FS#152 - Fix crash with the default font at global exit on Windows
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1401 4e206d99-4929-0410-ac5d-dfc041789085
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@ -158,14 +158,28 @@ const Image& Font::GetImage() const
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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const Font& Font::GetDefaultFont()
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const Font& Font::GetDefaultFont()
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{
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{
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static Font DefaultFont;
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#if defined(SFML_SYSTEM_WINDOWS) && defined(SFML_DYNAMIC)
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static bool DefaultFontLoaded = false;
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// On Windows dynamic build, the default font causes a crash at global exit.
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// This is a temporary workaround that turns the crash into a memory leak.
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// Note that this bug doesn't exist anymore in SFML 2.
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static Font* DefaultFontPtr = new Font;
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Font& DefaultFont = *DefaultFontPtr;
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#else
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static Font DefaultFont;
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#endif
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// Get the raw data of the Arial font file into an array, so that we can load it into the font
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static const char DefaultFontData[] =
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static const char DefaultFontData[] =
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{
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{
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#include <SFML/Graphics/Arial.hpp>
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#include <SFML/Graphics/Arial.hpp>
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};
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};
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// Load the default font on first call
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// Load the default font on first call
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static bool DefaultFontLoaded = false;
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if (!DefaultFontLoaded)
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if (!DefaultFontLoaded)
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{
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{
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DefaultFont.LoadFromMemory(DefaultFontData, sizeof(DefaultFontData), 30);
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DefaultFont.LoadFromMemory(DefaultFontData, sizeof(DefaultFontData), 30);
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