Remove redundant quotes when printing filesystem paths
operator<< for std::filesystem::path already adds quotes around the path so we don't need to keep manually quoting them.
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79250d9584
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d64cbff463
@ -74,7 +74,7 @@ std::unique_ptr<SoundFileReader> SoundFileFactory::createReaderFromFilename(cons
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// Wrap the input file into a file stream
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FileInputStream stream;
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if (!stream.open(filename)) {
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err() << "Failed to open sound file \"" << filename << "\" (couldn't open stream)" << std::endl;
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err() << "Failed to open sound file " << filename << " (couldn't open stream)" << std::endl;
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return nullptr;
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}
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@ -92,7 +92,7 @@ std::unique_ptr<SoundFileReader> SoundFileFactory::createReaderFromFilename(cons
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}
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// No suitable reader found
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err() << "Failed to open sound file \"" << filename << "\" (format not supported)" << std::endl;
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err() << "Failed to open sound file " << filename << " (format not supported)" << std::endl;
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return nullptr;
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}
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@ -165,7 +165,7 @@ std::unique_ptr<SoundFileWriter> SoundFileFactory::createWriterFromFilename(cons
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}
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// No suitable writer found
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err() << "Failed to open sound file \"" << filename << "\" (format not supported)" << std::endl;
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err() << "Failed to open sound file " << filename << " (format not supported)" << std::endl;
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return nullptr;
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}
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@ -68,7 +68,7 @@ bool SoundFileWriterFlac::open(const std::filesystem::path& filename, unsigned i
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m_encoder = FLAC__stream_encoder_new();
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if (!m_encoder)
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{
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err() << "Failed to write flac file \"" << filename << "\" (failed to allocate encoder)" << std::endl;
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err() << "Failed to write flac file " << filename << " (failed to allocate encoder)" << std::endl;
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return false;
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}
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@ -80,7 +80,7 @@ bool SoundFileWriterFlac::open(const std::filesystem::path& filename, unsigned i
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// Initialize the output stream
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if (FLAC__stream_encoder_init_file(m_encoder, filename.string().c_str(), nullptr, nullptr) != FLAC__STREAM_ENCODER_INIT_STATUS_OK)
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{
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err() << "Failed to write flac file \"" << filename << "\" (failed to open the file)" << std::endl;
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err() << "Failed to write flac file " << filename << " (failed to open the file)" << std::endl;
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close();
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return false;
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}
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@ -79,7 +79,7 @@ bool SoundFileWriterOgg::open(const std::filesystem::path& filename, unsigned in
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int status = vorbis_encode_init_vbr(&m_vorbis, static_cast<long>(channelCount), static_cast<long>(sampleRate), 0.4f);
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if (status < 0)
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{
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err() << "Failed to write ogg/vorbis file \"" << filename << "\" (unsupported bitrate)" << std::endl;
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err() << "Failed to write ogg/vorbis file " << filename << " (unsupported bitrate)" << std::endl;
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close();
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return false;
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}
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@ -89,7 +89,7 @@ bool SoundFileWriterOgg::open(const std::filesystem::path& filename, unsigned in
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m_file.open(filename.c_str(), std::ios::binary);
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if (!m_file)
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{
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err() << "Failed to write ogg/vorbis file \"" << filename << "\" (cannot open file)" << std::endl;
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err() << "Failed to write ogg/vorbis file " << filename << " (cannot open file)" << std::endl;
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close();
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return false;
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}
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@ -104,7 +104,7 @@ bool SoundFileWriterOgg::open(const std::filesystem::path& filename, unsigned in
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vorbis_comment_clear(&comment);
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if (status < 0)
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{
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err() << "Failed to write ogg/vorbis file \"" << filename << "\" (cannot generate the headers)" << std::endl;
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err() << "Failed to write ogg/vorbis file " << filename << " (cannot generate the headers)" << std::endl;
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close();
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return false;
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}
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@ -102,14 +102,14 @@ bool SoundFileWriterWav::open(const std::filesystem::path& filename, unsigned in
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m_file.open(filename.c_str(), std::ios::binary);
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if (!m_file)
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{
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err() << "Failed to open WAV sound file \"" << filename << "\" for writing" << std::endl;
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err() << "Failed to open WAV sound file " << filename << " for writing" << std::endl;
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return false;
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}
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// Write the header
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if (!writeHeader(sampleRate, channelCount))
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{
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err() << "Failed to write header of WAV sound file \"" << filename << '"' << std::endl;
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err() << "Failed to write header of WAV sound file " << filename << std::endl;
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return false;
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}
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@ -159,7 +159,7 @@ bool Font::loadFromFile(const std::filesystem::path& filename)
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FT_Library library;
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if (FT_Init_FreeType(&library) != 0)
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{
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err() << "Failed to load font \"" << filename << "\" (failed to initialize FreeType)" << std::endl;
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err() << "Failed to load font " << filename << " (failed to initialize FreeType)" << std::endl;
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return false;
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}
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fontHandles->library.reset(library);
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@ -168,7 +168,7 @@ bool Font::loadFromFile(const std::filesystem::path& filename)
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FT_Face face;
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if (FT_New_Face(library, filename.string().c_str(), 0, &face) != 0)
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{
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err() << "Failed to load font \"" << filename << "\" (failed to create the font face)" << std::endl;
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err() << "Failed to load font " << filename << " (failed to create the font face)" << std::endl;
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return false;
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}
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fontHandles->face.reset(face);
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@ -177,7 +177,7 @@ bool Font::loadFromFile(const std::filesystem::path& filename)
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FT_Stroker stroker;
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if (FT_Stroker_New(library, &stroker) != 0)
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{
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err() << "Failed to load font \"" << filename << "\" (failed to create the stroker)" << std::endl;
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err() << "Failed to load font " << filename << " (failed to create the stroker)" << std::endl;
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return false;
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}
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fontHandles->stroker.reset(stroker);
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@ -185,7 +185,7 @@ bool Font::loadFromFile(const std::filesystem::path& filename)
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// Select the unicode character map
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if (FT_Select_Charmap(face, FT_ENCODING_UNICODE) != 0)
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{
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err() << "Failed to load font \"" << filename << "\" (failed to set the Unicode character set)" << std::endl;
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err() << "Failed to load font " << filename << " (failed to set the Unicode character set)" << std::endl;
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return false;
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}
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@ -129,7 +129,7 @@ bool ImageLoader::loadImageFromFile(const std::filesystem::path& filename, std::
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else
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{
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// Error, failed to load the image
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err() << "Failed to load image \"" << filename << "\". Reason: " << stbi_failure_reason() << std::endl;
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err() << "Failed to load image " << filename << ". Reason: " << stbi_failure_reason() << std::endl;
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return false;
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}
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@ -277,7 +277,7 @@ bool ImageLoader::saveImageToFile(const std::filesystem::path& filename, const s
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}
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}
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err() << "Failed to save image \"" << filename << '"' << std::endl;
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err() << "Failed to save image " << filename << std::endl;
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return false;
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}
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@ -259,7 +259,7 @@ bool Shader::loadFromFile(const std::filesystem::path& filename, Type type)
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std::vector<char> shader;
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if (!getFileContents(filename, shader))
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{
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err() << "Failed to open shader file \"" << filename << '"' << std::endl;
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err() << "Failed to open shader file " << filename << std::endl;
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return false;
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}
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@ -280,7 +280,7 @@ bool Shader::loadFromFile(const std::filesystem::path& vertexShaderFilename, con
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std::vector<char> vertexShader;
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if (!getFileContents(vertexShaderFilename, vertexShader))
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{
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err() << "Failed to open vertex shader file \"" << vertexShaderFilename << '"' << std::endl;
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err() << "Failed to open vertex shader file " << vertexShaderFilename << std::endl;
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return false;
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}
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@ -288,7 +288,7 @@ bool Shader::loadFromFile(const std::filesystem::path& vertexShaderFilename, con
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std::vector<char> fragmentShader;
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if (!getFileContents(fragmentShaderFilename, fragmentShader))
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{
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err() << "Failed to open fragment shader file \"" << fragmentShaderFilename << '"' << std::endl;
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err() << "Failed to open fragment shader file " << fragmentShaderFilename << std::endl;
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return false;
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}
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@ -304,7 +304,7 @@ bool Shader::loadFromFile(const std::filesystem::path& vertexShaderFilename, con
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std::vector<char> vertexShader;
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if (!getFileContents(vertexShaderFilename, vertexShader))
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{
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err() << "Failed to open vertex shader file \"" << vertexShaderFilename << '"' << std::endl;
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err() << "Failed to open vertex shader file " << vertexShaderFilename << std::endl;
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return false;
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}
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@ -312,7 +312,7 @@ bool Shader::loadFromFile(const std::filesystem::path& vertexShaderFilename, con
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std::vector<char> geometryShader;
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if (!getFileContents(geometryShaderFilename, geometryShader))
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{
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err() << "Failed to open geometry shader file \"" << geometryShaderFilename << '"' << std::endl;
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err() << "Failed to open geometry shader file " << geometryShaderFilename << std::endl;
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return false;
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}
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@ -320,7 +320,7 @@ bool Shader::loadFromFile(const std::filesystem::path& vertexShaderFilename, con
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std::vector<char> fragmentShader;
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if (!getFileContents(fragmentShaderFilename, fragmentShader))
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{
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err() << "Failed to open fragment shader file \"" << fragmentShaderFilename << '"' << std::endl;
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err() << "Failed to open fragment shader file " << fragmentShaderFilename << std::endl;
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return false;
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}
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