Minor include cleanup ('Window', 'RenderWindow')

This commit is contained in:
Vittorio Romeo 2022-02-17 00:28:37 +00:00
parent 5f2c7bb898
commit d55b5ec5b9
5 changed files with 10 additions and 4 deletions

View File

@ -41,7 +41,7 @@ using VkSurfaceKHR = struct VkSurfaceKHR_T*;
#else #else
using VkSurfaceKHR = uint64_t; using VkSurfaceKHR = std::uint64_t;
#endif #endif

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@ -31,6 +31,7 @@
#include <SFML/Window/ContextSettings.hpp> #include <SFML/Window/ContextSettings.hpp>
#include <SFML/Window/GlResource.hpp> #include <SFML/Window/GlResource.hpp>
#include <SFML/Window/WindowBase.hpp> #include <SFML/Window/WindowBase.hpp>
#include <SFML/System/Clock.hpp>
#include <SFML/System/Time.hpp> #include <SFML/System/Time.hpp>
#include <memory> #include <memory>

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@ -28,20 +28,19 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <SFML/Window/Cursor.hpp>
#include <SFML/Window/Export.hpp> #include <SFML/Window/Export.hpp>
#include <SFML/Window/VideoMode.hpp>
#include <SFML/Window/Vulkan.hpp> #include <SFML/Window/Vulkan.hpp>
#include <SFML/Window/WindowHandle.hpp> #include <SFML/Window/WindowHandle.hpp>
#include <SFML/Window/WindowStyle.hpp> #include <SFML/Window/WindowStyle.hpp>
#include <SFML/System/Clock.hpp>
#include <SFML/System/Vector2.hpp> #include <SFML/System/Vector2.hpp>
#include <memory> #include <memory>
namespace sf namespace sf
{ {
class Cursor;
class String; class String;
class VideoMode;
namespace priv namespace priv
{ {

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@ -25,6 +25,7 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <SFML/Window/VideoMode.hpp>
#include <SFML/Graphics/RenderWindow.hpp> #include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Graphics/Texture.hpp> #include <SFML/Graphics/Texture.hpp>
#include <SFML/Graphics/GLCheck.hpp> #include <SFML/Graphics/GLCheck.hpp>

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@ -25,6 +25,11 @@
#ifndef SFML_SENSORIMPLWIN32_HPP #ifndef SFML_SENSORIMPLWIN32_HPP
#define SFML_SENSORIMPLWIN32_HPP #define SFML_SENSORIMPLWIN32_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/Sensor.hpp>
namespace sf namespace sf
{ {