Updated OpenAL to version 1.15.1

This commit is contained in:
Laurent Gomila 2013-08-04 23:07:25 +02:00
parent 92ed9fd1db
commit d077210750
12 changed files with 1985 additions and 737 deletions

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@ -5,17 +5,11 @@
extern "C" {
#endif
#if defined(AL_LIBTYPE_STATIC)
#define ALC_API
#elif defined(_WIN32) && !defined(_XBOX)
#if defined(AL_BUILD_LIBRARY)
#define ALC_API __declspec(dllexport)
#else
#ifndef ALC_API
#if defined(AL_LIBTYPE_STATIC)
#define ALC_API
#elif defined(_WIN32)
#define ALC_API __declspec(dllimport)
#endif
#else
#if defined(AL_BUILD_LIBRARY) && defined(HAVE_GCC_VISIBILITY)
#define ALC_API __attribute__((visibility("protected")))
#else
#define ALC_API extern
#endif
@ -27,25 +21,20 @@ extern "C" {
#define ALC_APIENTRY
#endif
#if defined(TARGET_OS_MAC) && TARGET_OS_MAC
#pragma export on
#endif
/*
* The ALCAPI, ALCAPIENTRY, and ALC_INVALID macros are deprecated, but are
* included for applications porting code from AL 1.0
*/
#define ALCAPI ALC_API
#define ALCAPIENTRY ALC_APIENTRY
#define ALC_INVALID 0
/** Deprecated macro. */
#define ALCAPI ALC_API
#define ALCAPIENTRY ALC_APIENTRY
#define ALC_INVALID 0
/** Supported ALC version? */
#define ALC_VERSION_0_1 1
#define ALC_VERSION_0_1 1
/** Opaque device handle */
typedef struct ALCdevice_struct ALCdevice;
/** Opaque context handle */
typedef struct ALCcontext_struct ALCcontext;
/** 8-bit boolean */
typedef char ALCboolean;
@ -88,187 +77,158 @@ typedef void ALCvoid;
/* Enumerant values begin at column 50. No tabs. */
/* Boolean False. */
/** Boolean False. */
#define ALC_FALSE 0
/* Boolean True. */
/** Boolean True. */
#define ALC_TRUE 1
/**
* followed by <int> Hz
*/
/** Context attribute: <int> Hz. */
#define ALC_FREQUENCY 0x1007
/**
* followed by <int> Hz
*/
/** Context attribute: <int> Hz. */
#define ALC_REFRESH 0x1008
/**
* followed by AL_TRUE, AL_FALSE
*/
/** Context attribute: AL_TRUE or AL_FALSE. */
#define ALC_SYNC 0x1009
/**
* followed by <int> Num of requested Mono (3D) Sources
*/
/** Context attribute: <int> requested Mono (3D) Sources. */
#define ALC_MONO_SOURCES 0x1010
/**
* followed by <int> Num of requested Stereo Sources
*/
/** Context attribute: <int> requested Stereo Sources. */
#define ALC_STEREO_SOURCES 0x1011
/**
* errors
*/
/** No error. */
#define ALC_NO_ERROR 0
/**
* No error
*/
#define ALC_NO_ERROR ALC_FALSE
/**
* No device
*/
/** Invalid device handle. */
#define ALC_INVALID_DEVICE 0xA001
/**
* invalid context ID
*/
/** Invalid context handle. */
#define ALC_INVALID_CONTEXT 0xA002
/**
* bad enum
*/
/** Invalid enum parameter passed to an ALC call. */
#define ALC_INVALID_ENUM 0xA003
/**
* bad value
*/
/** Invalid value parameter passed to an ALC call. */
#define ALC_INVALID_VALUE 0xA004
/**
* Out of memory.
*/
/** Out of memory. */
#define ALC_OUT_OF_MEMORY 0xA005
/**
* The Specifier string for default device
*/
#define ALC_DEFAULT_DEVICE_SPECIFIER 0x1004
#define ALC_DEVICE_SPECIFIER 0x1005
#define ALC_EXTENSIONS 0x1006
/** Runtime ALC version. */
#define ALC_MAJOR_VERSION 0x1000
#define ALC_MINOR_VERSION 0x1001
/** Context attribute list properties. */
#define ALC_ATTRIBUTES_SIZE 0x1002
#define ALC_ALL_ATTRIBUTES 0x1003
/** String for the default device specifier. */
#define ALC_DEFAULT_DEVICE_SPECIFIER 0x1004
/**
* Capture extension
* String for the given device's specifier.
*
* If device handle is NULL, it is instead a null-char separated list of
* strings of known device specifiers (list ends with an empty string).
*/
#define ALC_DEVICE_SPECIFIER 0x1005
/** String for space-separated list of ALC extensions. */
#define ALC_EXTENSIONS 0x1006
/** Capture extension */
#define ALC_EXT_CAPTURE 1
/**
* String for the given capture device's specifier.
*
* If device handle is NULL, it is instead a null-char separated list of
* strings of known capture device specifiers (list ends with an empty string).
*/
#define ALC_CAPTURE_DEVICE_SPECIFIER 0x310
/** String for the default capture device specifier. */
#define ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER 0x311
/** Number of sample frames available for capture. */
#define ALC_CAPTURE_SAMPLES 0x312
/*
* Context Management
/** Enumerate All extension */
#define ALC_ENUMERATE_ALL_EXT 1
/** String for the default extended device specifier. */
#define ALC_DEFAULT_ALL_DEVICES_SPECIFIER 0x1012
/**
* String for the given extended device's specifier.
*
* If device handle is NULL, it is instead a null-char separated list of
* strings of known extended device specifiers (list ends with an empty string).
*/
ALC_API ALCcontext * ALC_APIENTRY alcCreateContext( ALCdevice *device, const ALCint* attrlist );
ALC_API ALCboolean ALC_APIENTRY alcMakeContextCurrent( ALCcontext *context );
ALC_API void ALC_APIENTRY alcProcessContext( ALCcontext *context );
ALC_API void ALC_APIENTRY alcSuspendContext( ALCcontext *context );
ALC_API void ALC_APIENTRY alcDestroyContext( ALCcontext *context );
ALC_API ALCcontext * ALC_APIENTRY alcGetCurrentContext( void );
ALC_API ALCdevice* ALC_APIENTRY alcGetContextsDevice( ALCcontext *context );
#define ALC_ALL_DEVICES_SPECIFIER 0x1013
/*
* Device Management
*/
ALC_API ALCdevice * ALC_APIENTRY alcOpenDevice( const ALCchar *devicename );
/** Context management. */
ALC_API ALCcontext* ALC_APIENTRY alcCreateContext(ALCdevice *device, const ALCint* attrlist);
ALC_API ALCboolean ALC_APIENTRY alcMakeContextCurrent(ALCcontext *context);
ALC_API void ALC_APIENTRY alcProcessContext(ALCcontext *context);
ALC_API void ALC_APIENTRY alcSuspendContext(ALCcontext *context);
ALC_API void ALC_APIENTRY alcDestroyContext(ALCcontext *context);
ALC_API ALCcontext* ALC_APIENTRY alcGetCurrentContext(void);
ALC_API ALCdevice* ALC_APIENTRY alcGetContextsDevice(ALCcontext *context);
ALC_API ALCboolean ALC_APIENTRY alcCloseDevice( ALCdevice *device );
/** Device management. */
ALC_API ALCdevice* ALC_APIENTRY alcOpenDevice(const ALCchar *devicename);
ALC_API ALCboolean ALC_APIENTRY alcCloseDevice(ALCdevice *device);
/*
/**
* Error support.
* Obtain the most recent Context error
*
* Obtain the most recent Device error.
*/
ALC_API ALCenum ALC_APIENTRY alcGetError( ALCdevice *device );
ALC_API ALCenum ALC_APIENTRY alcGetError(ALCdevice *device);
/*
/**
* Extension support.
*
* Query for the presence of an extension, and obtain any appropriate
* function pointers and enum values.
*/
ALC_API ALCboolean ALC_APIENTRY alcIsExtensionPresent( ALCdevice *device, const ALCchar *extname );
ALC_API ALCboolean ALC_APIENTRY alcIsExtensionPresent(ALCdevice *device, const ALCchar *extname);
ALC_API void* ALC_APIENTRY alcGetProcAddress(ALCdevice *device, const ALCchar *funcname);
ALC_API ALCenum ALC_APIENTRY alcGetEnumValue(ALCdevice *device, const ALCchar *enumname);
ALC_API void * ALC_APIENTRY alcGetProcAddress( ALCdevice *device, const ALCchar *funcname );
/** Query function. */
ALC_API const ALCchar* ALC_APIENTRY alcGetString(ALCdevice *device, ALCenum param);
ALC_API void ALC_APIENTRY alcGetIntegerv(ALCdevice *device, ALCenum param, ALCsizei size, ALCint *values);
ALC_API ALCenum ALC_APIENTRY alcGetEnumValue( ALCdevice *device, const ALCchar *enumname );
/** Capture function. */
ALC_API ALCdevice* ALC_APIENTRY alcCaptureOpenDevice(const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize);
ALC_API ALCboolean ALC_APIENTRY alcCaptureCloseDevice(ALCdevice *device);
ALC_API void ALC_APIENTRY alcCaptureStart(ALCdevice *device);
ALC_API void ALC_APIENTRY alcCaptureStop(ALCdevice *device);
ALC_API void ALC_APIENTRY alcCaptureSamples(ALCdevice *device, ALCvoid *buffer, ALCsizei samples);
/*
* Query functions
*/
ALC_API const ALCchar * ALC_APIENTRY alcGetString( ALCdevice *device, ALCenum param );
ALC_API void ALC_APIENTRY alcGetIntegerv( ALCdevice *device, ALCenum param, ALCsizei size, ALCint *data );
/*
* Capture functions
*/
ALC_API ALCdevice* ALC_APIENTRY alcCaptureOpenDevice( const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize );
ALC_API ALCboolean ALC_APIENTRY alcCaptureCloseDevice( ALCdevice *device );
ALC_API void ALC_APIENTRY alcCaptureStart( ALCdevice *device );
ALC_API void ALC_APIENTRY alcCaptureStop( ALCdevice *device );
ALC_API void ALC_APIENTRY alcCaptureSamples( ALCdevice *device, ALCvoid *buffer, ALCsizei samples );
/*
* Pointer-to-function types, useful for dynamically getting ALC entry points.
*/
typedef ALCcontext * (ALC_APIENTRY *LPALCCREATECONTEXT) (ALCdevice *device, const ALCint *attrlist);
typedef ALCboolean (ALC_APIENTRY *LPALCMAKECONTEXTCURRENT)( ALCcontext *context );
typedef void (ALC_APIENTRY *LPALCPROCESSCONTEXT)( ALCcontext *context );
typedef void (ALC_APIENTRY *LPALCSUSPENDCONTEXT)( ALCcontext *context );
typedef void (ALC_APIENTRY *LPALCDESTROYCONTEXT)( ALCcontext *context );
typedef ALCcontext * (ALC_APIENTRY *LPALCGETCURRENTCONTEXT)( void );
typedef ALCdevice * (ALC_APIENTRY *LPALCGETCONTEXTSDEVICE)( ALCcontext *context );
typedef ALCdevice * (ALC_APIENTRY *LPALCOPENDEVICE)( const ALCchar *devicename );
typedef ALCboolean (ALC_APIENTRY *LPALCCLOSEDEVICE)( ALCdevice *device );
typedef ALCenum (ALC_APIENTRY *LPALCGETERROR)( ALCdevice *device );
typedef ALCboolean (ALC_APIENTRY *LPALCISEXTENSIONPRESENT)( ALCdevice *device, const ALCchar *extname );
typedef void * (ALC_APIENTRY *LPALCGETPROCADDRESS)(ALCdevice *device, const ALCchar *funcname );
typedef ALCenum (ALC_APIENTRY *LPALCGETENUMVALUE)(ALCdevice *device, const ALCchar *enumname );
typedef const ALCchar* (ALC_APIENTRY *LPALCGETSTRING)( ALCdevice *device, ALCenum param );
typedef void (ALC_APIENTRY *LPALCGETINTEGERV)( ALCdevice *device, ALCenum param, ALCsizei size, ALCint *dest );
typedef ALCdevice * (ALC_APIENTRY *LPALCCAPTUREOPENDEVICE)( const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize );
typedef ALCboolean (ALC_APIENTRY *LPALCCAPTURECLOSEDEVICE)( ALCdevice *device );
typedef void (ALC_APIENTRY *LPALCCAPTURESTART)( ALCdevice *device );
typedef void (ALC_APIENTRY *LPALCCAPTURESTOP)( ALCdevice *device );
typedef void (ALC_APIENTRY *LPALCCAPTURESAMPLES)( ALCdevice *device, ALCvoid *buffer, ALCsizei samples );
#if defined(TARGET_OS_MAC) && TARGET_OS_MAC
#pragma export off
#endif
/** Pointer-to-function type, useful for dynamically getting ALC entry points. */
typedef ALCcontext* (ALC_APIENTRY *LPALCCREATECONTEXT)(ALCdevice *device, const ALCint *attrlist);
typedef ALCboolean (ALC_APIENTRY *LPALCMAKECONTEXTCURRENT)(ALCcontext *context);
typedef void (ALC_APIENTRY *LPALCPROCESSCONTEXT)(ALCcontext *context);
typedef void (ALC_APIENTRY *LPALCSUSPENDCONTEXT)(ALCcontext *context);
typedef void (ALC_APIENTRY *LPALCDESTROYCONTEXT)(ALCcontext *context);
typedef ALCcontext* (ALC_APIENTRY *LPALCGETCURRENTCONTEXT)(void);
typedef ALCdevice* (ALC_APIENTRY *LPALCGETCONTEXTSDEVICE)(ALCcontext *context);
typedef ALCdevice* (ALC_APIENTRY *LPALCOPENDEVICE)(const ALCchar *devicename);
typedef ALCboolean (ALC_APIENTRY *LPALCCLOSEDEVICE)(ALCdevice *device);
typedef ALCenum (ALC_APIENTRY *LPALCGETERROR)(ALCdevice *device);
typedef ALCboolean (ALC_APIENTRY *LPALCISEXTENSIONPRESENT)(ALCdevice *device, const ALCchar *extname);
typedef void* (ALC_APIENTRY *LPALCGETPROCADDRESS)(ALCdevice *device, const ALCchar *funcname);
typedef ALCenum (ALC_APIENTRY *LPALCGETENUMVALUE)(ALCdevice *device, const ALCchar *enumname);
typedef const ALCchar* (ALC_APIENTRY *LPALCGETSTRING)(ALCdevice *device, ALCenum param);
typedef void (ALC_APIENTRY *LPALCGETINTEGERV)(ALCdevice *device, ALCenum param, ALCsizei size, ALCint *values);
typedef ALCdevice* (ALC_APIENTRY *LPALCCAPTUREOPENDEVICE)(const ALCchar *devicename, ALCuint frequency, ALCenum format, ALCsizei buffersize);
typedef ALCboolean (ALC_APIENTRY *LPALCCAPTURECLOSEDEVICE)(ALCdevice *device);
typedef void (ALC_APIENTRY *LPALCCAPTURESTART)(ALCdevice *device);
typedef void (ALC_APIENTRY *LPALCCAPTURESTOP)(ALCdevice *device);
typedef void (ALC_APIENTRY *LPALCCAPTURESAMPLES)(ALCdevice *device, ALCvoid *buffer, ALCsizei samples);
#if defined(__cplusplus)
}

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@ -22,6 +22,21 @@
#define AL_ALEXT_H
#include <stddef.h>
/* Define int64_t and uint64_t types */
#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
#include <inttypes.h>
#elif defined(_WIN32) && defined(__GNUC__)
#include <stdint.h>
#elif defined(_WIN32)
typedef __int64 int64_t;
typedef unsigned __int64 uint64_t;
#else
/* Fallback if nothing above works */
#include <inttypes.h>
#endif
#include "alc.h"
#include "al.h"
#ifdef __cplusplus
extern "C" {
@ -61,6 +76,18 @@ extern "C" {
#define AL_FORMAT_STEREO_DOUBLE_EXT 0x10013
#endif
#ifndef AL_EXT_MULAW
#define AL_EXT_MULAW 1
#define AL_FORMAT_MONO_MULAW_EXT 0x10014
#define AL_FORMAT_STEREO_MULAW_EXT 0x10015
#endif
#ifndef AL_EXT_ALAW
#define AL_EXT_ALAW 1
#define AL_FORMAT_MONO_ALAW_EXT 0x10016
#define AL_FORMAT_STEREO_ALAW_EXT 0x10017
#endif
#ifndef ALC_LOKI_audio_channel
#define ALC_LOKI_audio_channel 1
#define ALC_CHAN_MAIN_LOKI 0x500001
@ -68,12 +95,6 @@ extern "C" {
#define ALC_CHAN_CD_LOKI 0x500003
#endif
#ifndef ALC_ENUMERATE_ALL_EXT
#define ALC_ENUMERATE_ALL_EXT 1
#define ALC_DEFAULT_ALL_DEVICES_SPECIFIER 0x1012
#define ALC_ALL_DEVICES_SPECIFIER 0x1013
#endif
#ifndef AL_EXT_MCFORMATS
#define AL_EXT_MCFORMATS 1
#define AL_FORMAT_QUAD8 0x1204
@ -158,6 +179,175 @@ AL_API ALvoid AL_APIENTRY alBufferSubDataSOFT(ALuint buffer,ALenum format,const
#define AL_LOOP_POINTS_SOFT 0x2015
#endif
#ifndef AL_EXT_FOLDBACK
#define AL_EXT_FOLDBACK 1
#define AL_EXT_FOLDBACK_NAME "AL_EXT_FOLDBACK"
#define AL_FOLDBACK_EVENT_BLOCK 0x4112
#define AL_FOLDBACK_EVENT_START 0x4111
#define AL_FOLDBACK_EVENT_STOP 0x4113
#define AL_FOLDBACK_MODE_MONO 0x4101
#define AL_FOLDBACK_MODE_STEREO 0x4102
typedef void (AL_APIENTRY*LPALFOLDBACKCALLBACK)(ALenum,ALsizei);
typedef void (AL_APIENTRY*LPALREQUESTFOLDBACKSTART)(ALenum,ALsizei,ALsizei,ALfloat*,LPALFOLDBACKCALLBACK);
typedef void (AL_APIENTRY*LPALREQUESTFOLDBACKSTOP)(void);
#ifdef AL_ALEXT_PROTOTYPES
AL_API void AL_APIENTRY alRequestFoldbackStart(ALenum mode,ALsizei count,ALsizei length,ALfloat *mem,LPALFOLDBACKCALLBACK callback);
AL_API void AL_APIENTRY alRequestFoldbackStop(void);
#endif
#endif
#ifndef ALC_EXT_DEDICATED
#define ALC_EXT_DEDICATED 1
#define AL_DEDICATED_GAIN 0x0001
#define AL_EFFECT_DEDICATED_DIALOGUE 0x9001
#define AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT 0x9000
#endif
#ifndef AL_SOFT_buffer_samples
#define AL_SOFT_buffer_samples 1
/* Channel configurations */
#define AL_MONO_SOFT 0x1500
#define AL_STEREO_SOFT 0x1501
#define AL_REAR_SOFT 0x1502
#define AL_QUAD_SOFT 0x1503
#define AL_5POINT1_SOFT 0x1504
#define AL_6POINT1_SOFT 0x1505
#define AL_7POINT1_SOFT 0x1506
/* Sample types */
#define AL_BYTE_SOFT 0x1400
#define AL_UNSIGNED_BYTE_SOFT 0x1401
#define AL_SHORT_SOFT 0x1402
#define AL_UNSIGNED_SHORT_SOFT 0x1403
#define AL_INT_SOFT 0x1404
#define AL_UNSIGNED_INT_SOFT 0x1405
#define AL_FLOAT_SOFT 0x1406
#define AL_DOUBLE_SOFT 0x1407
#define AL_BYTE3_SOFT 0x1408
#define AL_UNSIGNED_BYTE3_SOFT 0x1409
/* Storage formats */
#define AL_MONO8_SOFT 0x1100
#define AL_MONO16_SOFT 0x1101
#define AL_MONO32F_SOFT 0x10010
#define AL_STEREO8_SOFT 0x1102
#define AL_STEREO16_SOFT 0x1103
#define AL_STEREO32F_SOFT 0x10011
#define AL_QUAD8_SOFT 0x1204
#define AL_QUAD16_SOFT 0x1205
#define AL_QUAD32F_SOFT 0x1206
#define AL_REAR8_SOFT 0x1207
#define AL_REAR16_SOFT 0x1208
#define AL_REAR32F_SOFT 0x1209
#define AL_5POINT1_8_SOFT 0x120A
#define AL_5POINT1_16_SOFT 0x120B
#define AL_5POINT1_32F_SOFT 0x120C
#define AL_6POINT1_8_SOFT 0x120D
#define AL_6POINT1_16_SOFT 0x120E
#define AL_6POINT1_32F_SOFT 0x120F
#define AL_7POINT1_8_SOFT 0x1210
#define AL_7POINT1_16_SOFT 0x1211
#define AL_7POINT1_32F_SOFT 0x1212
/* Buffer attributes */
#define AL_INTERNAL_FORMAT_SOFT 0x2008
#define AL_BYTE_LENGTH_SOFT 0x2009
#define AL_SAMPLE_LENGTH_SOFT 0x200A
#define AL_SEC_LENGTH_SOFT 0x200B
typedef void (AL_APIENTRY*LPALBUFFERSAMPLESSOFT)(ALuint,ALuint,ALenum,ALsizei,ALenum,ALenum,const ALvoid*);
typedef void (AL_APIENTRY*LPALBUFFERSUBSAMPLESSOFT)(ALuint,ALsizei,ALsizei,ALenum,ALenum,const ALvoid*);
typedef void (AL_APIENTRY*LPALGETBUFFERSAMPLESSOFT)(ALuint,ALsizei,ALsizei,ALenum,ALenum,ALvoid*);
typedef ALboolean (AL_APIENTRY*LPALISBUFFERFORMATSUPPORTEDSOFT)(ALenum);
#ifdef AL_ALEXT_PROTOTYPES
AL_API void AL_APIENTRY alBufferSamplesSOFT(ALuint buffer, ALuint samplerate, ALenum internalformat, ALsizei samples, ALenum channels, ALenum type, const ALvoid *data);
AL_API void AL_APIENTRY alBufferSubSamplesSOFT(ALuint buffer, ALsizei offset, ALsizei samples, ALenum channels, ALenum type, const ALvoid *data);
AL_API void AL_APIENTRY alGetBufferSamplesSOFT(ALuint buffer, ALsizei offset, ALsizei samples, ALenum channels, ALenum type, ALvoid *data);
AL_API ALboolean AL_APIENTRY alIsBufferFormatSupportedSOFT(ALenum format);
#endif
#endif
#ifndef AL_SOFT_direct_channels
#define AL_SOFT_direct_channels 1
#define AL_DIRECT_CHANNELS_SOFT 0x1033
#endif
#ifndef ALC_SOFT_loopback
#define ALC_SOFT_loopback 1
#define ALC_FORMAT_CHANNELS_SOFT 0x1990
#define ALC_FORMAT_TYPE_SOFT 0x1991
/* Sample types */
#define ALC_BYTE_SOFT 0x1400
#define ALC_UNSIGNED_BYTE_SOFT 0x1401
#define ALC_SHORT_SOFT 0x1402
#define ALC_UNSIGNED_SHORT_SOFT 0x1403
#define ALC_INT_SOFT 0x1404
#define ALC_UNSIGNED_INT_SOFT 0x1405
#define ALC_FLOAT_SOFT 0x1406
/* Channel configurations */
#define ALC_MONO_SOFT 0x1500
#define ALC_STEREO_SOFT 0x1501
#define ALC_QUAD_SOFT 0x1503
#define ALC_5POINT1_SOFT 0x1504
#define ALC_6POINT1_SOFT 0x1505
#define ALC_7POINT1_SOFT 0x1506
typedef ALCdevice* (ALC_APIENTRY*LPALCLOOPBACKOPENDEVICESOFT)(const ALCchar*);
typedef ALCboolean (ALC_APIENTRY*LPALCISRENDERFORMATSUPPORTEDSOFT)(ALCdevice*,ALCsizei,ALCenum,ALCenum);
typedef void (ALC_APIENTRY*LPALCRENDERSAMPLESSOFT)(ALCdevice*,ALCvoid*,ALCsizei);
#ifdef AL_ALEXT_PROTOTYPES
ALC_API ALCdevice* ALC_APIENTRY alcLoopbackOpenDeviceSOFT(const ALCchar *deviceName);
ALC_API ALCboolean ALC_APIENTRY alcIsRenderFormatSupportedSOFT(ALCdevice *device, ALCsizei freq, ALCenum channels, ALCenum type);
ALC_API void ALC_APIENTRY alcRenderSamplesSOFT(ALCdevice *device, ALCvoid *buffer, ALCsizei samples);
#endif
#endif
#ifndef AL_EXT_STEREO_ANGLES
#define AL_EXT_STEREO_ANGLES 1
#define AL_STEREO_ANGLES 0x1030
#endif
#ifndef AL_EXT_SOURCE_RADIUS
#define AL_EXT_SOURCE_RADIUS 1
#define AL_SOURCE_RADIUS 0x1031
#endif
#ifndef AL_SOFT_source_latency
#define AL_SOFT_source_latency 1
#define AL_SAMPLE_OFFSET_LATENCY_SOFT 0x1200
#define AL_SEC_OFFSET_LATENCY_SOFT 0x1201
typedef int64_t ALint64SOFT;
typedef uint64_t ALuint64SOFT;
typedef void (AL_APIENTRY*LPALSOURCEDSOFT)(ALuint,ALenum,ALdouble);
typedef void (AL_APIENTRY*LPALSOURCE3DSOFT)(ALuint,ALenum,ALdouble,ALdouble,ALdouble);
typedef void (AL_APIENTRY*LPALSOURCEDVSOFT)(ALuint,ALenum,const ALdouble*);
typedef void (AL_APIENTRY*LPALGETSOURCEDSOFT)(ALuint,ALenum,ALdouble*);
typedef void (AL_APIENTRY*LPALGETSOURCE3DSOFT)(ALuint,ALenum,ALdouble*,ALdouble*,ALdouble*);
typedef void (AL_APIENTRY*LPALGETSOURCEDVSOFT)(ALuint,ALenum,ALdouble*);
typedef void (AL_APIENTRY*LPALSOURCEI64SOFT)(ALuint,ALenum,ALint64SOFT);
typedef void (AL_APIENTRY*LPALSOURCE3I64SOFT)(ALuint,ALenum,ALint64SOFT,ALint64SOFT,ALint64SOFT);
typedef void (AL_APIENTRY*LPALSOURCEI64VSOFT)(ALuint,ALenum,const ALint64SOFT*);
typedef void (AL_APIENTRY*LPALGETSOURCEI64SOFT)(ALuint,ALenum,ALint64SOFT*);
typedef void (AL_APIENTRY*LPALGETSOURCE3I64SOFT)(ALuint,ALenum,ALint64SOFT*,ALint64SOFT*,ALint64SOFT*);
typedef void (AL_APIENTRY*LPALGETSOURCEI64VSOFT)(ALuint,ALenum,ALint64SOFT*);
#ifdef AL_ALEXT_PROTOTYPES
AL_API void AL_APIENTRY alSourcedSOFT(ALuint source, ALenum param, ALdouble value);
AL_API void AL_APIENTRY alSource3dSOFT(ALuint source, ALenum param, ALdouble value1, ALdouble value2, ALdouble value3);
AL_API void AL_APIENTRY alSourcedvSOFT(ALuint source, ALenum param, const ALdouble *values);
AL_API void AL_APIENTRY alGetSourcedSOFT(ALuint source, ALenum param, ALdouble *value);
AL_API void AL_APIENTRY alGetSource3dSOFT(ALuint source, ALenum param, ALdouble *value1, ALdouble *value2, ALdouble *value3);
AL_API void AL_APIENTRY alGetSourcedvSOFT(ALuint source, ALenum param, ALdouble *values);
AL_API void AL_APIENTRY alSourcei64SOFT(ALuint source, ALenum param, ALint64SOFT value);
AL_API void AL_APIENTRY alSource3i64SOFT(ALuint source, ALenum param, ALint64SOFT value1, ALint64SOFT value2, ALint64SOFT value3);
AL_API void AL_APIENTRY alSourcei64vSOFT(ALuint source, ALenum param, const ALint64SOFT *values);
AL_API void AL_APIENTRY alGetSourcei64SOFT(ALuint source, ALenum param, ALint64SOFT *value);
AL_API void AL_APIENTRY alGetSource3i64SOFT(ALuint source, ALenum param, ALint64SOFT *value1, ALint64SOFT *value2, ALint64SOFT *value3);
AL_API void AL_APIENTRY alGetSourcei64vSOFT(ALuint source, ALenum param, ALint64SOFT *values);
#endif
#endif
#ifdef __cplusplus
}
#endif

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@ -0,0 +1,3 @@
/* The tokens that would be defined here are already defined in efx.h. This
* empty file is here to provide compatibility with Windows-based projects
* that would include it. */

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/* Reverb presets for EFX */
#ifndef EFX_PRESETS_H
#define EFX_PRESETS_H
#ifndef EFXEAXREVERBPROPERTIES_DEFINED
#define EFXEAXREVERBPROPERTIES_DEFINED
typedef struct {
float flDensity;
float flDiffusion;
float flGain;
float flGainHF;
float flGainLF;
float flDecayTime;
float flDecayHFRatio;
float flDecayLFRatio;
float flReflectionsGain;
float flReflectionsDelay;
float flReflectionsPan[3];
float flLateReverbGain;
float flLateReverbDelay;
float flLateReverbPan[3];
float flEchoTime;
float flEchoDepth;
float flModulationTime;
float flModulationDepth;
float flAirAbsorptionGainHF;
float flHFReference;
float flLFReference;
float flRoomRolloffFactor;
int iDecayHFLimit;
} EFXEAXREVERBPROPERTIES, *LPEFXEAXREVERBPROPERTIES;
#endif
/* Default Presets */
#define EFX_REVERB_PRESET_GENERIC \
{ 1.0000f, 1.0000f, 0.3162f, 0.8913f, 1.0000f, 1.4900f, 0.8300f, 1.0000f, 0.0500f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_PADDEDCELL \
{ 0.1715f, 1.0000f, 0.3162f, 0.0010f, 1.0000f, 0.1700f, 0.1000f, 1.0000f, 0.2500f, 0.0010f, { 0.0000f, 0.0000f, 0.0000f }, 1.2691f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_ROOM \
{ 0.4287f, 1.0000f, 0.3162f, 0.5929f, 1.0000f, 0.4000f, 0.8300f, 1.0000f, 0.1503f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 1.0629f, 0.0030f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_BATHROOM \
{ 0.1715f, 1.0000f, 0.3162f, 0.2512f, 1.0000f, 1.4900f, 0.5400f, 1.0000f, 0.6531f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 3.2734f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_LIVINGROOM \
{ 0.9766f, 1.0000f, 0.3162f, 0.0010f, 1.0000f, 0.5000f, 0.1000f, 1.0000f, 0.2051f, 0.0030f, { 0.0000f, 0.0000f, 0.0000f }, 0.2805f, 0.0040f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_STONEROOM \
{ 1.0000f, 1.0000f, 0.3162f, 0.7079f, 1.0000f, 2.3100f, 0.6400f, 1.0000f, 0.4411f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.1003f, 0.0170f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_AUDITORIUM \
{ 1.0000f, 1.0000f, 0.3162f, 0.5781f, 1.0000f, 4.3200f, 0.5900f, 1.0000f, 0.4032f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.7170f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_CONCERTHALL \
{ 1.0000f, 1.0000f, 0.3162f, 0.5623f, 1.0000f, 3.9200f, 0.7000f, 1.0000f, 0.2427f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.9977f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_CAVE \
{ 1.0000f, 1.0000f, 0.3162f, 1.0000f, 1.0000f, 2.9100f, 1.3000f, 1.0000f, 0.5000f, 0.0150f, { 0.0000f, 0.0000f, 0.0000f }, 0.7063f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
#define EFX_REVERB_PRESET_ARENA \
{ 1.0000f, 1.0000f, 0.3162f, 0.4477f, 1.0000f, 7.2400f, 0.3300f, 1.0000f, 0.2612f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.0186f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_HANGAR \
{ 1.0000f, 1.0000f, 0.3162f, 0.3162f, 1.0000f, 10.0500f, 0.2300f, 1.0000f, 0.5000f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.2560f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_CARPETEDHALLWAY \
{ 0.4287f, 1.0000f, 0.3162f, 0.0100f, 1.0000f, 0.3000f, 0.1000f, 1.0000f, 0.1215f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 0.1531f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_HALLWAY \
{ 0.3645f, 1.0000f, 0.3162f, 0.7079f, 1.0000f, 1.4900f, 0.5900f, 1.0000f, 0.2458f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.6615f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_STONECORRIDOR \
{ 1.0000f, 1.0000f, 0.3162f, 0.7612f, 1.0000f, 2.7000f, 0.7900f, 1.0000f, 0.2472f, 0.0130f, { 0.0000f, 0.0000f, 0.0000f }, 1.5758f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_ALLEY \
{ 1.0000f, 0.3000f, 0.3162f, 0.7328f, 1.0000f, 1.4900f, 0.8600f, 1.0000f, 0.2500f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.9954f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1250f, 0.9500f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_FOREST \
{ 1.0000f, 0.3000f, 0.3162f, 0.0224f, 1.0000f, 1.4900f, 0.5400f, 1.0000f, 0.0525f, 0.1620f, { 0.0000f, 0.0000f, 0.0000f }, 0.7682f, 0.0880f, { 0.0000f, 0.0000f, 0.0000f }, 0.1250f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_CITY \
{ 1.0000f, 0.5000f, 0.3162f, 0.3981f, 1.0000f, 1.4900f, 0.6700f, 1.0000f, 0.0730f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.1427f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_MOUNTAINS \
{ 1.0000f, 0.2700f, 0.3162f, 0.0562f, 1.0000f, 1.4900f, 0.2100f, 1.0000f, 0.0407f, 0.3000f, { 0.0000f, 0.0000f, 0.0000f }, 0.1919f, 0.1000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
#define EFX_REVERB_PRESET_QUARRY \
{ 1.0000f, 1.0000f, 0.3162f, 0.3162f, 1.0000f, 1.4900f, 0.8300f, 1.0000f, 0.0000f, 0.0610f, { 0.0000f, 0.0000f, 0.0000f }, 1.7783f, 0.0250f, { 0.0000f, 0.0000f, 0.0000f }, 0.1250f, 0.7000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_PLAIN \
{ 1.0000f, 0.2100f, 0.3162f, 0.1000f, 1.0000f, 1.4900f, 0.5000f, 1.0000f, 0.0585f, 0.1790f, { 0.0000f, 0.0000f, 0.0000f }, 0.1089f, 0.1000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_PARKINGLOT \
{ 1.0000f, 1.0000f, 0.3162f, 1.0000f, 1.0000f, 1.6500f, 1.5000f, 1.0000f, 0.2082f, 0.0080f, { 0.0000f, 0.0000f, 0.0000f }, 0.2652f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
#define EFX_REVERB_PRESET_SEWERPIPE \
{ 0.3071f, 0.8000f, 0.3162f, 0.3162f, 1.0000f, 2.8100f, 0.1400f, 1.0000f, 1.6387f, 0.0140f, { 0.0000f, 0.0000f, 0.0000f }, 3.2471f, 0.0210f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_UNDERWATER \
{ 0.3645f, 1.0000f, 0.3162f, 0.0100f, 1.0000f, 1.4900f, 0.1000f, 1.0000f, 0.5963f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 7.0795f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 1.1800f, 0.3480f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_DRUGGED \
{ 0.4287f, 0.5000f, 0.3162f, 1.0000f, 1.0000f, 8.3900f, 1.3900f, 1.0000f, 0.8760f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 3.1081f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 1.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
#define EFX_REVERB_PRESET_DIZZY \
{ 0.3645f, 0.6000f, 0.3162f, 0.6310f, 1.0000f, 17.2300f, 0.5600f, 1.0000f, 0.1392f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.4937f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.8100f, 0.3100f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
#define EFX_REVERB_PRESET_PSYCHOTIC \
{ 0.0625f, 0.5000f, 0.3162f, 0.8404f, 1.0000f, 7.5600f, 0.9100f, 1.0000f, 0.4864f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 2.4378f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 4.0000f, 1.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
/* Castle Presets */
#define EFX_REVERB_PRESET_CASTLE_SMALLROOM \
{ 1.0000f, 0.8900f, 0.3162f, 0.3981f, 0.1000f, 1.2200f, 0.8300f, 0.3100f, 0.8913f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 1.9953f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_CASTLE_SHORTPASSAGE \
{ 1.0000f, 0.8900f, 0.3162f, 0.3162f, 0.1000f, 2.3200f, 0.8300f, 0.3100f, 0.8913f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_CASTLE_MEDIUMROOM \
{ 1.0000f, 0.9300f, 0.3162f, 0.2818f, 0.1000f, 2.0400f, 0.8300f, 0.4600f, 0.6310f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 1.5849f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1550f, 0.0300f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_CASTLE_LARGEROOM \
{ 1.0000f, 0.8200f, 0.3162f, 0.2818f, 0.1259f, 2.5300f, 0.8300f, 0.5000f, 0.4467f, 0.0340f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0160f, { 0.0000f, 0.0000f, 0.0000f }, 0.1850f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_CASTLE_LONGPASSAGE \
{ 1.0000f, 0.8900f, 0.3162f, 0.3981f, 0.1000f, 3.4200f, 0.8300f, 0.3100f, 0.8913f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_CASTLE_HALL \
{ 1.0000f, 0.8100f, 0.3162f, 0.2818f, 0.1778f, 3.1400f, 0.7900f, 0.6200f, 0.1778f, 0.0560f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_CASTLE_CUPBOARD \
{ 1.0000f, 0.8900f, 0.3162f, 0.2818f, 0.1000f, 0.6700f, 0.8700f, 0.3100f, 1.4125f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 3.5481f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_CASTLE_COURTYARD \
{ 1.0000f, 0.4200f, 0.3162f, 0.4467f, 0.1995f, 2.1300f, 0.6100f, 0.2300f, 0.2239f, 0.1600f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0360f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.3700f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
#define EFX_REVERB_PRESET_CASTLE_ALCOVE \
{ 1.0000f, 0.8900f, 0.3162f, 0.5012f, 0.1000f, 1.6400f, 0.8700f, 0.3100f, 1.0000f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0340f, { 0.0000f, 0.0000f, 0.0000f }, 0.1380f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 5168.6001f, 139.5000f, 0.0000f, 0x1 }
/* Factory Presets */
#define EFX_REVERB_PRESET_FACTORY_SMALLROOM \
{ 0.3645f, 0.8200f, 0.3162f, 0.7943f, 0.5012f, 1.7200f, 0.6500f, 1.3100f, 0.7079f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.7783f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.1190f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_FACTORY_SHORTPASSAGE \
{ 0.3645f, 0.6400f, 0.2512f, 0.7943f, 0.5012f, 2.5300f, 0.6500f, 1.3100f, 1.0000f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0380f, { 0.0000f, 0.0000f, 0.0000f }, 0.1350f, 0.2300f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_FACTORY_MEDIUMROOM \
{ 0.4287f, 0.8200f, 0.2512f, 0.7943f, 0.5012f, 2.7600f, 0.6500f, 1.3100f, 0.2818f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.1740f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_FACTORY_LARGEROOM \
{ 0.4287f, 0.7500f, 0.2512f, 0.7079f, 0.6310f, 4.2400f, 0.5100f, 1.3100f, 0.1778f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.2310f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_FACTORY_LONGPASSAGE \
{ 0.3645f, 0.6400f, 0.2512f, 0.7943f, 0.5012f, 4.0600f, 0.6500f, 1.3100f, 1.0000f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0370f, { 0.0000f, 0.0000f, 0.0000f }, 0.1350f, 0.2300f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_FACTORY_HALL \
{ 0.4287f, 0.7500f, 0.3162f, 0.7079f, 0.6310f, 7.4300f, 0.5100f, 1.3100f, 0.0631f, 0.0730f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0270f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_FACTORY_CUPBOARD \
{ 0.3071f, 0.6300f, 0.2512f, 0.7943f, 0.5012f, 0.4900f, 0.6500f, 1.3100f, 1.2589f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.9953f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.1070f, 0.0700f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_FACTORY_COURTYARD \
{ 0.3071f, 0.5700f, 0.3162f, 0.3162f, 0.6310f, 2.3200f, 0.2900f, 0.5600f, 0.2239f, 0.1400f, { 0.0000f, 0.0000f, 0.0000f }, 0.3981f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2900f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_FACTORY_ALCOVE \
{ 0.3645f, 0.5900f, 0.2512f, 0.7943f, 0.5012f, 3.1400f, 0.6500f, 1.3100f, 1.4125f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.0000f, 0.0380f, { 0.0000f, 0.0000f, 0.0000f }, 0.1140f, 0.1000f, 0.2500f, 0.0000f, 0.9943f, 3762.6001f, 362.5000f, 0.0000f, 0x1 }
/* Ice Palace Presets */
#define EFX_REVERB_PRESET_ICEPALACE_SMALLROOM \
{ 1.0000f, 0.8400f, 0.3162f, 0.5623f, 0.2818f, 1.5100f, 1.5300f, 0.2700f, 0.8913f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1640f, 0.1400f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_ICEPALACE_SHORTPASSAGE \
{ 1.0000f, 0.7500f, 0.3162f, 0.5623f, 0.2818f, 1.7900f, 1.4600f, 0.2800f, 0.5012f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0190f, { 0.0000f, 0.0000f, 0.0000f }, 0.1770f, 0.0900f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_ICEPALACE_MEDIUMROOM \
{ 1.0000f, 0.8700f, 0.3162f, 0.5623f, 0.4467f, 2.2200f, 1.5300f, 0.3200f, 0.3981f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0270f, { 0.0000f, 0.0000f, 0.0000f }, 0.1860f, 0.1200f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_ICEPALACE_LARGEROOM \
{ 1.0000f, 0.8100f, 0.3162f, 0.5623f, 0.4467f, 3.1400f, 1.5300f, 0.3200f, 0.2512f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 1.0000f, 0.0270f, { 0.0000f, 0.0000f, 0.0000f }, 0.2140f, 0.1100f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_ICEPALACE_LONGPASSAGE \
{ 1.0000f, 0.7700f, 0.3162f, 0.5623f, 0.3981f, 3.0100f, 1.4600f, 0.2800f, 0.7943f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0250f, { 0.0000f, 0.0000f, 0.0000f }, 0.1860f, 0.0400f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_ICEPALACE_HALL \
{ 1.0000f, 0.7600f, 0.3162f, 0.4467f, 0.5623f, 5.4900f, 1.5300f, 0.3800f, 0.1122f, 0.0540f, { 0.0000f, 0.0000f, 0.0000f }, 0.6310f, 0.0520f, { 0.0000f, 0.0000f, 0.0000f }, 0.2260f, 0.1100f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_ICEPALACE_CUPBOARD \
{ 1.0000f, 0.8300f, 0.3162f, 0.5012f, 0.2239f, 0.7600f, 1.5300f, 0.2600f, 1.1220f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.9953f, 0.0160f, { 0.0000f, 0.0000f, 0.0000f }, 0.1430f, 0.0800f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_ICEPALACE_COURTYARD \
{ 1.0000f, 0.5900f, 0.3162f, 0.2818f, 0.3162f, 2.0400f, 1.2000f, 0.3800f, 0.3162f, 0.1730f, { 0.0000f, 0.0000f, 0.0000f }, 0.3162f, 0.0430f, { 0.0000f, 0.0000f, 0.0000f }, 0.2350f, 0.4800f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_ICEPALACE_ALCOVE \
{ 1.0000f, 0.8400f, 0.3162f, 0.5623f, 0.2818f, 2.7600f, 1.4600f, 0.2800f, 1.1220f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.1610f, 0.0900f, 0.2500f, 0.0000f, 0.9943f, 12428.5000f, 99.6000f, 0.0000f, 0x1 }
/* Space Station Presets */
#define EFX_REVERB_PRESET_SPACESTATION_SMALLROOM \
{ 0.2109f, 0.7000f, 0.3162f, 0.7079f, 0.8913f, 1.7200f, 0.8200f, 0.5500f, 0.7943f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0130f, { 0.0000f, 0.0000f, 0.0000f }, 0.1880f, 0.2600f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_SPACESTATION_SHORTPASSAGE \
{ 0.2109f, 0.8700f, 0.3162f, 0.6310f, 0.8913f, 3.5700f, 0.5000f, 0.5500f, 1.0000f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0160f, { 0.0000f, 0.0000f, 0.0000f }, 0.1720f, 0.2000f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_SPACESTATION_MEDIUMROOM \
{ 0.2109f, 0.7500f, 0.3162f, 0.6310f, 0.8913f, 3.0100f, 0.5000f, 0.5500f, 0.3981f, 0.0340f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0350f, { 0.0000f, 0.0000f, 0.0000f }, 0.2090f, 0.3100f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_SPACESTATION_LARGEROOM \
{ 0.3645f, 0.8100f, 0.3162f, 0.6310f, 0.8913f, 3.8900f, 0.3800f, 0.6100f, 0.3162f, 0.0560f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0350f, { 0.0000f, 0.0000f, 0.0000f }, 0.2330f, 0.2800f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_SPACESTATION_LONGPASSAGE \
{ 0.4287f, 0.8200f, 0.3162f, 0.6310f, 0.8913f, 4.6200f, 0.6200f, 0.5500f, 1.0000f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0310f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2300f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_SPACESTATION_HALL \
{ 0.4287f, 0.8700f, 0.3162f, 0.6310f, 0.8913f, 7.1100f, 0.3800f, 0.6100f, 0.1778f, 0.1000f, { 0.0000f, 0.0000f, 0.0000f }, 0.6310f, 0.0470f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2500f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_SPACESTATION_CUPBOARD \
{ 0.1715f, 0.5600f, 0.3162f, 0.7079f, 0.8913f, 0.7900f, 0.8100f, 0.5500f, 1.4125f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.7783f, 0.0180f, { 0.0000f, 0.0000f, 0.0000f }, 0.1810f, 0.3100f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_SPACESTATION_ALCOVE \
{ 0.2109f, 0.7800f, 0.3162f, 0.7079f, 0.8913f, 1.1600f, 0.8100f, 0.5500f, 1.4125f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 1.0000f, 0.0180f, { 0.0000f, 0.0000f, 0.0000f }, 0.1920f, 0.2100f, 0.2500f, 0.0000f, 0.9943f, 3316.1001f, 458.2000f, 0.0000f, 0x1 }
/* Wooden Galleon Presets */
#define EFX_REVERB_PRESET_WOODEN_SMALLROOM \
{ 1.0000f, 1.0000f, 0.3162f, 0.1122f, 0.3162f, 0.7900f, 0.3200f, 0.8700f, 1.0000f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_WOODEN_SHORTPASSAGE \
{ 1.0000f, 1.0000f, 0.3162f, 0.1259f, 0.3162f, 1.7500f, 0.5000f, 0.8700f, 0.8913f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.6310f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_WOODEN_MEDIUMROOM \
{ 1.0000f, 1.0000f, 0.3162f, 0.1000f, 0.2818f, 1.4700f, 0.4200f, 0.8200f, 0.8913f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_WOODEN_LARGEROOM \
{ 1.0000f, 1.0000f, 0.3162f, 0.0891f, 0.2818f, 2.6500f, 0.3300f, 0.8200f, 0.8913f, 0.0660f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_WOODEN_LONGPASSAGE \
{ 1.0000f, 1.0000f, 0.3162f, 0.1000f, 0.3162f, 1.9900f, 0.4000f, 0.7900f, 1.0000f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.4467f, 0.0360f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_WOODEN_HALL \
{ 1.0000f, 1.0000f, 0.3162f, 0.0794f, 0.2818f, 3.4500f, 0.3000f, 0.8200f, 0.8913f, 0.0880f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0630f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_WOODEN_CUPBOARD \
{ 1.0000f, 1.0000f, 0.3162f, 0.1413f, 0.3162f, 0.5600f, 0.4600f, 0.9100f, 1.1220f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0280f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_WOODEN_COURTYARD \
{ 1.0000f, 0.6500f, 0.3162f, 0.0794f, 0.3162f, 1.7900f, 0.3500f, 0.7900f, 0.5623f, 0.1230f, { 0.0000f, 0.0000f, 0.0000f }, 0.1000f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_WOODEN_ALCOVE \
{ 1.0000f, 1.0000f, 0.3162f, 0.1259f, 0.3162f, 1.2200f, 0.6200f, 0.9100f, 1.1220f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 4705.0000f, 99.6000f, 0.0000f, 0x1 }
/* Sports Presets */
#define EFX_REVERB_PRESET_SPORT_EMPTYSTADIUM \
{ 1.0000f, 1.0000f, 0.3162f, 0.4467f, 0.7943f, 6.2600f, 0.5100f, 1.1000f, 0.0631f, 0.1830f, { 0.0000f, 0.0000f, 0.0000f }, 0.3981f, 0.0380f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_SPORT_SQUASHCOURT \
{ 1.0000f, 0.7500f, 0.3162f, 0.3162f, 0.7943f, 2.2200f, 0.9100f, 1.1600f, 0.4467f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.1260f, 0.1900f, 0.2500f, 0.0000f, 0.9943f, 7176.8999f, 211.2000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_SPORT_SMALLSWIMMINGPOOL \
{ 1.0000f, 0.7000f, 0.3162f, 0.7943f, 0.8913f, 2.7600f, 1.2500f, 1.1400f, 0.6310f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.1790f, 0.1500f, 0.8950f, 0.1900f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
#define EFX_REVERB_PRESET_SPORT_LARGESWIMMINGPOOL \
{ 1.0000f, 0.8200f, 0.3162f, 0.7943f, 1.0000f, 5.4900f, 1.3100f, 1.1400f, 0.4467f, 0.0390f, { 0.0000f, 0.0000f, 0.0000f }, 0.5012f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2220f, 0.5500f, 1.1590f, 0.2100f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
#define EFX_REVERB_PRESET_SPORT_GYMNASIUM \
{ 1.0000f, 0.8100f, 0.3162f, 0.4467f, 0.8913f, 3.1400f, 1.0600f, 1.3500f, 0.3981f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.5623f, 0.0450f, { 0.0000f, 0.0000f, 0.0000f }, 0.1460f, 0.1400f, 0.2500f, 0.0000f, 0.9943f, 7176.8999f, 211.2000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_SPORT_FULLSTADIUM \
{ 1.0000f, 1.0000f, 0.3162f, 0.0708f, 0.7943f, 5.2500f, 0.1700f, 0.8000f, 0.1000f, 0.1880f, { 0.0000f, 0.0000f, 0.0000f }, 0.2818f, 0.0380f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_SPORT_STADIUMTANNOY \
{ 1.0000f, 0.7800f, 0.3162f, 0.5623f, 0.5012f, 2.5300f, 0.8800f, 0.6800f, 0.2818f, 0.2300f, { 0.0000f, 0.0000f, 0.0000f }, 0.5012f, 0.0630f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
/* Prefab Presets */
#define EFX_REVERB_PRESET_PREFAB_WORKSHOP \
{ 0.4287f, 1.0000f, 0.3162f, 0.1413f, 0.3981f, 0.7600f, 1.0000f, 1.0000f, 1.0000f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
#define EFX_REVERB_PRESET_PREFAB_SCHOOLROOM \
{ 0.4022f, 0.6900f, 0.3162f, 0.6310f, 0.5012f, 0.9800f, 0.4500f, 0.1800f, 1.4125f, 0.0170f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0150f, { 0.0000f, 0.0000f, 0.0000f }, 0.0950f, 0.1400f, 0.2500f, 0.0000f, 0.9943f, 7176.8999f, 211.2000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_PREFAB_PRACTISEROOM \
{ 0.4022f, 0.8700f, 0.3162f, 0.3981f, 0.5012f, 1.1200f, 0.5600f, 0.1800f, 1.2589f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0110f, { 0.0000f, 0.0000f, 0.0000f }, 0.0950f, 0.1400f, 0.2500f, 0.0000f, 0.9943f, 7176.8999f, 211.2000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_PREFAB_OUTHOUSE \
{ 1.0000f, 0.8200f, 0.3162f, 0.1122f, 0.1585f, 1.3800f, 0.3800f, 0.3500f, 0.8913f, 0.0240f, { 0.0000f, 0.0000f, -0.0000f }, 0.6310f, 0.0440f, { 0.0000f, 0.0000f, 0.0000f }, 0.1210f, 0.1700f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 107.5000f, 0.0000f, 0x0 }
#define EFX_REVERB_PRESET_PREFAB_CARAVAN \
{ 1.0000f, 1.0000f, 0.3162f, 0.0891f, 0.1259f, 0.4300f, 1.5000f, 1.0000f, 1.0000f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 1.9953f, 0.0120f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
/* Dome and Pipe Presets */
#define EFX_REVERB_PRESET_DOME_TOMB \
{ 1.0000f, 0.7900f, 0.3162f, 0.3548f, 0.2239f, 4.1800f, 0.2100f, 0.1000f, 0.3868f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 1.6788f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 0.1770f, 0.1900f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x0 }
#define EFX_REVERB_PRESET_PIPE_SMALL \
{ 1.0000f, 1.0000f, 0.3162f, 0.3548f, 0.2239f, 5.0400f, 0.1000f, 0.1000f, 0.5012f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 2.5119f, 0.0150f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_DOME_SAINTPAULS \
{ 1.0000f, 0.8700f, 0.3162f, 0.3548f, 0.2239f, 10.4800f, 0.1900f, 0.1000f, 0.1778f, 0.0900f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0420f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.1200f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_PIPE_LONGTHIN \
{ 0.2560f, 0.9100f, 0.3162f, 0.4467f, 0.2818f, 9.2100f, 0.1800f, 0.1000f, 0.7079f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x0 }
#define EFX_REVERB_PRESET_PIPE_LARGE \
{ 1.0000f, 1.0000f, 0.3162f, 0.3548f, 0.2239f, 8.4500f, 0.1000f, 0.1000f, 0.3981f, 0.0460f, { 0.0000f, 0.0000f, 0.0000f }, 1.5849f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_PIPE_RESONANT \
{ 0.1373f, 0.9100f, 0.3162f, 0.4467f, 0.2818f, 6.8100f, 0.1800f, 0.1000f, 0.7079f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.0000f, 0.0220f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 20.0000f, 0.0000f, 0x0 }
/* Outdoors Presets */
#define EFX_REVERB_PRESET_OUTDOORS_BACKYARD \
{ 1.0000f, 0.4500f, 0.3162f, 0.2512f, 0.5012f, 1.1200f, 0.3400f, 0.4600f, 0.4467f, 0.0690f, { 0.0000f, 0.0000f, -0.0000f }, 0.7079f, 0.0230f, { 0.0000f, 0.0000f, 0.0000f }, 0.2180f, 0.3400f, 0.2500f, 0.0000f, 0.9943f, 4399.1001f, 242.9000f, 0.0000f, 0x0 }
#define EFX_REVERB_PRESET_OUTDOORS_ROLLINGPLAINS \
{ 1.0000f, 0.0000f, 0.3162f, 0.0112f, 0.6310f, 2.1300f, 0.2100f, 0.4600f, 0.1778f, 0.3000f, { 0.0000f, 0.0000f, -0.0000f }, 0.4467f, 0.0190f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 4399.1001f, 242.9000f, 0.0000f, 0x0 }
#define EFX_REVERB_PRESET_OUTDOORS_DEEPCANYON \
{ 1.0000f, 0.7400f, 0.3162f, 0.1778f, 0.6310f, 3.8900f, 0.2100f, 0.4600f, 0.3162f, 0.2230f, { 0.0000f, 0.0000f, -0.0000f }, 0.3548f, 0.0190f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9943f, 4399.1001f, 242.9000f, 0.0000f, 0x0 }
#define EFX_REVERB_PRESET_OUTDOORS_CREEK \
{ 1.0000f, 0.3500f, 0.3162f, 0.1778f, 0.5012f, 2.1300f, 0.2100f, 0.4600f, 0.3981f, 0.1150f, { 0.0000f, 0.0000f, -0.0000f }, 0.1995f, 0.0310f, { 0.0000f, 0.0000f, 0.0000f }, 0.2180f, 0.3400f, 0.2500f, 0.0000f, 0.9943f, 4399.1001f, 242.9000f, 0.0000f, 0x0 }
#define EFX_REVERB_PRESET_OUTDOORS_VALLEY \
{ 1.0000f, 0.2800f, 0.3162f, 0.0282f, 0.1585f, 2.8800f, 0.2600f, 0.3500f, 0.1413f, 0.2630f, { 0.0000f, 0.0000f, -0.0000f }, 0.3981f, 0.1000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.3400f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 107.5000f, 0.0000f, 0x0 }
/* Mood Presets */
#define EFX_REVERB_PRESET_MOOD_HEAVEN \
{ 1.0000f, 0.9400f, 0.3162f, 0.7943f, 0.4467f, 5.0400f, 1.1200f, 0.5600f, 0.2427f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0290f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0800f, 2.7420f, 0.0500f, 0.9977f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_MOOD_HELL \
{ 1.0000f, 0.5700f, 0.3162f, 0.3548f, 0.4467f, 3.5700f, 0.4900f, 2.0000f, 0.0000f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.1100f, 0.0400f, 2.1090f, 0.5200f, 0.9943f, 5000.0000f, 139.5000f, 0.0000f, 0x0 }
#define EFX_REVERB_PRESET_MOOD_MEMORY \
{ 1.0000f, 0.8500f, 0.3162f, 0.6310f, 0.3548f, 4.0600f, 0.8200f, 0.5600f, 0.0398f, 0.0000f, { 0.0000f, 0.0000f, 0.0000f }, 1.1220f, 0.0000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.4740f, 0.4500f, 0.9886f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
/* Driving Presets */
#define EFX_REVERB_PRESET_DRIVING_COMMENTATOR \
{ 1.0000f, 0.0000f, 3.1623f, 0.5623f, 0.5012f, 2.4200f, 0.8800f, 0.6800f, 0.1995f, 0.0930f, { 0.0000f, 0.0000f, 0.0000f }, 0.2512f, 0.0170f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 1.0000f, 0.2500f, 0.0000f, 0.9886f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_DRIVING_PITGARAGE \
{ 0.4287f, 0.5900f, 0.3162f, 0.7079f, 0.5623f, 1.7200f, 0.9300f, 0.8700f, 0.5623f, 0.0000f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0160f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.1100f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
#define EFX_REVERB_PRESET_DRIVING_INCAR_RACER \
{ 0.0832f, 0.8000f, 0.3162f, 1.0000f, 0.7943f, 0.1700f, 2.0000f, 0.4100f, 1.7783f, 0.0070f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0150f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10268.2002f, 251.0000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_DRIVING_INCAR_SPORTS \
{ 0.0832f, 0.8000f, 0.3162f, 0.6310f, 1.0000f, 0.1700f, 0.7500f, 0.4100f, 1.0000f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 0.5623f, 0.0000f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10268.2002f, 251.0000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_DRIVING_INCAR_LUXURY \
{ 0.2560f, 1.0000f, 0.3162f, 0.1000f, 0.5012f, 0.1300f, 0.4100f, 0.4600f, 0.7943f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 1.5849f, 0.0100f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10268.2002f, 251.0000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_DRIVING_FULLGRANDSTAND \
{ 1.0000f, 1.0000f, 0.3162f, 0.2818f, 0.6310f, 3.0100f, 1.3700f, 1.2800f, 0.3548f, 0.0900f, { 0.0000f, 0.0000f, 0.0000f }, 0.1778f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10420.2002f, 250.0000f, 0.0000f, 0x0 }
#define EFX_REVERB_PRESET_DRIVING_EMPTYGRANDSTAND \
{ 1.0000f, 1.0000f, 0.3162f, 1.0000f, 0.7943f, 4.6200f, 1.7500f, 1.4000f, 0.2082f, 0.0900f, { 0.0000f, 0.0000f, 0.0000f }, 0.2512f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.0000f, 0.9943f, 10420.2002f, 250.0000f, 0.0000f, 0x0 }
#define EFX_REVERB_PRESET_DRIVING_TUNNEL \
{ 1.0000f, 0.8100f, 0.3162f, 0.3981f, 0.8913f, 3.4200f, 0.9400f, 1.3100f, 0.7079f, 0.0510f, { 0.0000f, 0.0000f, 0.0000f }, 0.7079f, 0.0470f, { 0.0000f, 0.0000f, 0.0000f }, 0.2140f, 0.0500f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 155.3000f, 0.0000f, 0x1 }
/* City Presets */
#define EFX_REVERB_PRESET_CITY_STREETS \
{ 1.0000f, 0.7800f, 0.3162f, 0.7079f, 0.8913f, 1.7900f, 1.1200f, 0.9100f, 0.2818f, 0.0460f, { 0.0000f, 0.0000f, 0.0000f }, 0.1995f, 0.0280f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2000f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_CITY_SUBWAY \
{ 1.0000f, 0.7400f, 0.3162f, 0.7079f, 0.8913f, 3.0100f, 1.2300f, 0.9100f, 0.7079f, 0.0460f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0280f, { 0.0000f, 0.0000f, 0.0000f }, 0.1250f, 0.2100f, 0.2500f, 0.0000f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_CITY_MUSEUM \
{ 1.0000f, 0.8200f, 0.3162f, 0.1778f, 0.1778f, 3.2800f, 1.4000f, 0.5700f, 0.2512f, 0.0390f, { 0.0000f, 0.0000f, -0.0000f }, 0.8913f, 0.0340f, { 0.0000f, 0.0000f, 0.0000f }, 0.1300f, 0.1700f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 107.5000f, 0.0000f, 0x0 }
#define EFX_REVERB_PRESET_CITY_LIBRARY \
{ 1.0000f, 0.8200f, 0.3162f, 0.2818f, 0.0891f, 2.7600f, 0.8900f, 0.4100f, 0.3548f, 0.0290f, { 0.0000f, 0.0000f, -0.0000f }, 0.8913f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 0.1300f, 0.1700f, 0.2500f, 0.0000f, 0.9943f, 2854.3999f, 107.5000f, 0.0000f, 0x0 }
#define EFX_REVERB_PRESET_CITY_UNDERPASS \
{ 1.0000f, 0.8200f, 0.3162f, 0.4467f, 0.8913f, 3.5700f, 1.1200f, 0.9100f, 0.3981f, 0.0590f, { 0.0000f, 0.0000f, 0.0000f }, 0.8913f, 0.0370f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.1400f, 0.2500f, 0.0000f, 0.9920f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_CITY_ABANDONED \
{ 1.0000f, 0.6900f, 0.3162f, 0.7943f, 0.8913f, 3.2800f, 1.1700f, 0.9100f, 0.4467f, 0.0440f, { 0.0000f, 0.0000f, 0.0000f }, 0.2818f, 0.0240f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.2000f, 0.2500f, 0.0000f, 0.9966f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
/* Misc. Presets */
#define EFX_REVERB_PRESET_DUSTYROOM \
{ 0.3645f, 0.5600f, 0.3162f, 0.7943f, 0.7079f, 1.7900f, 0.3800f, 0.2100f, 0.5012f, 0.0020f, { 0.0000f, 0.0000f, 0.0000f }, 1.2589f, 0.0060f, { 0.0000f, 0.0000f, 0.0000f }, 0.2020f, 0.0500f, 0.2500f, 0.0000f, 0.9886f, 13046.0000f, 163.3000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_CHAPEL \
{ 1.0000f, 0.8400f, 0.3162f, 0.5623f, 1.0000f, 4.6200f, 0.6400f, 1.2300f, 0.4467f, 0.0320f, { 0.0000f, 0.0000f, 0.0000f }, 0.7943f, 0.0490f, { 0.0000f, 0.0000f, 0.0000f }, 0.2500f, 0.0000f, 0.2500f, 0.1100f, 0.9943f, 5000.0000f, 250.0000f, 0.0000f, 0x1 }
#define EFX_REVERB_PRESET_SMALLWATERROOM \
{ 1.0000f, 0.7000f, 0.3162f, 0.4477f, 1.0000f, 1.5100f, 1.2500f, 1.1400f, 0.8913f, 0.0200f, { 0.0000f, 0.0000f, 0.0000f }, 1.4125f, 0.0300f, { 0.0000f, 0.0000f, 0.0000f }, 0.1790f, 0.1500f, 0.8950f, 0.1900f, 0.9920f, 5000.0000f, 250.0000f, 0.0000f, 0x0 }
#endif /* EFX_PRESETS_H */

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#ifndef AL_EFX_H
#define AL_EFX_H
#include "alc.h"
#include "al.h"
#ifdef __cplusplus
extern "C" {
#endif
#define ALC_EXT_EFX_NAME "ALC_EXT_EFX"
#define ALC_EFX_MAJOR_VERSION 0x20001
#define ALC_EFX_MINOR_VERSION 0x20002
#define ALC_MAX_AUXILIARY_SENDS 0x20003
/* Listener properties. */
#define AL_METERS_PER_UNIT 0x20004
/* Source properties. */
#define AL_DIRECT_FILTER 0x20005
#define AL_AUXILIARY_SEND_FILTER 0x20006
#define AL_AIR_ABSORPTION_FACTOR 0x20007
#define AL_ROOM_ROLLOFF_FACTOR 0x20008
#define AL_CONE_OUTER_GAINHF 0x20009
#define AL_DIRECT_FILTER_GAINHF_AUTO 0x2000A
#define AL_AUXILIARY_SEND_FILTER_GAIN_AUTO 0x2000B
#define AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO 0x2000C
/* Effect properties. */
/* Reverb effect parameters */
#define AL_REVERB_DENSITY 0x0001
#define AL_REVERB_DIFFUSION 0x0002
#define AL_REVERB_GAIN 0x0003
#define AL_REVERB_GAINHF 0x0004
#define AL_REVERB_DECAY_TIME 0x0005
#define AL_REVERB_DECAY_HFRATIO 0x0006
#define AL_REVERB_REFLECTIONS_GAIN 0x0007
#define AL_REVERB_REFLECTIONS_DELAY 0x0008
#define AL_REVERB_LATE_REVERB_GAIN 0x0009
#define AL_REVERB_LATE_REVERB_DELAY 0x000A
#define AL_REVERB_AIR_ABSORPTION_GAINHF 0x000B
#define AL_REVERB_ROOM_ROLLOFF_FACTOR 0x000C
#define AL_REVERB_DECAY_HFLIMIT 0x000D
/* EAX Reverb effect parameters */
#define AL_EAXREVERB_DENSITY 0x0001
#define AL_EAXREVERB_DIFFUSION 0x0002
#define AL_EAXREVERB_GAIN 0x0003
#define AL_EAXREVERB_GAINHF 0x0004
#define AL_EAXREVERB_GAINLF 0x0005
#define AL_EAXREVERB_DECAY_TIME 0x0006
#define AL_EAXREVERB_DECAY_HFRATIO 0x0007
#define AL_EAXREVERB_DECAY_LFRATIO 0x0008
#define AL_EAXREVERB_REFLECTIONS_GAIN 0x0009
#define AL_EAXREVERB_REFLECTIONS_DELAY 0x000A
#define AL_EAXREVERB_REFLECTIONS_PAN 0x000B
#define AL_EAXREVERB_LATE_REVERB_GAIN 0x000C
#define AL_EAXREVERB_LATE_REVERB_DELAY 0x000D
#define AL_EAXREVERB_LATE_REVERB_PAN 0x000E
#define AL_EAXREVERB_ECHO_TIME 0x000F
#define AL_EAXREVERB_ECHO_DEPTH 0x0010
#define AL_EAXREVERB_MODULATION_TIME 0x0011
#define AL_EAXREVERB_MODULATION_DEPTH 0x0012
#define AL_EAXREVERB_AIR_ABSORPTION_GAINHF 0x0013
#define AL_EAXREVERB_HFREFERENCE 0x0014
#define AL_EAXREVERB_LFREFERENCE 0x0015
#define AL_EAXREVERB_ROOM_ROLLOFF_FACTOR 0x0016
#define AL_EAXREVERB_DECAY_HFLIMIT 0x0017
/* Chorus effect parameters */
#define AL_CHORUS_WAVEFORM 0x0001
#define AL_CHORUS_PHASE 0x0002
#define AL_CHORUS_RATE 0x0003
#define AL_CHORUS_DEPTH 0x0004
#define AL_CHORUS_FEEDBACK 0x0005
#define AL_CHORUS_DELAY 0x0006
/* Distortion effect parameters */
#define AL_DISTORTION_EDGE 0x0001
#define AL_DISTORTION_GAIN 0x0002
#define AL_DISTORTION_LOWPASS_CUTOFF 0x0003
#define AL_DISTORTION_EQCENTER 0x0004
#define AL_DISTORTION_EQBANDWIDTH 0x0005
/* Echo effect parameters */
#define AL_ECHO_DELAY 0x0001
#define AL_ECHO_LRDELAY 0x0002
#define AL_ECHO_DAMPING 0x0003
#define AL_ECHO_FEEDBACK 0x0004
#define AL_ECHO_SPREAD 0x0005
/* Flanger effect parameters */
#define AL_FLANGER_WAVEFORM 0x0001
#define AL_FLANGER_PHASE 0x0002
#define AL_FLANGER_RATE 0x0003
#define AL_FLANGER_DEPTH 0x0004
#define AL_FLANGER_FEEDBACK 0x0005
#define AL_FLANGER_DELAY 0x0006
/* Frequency shifter effect parameters */
#define AL_FREQUENCY_SHIFTER_FREQUENCY 0x0001
#define AL_FREQUENCY_SHIFTER_LEFT_DIRECTION 0x0002
#define AL_FREQUENCY_SHIFTER_RIGHT_DIRECTION 0x0003
/* Vocal morpher effect parameters */
#define AL_VOCAL_MORPHER_PHONEMEA 0x0001
#define AL_VOCAL_MORPHER_PHONEMEA_COARSE_TUNING 0x0002
#define AL_VOCAL_MORPHER_PHONEMEB 0x0003
#define AL_VOCAL_MORPHER_PHONEMEB_COARSE_TUNING 0x0004
#define AL_VOCAL_MORPHER_WAVEFORM 0x0005
#define AL_VOCAL_MORPHER_RATE 0x0006
/* Pitchshifter effect parameters */
#define AL_PITCH_SHIFTER_COARSE_TUNE 0x0001
#define AL_PITCH_SHIFTER_FINE_TUNE 0x0002
/* Ringmodulator effect parameters */
#define AL_RING_MODULATOR_FREQUENCY 0x0001
#define AL_RING_MODULATOR_HIGHPASS_CUTOFF 0x0002
#define AL_RING_MODULATOR_WAVEFORM 0x0003
/* Autowah effect parameters */
#define AL_AUTOWAH_ATTACK_TIME 0x0001
#define AL_AUTOWAH_RELEASE_TIME 0x0002
#define AL_AUTOWAH_RESONANCE 0x0003
#define AL_AUTOWAH_PEAK_GAIN 0x0004
/* Compressor effect parameters */
#define AL_COMPRESSOR_ONOFF 0x0001
/* Equalizer effect parameters */
#define AL_EQUALIZER_LOW_GAIN 0x0001
#define AL_EQUALIZER_LOW_CUTOFF 0x0002
#define AL_EQUALIZER_MID1_GAIN 0x0003
#define AL_EQUALIZER_MID1_CENTER 0x0004
#define AL_EQUALIZER_MID1_WIDTH 0x0005
#define AL_EQUALIZER_MID2_GAIN 0x0006
#define AL_EQUALIZER_MID2_CENTER 0x0007
#define AL_EQUALIZER_MID2_WIDTH 0x0008
#define AL_EQUALIZER_HIGH_GAIN 0x0009
#define AL_EQUALIZER_HIGH_CUTOFF 0x000A
/* Effect type */
#define AL_EFFECT_FIRST_PARAMETER 0x0000
#define AL_EFFECT_LAST_PARAMETER 0x8000
#define AL_EFFECT_TYPE 0x8001
/* Effect types, used with the AL_EFFECT_TYPE property */
#define AL_EFFECT_NULL 0x0000
#define AL_EFFECT_REVERB 0x0001
#define AL_EFFECT_CHORUS 0x0002
#define AL_EFFECT_DISTORTION 0x0003
#define AL_EFFECT_ECHO 0x0004
#define AL_EFFECT_FLANGER 0x0005
#define AL_EFFECT_FREQUENCY_SHIFTER 0x0006
#define AL_EFFECT_VOCAL_MORPHER 0x0007
#define AL_EFFECT_PITCH_SHIFTER 0x0008
#define AL_EFFECT_RING_MODULATOR 0x0009
#define AL_EFFECT_AUTOWAH 0x000A
#define AL_EFFECT_COMPRESSOR 0x000B
#define AL_EFFECT_EQUALIZER 0x000C
#define AL_EFFECT_EAXREVERB 0x8000
/* Auxiliary Effect Slot properties. */
#define AL_EFFECTSLOT_EFFECT 0x0001
#define AL_EFFECTSLOT_GAIN 0x0002
#define AL_EFFECTSLOT_AUXILIARY_SEND_AUTO 0x0003
/* NULL Auxiliary Slot ID to disable a source send. */
#define AL_EFFECTSLOT_NULL 0x0000
/* Filter properties. */
/* Lowpass filter parameters */
#define AL_LOWPASS_GAIN 0x0001
#define AL_LOWPASS_GAINHF 0x0002
/* Highpass filter parameters */
#define AL_HIGHPASS_GAIN 0x0001
#define AL_HIGHPASS_GAINLF 0x0002
/* Bandpass filter parameters */
#define AL_BANDPASS_GAIN 0x0001
#define AL_BANDPASS_GAINLF 0x0002
#define AL_BANDPASS_GAINHF 0x0003
/* Filter type */
#define AL_FILTER_FIRST_PARAMETER 0x0000
#define AL_FILTER_LAST_PARAMETER 0x8000
#define AL_FILTER_TYPE 0x8001
/* Filter types, used with the AL_FILTER_TYPE property */
#define AL_FILTER_NULL 0x0000
#define AL_FILTER_LOWPASS 0x0001
#define AL_FILTER_HIGHPASS 0x0002
#define AL_FILTER_BANDPASS 0x0003
/* Effect object function types. */
typedef void (AL_APIENTRY *LPALGENEFFECTS)(ALsizei, ALuint*);
typedef void (AL_APIENTRY *LPALDELETEEFFECTS)(ALsizei, const ALuint*);
typedef ALboolean (AL_APIENTRY *LPALISEFFECT)(ALuint);
typedef void (AL_APIENTRY *LPALEFFECTI)(ALuint, ALenum, ALint);
typedef void (AL_APIENTRY *LPALEFFECTIV)(ALuint, ALenum, const ALint*);
typedef void (AL_APIENTRY *LPALEFFECTF)(ALuint, ALenum, ALfloat);
typedef void (AL_APIENTRY *LPALEFFECTFV)(ALuint, ALenum, const ALfloat*);
typedef void (AL_APIENTRY *LPALGETEFFECTI)(ALuint, ALenum, ALint*);
typedef void (AL_APIENTRY *LPALGETEFFECTIV)(ALuint, ALenum, ALint*);
typedef void (AL_APIENTRY *LPALGETEFFECTF)(ALuint, ALenum, ALfloat*);
typedef void (AL_APIENTRY *LPALGETEFFECTFV)(ALuint, ALenum, ALfloat*);
/* Filter object function types. */
typedef void (AL_APIENTRY *LPALGENFILTERS)(ALsizei, ALuint*);
typedef void (AL_APIENTRY *LPALDELETEFILTERS)(ALsizei, const ALuint*);
typedef ALboolean (AL_APIENTRY *LPALISFILTER)(ALuint);
typedef void (AL_APIENTRY *LPALFILTERI)(ALuint, ALenum, ALint);
typedef void (AL_APIENTRY *LPALFILTERIV)(ALuint, ALenum, const ALint*);
typedef void (AL_APIENTRY *LPALFILTERF)(ALuint, ALenum, ALfloat);
typedef void (AL_APIENTRY *LPALFILTERFV)(ALuint, ALenum, const ALfloat*);
typedef void (AL_APIENTRY *LPALGETFILTERI)(ALuint, ALenum, ALint*);
typedef void (AL_APIENTRY *LPALGETFILTERIV)(ALuint, ALenum, ALint*);
typedef void (AL_APIENTRY *LPALGETFILTERF)(ALuint, ALenum, ALfloat*);
typedef void (AL_APIENTRY *LPALGETFILTERFV)(ALuint, ALenum, ALfloat*);
/* Auxiliary Effect Slot object function types. */
typedef void (AL_APIENTRY *LPALGENAUXILIARYEFFECTSLOTS)(ALsizei, ALuint*);
typedef void (AL_APIENTRY *LPALDELETEAUXILIARYEFFECTSLOTS)(ALsizei, const ALuint*);
typedef ALboolean (AL_APIENTRY *LPALISAUXILIARYEFFECTSLOT)(ALuint);
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTI)(ALuint, ALenum, ALint);
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTIV)(ALuint, ALenum, const ALint*);
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTF)(ALuint, ALenum, ALfloat);
typedef void (AL_APIENTRY *LPALAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, const ALfloat*);
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTI)(ALuint, ALenum, ALint*);
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTIV)(ALuint, ALenum, ALint*);
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTF)(ALuint, ALenum, ALfloat*);
typedef void (AL_APIENTRY *LPALGETAUXILIARYEFFECTSLOTFV)(ALuint, ALenum, ALfloat*);
#ifdef AL_ALEXT_PROTOTYPES
AL_API ALvoid AL_APIENTRY alGenEffects(ALsizei n, ALuint *effects);
AL_API ALvoid AL_APIENTRY alDeleteEffects(ALsizei n, const ALuint *effects);
AL_API ALboolean AL_APIENTRY alIsEffect(ALuint effect);
AL_API ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint iValue);
AL_API ALvoid AL_APIENTRY alEffectiv(ALuint effect, ALenum param, const ALint *piValues);
AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue);
AL_API ALvoid AL_APIENTRY alEffectfv(ALuint effect, ALenum param, const ALfloat *pflValues);
AL_API ALvoid AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *piValue);
AL_API ALvoid AL_APIENTRY alGetEffectiv(ALuint effect, ALenum param, ALint *piValues);
AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *pflValue);
AL_API ALvoid AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *pflValues);
AL_API ALvoid AL_APIENTRY alGenFilters(ALsizei n, ALuint *filters);
AL_API ALvoid AL_APIENTRY alDeleteFilters(ALsizei n, const ALuint *filters);
AL_API ALboolean AL_APIENTRY alIsFilter(ALuint filter);
AL_API ALvoid AL_APIENTRY alFilteri(ALuint filter, ALenum param, ALint iValue);
AL_API ALvoid AL_APIENTRY alFilteriv(ALuint filter, ALenum param, const ALint *piValues);
AL_API ALvoid AL_APIENTRY alFilterf(ALuint filter, ALenum param, ALfloat flValue);
AL_API ALvoid AL_APIENTRY alFilterfv(ALuint filter, ALenum param, const ALfloat *pflValues);
AL_API ALvoid AL_APIENTRY alGetFilteri(ALuint filter, ALenum param, ALint *piValue);
AL_API ALvoid AL_APIENTRY alGetFilteriv(ALuint filter, ALenum param, ALint *piValues);
AL_API ALvoid AL_APIENTRY alGetFilterf(ALuint filter, ALenum param, ALfloat *pflValue);
AL_API ALvoid AL_APIENTRY alGetFilterfv(ALuint filter, ALenum param, ALfloat *pflValues);
AL_API ALvoid AL_APIENTRY alGenAuxiliaryEffectSlots(ALsizei n, ALuint *effectslots);
AL_API ALvoid AL_APIENTRY alDeleteAuxiliaryEffectSlots(ALsizei n, const ALuint *effectslots);
AL_API ALboolean AL_APIENTRY alIsAuxiliaryEffectSlot(ALuint effectslot);
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint iValue);
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, const ALint *piValues);
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat flValue);
AL_API ALvoid AL_APIENTRY alAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, const ALfloat *pflValues);
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSloti(ALuint effectslot, ALenum param, ALint *piValue);
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotiv(ALuint effectslot, ALenum param, ALint *piValues);
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotf(ALuint effectslot, ALenum param, ALfloat *pflValue);
AL_API ALvoid AL_APIENTRY alGetAuxiliaryEffectSlotfv(ALuint effectslot, ALenum param, ALfloat *pflValues);
#endif
/* Filter ranges and defaults. */
/* Lowpass filter */
#define AL_LOWPASS_MIN_GAIN (0.0f)
#define AL_LOWPASS_MAX_GAIN (1.0f)
#define AL_LOWPASS_DEFAULT_GAIN (1.0f)
#define AL_LOWPASS_MIN_GAINHF (0.0f)
#define AL_LOWPASS_MAX_GAINHF (1.0f)
#define AL_LOWPASS_DEFAULT_GAINHF (1.0f)
/* Highpass filter */
#define AL_HIGHPASS_MIN_GAIN (0.0f)
#define AL_HIGHPASS_MAX_GAIN (1.0f)
#define AL_HIGHPASS_DEFAULT_GAIN (1.0f)
#define AL_HIGHPASS_MIN_GAINLF (0.0f)
#define AL_HIGHPASS_MAX_GAINLF (1.0f)
#define AL_HIGHPASS_DEFAULT_GAINLF (1.0f)
/* Bandpass filter */
#define AL_BANDPASS_MIN_GAIN (0.0f)
#define AL_BANDPASS_MAX_GAIN (1.0f)
#define AL_BANDPASS_DEFAULT_GAIN (1.0f)
#define AL_BANDPASS_MIN_GAINHF (0.0f)
#define AL_BANDPASS_MAX_GAINHF (1.0f)
#define AL_BANDPASS_DEFAULT_GAINHF (1.0f)
#define AL_BANDPASS_MIN_GAINLF (0.0f)
#define AL_BANDPASS_MAX_GAINLF (1.0f)
#define AL_BANDPASS_DEFAULT_GAINLF (1.0f)
/* Effect parameter ranges and defaults. */
/* Standard reverb effect */
#define AL_REVERB_MIN_DENSITY (0.0f)
#define AL_REVERB_MAX_DENSITY (1.0f)
#define AL_REVERB_DEFAULT_DENSITY (1.0f)
#define AL_REVERB_MIN_DIFFUSION (0.0f)
#define AL_REVERB_MAX_DIFFUSION (1.0f)
#define AL_REVERB_DEFAULT_DIFFUSION (1.0f)
#define AL_REVERB_MIN_GAIN (0.0f)
#define AL_REVERB_MAX_GAIN (1.0f)
#define AL_REVERB_DEFAULT_GAIN (0.32f)
#define AL_REVERB_MIN_GAINHF (0.0f)
#define AL_REVERB_MAX_GAINHF (1.0f)
#define AL_REVERB_DEFAULT_GAINHF (0.89f)
#define AL_REVERB_MIN_DECAY_TIME (0.1f)
#define AL_REVERB_MAX_DECAY_TIME (20.0f)
#define AL_REVERB_DEFAULT_DECAY_TIME (1.49f)
#define AL_REVERB_MIN_DECAY_HFRATIO (0.1f)
#define AL_REVERB_MAX_DECAY_HFRATIO (2.0f)
#define AL_REVERB_DEFAULT_DECAY_HFRATIO (0.83f)
#define AL_REVERB_MIN_REFLECTIONS_GAIN (0.0f)
#define AL_REVERB_MAX_REFLECTIONS_GAIN (3.16f)
#define AL_REVERB_DEFAULT_REFLECTIONS_GAIN (0.05f)
#define AL_REVERB_MIN_REFLECTIONS_DELAY (0.0f)
#define AL_REVERB_MAX_REFLECTIONS_DELAY (0.3f)
#define AL_REVERB_DEFAULT_REFLECTIONS_DELAY (0.007f)
#define AL_REVERB_MIN_LATE_REVERB_GAIN (0.0f)
#define AL_REVERB_MAX_LATE_REVERB_GAIN (10.0f)
#define AL_REVERB_DEFAULT_LATE_REVERB_GAIN (1.26f)
#define AL_REVERB_MIN_LATE_REVERB_DELAY (0.0f)
#define AL_REVERB_MAX_LATE_REVERB_DELAY (0.1f)
#define AL_REVERB_DEFAULT_LATE_REVERB_DELAY (0.011f)
#define AL_REVERB_MIN_AIR_ABSORPTION_GAINHF (0.892f)
#define AL_REVERB_MAX_AIR_ABSORPTION_GAINHF (1.0f)
#define AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF (0.994f)
#define AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR (0.0f)
#define AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR (10.0f)
#define AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f)
#define AL_REVERB_MIN_DECAY_HFLIMIT AL_FALSE
#define AL_REVERB_MAX_DECAY_HFLIMIT AL_TRUE
#define AL_REVERB_DEFAULT_DECAY_HFLIMIT AL_TRUE
/* EAX reverb effect */
#define AL_EAXREVERB_MIN_DENSITY (0.0f)
#define AL_EAXREVERB_MAX_DENSITY (1.0f)
#define AL_EAXREVERB_DEFAULT_DENSITY (1.0f)
#define AL_EAXREVERB_MIN_DIFFUSION (0.0f)
#define AL_EAXREVERB_MAX_DIFFUSION (1.0f)
#define AL_EAXREVERB_DEFAULT_DIFFUSION (1.0f)
#define AL_EAXREVERB_MIN_GAIN (0.0f)
#define AL_EAXREVERB_MAX_GAIN (1.0f)
#define AL_EAXREVERB_DEFAULT_GAIN (0.32f)
#define AL_EAXREVERB_MIN_GAINHF (0.0f)
#define AL_EAXREVERB_MAX_GAINHF (1.0f)
#define AL_EAXREVERB_DEFAULT_GAINHF (0.89f)
#define AL_EAXREVERB_MIN_GAINLF (0.0f)
#define AL_EAXREVERB_MAX_GAINLF (1.0f)
#define AL_EAXREVERB_DEFAULT_GAINLF (1.0f)
#define AL_EAXREVERB_MIN_DECAY_TIME (0.1f)
#define AL_EAXREVERB_MAX_DECAY_TIME (20.0f)
#define AL_EAXREVERB_DEFAULT_DECAY_TIME (1.49f)
#define AL_EAXREVERB_MIN_DECAY_HFRATIO (0.1f)
#define AL_EAXREVERB_MAX_DECAY_HFRATIO (2.0f)
#define AL_EAXREVERB_DEFAULT_DECAY_HFRATIO (0.83f)
#define AL_EAXREVERB_MIN_DECAY_LFRATIO (0.1f)
#define AL_EAXREVERB_MAX_DECAY_LFRATIO (2.0f)
#define AL_EAXREVERB_DEFAULT_DECAY_LFRATIO (1.0f)
#define AL_EAXREVERB_MIN_REFLECTIONS_GAIN (0.0f)
#define AL_EAXREVERB_MAX_REFLECTIONS_GAIN (3.16f)
#define AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN (0.05f)
#define AL_EAXREVERB_MIN_REFLECTIONS_DELAY (0.0f)
#define AL_EAXREVERB_MAX_REFLECTIONS_DELAY (0.3f)
#define AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY (0.007f)
#define AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ (0.0f)
#define AL_EAXREVERB_MIN_LATE_REVERB_GAIN (0.0f)
#define AL_EAXREVERB_MAX_LATE_REVERB_GAIN (10.0f)
#define AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN (1.26f)
#define AL_EAXREVERB_MIN_LATE_REVERB_DELAY (0.0f)
#define AL_EAXREVERB_MAX_LATE_REVERB_DELAY (0.1f)
#define AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY (0.011f)
#define AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ (0.0f)
#define AL_EAXREVERB_MIN_ECHO_TIME (0.075f)
#define AL_EAXREVERB_MAX_ECHO_TIME (0.25f)
#define AL_EAXREVERB_DEFAULT_ECHO_TIME (0.25f)
#define AL_EAXREVERB_MIN_ECHO_DEPTH (0.0f)
#define AL_EAXREVERB_MAX_ECHO_DEPTH (1.0f)
#define AL_EAXREVERB_DEFAULT_ECHO_DEPTH (0.0f)
#define AL_EAXREVERB_MIN_MODULATION_TIME (0.04f)
#define AL_EAXREVERB_MAX_MODULATION_TIME (4.0f)
#define AL_EAXREVERB_DEFAULT_MODULATION_TIME (0.25f)
#define AL_EAXREVERB_MIN_MODULATION_DEPTH (0.0f)
#define AL_EAXREVERB_MAX_MODULATION_DEPTH (1.0f)
#define AL_EAXREVERB_DEFAULT_MODULATION_DEPTH (0.0f)
#define AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF (0.892f)
#define AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF (1.0f)
#define AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF (0.994f)
#define AL_EAXREVERB_MIN_HFREFERENCE (1000.0f)
#define AL_EAXREVERB_MAX_HFREFERENCE (20000.0f)
#define AL_EAXREVERB_DEFAULT_HFREFERENCE (5000.0f)
#define AL_EAXREVERB_MIN_LFREFERENCE (20.0f)
#define AL_EAXREVERB_MAX_LFREFERENCE (1000.0f)
#define AL_EAXREVERB_DEFAULT_LFREFERENCE (250.0f)
#define AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR (0.0f)
#define AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR (10.0f)
#define AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f)
#define AL_EAXREVERB_MIN_DECAY_HFLIMIT AL_FALSE
#define AL_EAXREVERB_MAX_DECAY_HFLIMIT AL_TRUE
#define AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT AL_TRUE
/* Chorus effect */
#define AL_CHORUS_WAVEFORM_SINUSOID (0)
#define AL_CHORUS_WAVEFORM_TRIANGLE (1)
#define AL_CHORUS_MIN_WAVEFORM (0)
#define AL_CHORUS_MAX_WAVEFORM (1)
#define AL_CHORUS_DEFAULT_WAVEFORM (1)
#define AL_CHORUS_MIN_PHASE (-180)
#define AL_CHORUS_MAX_PHASE (180)
#define AL_CHORUS_DEFAULT_PHASE (90)
#define AL_CHORUS_MIN_RATE (0.0f)
#define AL_CHORUS_MAX_RATE (10.0f)
#define AL_CHORUS_DEFAULT_RATE (1.1f)
#define AL_CHORUS_MIN_DEPTH (0.0f)
#define AL_CHORUS_MAX_DEPTH (1.0f)
#define AL_CHORUS_DEFAULT_DEPTH (0.1f)
#define AL_CHORUS_MIN_FEEDBACK (-1.0f)
#define AL_CHORUS_MAX_FEEDBACK (1.0f)
#define AL_CHORUS_DEFAULT_FEEDBACK (0.25f)
#define AL_CHORUS_MIN_DELAY (0.0f)
#define AL_CHORUS_MAX_DELAY (0.016f)
#define AL_CHORUS_DEFAULT_DELAY (0.016f)
/* Distortion effect */
#define AL_DISTORTION_MIN_EDGE (0.0f)
#define AL_DISTORTION_MAX_EDGE (1.0f)
#define AL_DISTORTION_DEFAULT_EDGE (0.2f)
#define AL_DISTORTION_MIN_GAIN (0.01f)
#define AL_DISTORTION_MAX_GAIN (1.0f)
#define AL_DISTORTION_DEFAULT_GAIN (0.05f)
#define AL_DISTORTION_MIN_LOWPASS_CUTOFF (80.0f)
#define AL_DISTORTION_MAX_LOWPASS_CUTOFF (24000.0f)
#define AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF (8000.0f)
#define AL_DISTORTION_MIN_EQCENTER (80.0f)
#define AL_DISTORTION_MAX_EQCENTER (24000.0f)
#define AL_DISTORTION_DEFAULT_EQCENTER (3600.0f)
#define AL_DISTORTION_MIN_EQBANDWIDTH (80.0f)
#define AL_DISTORTION_MAX_EQBANDWIDTH (24000.0f)
#define AL_DISTORTION_DEFAULT_EQBANDWIDTH (3600.0f)
/* Echo effect */
#define AL_ECHO_MIN_DELAY (0.0f)
#define AL_ECHO_MAX_DELAY (0.207f)
#define AL_ECHO_DEFAULT_DELAY (0.1f)
#define AL_ECHO_MIN_LRDELAY (0.0f)
#define AL_ECHO_MAX_LRDELAY (0.404f)
#define AL_ECHO_DEFAULT_LRDELAY (0.1f)
#define AL_ECHO_MIN_DAMPING (0.0f)
#define AL_ECHO_MAX_DAMPING (0.99f)
#define AL_ECHO_DEFAULT_DAMPING (0.5f)
#define AL_ECHO_MIN_FEEDBACK (0.0f)
#define AL_ECHO_MAX_FEEDBACK (1.0f)
#define AL_ECHO_DEFAULT_FEEDBACK (0.5f)
#define AL_ECHO_MIN_SPREAD (-1.0f)
#define AL_ECHO_MAX_SPREAD (1.0f)
#define AL_ECHO_DEFAULT_SPREAD (-1.0f)
/* Flanger effect */
#define AL_FLANGER_WAVEFORM_SINUSOID (0)
#define AL_FLANGER_WAVEFORM_TRIANGLE (1)
#define AL_FLANGER_MIN_WAVEFORM (0)
#define AL_FLANGER_MAX_WAVEFORM (1)
#define AL_FLANGER_DEFAULT_WAVEFORM (1)
#define AL_FLANGER_MIN_PHASE (-180)
#define AL_FLANGER_MAX_PHASE (180)
#define AL_FLANGER_DEFAULT_PHASE (0)
#define AL_FLANGER_MIN_RATE (0.0f)
#define AL_FLANGER_MAX_RATE (10.0f)
#define AL_FLANGER_DEFAULT_RATE (0.27f)
#define AL_FLANGER_MIN_DEPTH (0.0f)
#define AL_FLANGER_MAX_DEPTH (1.0f)
#define AL_FLANGER_DEFAULT_DEPTH (1.0f)
#define AL_FLANGER_MIN_FEEDBACK (-1.0f)
#define AL_FLANGER_MAX_FEEDBACK (1.0f)
#define AL_FLANGER_DEFAULT_FEEDBACK (-0.5f)
#define AL_FLANGER_MIN_DELAY (0.0f)
#define AL_FLANGER_MAX_DELAY (0.004f)
#define AL_FLANGER_DEFAULT_DELAY (0.002f)
/* Frequency shifter effect */
#define AL_FREQUENCY_SHIFTER_MIN_FREQUENCY (0.0f)
#define AL_FREQUENCY_SHIFTER_MAX_FREQUENCY (24000.0f)
#define AL_FREQUENCY_SHIFTER_DEFAULT_FREQUENCY (0.0f)
#define AL_FREQUENCY_SHIFTER_MIN_LEFT_DIRECTION (0)
#define AL_FREQUENCY_SHIFTER_MAX_LEFT_DIRECTION (2)
#define AL_FREQUENCY_SHIFTER_DEFAULT_LEFT_DIRECTION (0)
#define AL_FREQUENCY_SHIFTER_DIRECTION_DOWN (0)
#define AL_FREQUENCY_SHIFTER_DIRECTION_UP (1)
#define AL_FREQUENCY_SHIFTER_DIRECTION_OFF (2)
#define AL_FREQUENCY_SHIFTER_MIN_RIGHT_DIRECTION (0)
#define AL_FREQUENCY_SHIFTER_MAX_RIGHT_DIRECTION (2)
#define AL_FREQUENCY_SHIFTER_DEFAULT_RIGHT_DIRECTION (0)
/* Vocal morpher effect */
#define AL_VOCAL_MORPHER_MIN_PHONEMEA (0)
#define AL_VOCAL_MORPHER_MAX_PHONEMEA (29)
#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEA (0)
#define AL_VOCAL_MORPHER_MIN_PHONEMEA_COARSE_TUNING (-24)
#define AL_VOCAL_MORPHER_MAX_PHONEMEA_COARSE_TUNING (24)
#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEA_COARSE_TUNING (0)
#define AL_VOCAL_MORPHER_MIN_PHONEMEB (0)
#define AL_VOCAL_MORPHER_MAX_PHONEMEB (29)
#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEB (10)
#define AL_VOCAL_MORPHER_MIN_PHONEMEB_COARSE_TUNING (-24)
#define AL_VOCAL_MORPHER_MAX_PHONEMEB_COARSE_TUNING (24)
#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEB_COARSE_TUNING (0)
#define AL_VOCAL_MORPHER_PHONEME_A (0)
#define AL_VOCAL_MORPHER_PHONEME_E (1)
#define AL_VOCAL_MORPHER_PHONEME_I (2)
#define AL_VOCAL_MORPHER_PHONEME_O (3)
#define AL_VOCAL_MORPHER_PHONEME_U (4)
#define AL_VOCAL_MORPHER_PHONEME_AA (5)
#define AL_VOCAL_MORPHER_PHONEME_AE (6)
#define AL_VOCAL_MORPHER_PHONEME_AH (7)
#define AL_VOCAL_MORPHER_PHONEME_AO (8)
#define AL_VOCAL_MORPHER_PHONEME_EH (9)
#define AL_VOCAL_MORPHER_PHONEME_ER (10)
#define AL_VOCAL_MORPHER_PHONEME_IH (11)
#define AL_VOCAL_MORPHER_PHONEME_IY (12)
#define AL_VOCAL_MORPHER_PHONEME_UH (13)
#define AL_VOCAL_MORPHER_PHONEME_UW (14)
#define AL_VOCAL_MORPHER_PHONEME_B (15)
#define AL_VOCAL_MORPHER_PHONEME_D (16)
#define AL_VOCAL_MORPHER_PHONEME_F (17)
#define AL_VOCAL_MORPHER_PHONEME_G (18)
#define AL_VOCAL_MORPHER_PHONEME_J (19)
#define AL_VOCAL_MORPHER_PHONEME_K (20)
#define AL_VOCAL_MORPHER_PHONEME_L (21)
#define AL_VOCAL_MORPHER_PHONEME_M (22)
#define AL_VOCAL_MORPHER_PHONEME_N (23)
#define AL_VOCAL_MORPHER_PHONEME_P (24)
#define AL_VOCAL_MORPHER_PHONEME_R (25)
#define AL_VOCAL_MORPHER_PHONEME_S (26)
#define AL_VOCAL_MORPHER_PHONEME_T (27)
#define AL_VOCAL_MORPHER_PHONEME_V (28)
#define AL_VOCAL_MORPHER_PHONEME_Z (29)
#define AL_VOCAL_MORPHER_WAVEFORM_SINUSOID (0)
#define AL_VOCAL_MORPHER_WAVEFORM_TRIANGLE (1)
#define AL_VOCAL_MORPHER_WAVEFORM_SAWTOOTH (2)
#define AL_VOCAL_MORPHER_MIN_WAVEFORM (0)
#define AL_VOCAL_MORPHER_MAX_WAVEFORM (2)
#define AL_VOCAL_MORPHER_DEFAULT_WAVEFORM (0)
#define AL_VOCAL_MORPHER_MIN_RATE (0.0f)
#define AL_VOCAL_MORPHER_MAX_RATE (10.0f)
#define AL_VOCAL_MORPHER_DEFAULT_RATE (1.41f)
/* Pitch shifter effect */
#define AL_PITCH_SHIFTER_MIN_COARSE_TUNE (-12)
#define AL_PITCH_SHIFTER_MAX_COARSE_TUNE (12)
#define AL_PITCH_SHIFTER_DEFAULT_COARSE_TUNE (12)
#define AL_PITCH_SHIFTER_MIN_FINE_TUNE (-50)
#define AL_PITCH_SHIFTER_MAX_FINE_TUNE (50)
#define AL_PITCH_SHIFTER_DEFAULT_FINE_TUNE (0)
/* Ring modulator effect */
#define AL_RING_MODULATOR_MIN_FREQUENCY (0.0f)
#define AL_RING_MODULATOR_MAX_FREQUENCY (8000.0f)
#define AL_RING_MODULATOR_DEFAULT_FREQUENCY (440.0f)
#define AL_RING_MODULATOR_MIN_HIGHPASS_CUTOFF (0.0f)
#define AL_RING_MODULATOR_MAX_HIGHPASS_CUTOFF (24000.0f)
#define AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF (800.0f)
#define AL_RING_MODULATOR_SINUSOID (0)
#define AL_RING_MODULATOR_SAWTOOTH (1)
#define AL_RING_MODULATOR_SQUARE (2)
#define AL_RING_MODULATOR_MIN_WAVEFORM (0)
#define AL_RING_MODULATOR_MAX_WAVEFORM (2)
#define AL_RING_MODULATOR_DEFAULT_WAVEFORM (0)
/* Autowah effect */
#define AL_AUTOWAH_MIN_ATTACK_TIME (0.0001f)
#define AL_AUTOWAH_MAX_ATTACK_TIME (1.0f)
#define AL_AUTOWAH_DEFAULT_ATTACK_TIME (0.06f)
#define AL_AUTOWAH_MIN_RELEASE_TIME (0.0001f)
#define AL_AUTOWAH_MAX_RELEASE_TIME (1.0f)
#define AL_AUTOWAH_DEFAULT_RELEASE_TIME (0.06f)
#define AL_AUTOWAH_MIN_RESONANCE (2.0f)
#define AL_AUTOWAH_MAX_RESONANCE (1000.0f)
#define AL_AUTOWAH_DEFAULT_RESONANCE (1000.0f)
#define AL_AUTOWAH_MIN_PEAK_GAIN (0.00003f)
#define AL_AUTOWAH_MAX_PEAK_GAIN (31621.0f)
#define AL_AUTOWAH_DEFAULT_PEAK_GAIN (11.22f)
/* Compressor effect */
#define AL_COMPRESSOR_MIN_ONOFF (0)
#define AL_COMPRESSOR_MAX_ONOFF (1)
#define AL_COMPRESSOR_DEFAULT_ONOFF (1)
/* Equalizer effect */
#define AL_EQUALIZER_MIN_LOW_GAIN (0.126f)
#define AL_EQUALIZER_MAX_LOW_GAIN (7.943f)
#define AL_EQUALIZER_DEFAULT_LOW_GAIN (1.0f)
#define AL_EQUALIZER_MIN_LOW_CUTOFF (50.0f)
#define AL_EQUALIZER_MAX_LOW_CUTOFF (800.0f)
#define AL_EQUALIZER_DEFAULT_LOW_CUTOFF (200.0f)
#define AL_EQUALIZER_MIN_MID1_GAIN (0.126f)
#define AL_EQUALIZER_MAX_MID1_GAIN (7.943f)
#define AL_EQUALIZER_DEFAULT_MID1_GAIN (1.0f)
#define AL_EQUALIZER_MIN_MID1_CENTER (200.0f)
#define AL_EQUALIZER_MAX_MID1_CENTER (3000.0f)
#define AL_EQUALIZER_DEFAULT_MID1_CENTER (500.0f)
#define AL_EQUALIZER_MIN_MID1_WIDTH (0.01f)
#define AL_EQUALIZER_MAX_MID1_WIDTH (1.0f)
#define AL_EQUALIZER_DEFAULT_MID1_WIDTH (1.0f)
#define AL_EQUALIZER_MIN_MID2_GAIN (0.126f)
#define AL_EQUALIZER_MAX_MID2_GAIN (7.943f)
#define AL_EQUALIZER_DEFAULT_MID2_GAIN (1.0f)
#define AL_EQUALIZER_MIN_MID2_CENTER (1000.0f)
#define AL_EQUALIZER_MAX_MID2_CENTER (8000.0f)
#define AL_EQUALIZER_DEFAULT_MID2_CENTER (3000.0f)
#define AL_EQUALIZER_MIN_MID2_WIDTH (0.01f)
#define AL_EQUALIZER_MAX_MID2_WIDTH (1.0f)
#define AL_EQUALIZER_DEFAULT_MID2_WIDTH (1.0f)
#define AL_EQUALIZER_MIN_HIGH_GAIN (0.126f)
#define AL_EQUALIZER_MAX_HIGH_GAIN (7.943f)
#define AL_EQUALIZER_DEFAULT_HIGH_GAIN (1.0f)
#define AL_EQUALIZER_MIN_HIGH_CUTOFF (4000.0f)
#define AL_EQUALIZER_MAX_HIGH_CUTOFF (16000.0f)
#define AL_EQUALIZER_DEFAULT_HIGH_CUTOFF (6000.0f)
/* Source parameter value ranges and defaults. */
#define AL_MIN_AIR_ABSORPTION_FACTOR (0.0f)
#define AL_MAX_AIR_ABSORPTION_FACTOR (10.0f)
#define AL_DEFAULT_AIR_ABSORPTION_FACTOR (0.0f)
#define AL_MIN_ROOM_ROLLOFF_FACTOR (0.0f)
#define AL_MAX_ROOM_ROLLOFF_FACTOR (10.0f)
#define AL_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f)
#define AL_MIN_CONE_OUTER_GAINHF (0.0f)
#define AL_MAX_CONE_OUTER_GAINHF (1.0f)
#define AL_DEFAULT_CONE_OUTER_GAINHF (1.0f)
#define AL_MIN_DIRECT_FILTER_GAINHF_AUTO AL_FALSE
#define AL_MAX_DIRECT_FILTER_GAINHF_AUTO AL_TRUE
#define AL_DEFAULT_DIRECT_FILTER_GAINHF_AUTO AL_TRUE
#define AL_MIN_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_FALSE
#define AL_MAX_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_TRUE
#define AL_DEFAULT_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_TRUE
#define AL_MIN_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_FALSE
#define AL_MAX_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_TRUE
#define AL_DEFAULT_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_TRUE
/* Listener parameter value ranges and defaults. */
#define AL_MIN_METERS_PER_UNIT FLT_MIN
#define AL_MAX_METERS_PER_UNIT FLT_MAX
#define AL_DEFAULT_METERS_PER_UNIT (1.0f)
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* AL_EFX_H */

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