Moved NvOptimusEnablement and AmdPowerXpressRequestHighPerformance out of sfml-main and into a macro the user can place in their own translation unit when they need it. Fixes #1192
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@ -366,6 +366,7 @@ else()
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add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
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add_custom_command(TARGET SFML POST_BUILD COMMAND cp -r
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${PROJECT_SOURCE_DIR}/include/SFML/Config.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/Config.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/OpenGL.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/OpenGL.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/GpuPreference.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/System.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/System.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/Main.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/Main.hpp
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${PROJECT_SOURCE_DIR}/include/SFML/System
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${PROJECT_SOURCE_DIR}/include/SFML/System
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74
include/SFML/GpuPreference.hpp
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74
include/SFML/GpuPreference.hpp
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@ -0,0 +1,74 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_GPUPREFERENCE_HPP
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#define SFML_GPUPREFERENCE_HPP
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////////////////////////////////////////////////////////////
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/// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.hpp>
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////////////////////////////////////////////////////////////
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/// \file
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///
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/// \brief File containing SFML_DEFINE_DISCRETE_GPU_PREFERENCE
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \def SFML_DEFINE_DISCRETE_GPU_PREFERENCE
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///
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/// \brief A macro to encourage usage of the discrete GPU
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///
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/// In order to inform the Nvidia/AMD driver that an SFML
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/// application could benefit from using the more powerful
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/// discrete GPU, special symbols have to be publicly
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/// exported from the final executable.
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///
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/// SFML defines a helper macro to easily do this.
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///
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/// Place SFML_DEFINE_DISCRETE_GPU_PREFERENCE in the
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/// global scope of a source file that will be linked into
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/// the final executable. Typically it is best to place it
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/// where the main function is also defined.
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///
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////////////////////////////////////////////////////////////
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#if defined(SFML_SYSTEM_WINDOWS)
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#define SFML_DEFINE_DISCRETE_GPU_PREFERENCE \
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extern "C" __declspec(dllexport) unsigned long NvOptimusEnablement = 1; \
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extern "C" __declspec(dllexport) unsigned long AmdPowerXpressRequestHighPerformance = 1;
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#else
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#define SFML_DEFINE_DISCRETE_GPU_PREFERENCE
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#endif
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#endif // SFML_GPUPREFERENCE_HPP
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@ -581,6 +581,14 @@ private:
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/// structure which is passed as an optional argument when creating the
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/// structure which is passed as an optional argument when creating the
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/// window.
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/// window.
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///
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///
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/// On dual-graphics systems consisting of a low-power integrated GPU
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/// and a powerful discrete GPU, the driver picks which GPU will run an
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/// SFML application. In order to inform the driver that an SFML application
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/// can benefit from being run on the more powerful discrete GPU,
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/// #SFML_DEFINE_DISCRETE_GPU_PREFERENCE can be placed in a source file
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/// that is compiled and linked into the final application. The macro
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/// should be placed outside of any scopes in the global namespace.
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///
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/// Usage example:
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/// Usage example:
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/// \code
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/// \code
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/// // Declare and create a new window
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/// // Declare and create a new window
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@ -41,14 +41,6 @@
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#include <windows.h>
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#include <windows.h>
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// Inform the Nvidia/AMD driver that this SFML application could
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// benefit from using the more powerful discrete GPU
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extern "C"
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{
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__declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
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__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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}
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extern int main(int argc, char* argv[]);
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extern int main(int argc, char* argv[]);
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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