I forgot to update the VS2005 and Code::Blocks projects in last commit :)
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1418 4e206d99-4929-0410-ac5d-dfc041789085
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76de05af61
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d1ba056b0f
@ -1,12 +1,12 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_workspace_file>
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<CodeBlocks_workspace_file>
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<Workspace title="SFML workspace">
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<Workspace title="SFML workspace">
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<Project filename="sfml-system.cbp" />
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<Project filename="sfml-system.cbp" active="1" />
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<Project filename="sfml-window.cbp" />
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<Project filename="sfml-window.cbp" />
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<Project filename="sfml-network.cbp" />
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<Project filename="sfml-network.cbp" />
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<Project filename="sfml-graphics.cbp" />
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<Project filename="sfml-graphics.cbp" />
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<Project filename="sfml-audio.cbp" />
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<Project filename="sfml-audio.cbp" />
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<Project filename="sfml-main.cbp" active="1" />
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<Project filename="sfml-main.cbp" />
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<Project filename="..\..\samples\build\codeblocks\ftp.cbp" />
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<Project filename="..\..\samples\build\codeblocks\ftp.cbp" />
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<Project filename="..\..\samples\build\codeblocks\opengl.cbp" />
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<Project filename="..\..\samples\build\codeblocks\opengl.cbp" />
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<Project filename="..\..\samples\build\codeblocks\pong.cbp" />
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<Project filename="..\..\samples\build\codeblocks\pong.cbp" />
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@ -90,6 +90,7 @@
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<Add directory="..\..\include" />
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<Add directory="..\..\include" />
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</Compiler>
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</Compiler>
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<Unit filename="..\..\include\SFML\System\Clock.hpp" />
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<Unit filename="..\..\include\SFML\System\Clock.hpp" />
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<Unit filename="..\..\include\SFML\System\Err.hpp" />
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<Unit filename="..\..\include\SFML\System\Lock.hpp" />
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<Unit filename="..\..\include\SFML\System\Lock.hpp" />
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<Unit filename="..\..\include\SFML\System\Mutex.hpp" />
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<Unit filename="..\..\include\SFML\System\Mutex.hpp" />
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<Unit filename="..\..\include\SFML\System\NonCopyable.hpp" />
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<Unit filename="..\..\include\SFML\System\NonCopyable.hpp" />
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@ -110,6 +111,7 @@
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<Unit filename="..\..\include\SFML\System\Vector3.hpp" />
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<Unit filename="..\..\include\SFML\System\Vector3.hpp" />
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<Unit filename="..\..\include\SFML\System\Vector3.inl" />
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<Unit filename="..\..\include\SFML\System\Vector3.inl" />
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<Unit filename="..\..\src\SFML\System\Clock.cpp" />
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<Unit filename="..\..\src\SFML\System\Clock.cpp" />
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<Unit filename="..\..\src\SFML\System\Err.cpp" />
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<Unit filename="..\..\src\SFML\System\Lock.cpp" />
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<Unit filename="..\..\src\SFML\System\Lock.cpp" />
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<Unit filename="..\..\src\SFML\System\Mutex.cpp" />
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<Unit filename="..\..\src\SFML\System\Mutex.cpp" />
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<Unit filename="..\..\src\SFML\System\Platform.hpp" />
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<Unit filename="..\..\src\SFML\System\Platform.hpp" />
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@ -382,6 +382,14 @@
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RelativePath="..\..\include\SFML\System\Clock.hpp"
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RelativePath="..\..\include\SFML\System\Clock.hpp"
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>
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>
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</File>
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</File>
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<File
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RelativePath="..\..\src\SFML\System\Err.cpp"
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>
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</File>
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<File
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RelativePath="..\..\include\SFML\System\Err.hpp"
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>
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</File>
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<File
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<File
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RelativePath="..\..\src\SFML\System\Lock.cpp"
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RelativePath="..\..\src\SFML\System\Lock.cpp"
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>
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>
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@ -674,7 +674,7 @@ Key::Code WindowImplWin32::VirtualKeyCodeToSF(WPARAM key, LPARAM flags)
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case VK_SHIFT :
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case VK_SHIFT :
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{
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{
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static UINT lShift = MapVirtualKey(VK_LSHIFT, MAPVK_VK_TO_VSC);
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static UINT lShift = MapVirtualKey(VK_LSHIFT, MAPVK_VK_TO_VSC);
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UINT scancode = (flags & (0xFF << 16)) >> 16;
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UINT scancode = static_cast<UINT>((flags & (0xFF << 16)) >> 16);
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return scancode == lShift ? Key::LShift : Key::RShift;
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return scancode == lShift ? Key::LShift : Key::RShift;
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}
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}
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