Minor include cleanup ('Window', 'RenderWindow')
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@ -41,7 +41,7 @@ using VkSurfaceKHR = struct VkSurfaceKHR_T*;
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#else
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#else
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using VkSurfaceKHR = uint64_t;
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using VkSurfaceKHR = std::uint64_t;
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#endif
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#endif
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@ -31,6 +31,7 @@
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#include <SFML/Window/ContextSettings.hpp>
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#include <SFML/Window/ContextSettings.hpp>
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#include <SFML/Window/GlResource.hpp>
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#include <SFML/Window/GlResource.hpp>
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#include <SFML/Window/WindowBase.hpp>
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#include <SFML/Window/WindowBase.hpp>
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#include <SFML/System/Clock.hpp>
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#include <SFML/System/Time.hpp>
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#include <SFML/System/Time.hpp>
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#include <memory>
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#include <memory>
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@ -28,20 +28,19 @@
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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// Headers
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Cursor.hpp>
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#include <SFML/Window/Export.hpp>
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#include <SFML/Window/Export.hpp>
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#include <SFML/Window/VideoMode.hpp>
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#include <SFML/Window/Vulkan.hpp>
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#include <SFML/Window/Vulkan.hpp>
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#include <SFML/Window/WindowHandle.hpp>
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#include <SFML/Window/WindowHandle.hpp>
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#include <SFML/Window/WindowStyle.hpp>
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#include <SFML/Window/WindowStyle.hpp>
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#include <SFML/System/Clock.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <memory>
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#include <memory>
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namespace sf
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namespace sf
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{
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{
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class Cursor;
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class String;
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class String;
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class VideoMode;
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namespace priv
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namespace priv
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{
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{
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@ -25,6 +25,7 @@
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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// Headers
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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#include <SFML/Window/VideoMode.hpp>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/Texture.hpp>
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#include <SFML/Graphics/Texture.hpp>
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#include <SFML/Graphics/GLCheck.hpp>
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#include <SFML/Graphics/GLCheck.hpp>
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@ -25,6 +25,11 @@
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#ifndef SFML_SENSORIMPLWIN32_HPP
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#ifndef SFML_SENSORIMPLWIN32_HPP
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#define SFML_SENSORIMPLWIN32_HPP
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#define SFML_SENSORIMPLWIN32_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Sensor.hpp>
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namespace sf
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namespace sf
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{
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{
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