
||||
PushEvent(event);
|
||||
}
|
||||
}
|
||||
Event event;
|
||||
event.Type = connected ? Event::JoystickConnected : Event::JoystickDisconnected;
|
||||
event.JoystickButton.JoystickId = i;
|
||||
PushEvent(event);
|
||||
}
|
||||
|
||||
// Buttons
|
||||
for (unsigned int j = 0; j < myJoysticks[i].GetButtonsCount(); ++j)
|
||||
if (connected)
|
||||
{
|
||||
bool prevPressed = previousState.Buttons[j];
|
||||
bool currPressed = myJoyStates[i].Buttons[j];
|
||||
|
||||
if ((!prevPressed && currPressed) || (prevPressed && !currPressed))
|
||||
// Axes
|
||||
for (unsigned int j = 0; j < Joystick::AxisCount; ++j)
|
||||
{
|
||||
Event event;
|
||||
event.Type = currPressed ? Event::JoyButtonPressed : Event::JoyButtonReleased;
|
||||
event.JoyButton.JoystickId = i;
|
||||
event.JoyButton.Button = j;
|
||||
PushEvent(event);
|
||||
if (caps.Axes[j])
|
||||
{
|
||||
Joystick::Axis axis = static_cast<Joystick::Axis>(j);
|
||||
float prevPos = previousState.Axes[axis];
|
||||
float currPos = myJoyStates[i].Axes[axis];
|
||||
if (fabs(currPos - prevPos) >= myJoyThreshold)
|
||||
{
|
||||
Event event;
|
||||
event.Type = Event::JoystickMoved;
|
||||
event.JoystickMove.JoystickId = i;
|
||||
event.JoystickMove.Axis = axis;
|
||||
event.JoystickMove.Position = currPos;
|
||||
PushEvent(event);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Buttons
|
||||
for (unsigned int j = 0; j < caps.ButtonCount; ++j)
|
||||
{
|
||||
bool prevPressed = previousState.Buttons[j];
|
||||
bool currPressed = myJoyStates[i].Buttons[j];
|
||||
|
||||
if (prevPressed ^ currPressed)
|
||||
{
|
||||
Event event;
|
||||
event.Type = currPressed ? Event::JoystickButtonPressed : Event::JoystickButtonReleased;
|
||||
event.JoystickButton.JoystickId = i;
|
||||
event.JoystickButton.Button = j;
|
||||
PushEvent(event);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -32,6 +32,7 @@
|
||||
#include <SFML/System/NonCopyable.hpp>
|
||||
#include <SFML/Window/Event.hpp>
|
||||
#include <SFML/Window/Joystick.hpp>
|
||||
#include <SFML/Window/JoystickImpl.hpp>
|
||||
#include <SFML/Window/VideoMode.hpp>
|
||||
#include <SFML/Window/WindowHandle.hpp>
|
||||
#include <queue>
|
||||
@ -149,6 +150,14 @@ public :
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void SetCursorPosition(unsigned int x, unsigned int y) = 0;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the position of the mouse cursor
|
||||
///
|
||||
/// \return Current mouse cursor position, relative to the window
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual Vector2i GetCursorPosition() const = 0;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change the position of the window on screen
|
||||
///
|
||||
@ -238,18 +247,15 @@ private :
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Process incoming events from the operating system
|
||||
///
|
||||
/// \param block Use true to block the thread until an event arrives
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void ProcessEvents(bool block) = 0;
|
||||
virtual void ProcessEvents() = 0;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
std::queue<Event> myEvents; ///< Queue of available events
|
||||
Joystick myJoysticks[Joy::Count]; ///< Joysticks to observe
|
||||
JoystickState myJoyStates[Joy::Count]; ///< Current states of the joysticks
|
||||
float myJoyThreshold; ///< Joystick threshold (minimum motion for MOVE event to be generated)
|
||||
std::queue<Event> myEvents; ///< Queue of available events
|
||||
JoystickState myJoyStates[Joystick::Count]; ///< Previous state of the joysticks
|
||||
float myJoyThreshold; ///< Joystick threshold (minimum motion for MOVE event to be generated)
|
||||
};
|
||||
|
||||
} // namespace priv
|
||||
|
Loading…
Reference in New Issue
Block a user