Separated test suites into their individual modules
- Building per module only requires to have split test utility sections - System module tests are always added, as the system module is always built
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@ -85,7 +85,7 @@ if(SFML_BUILD_WINDOW)
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endif()
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# add an option for building the test suite
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sfml_set_option(SFML_BUILD_TEST TRUE BOOL "TRUE to build the SFML test suite, FALSE to ignore them")
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sfml_set_option(SFML_BUILD_TEST_SUITE TRUE BOOL "TRUE to build the SFML test suite, FALSE to ignore it")
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# macOS specific options
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if(SFML_OS_MACOSX)
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@ -284,7 +284,7 @@ endif()
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if(SFML_BUILD_DOC)
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add_subdirectory(doc)
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endif()
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if(SFML_BUILD_TEST)
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if(SFML_BUILD_TEST_SUITE)
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add_subdirectory(test)
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endif()
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@ -1,20 +1,46 @@
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set(SRCROOT "${PROJECT_SOURCE_DIR}/test/src")
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SET(SRC
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"${SRCROOT}/Main.cpp"
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"${SRCROOT}/UnitTests.hpp"
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"${SRCROOT}/UnitTests.cpp"
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"${SRCROOT}/Vector2.cpp"
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"${SRCROOT}/Rect.cpp"
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)
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include_directories("${PROJECT_SOURCE_DIR}/include")
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include_directories("${PROJECT_SOURCE_DIR}/extlibs/headers")
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# System is always built
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SET(SYSTEM_SRC
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"${SRCROOT}/Vector2.cpp"
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"${SRCROOT}/TestUtilities/System.hpp"
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"${SRCROOT}/TestUtilities/System.cpp"
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)
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SET(SYSTEM_LIB "sfml-system")
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if(SFML_BUILD_WINDOW)
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SET(WINDOW_SRC
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"${SRCROOT}/TestUtilities/Window.hpp"
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"${SRCROOT}/TestUtilities/Window.cpp"
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)
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SET(WINDOW_LIB "sfml-window")
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endif()
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if(SFML_BUILD_GRAPHICS)
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SET(GRAPHICS_SRC
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"${SRCROOT}/Rect.cpp"
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"${SRCROOT}/TestUtilities/Graphics.hpp"
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"${SRCROOT}/TestUtilities/Graphics.cpp"
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)
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SET(WINDOW_LIB "sfml-graphics")
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endif()
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SET(SRC
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"${SRCROOT}/Main.cpp"
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"${SYSTEM_SRC}"
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"${WINDOW_SRC}"
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"${GRAPHICS_SRC}"
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"${AUDIO_SRC}"
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"${NETWORK_SRC}"
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)
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# Using sfmltest instead of test because the latter is reserved.
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add_executable(sfmltest ${SRC})
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target_link_libraries(sfmltest sfml-graphics sfml-window sfml-audio sfml-network sfml-system)
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target_link_libraries(sfmltest ${GRAPHICS_LIB} ${WINDOW_LIB} ${AUDIO_LIB} ${NETWORK_LIB} ${SYSTEM_LIB})
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add_custom_target(runtests ALL
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DEPENDS sfmltest
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@ -1,6 +1,6 @@
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#include <SFML/Graphics/Rect.hpp>
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#include <SFML/System/Vector2.hpp>
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#include "UnitTests.hpp"
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#include "TestUtilities/Graphics.hpp"
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TEST_CASE("sf::Rect class template", "[graphics]")
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{
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19
test/src/TestUtilities/Graphics.cpp
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19
test/src/TestUtilities/Graphics.cpp
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@ -0,0 +1,19 @@
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// Note: No need to increase compile time by including TestUtilities/Graphics.hpp
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#include <SFML/Graphics/Color.hpp>
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#include <sstream>
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// String conversions for Catch framework
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namespace Catch
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{
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std::string toString(const sf::Color& color)
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{
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std::ostringstream stream;
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stream << "0x" << std::hex << color.toInteger() << std::dec
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<< " (r=" << static_cast<int>(color.r)
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<< ", g=" << static_cast<int>(color.g)
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<< ", b=" << static_cast<int>(color.b)
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<< ", a=" << static_cast<int>(color.a) << ")";
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return stream.str();
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}
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}
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23
test/src/TestUtilities/Graphics.hpp
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23
test/src/TestUtilities/Graphics.hpp
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@ -0,0 +1,23 @@
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// Header for SFML unit tests.
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//
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// For a new graphics module test case, include this header and not <catch.hpp> directly.
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// This ensures that string conversions are visible and can be used by Catch for debug output.
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#ifndef SFML_TESTUTILITIES_GRAPHICS_HPP
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#define SFML_TESTUTILITIES_GRAPHICS_HPP
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#include "Window.hpp"
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// Forward declarations for non-template types
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namespace sf
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{
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class Color;
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}
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// String conversions for Catch framework
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namespace Catch
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{
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std::string toString(const sf::Color& color);
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}
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#endif // SFML_TESTUTILITIES_GRAPHICS_HPP
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20
test/src/TestUtilities/System.cpp
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20
test/src/TestUtilities/System.cpp
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@ -0,0 +1,20 @@
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// Note: No need to increase compile time by including TestUtilities/System.hpp
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#include <SFML/System/String.hpp>
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#include <SFML/System/Time.hpp>
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#include <sstream>
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// String conversions for Catch framework
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namespace Catch
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{
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std::string toString(const sf::String& string)
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{
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return string.toAnsiString();
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}
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std::string toString(sf::Time time)
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{
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std::ostringstream stream;
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stream << time.asMicroseconds() << "us";
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return stream.str();
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}
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}
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@ -1,25 +1,22 @@
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// Header for SFML unit tests.
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//
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// For a new test case, include this header and not <catch.hpp> directly.
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// For a new system module test case, include this header and not <catch.hpp> directly.
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// This ensures that string conversions are visible and can be used by Catch for debug output.
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#ifndef SFML_UNITTESTS_HPP
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#define SFML_UNITTESTS_HPP
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#ifndef SFML_TESTUTILITIES_SYSTEM_HPP
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#define SFML_TESTUTILITIES_SYSTEM_HPP
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#include <catch.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <SFML/System/Vector3.hpp>
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#include <SFML/Graphics/Rect.hpp>
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#include <sstream>
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#include <catch.hpp>
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// Forward declarations for non-template types
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namespace sf
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{
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class Color;
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class String;
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class Time;
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class VideoMode;
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}
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// String conversions for Catch framework
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@ -27,8 +24,6 @@ namespace Catch
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{
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std::string toString(const sf::String& string);
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std::string toString(sf::Time time);
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std::string toString(const sf::VideoMode& videoMode);
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std::string toString(const sf::Color& color);
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template <typename T>
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std::string toString(const sf::Vector2<T>& vector)
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@ -45,14 +40,6 @@ namespace Catch
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stream << "(" << vector.x << ", " << vector.y << ", " << vector.z << ")";
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return stream.str();
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}
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template <typename T>
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std::string toString(const sf::Rect<T>& rect)
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{
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std::ostringstream stream;
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stream << "(left=" << rect.left << ", top=" << rect.top << ", width=" << rect.width << ", height=" << rect.height << ")";
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return stream.str();
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}
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}
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#endif // SFML_UNITTESTS_HPP
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#endif // SFML_TESTUTILITIES_SYSTEM_HPP
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test/src/TestUtilities/Window.cpp
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14
test/src/TestUtilities/Window.cpp
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@ -0,0 +1,14 @@
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// Note: No need to increase compile time by including TestUtilities/Window.hpp
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#include <SFML/Window/VideoMode.hpp>
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#include <sstream>
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// String conversions for Catch framework
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namespace Catch
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{
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std::string toString(const sf::VideoMode& videoMode)
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{
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std::ostringstream stream;
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stream << videoMode.width << "x" << videoMode.height << "x" << videoMode.bitsPerPixel;
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return stream.str();
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}
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}
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test/src/TestUtilities/Window.hpp
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33
test/src/TestUtilities/Window.hpp
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@ -0,0 +1,33 @@
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// Header for SFML unit tests.
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//
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// For a new window module test case, include this header and not <catch.hpp> directly.
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// This ensures that string conversions are visible and can be used by Catch for debug output.
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#ifndef SFML_TESTUTILITIES_WINDOW_HPP
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#define SFML_TESTUTILITIES_WINDOW_HPP
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#include "System.hpp"
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#include <SFML/Graphics/Rect.hpp>
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// Forward declarations for non-template types
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namespace sf
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{
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class VideoMode;
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}
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// String conversions for Catch framework
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namespace Catch
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{
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std::string toString(const sf::VideoMode& videoMode);
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template <typename T>
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std::string toString(const sf::Rect<T>& rect)
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{
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std::ostringstream stream;
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stream << "(left=" << rect.left << ", top=" << rect.top << ", width=" << rect.width << ", height=" << rect.height << ")";
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return stream.str();
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}
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}
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#endif // SFML_TESTUTILITIES_WINDOW_HPP
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@ -1,41 +0,0 @@
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// Note: No need to increase compile time by including UnitTests.hpp
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#include <SFML/System/String.hpp>
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#include <SFML/System/Time.hpp>
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#include <SFML/Window/VideoMode.hpp>
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#include <SFML/Graphics/Color.hpp>
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#include <sstream>
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// String conversions for Catch framework
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namespace Catch
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{
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std::string toString(const sf::String& string)
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{
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return string.toAnsiString();
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}
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std::string toString(sf::Time time)
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{
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std::ostringstream stream;
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stream << time.asMicroseconds() << "us";
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return stream.str();
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}
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std::string toString(const sf::VideoMode& videoMode)
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{
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std::ostringstream stream;
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stream << videoMode.width << "x" << videoMode.height << "x" << videoMode.bitsPerPixel;
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return stream.str();
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}
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std::string toString(const sf::Color& color)
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{
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std::ostringstream stream;
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stream << "0x" << std::hex << color.toInteger() << std::dec
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<< " (r=" << static_cast<int>(color.r)
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<< ", g=" << static_cast<int>(color.g)
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<< ", b=" << static_cast<int>(color.b)
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<< ", a=" << static_cast<int>(color.a) << ")";
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return stream.str();
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}
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}
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#include <SFML/System/Vector2.hpp>
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#include "UnitTests.hpp"
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#include "TestUtilities/System.hpp"
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// Use sf::Vector2i for tests. Test coverage is given, as there are no template specializations.
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