FS#25 - Change sf::PostFx to a more general purpose pixel shader class (sf::Shader)

Updated the PostFx sample, renamed to Shader
Renamed all the static X::CanUseX() functions to X::IsAvailable() to make the API more consistent
Moved .def files from /build/VC200X to /src in CSFML
Minors fixes in CSFML

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1258 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2009-11-03 09:04:40 +00:00
parent 63e07cec84
commit d7bd00afc0
125 changed files with 1606 additions and 2348 deletions

View File

@ -69,7 +69,7 @@
OutputFile="$(SolutionDir)..\..\lib\vc2005\$(ProjectName)-d.dll"
LinkIncremental="2"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2005\"
ModuleDefinitionFile="$(SolutionDir)/csfml-audio-d.def"
ModuleDefinitionFile="$(SolutionDir)../../src/SFML/Audio/csfml-audio-d.def"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
@ -155,7 +155,7 @@
OutputFile="$(SolutionDir)..\..\lib\vc2005\$(ProjectName).dll"
LinkIncremental="1"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2005\"
ModuleDefinitionFile="$(SolutionDir)/csfml-audio.def"
ModuleDefinitionFile="$(SolutionDir)../../src/SFML/Audio/csfml-audio.def"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
@ -193,11 +193,11 @@
</References>
<Files>
<File
RelativePath=".\csfml-audio-d.def"
RelativePath="..\..\src\SFML\Audio\csfml-audio-d.def"
>
</File>
<File
RelativePath=".\csfml-audio.def"
RelativePath="..\..\src\SFML\Audio\csfml-audio.def"
>
</File>
<File

View File

@ -1,238 +0,0 @@
LIBRARY csfml-graphics-d
EXPORTS
sfBlack
sfWhite
sfRed
sfGreen
sfBlue
sfYellow
sfMagenta
sfCyan
sfColor_FromRGB
sfColor_FromRGBA
sfColor_Add
sfColor_Modulate
sfImage_Create
sfImage_CreateFromColor
sfImage_CreateFromPixels
sfImage_CreateFromFile
sfImage_CreateFromMemory
sfImage_Destroy
sfImage_SaveToFile
sfImage_CreateMaskFromColor
sfImage_Copy
sfImage_CopyScreen
sfImage_SetPixel
sfImage_GetPixel
sfImage_GetPixelsPtr
sfImage_Bind
sfImage_SetSmooth
sfImage_GetWidth
sfImage_GetHeight
sfImage_IsSmooth
sfFloatRect_Offset
sfFloatRect_Contains
sfFloatRect_Intersects
sfIntRect_Offset
sfIntRect_Contains
sfIntRect_Intersects
sfPostFX_CreateFromFile
sfPostFX_CreateFromMemory
sfPostFX_Destroy
sfPostFX_SetParameter1
sfPostFX_SetParameter2
sfPostFX_SetParameter3
sfPostFX_SetParameter4
sfPostFX_SetTexture
sfPostFX_CanUsePostFX
sfShape_Create
sfShape_CreateLine
sfShape_CreateRectangle
sfShape_CreateCircle
sfShape_Destroy
sfShape_SetX
sfShape_SetY
sfShape_SetPosition
sfShape_SetScaleX
sfShape_SetScaleY
sfShape_SetScale
sfShape_SetRotation
sfShape_SetOrigin
sfShape_SetColor
sfShape_SetBlendMode
sfShape_GetX
sfShape_GetY
sfShape_GetScaleX
sfShape_GetScaleY
sfShape_GetRotation
sfShape_GetOriginX
sfShape_GetOriginY
sfShape_GetColor
sfShape_GetBlendMode
sfShape_Move
sfShape_Scale
sfShape_Rotate
sfShape_TransformToLocal
sfShape_TransformToGlobal
sfShape_AddPoint
sfShape_EnableFill
sfShape_EnableOutline
sfShape_SetOutlineWidth
sfShape_GetOutlineWidth
sfShape_GetNbPoints
sfShape_GetPointPosition
sfShape_GetPointColor
sfShape_GetPointOutlineColor
sfShape_SetPointPosition
sfShape_SetPointColor
sfShape_SetPointOutlineColor
sfSprite_Create
sfSprite_Destroy
sfSprite_SetX
sfSprite_SetY
sfSprite_SetPosition
sfSprite_SetScaleX
sfSprite_SetScaleY
sfSprite_SetScale
sfSprite_SetRotation
sfSprite_SetOrigin
sfSprite_SetColor
sfSprite_SetBlendMode
sfSprite_GetX
sfSprite_GetY
sfSprite_GetScaleX
sfSprite_GetScaleY
sfSprite_GetRotation
sfSprite_GetOriginX
sfSprite_GetOriginY
sfSprite_GetColor
sfSprite_GetBlendMode
sfSprite_Move
sfSprite_Scale
sfSprite_Rotate
sfSprite_TransformToLocal
sfSprite_TransformToGlobal
sfSprite_SetImage
sfSprite_SetSubRect
sfSprite_Resize
sfSprite_FlipX
sfSprite_FlipY
sfSprite_GetImage
sfSprite_GetSubRect
sfSprite_GetWidth
sfSprite_GetHeight
sfSprite_GetPixel
sfFont_Create
sfFont_CreateFromFile
sfFont_CreateFromMemory
sfFont_Destroy
sfFont_GetCharacterSize
sfFont_GetDefaultFont
sfString_Create
sfString_Destroy
sfString_SetX
sfString_SetY
sfString_SetPosition
sfString_SetScaleX
sfString_SetScaleY
sfString_SetScale
sfString_SetRotation
sfString_SetOrigin
sfString_SetColor
sfString_SetBlendMode
sfString_GetX
sfString_GetY
sfString_GetScaleX
sfString_GetScaleY
sfString_GetRotation
sfString_GetOriginX
sfString_GetOriginY
sfString_GetColor
sfString_GetBlendMode
sfString_Move
sfString_Scale
sfString_Rotate
sfString_TransformToLocal
sfString_TransformToGlobal
sfString_SetText
sfString_SetUnicodeText
sfString_SetFont
sfString_SetSize
sfString_SetStyle
sfString_GetUnicodeText
sfString_GetText
sfString_GetFont
sfString_GetSize
sfString_GetStyle
sfString_GetCharacterPos
sfString_GetRect
sfRenderImage_Create
sfRenderImage_Destroy
sfRenderImage_GetWidth
sfRenderImage_GetHeight
sfRenderImage_SetActive
sfRenderImage_Flush
sfRenderImage_Display
sfRenderImage_DrawPostFX
sfRenderImage_DrawSprite
sfRenderImage_DrawShape
sfRenderImage_DrawString
sfRenderImage_Clear
sfRenderImage_SetView
sfRenderImage_GetView
sfRenderImage_GetDefaultView
sfRenderImage_PreserveOpenGLStates
sfRenderImage_GetImage
sfRenderImage_CanUseRenderImage
sfRenderWindow_Create
sfRenderWindow_CreateFromHandle
sfRenderWindow_Destroy
sfRenderWindow_Close
sfRenderWindow_IsOpened
sfRenderWindow_GetWidth
sfRenderWindow_GetHeight
sfRenderWindow_GetSettings
sfRenderWindow_GetEvent
sfRenderWindow_WaitEvent
sfRenderWindow_UseVerticalSync
sfRenderWindow_ShowMouseCursor
sfRenderWindow_SetCursorPosition
sfRenderWindow_SetPosition
sfRenderWindow_SetSize
sfRenderWindow_Show
sfRenderWindow_EnableKeyRepeat
sfRenderWindow_SetIcon
sfRenderWindow_SetActive
sfRenderWindow_Flush
sfRenderWindow_Display
sfRenderWindow_GetInput
sfRenderWindow_SetFramerateLimit
sfRenderWindow_GetFrameTime
sfRenderWindow_SetJoystickThreshold
sfRenderWindow_DrawPostFX
sfRenderWindow_DrawSprite
sfRenderWindow_DrawString
sfRenderWindow_DrawShape
sfRenderWindow_Clear
sfRenderWindow_SetView
sfRenderWindow_GetView
sfRenderWindow_GetDefaultView
sfRenderWindow_ConvertCoords
sfRenderWindow_PreserveOpenGLStates
sfView_Create
sfView_CreateFromRect
sfView_Destroy
sfView_SetCenter
sfView_SetSize
sfView_SetRotation
sfView_SetViewport
sfView_Reset
sfView_GetCenterX
sfView_GetCenterY
sfView_GetWidth
sfView_GetHeight
sfView_GetRotation
sfView_GetViewport
sfView_Move
sfView_Rotate
sfView_Zoom

View File

@ -1,239 +0,0 @@
LIBRARY csfml-graphics
EXPORTS
sfBlack
sfWhite
sfRed
sfGreen
sfBlue
sfYellow
sfMagenta
sfCyan
sfColor_FromRGB
sfColor_FromRGBA
sfColor_Add
sfColor_Modulate
sfImage_Create
sfImage_CreateFromColor
sfImage_CreateFromPixels
sfImage_CreateFromFile
sfImage_CreateFromMemory
sfImage_Destroy
sfImage_SaveToFile
sfImage_CreateMaskFromColor
sfImage_Copy
sfImage_CopyScreen
sfImage_SetPixel
sfImage_GetPixel
sfImage_GetPixelsPtr
sfImage_Bind
sfImage_SetSmooth
sfImage_GetWidth
sfImage_GetHeight
sfImage_IsSmooth
sfFloatRect_Offset
sfFloatRect_Contains
sfFloatRect_Intersects
sfIntRect_Offset
sfIntRect_Contains
sfIntRect_Intersects
sfPostFX_CreateFromFile
sfPostFX_CreateFromMemory
sfPostFX_Destroy
sfPostFX_SetParameter1
sfPostFX_SetParameter2
sfPostFX_SetParameter3
sfPostFX_SetParameter4
sfPostFX_SetTexture
sfPostFX_CanUsePostFX
sfShape_Create
sfShape_CreateLine
sfShape_CreateRectangle
sfShape_CreateCircle
sfShape_Destroy
sfShape_SetX
sfShape_SetY
sfShape_SetPosition
sfShape_SetScaleX
sfShape_SetScaleY
sfShape_SetScale
sfShape_SetRotation
sfShape_SetOrigin
sfShape_SetColor
sfShape_SetBlendMode
sfShape_GetX
sfShape_GetY
sfShape_GetScaleX
sfShape_GetScaleY
sfShape_GetRotation
sfShape_GetOriginX
sfShape_GetOriginY
sfShape_GetColor
sfShape_GetBlendMode
sfShape_Move
sfShape_Scale
sfShape_Rotate
sfShape_TransformToLocal
sfShape_TransformToGlobal
sfShape_AddPoint
sfShape_EnableFill
sfShape_EnableOutline
sfShape_SetOutlineWidth
sfShape_GetOutlineWidth
sfShape_GetNbPoints
sfShape_GetPointPosition
sfShape_GetPointColor
sfShape_GetPointOutlineColor
sfShape_SetPointPosition
sfShape_SetPointColor
sfShape_SetPointOutlineColor
sfSprite_Create
sfSprite_Destroy
sfSprite_SetX
sfSprite_SetY
sfSprite_SetPosition
sfSprite_SetScaleX
sfSprite_SetScaleY
sfSprite_SetScale
sfSprite_SetRotation
sfSprite_SetOrigin
sfSprite_SetColor
sfSprite_SetBlendMode
sfSprite_GetX
sfSprite_GetY
sfSprite_GetScaleX
sfSprite_GetScaleY
sfSprite_GetRotation
sfSprite_GetOriginX
sfSprite_GetOriginY
sfSprite_GetColor
sfSprite_GetBlendMode
sfSprite_Move
sfSprite_Scale
sfSprite_Rotate
sfSprite_TransformToLocal
sfSprite_TransformToGlobal
sfSprite_SetImage
sfSprite_SetSubRect
sfSprite_Resize
sfSprite_FlipX
sfSprite_FlipY
sfSprite_GetImage
sfSprite_GetSubRect
sfSprite_GetWidth
sfSprite_GetHeight
sfSprite_GetPixel
sfFont_Create
sfFont_CreateFromFile
sfFont_CreateFromMemory
sfFont_Destroy
sfFont_GetCharacterSize
sfFont_GetDefaultFont
sfString_Create
sfString_Destroy
sfString_SetX
sfString_SetY
sfString_SetPosition
sfString_SetScaleX
sfString_SetScaleY
sfString_SetScale
sfString_SetRotation
sfString_SetOrigin
sfString_SetColor
sfString_SetBlendMode
sfString_GetX
sfString_GetY
sfString_GetScaleX
sfString_GetScaleY
sfString_GetRotation
sfString_GetOriginX
sfString_GetOriginY
sfString_GetColor
sfString_GetBlendMode
sfString_Move
sfString_Scale
sfString_Rotate
sfString_TransformToLocal
sfString_TransformToGlobal
sfString_SetText
sfString_SetUnicodeText
sfString_SetFont
sfString_SetSize
sfString_SetStyle
sfString_GetUnicodeText
sfString_GetText
sfString_GetFont
sfString_GetSize
sfString_GetStyle
sfString_GetCharacterPos
sfString_GetRect
sfRenderImage_Create
sfRenderImage_Destroy
sfRenderImage_GetWidth
sfRenderImage_GetHeight
sfRenderImage_SetActive
sfRenderImage_Flush
sfRenderImage_Display
sfRenderImage_DrawPostFX
sfRenderImage_DrawSprite
sfRenderImage_DrawShape
sfRenderImage_DrawString
sfRenderImage_Clear
sfRenderImage_SetView
sfRenderImage_GetView
sfRenderImage_GetDefaultView
sfRenderImage_GetViewport
sfRenderImage_ConvertCoords
sfRenderImage_GetImage
sfRenderImage_CanUseRenderImage
sfRenderWindow_Create
sfRenderWindow_CreateFromHandle
sfRenderWindow_Destroy
sfRenderWindow_Close
sfRenderWindow_IsOpened
sfRenderWindow_GetWidth
sfRenderWindow_GetHeight
sfRenderWindow_GetSettings
sfRenderWindow_GetEvent
sfRenderWindow_WaitEvent
sfRenderWindow_UseVerticalSync
sfRenderWindow_ShowMouseCursor
sfRenderWindow_SetCursorPosition
sfRenderWindow_SetPosition
sfRenderWindow_SetSize
sfRenderWindow_Show
sfRenderWindow_EnableKeyRepeat
sfRenderWindow_SetIcon
sfRenderWindow_SetActive
sfRenderWindow_Flush
sfRenderWindow_Display
sfRenderWindow_GetInput
sfRenderWindow_SetFramerateLimit
sfRenderWindow_GetFrameTime
sfRenderWindow_SetJoystickThreshold
sfRenderWindow_DrawPostFX
sfRenderWindow_DrawSprite
sfRenderWindow_DrawString
sfRenderWindow_DrawShape
sfRenderWindow_Clear
sfRenderWindow_SetView
sfRenderWindow_GetView
sfRenderWindow_GetDefaultView
sfRenderWindow_GetViewport
sfRenderWindow_ConvertCoords
sfView_Create
sfView_CreateFromRect
sfView_Destroy
sfView_SetCenter
sfView_SetSize
sfView_SetRotation
sfView_SetViewport
sfView_Reset
sfView_GetCenterX
sfView_GetCenterY
sfView_GetWidth
sfView_GetHeight
sfView_GetRotation
sfView_GetViewport
sfView_Move
sfView_Rotate
sfView_Zoom

View File

@ -75,7 +75,7 @@
OutputFile="$(SolutionDir)..\..\lib\vc2005\$(ProjectName)-d.dll"
LinkIncremental="2"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2005\"
ModuleDefinitionFile="$(SolutionDir)/csfml-graphics-d.def"
ModuleDefinitionFile="$(SolutionDir)../../src/SFML/Graphics/csfml-graphics-d.def"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
@ -164,7 +164,7 @@
OutputFile="$(SolutionDir)..\..\lib\vc2005\$(ProjectName).dll"
LinkIncremental="1"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2005\"
ModuleDefinitionFile="$(SolutionDir)/csfml-graphics.def"
ModuleDefinitionFile="$(SolutionDir)../../src/SFML/Graphics/csfml-graphics.def"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
@ -214,11 +214,11 @@
>
</File>
<File
RelativePath=".\csfml-graphics-d.def"
RelativePath="..\..\src\SFML\Graphics\csfml-graphics-d.def"
>
</File>
<File
RelativePath=".\csfml-graphics.def"
RelativePath="..\..\src\SFML\Graphics\csfml-graphics.def"
>
</File>
<File
@ -249,18 +249,6 @@
RelativePath="..\..\src\SFML\Graphics\ImageStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\PostFX.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Graphics\PostFX.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\PostFXStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\Rect.cpp"
>
@ -293,6 +281,18 @@
RelativePath="..\..\src\SFML\Graphics\RenderWindowStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\Shader.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Graphics\Shader.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\ShaderStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\Shape.cpp"
>

View File

@ -68,7 +68,7 @@
OutputFile="$(SolutionDir)..\..\lib\vc2005\$(ProjectName)-d.dll"
LinkIncremental="2"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2005\"
ModuleDefinitionFile="$(SolutionDir)/csfml-network-d.def"
ModuleDefinitionFile="$(SolutionDir)../../src/SFML/Network/csfml-network-d.def"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
@ -153,7 +153,7 @@
OutputFile="$(SolutionDir)..\..\lib\vc2005\$(ProjectName).dll"
LinkIncremental="1"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2005\"
ModuleDefinitionFile="$(SolutionDir)/csfml-network.def"
ModuleDefinitionFile="$(SolutionDir)../../src/SFML/Network/csfml-network.def"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
@ -191,11 +191,11 @@
</References>
<Files>
<File
RelativePath=".\csfml-network-d.def"
RelativePath="..\..\src\SFML\Network\csfml-network-d.def"
>
</File>
<File
RelativePath=".\csfml-network.def"
RelativePath="..\..\src\SFML\Network\csfml-network.def"
>
</File>
<File

View File

@ -68,7 +68,7 @@
OutputFile="$(SolutionDir)..\..\lib\vc2005\$(ProjectName)-d.dll"
LinkIncremental="2"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2005\"
ModuleDefinitionFile="$(SolutionDir)/csfml-system-d.def"
ModuleDefinitionFile="$(SolutionDir)../../src/SFML/System/csfml-system-d.def"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
@ -153,7 +153,7 @@
OutputFile="$(SolutionDir)..\..\lib\vc2005\$(ProjectName).dll"
LinkIncremental="1"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2005\"
ModuleDefinitionFile="$(SolutionDir)/csfml-system.def"
ModuleDefinitionFile="$(SolutionDir)../../src/SFML/System/csfml-system.def"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
@ -203,11 +203,11 @@
>
</File>
<File
RelativePath=".\csfml-system-d.def"
RelativePath="..\..\src\SFML\System\csfml-system-d.def"
>
</File>
<File
RelativePath=".\csfml-system.def"
RelativePath="..\..\src\SFML\System\csfml-system.def"
>
</File>
<File

View File

@ -69,7 +69,7 @@
OutputFile="$(SolutionDir)..\..\lib\vc2005\$(ProjectName)-d.dll"
LinkIncremental="2"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2005\"
ModuleDefinitionFile="$(SolutionDir)/csfml-window-d.def"
ModuleDefinitionFile="$(SolutionDir)../../src/SFML/Window/csfml-window-d.def"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
@ -155,7 +155,7 @@
OutputFile="$(SolutionDir)..\..\lib\vc2005\$(ProjectName).dll"
LinkIncremental="1"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2005\"
ModuleDefinitionFile="$(SolutionDir)/csfml-window.def"
ModuleDefinitionFile="$(SolutionDir)../../src/SFML/Window/csfml-window.def"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
@ -205,11 +205,11 @@
>
</File>
<File
RelativePath=".\csfml-window-d.def"
RelativePath="..\..\src\SFML\Window\csfml-window-d.def"
>
</File>
<File
RelativePath=".\csfml-window.def"
RelativePath="..\..\src\SFML\Window\csfml-window.def"
>
</File>
<File

View File

@ -1,18 +1,25 @@

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual C++ Express 2008
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "csfml-audio", "csfml-audio.vcproj", "{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "csfml-graphics", "csfml-graphics.vcproj", "{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "csfml-network", "csfml-network.vcproj", "{823DDC98-42D5-4A38-88CF-9DC06C788AE4}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "csfml-system", "csfml-system.vcproj", "{C061A27D-7CA0-4179-9869-672FA04A86A8}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "csfml-window", "csfml-window.vcproj", "{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "csfml-main", "csfml-main.vcproj", "{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "csfml-network", "csfml-network.vcproj", "{823DDC98-42D5-4A38-88CF-9DC06C788AE4}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test", "..\..\test\test\test.vcproj", "{7A02953B-8770-4276-8BC3-ECFFCFAECEE7}"
ProjectSection(ProjectDependencies) = postProject
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B} = {FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED} = {0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug DLL|Win32 = Debug DLL|Win32
@ -37,14 +44,6 @@ Global
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Release DLL|Win32.Build.0 = Release DLL|Win32
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Release|Win32.ActiveCfg = Release DLL|Win32
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}.Release|Win32.Build.0 = Release DLL|Win32
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Debug DLL|Win32.ActiveCfg = Debug DLL|Win32
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Debug DLL|Win32.Build.0 = Debug DLL|Win32
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Debug|Win32.ActiveCfg = Debug DLL|Win32
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Debug|Win32.Build.0 = Debug DLL|Win32
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Release DLL|Win32.ActiveCfg = Release DLL|Win32
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Release DLL|Win32.Build.0 = Release DLL|Win32
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Release|Win32.ActiveCfg = Release DLL|Win32
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Release|Win32.Build.0 = Release DLL|Win32
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Debug DLL|Win32.ActiveCfg = Debug DLL|Win32
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Debug DLL|Win32.Build.0 = Debug DLL|Win32
{C061A27D-7CA0-4179-9869-672FA04A86A8}.Debug|Win32.ActiveCfg = Debug DLL|Win32
@ -69,6 +68,22 @@ Global
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Release DLL|Win32.Build.0 = Release|Win32
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Release|Win32.ActiveCfg = Release|Win32
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}.Release|Win32.Build.0 = Release|Win32
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Debug DLL|Win32.ActiveCfg = Debug DLL|Win32
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Debug DLL|Win32.Build.0 = Debug DLL|Win32
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Debug|Win32.ActiveCfg = Debug DLL|Win32
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Debug|Win32.Build.0 = Debug DLL|Win32
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Release DLL|Win32.ActiveCfg = Release DLL|Win32
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Release DLL|Win32.Build.0 = Release DLL|Win32
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Release|Win32.ActiveCfg = Release DLL|Win32
{823DDC98-42D5-4A38-88CF-9DC06C788AE4}.Release|Win32.Build.0 = Release DLL|Win32
{7A02953B-8770-4276-8BC3-ECFFCFAECEE7}.Debug DLL|Win32.ActiveCfg = Debug|Win32
{7A02953B-8770-4276-8BC3-ECFFCFAECEE7}.Debug DLL|Win32.Build.0 = Debug|Win32
{7A02953B-8770-4276-8BC3-ECFFCFAECEE7}.Debug|Win32.ActiveCfg = Debug|Win32
{7A02953B-8770-4276-8BC3-ECFFCFAECEE7}.Debug|Win32.Build.0 = Debug|Win32
{7A02953B-8770-4276-8BC3-ECFFCFAECEE7}.Release DLL|Win32.ActiveCfg = Release|Win32
{7A02953B-8770-4276-8BC3-ECFFCFAECEE7}.Release DLL|Win32.Build.0 = Release|Win32
{7A02953B-8770-4276-8BC3-ECFFCFAECEE7}.Release|Win32.ActiveCfg = Release|Win32
{7A02953B-8770-4276-8BC3-ECFFCFAECEE7}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@ -1,104 +0,0 @@
LIBRARY csfml-audio-d
EXPORTS
sfListener_SetGlobalVolume
sfListener_GetGlobalVolume
sfListener_SetPosition
sfListener_GetPosition
sfListener_SetDirection
sfListener_GetDirection
sfMusic_CreateFromFile
sfMusic_CreateFromMemory
sfMusic_Destroy
sfMusic_SetLoop
sfMusic_GetLoop
sfMusic_GetDuration
sfMusic_Play
sfMusic_Pause
sfMusic_Stop
sfMusic_GetChannelsCount
sfMusic_GetSampleRate
sfMusic_GetStatus
sfMusic_SetPitch
sfMusic_SetVolume
sfMusic_SetPosition
sfMusic_SetRelativeToListener
sfMusic_SetMinDistance
sfMusic_SetAttenuation
sfMusic_SetPlayingOffset
sfMusic_GetPitch
sfMusic_GetVolume
sfMusic_GetPosition
sfMusic_IsRelativeToListener
sfMusic_GetMinDistance
sfMusic_GetAttenuation
sfMusic_GetPlayingOffset
sfSound_Create
sfSound_Destroy
sfSound_Play
sfSound_Pause
sfSound_Stop
sfSound_SetBuffer
sfSound_GetBuffer
sfSound_SetLoop
sfSound_GetLoop
sfSound_GetStatus
sfSound_SetPitch
sfSound_SetVolume
sfSound_SetPosition
sfSound_SetRelativeToListener
sfSound_SetMinDistance
sfSound_SetAttenuation
sfSound_SetPlayingOffset
sfSound_GetPitch
sfSound_GetVolume
sfSound_GetPosition
sfSound_IsRelativeToListener
sfSound_GetPlayingOffset
sfSound_GetMinDistance
sfSound_GetAttenuation
sfSoundBuffer_CreateFromFile
sfSoundBuffer_CreateFromMemory
sfSoundBuffer_CreateFromSamples
sfSoundBuffer_Destroy
sfSoundBuffer_SaveToFile
sfSoundBuffer_GetSamples
sfSoundBuffer_GetSamplesCount
sfSoundBuffer_GetSampleRate
sfSoundBuffer_GetChannelsCount
sfSoundBuffer_GetDuration
sfSoundBufferRecorder_Create
sfSoundBufferRecorder_Destroy
sfSoundBufferRecorder_Start
sfSoundBufferRecorder_Stop
sfSoundBufferRecorder_GetSampleRate
sfSoundBufferRecorder_GetBuffer
sfSoundRecorder_Create
sfSoundRecorder_Destroy
sfSoundRecorder_Start
sfSoundRecorder_Stop
sfSoundRecorder_GetSampleRate
sfSoundRecorder_CanCapture
sfSoundStream_Create
sfSoundStream_Destroy
sfSoundStream_Play
sfSoundStream_Pause
sfSoundStream_Stop
sfSoundStream_GetStatus
sfSoundStream_GetChannelsCount
sfSoundStream_GetSampleRate
sfSoundStream_SetPitch
sfSoundStream_SetVolume
sfSoundStream_SetPosition
sfSoundStream_SetRelativeToListener
sfSoundStream_SetMinDistance
sfSoundStream_SetAttenuation
sfSoundStream_SetPlayingOffset
sfSoundStream_SetLoop
sfSoundStream_GetPitch
sfSoundStream_GetVolume
sfSoundStream_GetPosition
sfSoundStream_IsRelativeToListener
sfSoundStream_GetMinDistance
sfSoundStream_GetAttenuation
sfSoundStream_GetLoop
sfSoundStream_GetPlayingOffset

View File

@ -1,104 +0,0 @@
LIBRARY csfml-audio
EXPORTS
sfListener_SetGlobalVolume
sfListener_GetGlobalVolume
sfListener_SetPosition
sfListener_GetPosition
sfListener_SetDirection
sfListener_GetDirection
sfMusic_CreateFromFile
sfMusic_CreateFromMemory
sfMusic_Destroy
sfMusic_SetLoop
sfMusic_GetLoop
sfMusic_GetDuration
sfMusic_Play
sfMusic_Pause
sfMusic_Stop
sfMusic_GetChannelsCount
sfMusic_GetSampleRate
sfMusic_GetStatus
sfMusic_SetPitch
sfMusic_SetVolume
sfMusic_SetPosition
sfMusic_SetRelativeToListener
sfMusic_SetMinDistance
sfMusic_SetAttenuation
sfMusic_SetPlayingOffset
sfMusic_GetPitch
sfMusic_GetVolume
sfMusic_GetPosition
sfMusic_IsRelativeToListener
sfMusic_GetMinDistance
sfMusic_GetAttenuation
sfMusic_GetPlayingOffset
sfSound_Create
sfSound_Destroy
sfSound_Play
sfSound_Pause
sfSound_Stop
sfSound_SetBuffer
sfSound_GetBuffer
sfSound_SetLoop
sfSound_GetLoop
sfSound_GetStatus
sfSound_SetPitch
sfSound_SetVolume
sfSound_SetPosition
sfSound_SetRelativeToListener
sfSound_SetMinDistance
sfSound_SetAttenuation
sfSound_SetPlayingOffset
sfSound_GetPitch
sfSound_GetVolume
sfSound_GetPosition
sfSound_IsRelativeToListener
sfSound_GetPlayingOffset
sfSound_GetMinDistance
sfSound_GetAttenuation
sfSoundBuffer_CreateFromFile
sfSoundBuffer_CreateFromMemory
sfSoundBuffer_CreateFromSamples
sfSoundBuffer_Destroy
sfSoundBuffer_SaveToFile
sfSoundBuffer_GetSamples
sfSoundBuffer_GetSamplesCount
sfSoundBuffer_GetSampleRate
sfSoundBuffer_GetChannelsCount
sfSoundBuffer_GetDuration
sfSoundBufferRecorder_Create
sfSoundBufferRecorder_Destroy
sfSoundBufferRecorder_Start
sfSoundBufferRecorder_Stop
sfSoundBufferRecorder_GetSampleRate
sfSoundBufferRecorder_GetBuffer
sfSoundRecorder_Create
sfSoundRecorder_Destroy
sfSoundRecorder_Start
sfSoundRecorder_Stop
sfSoundRecorder_GetSampleRate
sfSoundRecorder_CanCapture
sfSoundStream_Create
sfSoundStream_Destroy
sfSoundStream_Play
sfSoundStream_Pause
sfSoundStream_Stop
sfSoundStream_GetStatus
sfSoundStream_GetChannelsCount
sfSoundStream_GetSampleRate
sfSoundStream_SetPitch
sfSoundStream_SetVolume
sfSoundStream_SetPosition
sfSoundStream_SetRelativeToListener
sfSoundStream_SetMinDistance
sfSoundStream_SetAttenuation
sfSoundStream_SetPlayingOffset
sfSoundStream_SetLoop
sfSoundStream_GetPitch
sfSoundStream_GetVolume
sfSoundStream_GetPosition
sfSoundStream_IsRelativeToListener
sfSoundStream_GetMinDistance
sfSoundStream_GetAttenuation
sfSoundStream_GetLoop
sfSoundStream_GetPlayingOffset

View File

@ -70,7 +70,7 @@
OutputFile="$(SolutionDir)..\..\lib\vc2008\$(ProjectName)-d.dll"
LinkIncremental="2"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2008\"
ModuleDefinitionFile="$(SolutionDir)/csfml-audio-d.def"
ModuleDefinitionFile="$(SolutionDir)../../src/SFML/Audio/csfml-audio-d.def"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
@ -155,7 +155,7 @@
OutputFile="$(SolutionDir)..\..\lib\vc2008\$(ProjectName).dll"
LinkIncremental="1"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2008\"
ModuleDefinitionFile="$(SolutionDir)/csfml-audio.def"
ModuleDefinitionFile="$(SolutionDir)../../src/SFML/Audio/csfml-audio.def"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
@ -192,11 +192,11 @@
</References>
<Files>
<File
RelativePath=".\csfml-audio-d.def"
RelativePath="..\..\src\SFML\Audio\csfml-audio-d.def"
>
</File>
<File
RelativePath=".\csfml-audio.def"
RelativePath="..\..\src\SFML\Audio\csfml-audio.def"
>
</File>
<File

View File

@ -76,7 +76,7 @@
OutputFile="$(SolutionDir)..\..\lib\vc2008\$(ProjectName)-d.dll"
LinkIncremental="2"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2008\"
ModuleDefinitionFile="$(SolutionDir)/csfml-graphics-d.def"
ModuleDefinitionFile="$(SolutionDir)../../src/SFML/Graphics/csfml-graphics-d.def"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
@ -164,7 +164,7 @@
OutputFile="$(SolutionDir)..\..\lib\vc2008\$(ProjectName).dll"
LinkIncremental="1"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2008\"
ModuleDefinitionFile="$(SolutionDir)/csfml-graphics.def"
ModuleDefinitionFile="$(SolutionDir)../../src/SFML/Graphics/csfml-graphics.def"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
@ -213,11 +213,11 @@
>
</File>
<File
RelativePath=".\csfml-graphics-d.def"
RelativePath="..\..\src\SFML\Graphics\csfml-graphics-d.def"
>
</File>
<File
RelativePath=".\csfml-graphics.def"
RelativePath="..\..\src\SFML\Graphics\csfml-graphics.def"
>
</File>
<File
@ -244,18 +244,6 @@
RelativePath="..\..\src\SFML\Graphics\ImageStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\PostFX.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Graphics\PostFX.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\PostFXStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\Rect.cpp"
>
@ -288,6 +276,18 @@
RelativePath="..\..\src\SFML\Graphics\RenderWindowStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\Shader.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Graphics\Shader.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\ShaderStruct.h"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\Shape.cpp"
>

View File

@ -1,127 +0,0 @@
LIBRARY csfml-network-d
EXPORTS
sfFtpListingResponse_Destroy
sfFtpListingResponse_IsOk
sfFtpListingResponse_GetStatus
sfFtpListingResponse_GetMessage
sfFtpListingResponse_GetCount
sfFtpListingResponse_GetFilename
sfFtpDirectoryResponse_Destroy
sfFtpDirectoryResponse_IsOk
sfFtpDirectoryResponse_GetStatus
sfFtpDirectoryResponse_GetMessage
sfFtpDirectoryResponse_GetDirectory
sfFtpResponse_Destroy
sfFtpResponse_IsOk
sfFtpResponse_GetStatus
sfFtpResponse_GetMessage
sfFtp_Create
sfFtp_Destroy
sfFtp_Connect
sfFtp_LoginAnonymous
sfFtp_Login
sfFtp_Disconnect
sfFtp_KeepAlive
sfFtp_GetWorkingDirectory
sfFtp_GetDirectoryListing
sfFtp_ChangeDirectory
sfFtp_ParentDirectory
sfFtp_MakeDirectory
sfFtp_DeleteDirectory
sfFtp_RenameFile
sfFtp_DeleteFile
sfFtp_Download
sfFtp_Upload
sfHttpRequest_Create
sfHttpRequest_Destroy
sfHttpRequest_SetField
sfHttpRequest_SetMethod
sfHttpRequest_SetURI
sfHttpRequest_SetHttpVersion
sfHttpRequest_SetBody
sfHttpResponse_Destroy
sfHttpResponse_GetField
sfHttpResponse_GetStatus
sfHttpResponse_GetMajorVersion
sfHttpResponse_GetMinorVersion
sfHttpResponse_GetBody
sfHttp_Create
sfHttp_Destroy
sfHttp_SetHost
sfHttp_SendRequest
sfIPAddress_FromString
sfIPAddress_FromBytes
sfIPAddress_FromInteger
sfIPAddress_IsValid
sfIPAddress_ToString
sfIPAddress_ToInteger
sfIPAddress_GetLocalAddress
sfIPAddress_GetPublicAddress
sfIPAddress_LocalHost
sfSocketTCP_Create
sfSocketTCP_Destroy
sfSocketTCP_SetBlocking
sfSocketTCP_Connect
sfSocketTCP_Listen
sfSocketTCP_Accept
sfSocketTCP_Send
sfSocketTCP_Receive
sfSocketTCP_SendPacket
sfSocketTCP_ReceivePacket
sfSocketTCP_Close
sfSocketTCP_IsValid
sfSocketUDP_Create
sfSocketUDP_Destroy
sfSocketUDP_SetBlocking
sfSocketUDP_Bind
sfSocketUDP_Unbind
sfSocketUDP_Send
sfSocketUDP_Receive
sfSocketUDP_SendPacket
sfSocketUDP_ReceivePacket
sfSocketUDP_Close
sfSocketUDP_IsValid
sfPacket_Create
sfPacket_Destroy
sfPacket_Append
sfPacket_Clear
sfPacket_GetData
sfPacket_GetDataSize
sfPacket_EndOfPacket
sfPacket_CanRead
sfPacket_ReadBool
sfPacket_ReadInt8
sfPacket_ReadUint8
sfPacket_ReadInt16
sfPacket_ReadUint16
sfPacket_ReadInt32
sfPacket_ReadUint32
sfPacket_ReadFloat
sfPacket_ReadDouble
sfPacket_ReadString
sfPacket_ReadWideString
sfPacket_WriteBool
sfPacket_WriteInt8
sfPacket_WriteUint8
sfPacket_WriteInt16
sfPacket_WriteUint16
sfPacket_WriteInt32
sfPacket_WriteUint32
sfPacket_WriteFloat
sfPacket_WriteDouble
sfPacket_WriteString
sfPacket_WriteWideString
sfSelectorTCP_Create
sfSelectorTCP_Destroy
sfSelectorTCP_Add
sfSelectorTCP_Remove
sfSelectorTCP_Clear
sfSelectorTCP_Wait
sfSelectorTCP_GetSocketReady
sfSelectorUDP_Create
sfSelectorUDP_Destroy
sfSelectorUDP_Add
sfSelectorUDP_Remove
sfSelectorUDP_Clear
sfSelectorUDP_Wait
sfSelectorUDP_GetSocketReady

View File

@ -1,127 +0,0 @@
LIBRARY csfml-network
EXPORTS
sfFtpListingResponse_Destroy
sfFtpListingResponse_IsOk
sfFtpListingResponse_GetStatus
sfFtpListingResponse_GetMessage
sfFtpListingResponse_GetCount
sfFtpListingResponse_GetFilename
sfFtpDirectoryResponse_Destroy
sfFtpDirectoryResponse_IsOk
sfFtpDirectoryResponse_GetStatus
sfFtpDirectoryResponse_GetMessage
sfFtpDirectoryResponse_GetDirectory
sfFtpResponse_Destroy
sfFtpResponse_IsOk
sfFtpResponse_GetStatus
sfFtpResponse_GetMessage
sfFtp_Create
sfFtp_Destroy
sfFtp_Connect
sfFtp_LoginAnonymous
sfFtp_Login
sfFtp_Disconnect
sfFtp_KeepAlive
sfFtp_GetWorkingDirectory
sfFtp_GetDirectoryListing
sfFtp_ChangeDirectory
sfFtp_ParentDirectory
sfFtp_MakeDirectory
sfFtp_DeleteDirectory
sfFtp_RenameFile
sfFtp_DeleteFile
sfFtp_Download
sfFtp_Upload
sfHttpRequest_Create
sfHttpRequest_Destroy
sfHttpRequest_SetField
sfHttpRequest_SetMethod
sfHttpRequest_SetURI
sfHttpRequest_SetHttpVersion
sfHttpRequest_SetBody
sfHttpResponse_Destroy
sfHttpResponse_GetField
sfHttpResponse_GetStatus
sfHttpResponse_GetMajorVersion
sfHttpResponse_GetMinorVersion
sfHttpResponse_GetBody
sfHttp_Create
sfHttp_Destroy
sfHttp_SetHost
sfHttp_SendRequest
sfIPAddress_FromString
sfIPAddress_FromBytes
sfIPAddress_FromInteger
sfIPAddress_IsValid
sfIPAddress_ToString
sfIPAddress_ToInteger
sfIPAddress_GetLocalAddress
sfIPAddress_GetPublicAddress
sfIPAddress_LocalHost
sfSocketTCP_Create
sfSocketTCP_Destroy
sfSocketTCP_SetBlocking
sfSocketTCP_Connect
sfSocketTCP_Listen
sfSocketTCP_Accept
sfSocketTCP_Send
sfSocketTCP_Receive
sfSocketTCP_SendPacket
sfSocketTCP_ReceivePacket
sfSocketTCP_Close
sfSocketTCP_IsValid
sfSocketUDP_Create
sfSocketUDP_Destroy
sfSocketUDP_SetBlocking
sfSocketUDP_Bind
sfSocketUDP_Unbind
sfSocketUDP_Send
sfSocketUDP_Receive
sfSocketUDP_SendPacket
sfSocketUDP_ReceivePacket
sfSocketUDP_Close
sfSocketUDP_IsValid
sfPacket_Create
sfPacket_Destroy
sfPacket_Append
sfPacket_Clear
sfPacket_GetData
sfPacket_GetDataSize
sfPacket_EndOfPacket
sfPacket_CanRead
sfPacket_ReadBool
sfPacket_ReadInt8
sfPacket_ReadUint8
sfPacket_ReadInt16
sfPacket_ReadUint16
sfPacket_ReadInt32
sfPacket_ReadUint32
sfPacket_ReadFloat
sfPacket_ReadDouble
sfPacket_ReadString
sfPacket_ReadWideString
sfPacket_WriteBool
sfPacket_WriteInt8
sfPacket_WriteUint8
sfPacket_WriteInt16
sfPacket_WriteUint16
sfPacket_WriteInt32
sfPacket_WriteUint32
sfPacket_WriteFloat
sfPacket_WriteDouble
sfPacket_WriteString
sfPacket_WriteWideString
sfSelectorTCP_Create
sfSelectorTCP_Destroy
sfSelectorTCP_Add
sfSelectorTCP_Remove
sfSelectorTCP_Clear
sfSelectorTCP_Wait
sfSelectorTCP_GetSocketReady
sfSelectorUDP_Create
sfSelectorUDP_Destroy
sfSelectorUDP_Add
sfSelectorUDP_Remove
sfSelectorUDP_Clear
sfSelectorUDP_Wait
sfSelectorUDP_GetSocketReady

View File

@ -69,7 +69,7 @@
OutputFile="$(SolutionDir)..\..\lib\vc2008\$(ProjectName)-d.dll"
LinkIncremental="2"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2008\"
ModuleDefinitionFile="$(SolutionDir)/csfml-network-d.def"
ModuleDefinitionFile="$(SolutionDir)../../src/SFML/Network/csfml-network-d.def"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
@ -153,7 +153,7 @@
OutputFile="$(SolutionDir)..\..\lib\vc2008\$(ProjectName).dll"
LinkIncremental="1"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2008\"
ModuleDefinitionFile="$(SolutionDir)/csfml-network.def"
ModuleDefinitionFile="$(SolutionDir)../../src/SFML/Network/csfml-network.def"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
@ -190,11 +190,11 @@
</References>
<Files>
<File
RelativePath=".\csfml-network-d.def"
RelativePath="..\..\src\SFML\Network\csfml-network-d.def"
>
</File>
<File
RelativePath=".\csfml-network.def"
RelativePath="..\..\src\SFML\Network\csfml-network.def"
>
</File>
<File

View File

@ -1,20 +0,0 @@
LIBRARY csfml-system-d
EXPORTS
sfClock_Create
sfClock_Destroy
sfClock_GetTime
sfClock_Reset
sfMutex_Create
sfMutex_Destroy
sfMutex_Lock
sfMutex_Unlock
sfRandom_SetSeed
sfRandom_GetSeed
sfRandom_Float
sfRandom_Int
sfSleep
sfThread_Create
sfThread_Destroy
sfThread_Launch
sfThread_Wait
sfThread_Terminate

View File

@ -1,20 +0,0 @@
LIBRARY csfml-system
EXPORTS
sfClock_Create
sfClock_Destroy
sfClock_GetTime
sfClock_Reset
sfMutex_Create
sfMutex_Destroy
sfMutex_Lock
sfMutex_Unlock
sfRandom_SetSeed
sfRandom_GetSeed
sfRandom_Float
sfRandom_Int
sfSleep
sfThread_Create
sfThread_Destroy
sfThread_Launch
sfThread_Wait
sfThread_Terminate

View File

@ -69,7 +69,7 @@
OutputFile="$(SolutionDir)..\..\lib\vc2008\$(ProjectName)-d.dll"
LinkIncremental="2"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2008\"
ModuleDefinitionFile="$(SolutionDir)/csfml-system-d.def"
ModuleDefinitionFile="$(SolutionDir)../../src/SFML/System/csfml-system-d.def"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
@ -153,7 +153,7 @@
OutputFile="$(SolutionDir)..\..\lib\vc2008\$(ProjectName).dll"
LinkIncremental="1"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2008\"
ModuleDefinitionFile="$(SolutionDir)/csfml-system.def"
ModuleDefinitionFile="$(SolutionDir)../../src/SFML/System/csfml-system.def"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
@ -202,11 +202,11 @@
>
</File>
<File
RelativePath=".\csfml-system-d.def"
RelativePath="..\..\src\SFML\System\csfml-system-d.def"
>
</File>
<File
RelativePath=".\csfml-system.def"
RelativePath="..\..\src\SFML\System\csfml-system.def"
>
</File>
<File

View File

@ -1,39 +0,0 @@
LIBRARY csfml-window-d
EXPORTS
sfInput_IsKeyDown
sfInput_IsMouseButtonDown
sfInput_IsJoystickButtonDown
sfInput_GetMouseX
sfInput_GetMouseY
sfInput_GetJoystickAxis
sfVideoMode_GetDesktopMode
sfVideoMode_GetMode
sfVideoMode_GetModesCount
sfVideoMode_IsValid
sfWindow_Create
sfWindow_CreateFromHandle
sfWindow_Close
sfWindow_IsOpened
sfWindow_Destroy
sfWindow_GetWidth
sfWindow_GetHeight
sfWindow_GetSettings
sfWindow_GetEvent
sfWindow_WaitEvent
sfWindow_UseVerticalSync
sfWindow_ShowMouseCursor
sfWindow_SetCursorPosition
sfWindow_SetPosition
sfWindow_SetSize
sfWindow_Show
sfWindow_EnableKeyRepeat
sfWindow_SetIcon
sfWindow_SetActive
sfWindow_Display
sfWindow_GetInput
sfWindow_SetFramerateLimit
sfWindow_GetFrameTime
sfWindow_SetJoystickThreshold
sfContext_Create
sfContext_Destroy
sfContext_SetActive

View File

@ -1,39 +0,0 @@
LIBRARY csfml-window
EXPORTS
sfInput_IsKeyDown
sfInput_IsMouseButtonDown
sfInput_IsJoystickButtonDown
sfInput_GetMouseX
sfInput_GetMouseY
sfInput_GetJoystickAxis
sfVideoMode_GetDesktopMode
sfVideoMode_GetMode
sfVideoMode_GetModesCount
sfVideoMode_IsValid
sfWindow_Create
sfWindow_CreateFromHandle
sfWindow_Close
sfWindow_IsOpened
sfWindow_Destroy
sfWindow_GetWidth
sfWindow_GetHeight
sfWindow_GetSettings
sfWindow_GetEvent
sfWindow_WaitEvent
sfWindow_UseVerticalSync
sfWindow_ShowMouseCursor
sfWindow_SetCursorPosition
sfWindow_SetPosition
sfWindow_SetSize
sfWindow_Show
sfWindow_EnableKeyRepeat
sfWindow_SetIcon
sfWindow_SetActive
sfWindow_Display
sfWindow_GetInput
sfWindow_SetFramerateLimit
sfWindow_GetFrameTime
sfWindow_SetJoystickThreshold
sfContext_Create
sfContext_Destroy
sfContext_SetActive

View File

@ -70,7 +70,7 @@
OutputFile="$(SolutionDir)..\..\lib\vc2008\$(ProjectName)-d.dll"
LinkIncremental="2"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2008\"
ModuleDefinitionFile="$(SolutionDir)/csfml-window-d.def"
ModuleDefinitionFile="$(SolutionDir)../../src/SFML/Window/csfml-window-d.def"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
@ -155,7 +155,7 @@
OutputFile="$(SolutionDir)..\..\lib\vc2008\$(ProjectName).dll"
LinkIncremental="1"
AdditionalLibraryDirectories="$(SolutionDir)..\..\..\lib\vc2008\"
ModuleDefinitionFile="$(SolutionDir)/csfml-window.def"
ModuleDefinitionFile="$(SolutionDir)../../src/SFML/Window/csfml-window.def"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(IntDir)$(TargetName).pdb"
SubSystem="2"
@ -204,11 +204,11 @@
>
</File>
<File
RelativePath=".\csfml-window-d.def"
RelativePath="..\..\src\SFML\Window\csfml-window-d.def"
>
</File>
<File
RelativePath=".\csfml-window.def"
RelativePath="..\..\src\SFML\Window\csfml-window.def"
>
</File>
<File

View File

@ -59,7 +59,7 @@
<Unit filename="..\..\include\SFML\Graphics\Color.h" />
<Unit filename="..\..\include\SFML\Graphics\Font.h" />
<Unit filename="..\..\include\SFML\Graphics\Image.h" />
<Unit filename="..\..\include\SFML\Graphics\PostFX.h" />
<Unit filename="..\..\include\SFML\Graphics\Shader.h" />
<Unit filename="..\..\include\SFML\Graphics\Rect.h" />
<Unit filename="..\..\include\SFML\Graphics\RenderWindow.h" />
<Unit filename="..\..\include\SFML\Graphics\Shape.h" />
@ -72,8 +72,8 @@
<Unit filename="..\..\src\SFML\Graphics\FontStruct.h" />
<Unit filename="..\..\src\SFML\Graphics\Image.cpp" />
<Unit filename="..\..\src\SFML\Graphics\ImageStruct.h" />
<Unit filename="..\..\src\SFML\Graphics\PostFX.cpp" />
<Unit filename="..\..\src\SFML\Graphics\PostFXStruct.h" />
<Unit filename="..\..\src\SFML\Graphics\Shader.cpp" />
<Unit filename="..\..\src\SFML\Graphics\ShaderStruct.h" />
<Unit filename="..\..\src\SFML\Graphics\Rect.cpp" />
<Unit filename="..\..\src\SFML\Graphics\RenderImage.cpp" />
<Unit filename="..\..\src\SFML\Graphics\RenderImageStruct.h" />

View File

@ -31,10 +31,12 @@
#include <SFML/Window.h>
#include <SFML/Graphics/Color.h>
#include <SFML/Graphics/Font.h>
#include <SFML/Graphics/Image.h>
#include <SFML/Graphics/PostFX.h>
#include <SFML/Graphics/Rect.h>
#include <SFML/Graphics/RenderWindow.h>
#include <SFML/Graphics/RenderImage.h>
#include <SFML/Graphics/Shader.h>
#include <SFML/Graphics/Shape.h>
#include <SFML/Graphics/Sprite.h>
#include <SFML/Graphics/String.h>

View File

@ -112,15 +112,26 @@ CSFML_API void sfRenderImage_Display(sfRenderImage* renderImage);
////////////////////////////////////////////////////////////
/// Draw something on a renderimage
///
/// \param renderImage : Renderimage to draw in
/// \param postFX / sprite / string / shape : Object to draw
/// \param renderImage : Renderimage to draw in
/// \param sprite / string / shape : Object to draw
///
////////////////////////////////////////////////////////////
CSFML_API void sfRenderImage_DrawPostFX(sfRenderImage* renderImage, sfPostFX* postFX);
CSFML_API void sfRenderImage_DrawSprite(sfRenderImage* renderImage, sfSprite* sprite);
CSFML_API void sfRenderImage_DrawShape (sfRenderImage* renderImage, sfShape* shape);
CSFML_API void sfRenderImage_DrawString(sfRenderImage* renderImage, sfString* string);
////////////////////////////////////////////////////////////
/// Draw something on a renderimage with a shader
///
/// \param renderImage : Renderimage to draw in
/// \param sprite / string / shape : Object to draw
/// \param shader : Shader to use
///
////////////////////////////////////////////////////////////
CSFML_API void sfRenderImage_DrawSpriteWithShader(sfRenderImage* renderImage, sfSprite* sprite, sfShader* shader);
CSFML_API void sfRenderImage_DrawShapeWithShader (sfRenderImage* renderImage, sfShape* shape, sfShader* shader);
CSFML_API void sfRenderImage_DrawStringWithShader(sfRenderImage* renderImage, sfString* string, sfShader* shader);
////////////////////////////////////////////////////////////
/// Clear the renderimage with the given color
///
@ -199,7 +210,7 @@ CSFML_API sfImage* sfRenderImage_GetImage(sfRenderImage* renderImage);
/// \return sfTrue if the RenderImage class can be used
///
////////////////////////////////////////////////////////////
CSFML_API sfBool sfRenderImage_CanUseRenderImage();
CSFML_API sfBool sfRenderImage_IsAvailable();
#endif // SFML_RENDERIMAGE_H

View File

@ -292,15 +292,26 @@ CSFML_API void sfRenderWindow_SetJoystickThreshold(sfRenderWindow* renderWindow,
////////////////////////////////////////////////////////////
/// Draw something on a renderwindow
///
/// \param renderWindow : Renderwindow to draw in
/// \param postFX / sprite / string / shape : Object to draw
/// \param renderWindow : Renderwindow to draw in
/// \param sprite / string / shape : Object to draw
///
////////////////////////////////////////////////////////////
CSFML_API void sfRenderWindow_DrawPostFX(sfRenderWindow* renderWindow, sfPostFX* postFX);
CSFML_API void sfRenderWindow_DrawSprite(sfRenderWindow* renderWindow, sfSprite* sprite);
CSFML_API void sfRenderWindow_DrawShape (sfRenderWindow* renderWindow, sfShape* shape);
CSFML_API void sfRenderWindow_DrawString(sfRenderWindow* renderWindow, sfString* string);
////////////////////////////////////////////////////////////
/// Draw something on a renderwindow with a shader
///
/// \param renderWindow : Renderwindow to draw in
/// \param sprite / string / shape : Object to draw
/// \param shader : Shader to use
///
////////////////////////////////////////////////////////////
CSFML_API void sfRenderWindow_DrawSpriteWithShader(sfRenderWindow* renderWindow, sfSprite* sprite, sfShader* shader);
CSFML_API void sfRenderWindow_DrawShapeWithShader (sfRenderWindow* renderWindow, sfShape* shape, sfShader* shader);
CSFML_API void sfRenderWindow_DrawStringWithShader(sfRenderWindow* renderWindow, sfString* string, sfShader* shader);
////////////////////////////////////////////////////////////
/// Clear the screen with the given color
///

View File

@ -22,8 +22,8 @@
//
////////////////////////////////////////////////////////////
#ifndef SFML_POSTFX_H
#define SFML_POSTFX_H
#ifndef SFML_SHADER_H
#define SFML_SHADER_H
////////////////////////////////////////////////////////////
// Headers
@ -33,90 +33,106 @@
////////////////////////////////////////////////////////////
/// Create a new post-fx from a file
/// Create a new shader from a file
///
/// \param filename : File to load
///
/// \return A new sfPostFX object, or NULL if it failed
/// \return A new sfShader object, or NULL if it failed
///
////////////////////////////////////////////////////////////
CSFML_API sfPostFX* sfPostFX_CreateFromFile(const char* Filename);
CSFML_API sfShader* sfShader_CreateFromFile(const char* Filename);
////////////////////////////////////////////////////////////
/// Create a new post-fx from an effect source code
/// Create a new shader from an effect source code
///
/// \param effect : Source code of the effect
///
/// \return A new sfPostFX object, or NULL if it failed
/// \return A new sfShader object, or NULL if it failed
///
////////////////////////////////////////////////////////////
CSFML_API sfPostFX* sfPostFX_CreateFromMemory(const char* effect);
CSFML_API sfShader* sfShader_CreateFromMemory(const char* effect);
////////////////////////////////////////////////////////////
/// Destroy an existing post-fx
/// Destroy an existing shader
///
/// \param postFX : PostFX to delete
/// \param shader : Shader to delete
///
////////////////////////////////////////////////////////////
CSFML_API void sfPostFX_Destroy(sfPostFX* postFX);
CSFML_API void sfShader_Destroy(sfShader* shader);
////////////////////////////////////////////////////////////
/// Change a parameter of a post-fx (1 float)
/// Change a parameter of a shader (1 float)
///
/// \param postFX : Post-effect to modify
/// \param shader : Shader to modify
/// \param name : Parameter name in the effect
/// \param x : Value to assign
///
////////////////////////////////////////////////////////////
CSFML_API void sfPostFX_SetParameter1(sfPostFX* postFX, const char* name, float x);
CSFML_API void sfShader_SetParameter1(sfShader* shader, const char* name, float x);
////////////////////////////////////////////////////////////
/// Change a parameter of a post-fx (2 floats)
/// Change a parameter of a shader (2 floats)
///
/// \param postFX : Post-effect to modify
/// \param shader : Shader to modify
/// \param name : Parameter name in the effect
/// \param x, y : Values to assign
///
////////////////////////////////////////////////////////////
CSFML_API void sfPostFX_SetParameter2(sfPostFX* postFX, const char* name, float x, float y);
CSFML_API void sfShader_SetParameter2(sfShader* shader, const char* name, float x, float y);
////////////////////////////////////////////////////////////
/// Change a parameter of a post-fx (3 floats)
/// Change a parameter of a shader (3 floats)
///
/// \param postFX : Post-effect to modify
/// \param shader : Shader to modify
/// \param name : Parameter name in the effect
/// \param x, y, z : Values to assign
///
////////////////////////////////////////////////////////////
CSFML_API void sfPostFX_SetParameter3(sfPostFX* postFX, const char* name, float x, float y, float z);
CSFML_API void sfShader_SetParameter3(sfShader* shader, const char* name, float x, float y, float z);
////////////////////////////////////////////////////////////
/// Change a parameter of a post-fx (4 floats)
/// Change a parameter of a shader (4 floats)
///
/// \param postFX : Post-effect to modify
/// \param shader : Shader to modify
/// \param name : Parameter name in the effect
/// \param x, y, z, w : Values to assign
///
////////////////////////////////////////////////////////////
CSFML_API void sfPostFX_SetParameter4(sfPostFX* postFX, const char* name, float x, float y, float z, float w);
CSFML_API void sfShader_SetParameter4(sfShader* shader, const char* name, float x, float y, float z, float w);
////////////////////////////////////////////////////////////
/// Set a texture parameter in a post-fx
/// Set a texture parameter in a shader
///
/// \param postFX : Post-effect to modify
/// \param shader : Shader to modify
/// \param name : Texture name in the effect
/// \param texture : Image to set (pass NULL to use content of current framebuffer)
/// \param texture : Image to set (pass NULL to use the texture of the object being drawn)
///
////////////////////////////////////////////////////////////
CSFML_API void sfPostFX_SetTexture(sfPostFX* postFX, const char* name, sfImage* texture);
CSFML_API void sfShader_SetTexture(sfShader* shader, const char* name, sfImage* texture);
////////////////////////////////////////////////////////////
/// Tell whether or not the system supports post-effects
/// Bind a shader for rendering
///
/// \return sfTrue if the system can use post-effects
/// \param shader : Shader to bind
///
////////////////////////////////////////////////////////////
CSFML_API sfBool sfPostFX_CanUsePostFX();
CSFML_API void sfShader_Bind(sfShader* shader);
////////////////////////////////////////////////////////////
/// Unbind a shader
///
/// \param shader : Shader to unbind
///
////////////////////////////////////////////////////////////
CSFML_API void sfShader_Unbind(sfShader* shader);
////////////////////////////////////////////////////////////
/// Tell whether or not the system supports shaders
///
/// \return sfTrue if the system can use shaders
///
////////////////////////////////////////////////////////////
CSFML_API sfBool sfShader_IsAvailable();
#endif // SFML_POSTFX_H
#endif // SFML_SHADER_H

View File

@ -28,7 +28,7 @@
typedef struct sfFont sfFont;
typedef struct sfImage sfImage;
typedef struct sfPostFX sfPostFX;
typedef struct sfShader sfShader;
typedef struct sfRenderImage sfRenderImage;
typedef struct sfRenderWindow sfRenderWindow;
typedef struct sfShape sfShape;

View File

@ -84,7 +84,7 @@ unsigned int sfSoundRecorder_GetSampleRate(sfSoundRecorder* soundRecorder)
/// Tell if the system supports sound capture.
/// If not, this class won't be usable
////////////////////////////////////////////////////////////
sfBool sfSoundRecorder_CanCapture()
sfBool sfSoundRecorder_IsAvailable()
{
return sf::SoundRecorder::CanCapture() ? sfTrue : sfFalse;
return sf::SoundRecorder::IsAvailable() ? sfTrue : sfFalse;
}

View File

@ -77,7 +77,7 @@ EXPORTS
sfSoundRecorder_Start
sfSoundRecorder_Stop
sfSoundRecorder_GetSampleRate
sfSoundRecorder_CanCapture
sfSoundRecorder_IsAvailable
sfSoundStream_Create
sfSoundStream_Destroy
sfSoundStream_Play

View File

@ -77,7 +77,7 @@ EXPORTS
sfSoundRecorder_Start
sfSoundRecorder_Stop
sfSoundRecorder_GetSampleRate
sfSoundRecorder_CanCapture
sfSoundRecorder_IsAvailable
sfSoundStream_Create
sfSoundStream_Destroy
sfSoundStream_Play

View File

@ -28,7 +28,7 @@
#include <SFML/Graphics/RenderImage.h>
#include <SFML/Graphics/RenderImageStruct.h>
#include <SFML/Graphics/ShapeStruct.h>
#include <SFML/Graphics/PostFXStruct.h>
#include <SFML/Graphics/ShaderStruct.h>
#include <SFML/Graphics/SpriteStruct.h>
#include <SFML/Graphics/StringStruct.h>
#include <SFML/Internal.h>
@ -118,21 +118,16 @@ void sfRenderImage_Display(sfRenderImage* renderImage)
////////////////////////////////////////////////////////////
/// Draw something on a renderimage
////////////////////////////////////////////////////////////
void sfRenderImage_DrawPostFX(sfRenderImage* renderImage, sfPostFX* postFX)
void sfRenderImage_DrawSprite(sfRenderImage* renderImage, sfSprite* sprite)
{
CSFML_CHECK(postFX);
CSFML_CALL(renderImage, Draw(postFX->This));
CSFML_CHECK(sprite);
CSFML_CALL(renderImage, Draw(sprite->This));
}
void sfRenderImage_DrawShape(sfRenderImage* renderImage, sfShape* shape)
{
CSFML_CHECK(shape);
CSFML_CALL(renderImage, Draw(shape->This));
}
void sfRenderImage_DrawSprite(sfRenderImage* renderImage, sfSprite* sprite)
{
CSFML_CHECK(sprite);
CSFML_CALL(renderImage, Draw(sprite->This));
}
void sfRenderImage_DrawString(sfRenderImage* renderImage, sfString* string)
{
CSFML_CHECK(string);
@ -140,6 +135,29 @@ void sfRenderImage_DrawString(sfRenderImage* renderImage, sfString* string)
}
////////////////////////////////////////////////////////////
/// Draw something on a renderimage with a shader
////////////////////////////////////////////////////////////
void sfRenderImage_DrawSpriteWithShader(sfRenderImage* renderImage, sfSprite* sprite, sfShader* shader)
{
CSFML_CHECK(sprite);
CSFML_CHECK(shader);
CSFML_CALL(renderImage, Draw(sprite->This, shader->This));
}
void sfRenderImage_DrawShapeWithShader(sfRenderImage* renderImage, sfShape* shape, sfShader* shader)
{
CSFML_CHECK(shape);
CSFML_CHECK(shader);
CSFML_CALL(renderImage, Draw(shape->This, shader->This));
}
void sfRenderImage_DrawStringWithShader(sfRenderImage* renderImage, sfString* string, sfShader* shader)
{
CSFML_CHECK(string);
CSFML_CHECK(shader);
CSFML_CALL(renderImage, Draw(string->This, shader->This));
}
////////////////////////////////////////////////////////////
/// Clear the renderimage with the given color
////////////////////////////////////////////////////////////
@ -235,7 +253,7 @@ sfImage* sfRenderImage_GetImage(sfRenderImage* renderImage)
////////////////////////////////////////////////////////////
/// Check whether the system supports render images or not
////////////////////////////////////////////////////////////
sfBool sfRenderImage_CanUseRenderImage()
sfBool sfRenderImage_IsAvailable()
{
return sf::RenderImage::CanUseRenderImage();
return sf::RenderImage::IsAvailable() ? sfTrue : sfFalse;
}

View File

@ -28,7 +28,7 @@
#include <SFML/Graphics/RenderWindow.h>
#include <SFML/Graphics/RenderWindowStruct.h>
#include <SFML/Graphics/ShapeStruct.h>
#include <SFML/Graphics/PostFXStruct.h>
#include <SFML/Graphics/ShaderStruct.h>
#include <SFML/Graphics/ImageStruct.h>
#include <SFML/Graphics/SpriteStruct.h>
#include <SFML/Graphics/StringStruct.h>
@ -335,21 +335,16 @@ void sfRenderWindow_SetJoystickThreshold(sfRenderWindow* renderWindow, float thr
////////////////////////////////////////////////////////////
/// Draw something on a renderwindow
////////////////////////////////////////////////////////////
void sfRenderWindow_DrawPostFX(sfRenderWindow* renderWindow, sfPostFX* postFX)
void sfRenderWindow_DrawSprite(sfRenderWindow* renderWindow, sfSprite* sprite)
{
CSFML_CHECK(postFX);
CSFML_CALL(renderWindow, Draw(postFX->This));
CSFML_CHECK(sprite);
CSFML_CALL(renderWindow, Draw(sprite->This));
}
void sfRenderWindow_DrawShape(sfRenderWindow* renderWindow, sfShape* shape)
{
CSFML_CHECK(shape);
CSFML_CALL(renderWindow, Draw(shape->This));
}
void sfRenderWindow_DrawSprite(sfRenderWindow* renderWindow, sfSprite* sprite)
{
CSFML_CHECK(sprite);
CSFML_CALL(renderWindow, Draw(sprite->This));
}
void sfRenderWindow_DrawString(sfRenderWindow* renderWindow, sfString* string)
{
CSFML_CHECK(string);
@ -357,6 +352,29 @@ void sfRenderWindow_DrawString(sfRenderWindow* renderWindow, sfString* string)
}
////////////////////////////////////////////////////////////
/// Draw something on a renderwindow with a shader
////////////////////////////////////////////////////////////
void sfRenderWindow_DrawSpriteWithShader(sfRenderWindow* renderWindow, sfSprite* sprite, sfShader* shader)
{
CSFML_CHECK(sprite);
CSFML_CHECK(shader);
CSFML_CALL(renderWindow, Draw(sprite->This, shader->This));
}
void sfRenderWindow_DrawShapeWithShader(sfRenderWindow* renderWindow, sfShape* shape, sfShader* shader)
{
CSFML_CHECK(shape);
CSFML_CHECK(shader);
CSFML_CALL(renderWindow, Draw(shape->This, shader->This));
}
void sfRenderWindow_DrawStringWithShader(sfRenderWindow* renderWindow, sfString* string, sfShader* shader)
{
CSFML_CHECK(string);
CSFML_CHECK(shader);
CSFML_CALL(renderWindow, Draw(string->This, shader->This));
}
////////////////////////////////////////////////////////////
/// Clear the screen with the given color
////////////////////////////////////////////////////////////

View File

@ -25,104 +25,122 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Graphics/PostFX.h>
#include <SFML/Graphics/PostFXStruct.h>
#include <SFML/Graphics/Shader.h>
#include <SFML/Graphics/ShaderStruct.h>
#include <SFML/Graphics/ImageStruct.h>
#include <SFML/Internal.h>
////////////////////////////////////////////////////////////
/// Create a new post-fx from a file
/// Create a new shader from a file
////////////////////////////////////////////////////////////
sfPostFX* sfPostFX_CreateFromFile(const char* filename)
sfShader* sfShader_CreateFromFile(const char* filename)
{
sfPostFX* postFX = new sfPostFX;
sfShader* shader = new sfShader;
if (!postFX->This.LoadFromFile(filename))
if (!shader->This.LoadFromFile(filename))
{
delete postFX;
postFX = NULL;
delete shader;
shader = NULL;
}
return postFX;
return shader;
}
////////////////////////////////////////////////////////////
/// Create a new post-fx from an effect source code
/// Create a new shader from an effect source code
////////////////////////////////////////////////////////////
sfPostFX* sfPostFX_CreateFromMemory(const char* effect)
sfShader* sfShader_CreateFromMemory(const char* effect)
{
sfPostFX* postFX = new sfPostFX;
sfShader* shader = new sfShader;
if (!postFX->This.LoadFromMemory(effect))
if (!shader->This.LoadFromMemory(effect))
{
delete postFX;
postFX = NULL;
delete shader;
shader = NULL;
}
return postFX;
return shader;
}
////////////////////////////////////////////////////////////
/// Destroy an existing post-fx
/// Destroy an existing shader
////////////////////////////////////////////////////////////
void sfPostFX_Destroy(sfPostFX* postFX)
void sfShader_Destroy(sfShader* shader)
{
delete postFX;
delete shader;
}
////////////////////////////////////////////////////////////
/// Change a parameter of a post-fx (1 float)
/// Change a parameter of a shader (1 float)
////////////////////////////////////////////////////////////
void sfPostFX_SetParameter1(sfPostFX* postFX, const char* name, float x)
void sfShader_SetParameter1(sfShader* shader, const char* name, float x)
{
CSFML_CALL(postFX, SetParameter(name, x))
CSFML_CALL(shader, SetParameter(name, x))
}
////////////////////////////////////////////////////////////
/// Change a parameter of a post-fx (2 floats)
/// Change a parameter of a shader (2 floats)
////////////////////////////////////////////////////////////
void sfPostFX_SetParameter2(sfPostFX* postFX, const char* name, float x, float y)
void sfShader_SetParameter2(sfShader* shader, const char* name, float x, float y)
{
CSFML_CALL(postFX, SetParameter(name, x, y))
CSFML_CALL(shader, SetParameter(name, x, y))
}
////////////////////////////////////////////////////////////
/// Change a parameter of a post-fx (3 floats)
/// Change a parameter of a shader (3 floats)
////////////////////////////////////////////////////////////
void sfPostFX_SetParameter3(sfPostFX* postFX, const char* name, float x, float y, float z)
void sfShader_SetParameter3(sfShader* shader, const char* name, float x, float y, float z)
{
CSFML_CALL(postFX, SetParameter(name, x, y, z))
CSFML_CALL(shader, SetParameter(name, x, y, z))
}
////////////////////////////////////////////////////////////
/// Change a parameter of a post-fx (4 floats)
/// Change a parameter of a shader (4 floats)
////////////////////////////////////////////////////////////
void sfPostFX_SetParameter4(sfPostFX* postFX, const char* name, float x, float y, float z, float w)
void sfShader_SetParameter4(sfShader* shader, const char* name, float x, float y, float z, float w)
{
CSFML_CALL(postFX, SetParameter(name, x, y, z, w))
CSFML_CALL(shader, SetParameter(name, x, y, z, w))
}
////////////////////////////////////////////////////////////
/// Set a texture parameter in a post-fx
/// Set a texture parameter in a shader
////////////////////////////////////////////////////////////
void sfPostFX_SetTexture(sfPostFX* postFX, const char* name, sfImage* texture)
void sfShader_SetTexture(sfShader* shader, const char* name, sfImage* texture)
{
CSFML_CALL(postFX, SetTexture(name, texture ? texture->This : NULL))
CSFML_CALL(shader, SetTexture(name, texture && texture->This ? *texture->This : sf::Shader::CurrentTexture))
}
////////////////////////////////////////////////////////////
/// Tell whether or not the system supports post-effects
/// Bind a shader for rendering
////////////////////////////////////////////////////////////
sfBool sfPostFX_CanUsePostFX()
void sfShader_Bind(sfShader* shader)
{
return sf::PostFX::CanUsePostFX() ? sfTrue : sfFalse;
CSFML_CALL(shader, Bind())
}
////////////////////////////////////////////////////////////
/// Unbind a shader
////////////////////////////////////////////////////////////
void sfShader_Unbind(sfShader* shader)
{
CSFML_CALL(shader, Unbind())
}
////////////////////////////////////////////////////////////
/// Tell whether or not the system supports shaders
////////////////////////////////////////////////////////////
sfBool sfShader_IsAvailable()
{
return sf::Shader::IsAvailable() ? sfTrue : sfFalse;
}

View File

@ -22,22 +22,22 @@
//
////////////////////////////////////////////////////////////
#ifndef SFML_POSTFXSTRUCT_H
#define SFML_POSTFXSTRUCT_H
#ifndef SFML_SHADERSTRUCT_H
#define SFML_SHADERSTRUCT_H
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Graphics/PostFX.hpp>
#include <SFML/Graphics/Shader.hpp>
////////////////////////////////////////////////////////////
// Internal structure of sfPostFX
// Internal structure of sfShader
////////////////////////////////////////////////////////////
struct sfPostFX
struct sfShader
{
sf::PostFX This;
sf::Shader This;
};
#endif // SFML_POSTFXSTRUCT_H
#endif // SFML_SHADERSTRUCT_H

View File

@ -251,7 +251,7 @@ float sfShape_GetOriginY(sfShape* shape)
sfColor sfShape_GetColor(sfShape* shape)
{
sfColor color = {0, 0, 0, 0};
CSFML_CHECK_RETURN(Shape, color)
CSFML_CHECK_RETURN(shape, color)
sf::Color SFMLColor = shape->This.GetColor();
return sfColor_FromRGBA(SFMLColor.r, SFMLColor.g, SFMLColor.b, SFMLColor.a);
@ -402,7 +402,7 @@ void sfShape_GetPointPosition(sfShape* shape, unsigned int index, float* x, floa
sfColor sfShape_GetPointColor(sfShape* shape, unsigned int index)
{
sfColor color = {255, 255, 255, 255};
CSFML_CHECK_RETURN(Shape, color)
CSFML_CHECK_RETURN(shape, color)
const sf::Color& SFMLColor = shape->This.GetPointColor(index);
color.r = SFMLColor.r;
@ -420,7 +420,7 @@ sfColor sfShape_GetPointColor(sfShape* shape, unsigned int index)
sfColor sfShape_GetPointOutlineColor(sfShape* shape, unsigned int index)
{
sfColor color = {255, 255, 255, 255};
CSFML_CHECK_RETURN(Shape, color)
CSFML_CHECK_RETURN(shape, color)
const sf::Color& SFMLColor = shape->This.GetPointOutlineColor(index);
color.r = SFMLColor.r;

View File

@ -36,15 +36,17 @@ EXPORTS
sfIntRect_Offset
sfIntRect_Contains
sfIntRect_Intersects
sfPostFX_CreateFromFile
sfPostFX_CreateFromMemory
sfPostFX_Destroy
sfPostFX_SetParameter1
sfPostFX_SetParameter2
sfPostFX_SetParameter3
sfPostFX_SetParameter4
sfPostFX_SetTexture
sfPostFX_CanUsePostFX
sfShader_CreateFromFile
sfShader_CreateFromMemory
sfShader_Destroy
sfShader_SetParameter1
sfShader_SetParameter2
sfShader_SetParameter3
sfShader_SetParameter4
sfShader_SetTexture
sfShader_Bind
sfShader_Unbind
sfShader_IsAvailable
sfShape_Create
sfShape_CreateLine
sfShape_CreateRectangle
@ -173,17 +175,18 @@ EXPORTS
sfRenderImage_SetActive
sfRenderImage_Flush
sfRenderImage_Display
sfRenderImage_DrawPostFX
sfRenderImage_DrawSprite
sfRenderImage_DrawShape
sfRenderImage_DrawString
sfRenderImage_DrawSpriteWithShader
sfRenderImage_DrawShapeWithShader
sfRenderImage_DrawStringWithShader
sfRenderImage_Clear
sfRenderImage_SetView
sfRenderImage_GetView
sfRenderImage_GetDefaultView
sfRenderImage_PreserveOpenGLStates
sfRenderImage_GetImage
sfRenderImage_CanUseRenderImage
sfRenderImage_IsAvailable
sfRenderWindow_Create
sfRenderWindow_CreateFromHandle
sfRenderWindow_Destroy
@ -209,16 +212,17 @@ EXPORTS
sfRenderWindow_SetFramerateLimit
sfRenderWindow_GetFrameTime
sfRenderWindow_SetJoystickThreshold
sfRenderWindow_DrawPostFX
sfRenderWindow_DrawSprite
sfRenderWindow_DrawString
sfRenderWindow_DrawShape
sfRenderWindow_DrawSpriteWithShader
sfRenderWindow_DrawStringWithShader
sfRenderWindow_DrawShapeWithShader
sfRenderWindow_Clear
sfRenderWindow_SetView
sfRenderWindow_GetView
sfRenderWindow_GetDefaultView
sfRenderWindow_ConvertCoords
sfRenderWindow_PreserveOpenGLStates
sfView_Create
sfView_CreateFromRect
sfView_Destroy

View File

@ -36,15 +36,17 @@ EXPORTS
sfIntRect_Offset
sfIntRect_Contains
sfIntRect_Intersects
sfPostFX_CreateFromFile
sfPostFX_CreateFromMemory
sfPostFX_Destroy
sfPostFX_SetParameter1
sfPostFX_SetParameter2
sfPostFX_SetParameter3
sfPostFX_SetParameter4
sfPostFX_SetTexture
sfPostFX_CanUsePostFX
sfShader_CreateFromFile
sfShader_CreateFromMemory
sfShader_Destroy
sfShader_SetParameter1
sfShader_SetParameter2
sfShader_SetParameter3
sfShader_SetParameter4
sfShader_SetTexture
sfShader_Bind
sfShader_Unbind
sfShader_IsAvailable
sfShape_Create
sfShape_CreateLine
sfShape_CreateRectangle
@ -173,10 +175,12 @@ EXPORTS
sfRenderImage_SetActive
sfRenderImage_Flush
sfRenderImage_Display
sfRenderImage_DrawPostFX
sfRenderImage_DrawSprite
sfRenderImage_DrawShape
sfRenderImage_DrawString
sfRenderImage_DrawSpriteWithShader
sfRenderImage_DrawShapeWithShader
sfRenderImage_DrawStringWithShader
sfRenderImage_Clear
sfRenderImage_SetView
sfRenderImage_GetView
@ -184,7 +188,7 @@ EXPORTS
sfRenderImage_GetViewport
sfRenderImage_ConvertCoords
sfRenderImage_GetImage
sfRenderImage_CanUseRenderImage
sfRenderImage_IsAvailable
sfRenderWindow_Create
sfRenderWindow_CreateFromHandle
sfRenderWindow_Destroy
@ -210,10 +214,12 @@ EXPORTS
sfRenderWindow_SetFramerateLimit
sfRenderWindow_GetFrameTime
sfRenderWindow_SetJoystickThreshold
sfRenderWindow_DrawPostFX
sfRenderWindow_DrawSprite
sfRenderWindow_DrawString
sfRenderWindow_DrawShape
sfRenderWindow_DrawSpriteWithShader
sfRenderWindow_DrawStringWithShader
sfRenderWindow_DrawShapeWithShader
sfRenderWindow_Clear
sfRenderWindow_SetView
sfRenderWindow_GetView

View File

@ -12,7 +12,7 @@
<Project filename="..\..\samples\build\codeblocks\pong.cbp" />
<Project filename="..\..\samples\build\codeblocks\qt.cbp" />
<Project filename="..\..\samples\build\codeblocks\wxwidgets.cbp" />
<Project filename="..\..\samples\build\codeblocks\postfx.cbp" />
<Project filename="..\..\samples\build\codeblocks\shader.cbp" />
<Project filename="..\..\samples\build\codeblocks\sockets.cbp" />
<Project filename="..\..\samples\build\codeblocks\sound.cbp" />
<Project filename="..\..\samples\build\codeblocks\sound-capture.cbp" />

View File

@ -8,8 +8,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sfml-audio", "sfml-audio.vc
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sfml-graphics", "sfml-graphics.vcproj", "{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}"
ProjectSection(ProjectDependencies) = postProject
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED} = {0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sfml-main", "sfml-main.vcproj", "{2BD26A09-E1B6-42E2-A0D0-63987B76BB97}"
@ -25,18 +25,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sfml-window", "sfml-window.
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opengl", "..\..\samples\build\vc2005\opengl.vcproj", "{4CD9A872-16EF-4C53-81FC-C7E77E782718}"
ProjectSection(ProjectDependencies) = postProject
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED} = {0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B} = {FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97} = {2BD26A09-E1B6-42E2-A0D0-63987B76BB97}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "postfx", "..\..\samples\build\vc2005\postfx.vcproj", "{E8B7727D-2308-4ADC-90AE-D3F46798447D}"
ProjectSection(ProjectDependencies) = postProject
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED} = {0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B} = {FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97} = {2BD26A09-E1B6-42E2-A0D0-63987B76BB97}
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B} = {FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED} = {0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sockets", "..\..\samples\build\vc2005\sockets.vcproj", "{E6ED898F-218E-4467-8B1D-92E393283E1B}"
@ -46,58 +38,58 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sockets", "..\..\samples\bu
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sound", "..\..\samples\build\vc2005\sound.vcproj", "{11E3764D-850E-4EDA-9823-F66383A11042}"
ProjectSection(ProjectDependencies) = postProject
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2} = {B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sound-capture", "..\..\samples\build\vc2005\sound-capture.vcproj", "{34EBDA13-AFA3-4AD9-AB64-2B2D40E09573}"
ProjectSection(ProjectDependencies) = postProject
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2} = {B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2} = {B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "voip", "..\..\samples\build\vc2005\voip.vcproj", "{4B169017-FFDD-4588-9658-6F1C9ABC6495}"
ProjectSection(ProjectDependencies) = postProject
{823DDC98-42D5-4A38-88CF-9DC06C788AE4} = {823DDC98-42D5-4A38-88CF-9DC06C788AE4}
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2} = {B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
{823DDC98-42D5-4A38-88CF-9DC06C788AE4} = {823DDC98-42D5-4A38-88CF-9DC06C788AE4}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "win32", "..\..\samples\build\vc2005\win32.vcproj", "{303EC049-639D-4F9C-9F33-D4B7F702275B}"
ProjectSection(ProjectDependencies) = postProject
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B} = {FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED} = {0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B} = {FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "window", "..\..\samples\build\vc2005\window.vcproj", "{11E9ABEF-17A5-4FF7-91E5-994F34172F68}"
ProjectSection(ProjectDependencies) = postProject
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97} = {2BD26A09-E1B6-42E2-A0D0-63987B76BB97}
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED} = {0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED} = {0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97} = {2BD26A09-E1B6-42E2-A0D0-63987B76BB97}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "wxwidgets", "..\..\samples\build\vc2005\wxwidgets.vcproj", "{8B3B274A-B3B7-4C6B-8D4A-5334E2116830}"
ProjectSection(ProjectDependencies) = postProject
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B} = {FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED} = {0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B} = {FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "qt", "..\..\samples\build\vc2005\qt.vcproj", "{EAB1A0A4-8CCC-4A74-B3B5-9F60243581D2}"
ProjectSection(ProjectDependencies) = postProject
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED} = {0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B} = {FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B} = {FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED} = {0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "pong", "..\..\samples\build\vc2005\pong.vcproj", "{DDDE27DC-5568-43EE-BD0E-57C581F73EDE}"
ProjectSection(ProjectDependencies) = postProject
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B} = {FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED} = {0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2} = {B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97} = {2BD26A09-E1B6-42E2-A0D0-63987B76BB97}
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2} = {B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2}
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED} = {0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B} = {FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
EndProjectSection
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "SFML", "SFML", "{C6D36691-1669-4189-AAB8-06C9932C2A45}"
@ -106,8 +98,16 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Samples", "Samples", "{3EE1
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ftp", "..\..\samples\build\vc2005\ftp.vcproj", "{7236920B-254C-43A3-9DC1-778B477226DF}"
ProjectSection(ProjectDependencies) = postProject
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
{823DDC98-42D5-4A38-88CF-9DC06C788AE4} = {823DDC98-42D5-4A38-88CF-9DC06C788AE4}
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shader", "..\..\samples\build\vc2005\shader.vcproj", "{E8B7727D-2308-4ADC-90AE-D3F46798447D}"
ProjectSection(ProjectDependencies) = postProject
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97} = {2BD26A09-E1B6-42E2-A0D0-63987B76BB97}
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B} = {FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED} = {0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}
EndProjectSection
EndProject
Global
@ -204,18 +204,6 @@ Global
{4CD9A872-16EF-4C53-81FC-C7E77E782718}.Release static|Win32.Build.0 = Release|Win32
{4CD9A872-16EF-4C53-81FC-C7E77E782718}.Release|Win32.ActiveCfg = Release|Win32
{4CD9A872-16EF-4C53-81FC-C7E77E782718}.Release|Win32.Build.0 = Release|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Debug DLL|Win32.ActiveCfg = Debug|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Debug DLL|Win32.Build.0 = Debug|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Debug static|Win32.ActiveCfg = Debug|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Debug static|Win32.Build.0 = Debug|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Debug|Win32.ActiveCfg = Debug|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Debug|Win32.Build.0 = Debug|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Release DLL|Win32.ActiveCfg = Release|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Release DLL|Win32.Build.0 = Release|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Release static|Win32.ActiveCfg = Release|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Release static|Win32.Build.0 = Release|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Release|Win32.ActiveCfg = Release|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Release|Win32.Build.0 = Release|Win32
{E6ED898F-218E-4467-8B1D-92E393283E1B}.Debug DLL|Win32.ActiveCfg = Debug|Win32
{E6ED898F-218E-4467-8B1D-92E393283E1B}.Debug DLL|Win32.Build.0 = Debug|Win32
{E6ED898F-218E-4467-8B1D-92E393283E1B}.Debug static|Win32.ActiveCfg = Debug|Win32
@ -336,6 +324,18 @@ Global
{7236920B-254C-43A3-9DC1-778B477226DF}.Release static|Win32.Build.0 = Release|Win32
{7236920B-254C-43A3-9DC1-778B477226DF}.Release|Win32.ActiveCfg = Release|Win32
{7236920B-254C-43A3-9DC1-778B477226DF}.Release|Win32.Build.0 = Release|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Debug DLL|Win32.ActiveCfg = Debug|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Debug DLL|Win32.Build.0 = Debug|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Debug static|Win32.ActiveCfg = Debug|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Debug static|Win32.Build.0 = Debug|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Debug|Win32.ActiveCfg = Debug|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Debug|Win32.Build.0 = Debug|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Release DLL|Win32.ActiveCfg = Release|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Release DLL|Win32.Build.0 = Release|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Release static|Win32.ActiveCfg = Release|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Release static|Win32.Build.0 = Release|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Release|Win32.ActiveCfg = Release|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -347,7 +347,6 @@ Global
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C6D36691-1669-4189-AAB8-06C9932C2A45}
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED} = {C6D36691-1669-4189-AAB8-06C9932C2A45}
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2} = {C6D36691-1669-4189-AAB8-06C9932C2A45}
{E8B7727D-2308-4ADC-90AE-D3F46798447D} = {3EE136A0-C638-4989-BE5A-E4007221CA28}
{E6ED898F-218E-4467-8B1D-92E393283E1B} = {3EE136A0-C638-4989-BE5A-E4007221CA28}
{11E3764D-850E-4EDA-9823-F66383A11042} = {3EE136A0-C638-4989-BE5A-E4007221CA28}
{34EBDA13-AFA3-4AD9-AB64-2B2D40E09573} = {3EE136A0-C638-4989-BE5A-E4007221CA28}
@ -359,5 +358,6 @@ Global
{DDDE27DC-5568-43EE-BD0E-57C581F73EDE} = {3EE136A0-C638-4989-BE5A-E4007221CA28}
{4CD9A872-16EF-4C53-81FC-C7E77E782718} = {3EE136A0-C638-4989-BE5A-E4007221CA28}
{7236920B-254C-43A3-9DC1-778B477226DF} = {3EE136A0-C638-4989-BE5A-E4007221CA28}
{E8B7727D-2308-4ADC-90AE-D3F46798447D} = {3EE136A0-C638-4989-BE5A-E4007221CA28}
EndGlobalSection
EndGlobal

View File

@ -3514,14 +3514,6 @@
RelativePath="..\..\include\SFML\Graphics\Matrix3.inl"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\PostFX.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Graphics\PostFX.hpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Graphics\Rect.hpp"
>
@ -3546,6 +3538,14 @@
RelativePath="..\..\include\SFML\Graphics\RenderWindow.hpp"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\Shader.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Graphics\Shader.hpp"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\View.cpp"
>

View File

@ -45,14 +45,6 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "pong", "..\..\samples\build
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED} = {0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "postfx", "..\..\samples\build\vc2008\postfx.vcproj", "{E8B7727D-2308-4ADC-90AE-D3F46798447D}"
ProjectSection(ProjectDependencies) = postProject
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97} = {2BD26A09-E1B6-42E2-A0D0-63987B76BB97}
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B} = {FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED} = {0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "qt", "..\..\samples\build\vc2008\qt.vcproj", "{EAB1A0A4-8CCC-4A74-B3B5-9F60243581D2}"
ProjectSection(ProjectDependencies) = postProject
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
@ -111,6 +103,14 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "SFML", "SFML", "{8A8AFD7B-4
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Samples", "Samples", "{BF8295B9-DE13-4CF5-A71F-A345BCA50D68}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shader", "..\..\samples\build\vc2008\shader.vcproj", "{E8B7727D-2308-4ADC-90AE-D3F46798447D}"
ProjectSection(ProjectDependencies) = postProject
{2BD26A09-E1B6-42E2-A0D0-63987B76BB97} = {2BD26A09-E1B6-42E2-A0D0-63987B76BB97}
{C061A27D-7CA0-4179-9869-672FA04A86A8} = {C061A27D-7CA0-4179-9869-672FA04A86A8}
{FA4620B1-393A-4719-9BB4-3BC8CAA70C4B} = {FA4620B1-393A-4719-9BB4-3BC8CAA70C4B}
{0F9CE5F0-4D89-4314-9147-8AAB1B8842ED} = {0F9CE5F0-4D89-4314-9147-8AAB1B8842ED}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug DLL|Win32 = Debug DLL|Win32
@ -229,18 +229,6 @@ Global
{DDDE27DC-5568-43EE-BD0E-57C581F73EDE}.Release static|Win32.Build.0 = Release|Win32
{DDDE27DC-5568-43EE-BD0E-57C581F73EDE}.Release|Win32.ActiveCfg = Release|Win32
{DDDE27DC-5568-43EE-BD0E-57C581F73EDE}.Release|Win32.Build.0 = Release|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Debug DLL|Win32.ActiveCfg = Debug|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Debug DLL|Win32.Build.0 = Debug|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Debug static|Win32.ActiveCfg = Debug|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Debug static|Win32.Build.0 = Debug|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Debug|Win32.ActiveCfg = Debug|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Debug|Win32.Build.0 = Debug|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Release DLL|Win32.ActiveCfg = Release|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Release DLL|Win32.Build.0 = Release|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Release static|Win32.ActiveCfg = Release|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Release static|Win32.Build.0 = Release|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Release|Win32.ActiveCfg = Release|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Release|Win32.Build.0 = Release|Win32
{EAB1A0A4-8CCC-4A74-B3B5-9F60243581D2}.Debug DLL|Win32.ActiveCfg = Debug|Win32
{EAB1A0A4-8CCC-4A74-B3B5-9F60243581D2}.Debug DLL|Win32.Build.0 = Debug|Win32
{EAB1A0A4-8CCC-4A74-B3B5-9F60243581D2}.Debug static|Win32.ActiveCfg = Debug|Win32
@ -337,6 +325,18 @@ Global
{8B3B274A-B3B7-4C6B-8D4A-5334E2116830}.Release static|Win32.Build.0 = Release|Win32
{8B3B274A-B3B7-4C6B-8D4A-5334E2116830}.Release|Win32.ActiveCfg = Release|Win32
{8B3B274A-B3B7-4C6B-8D4A-5334E2116830}.Release|Win32.Build.0 = Release|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Debug DLL|Win32.ActiveCfg = Debug|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Debug DLL|Win32.Build.0 = Debug|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Debug static|Win32.ActiveCfg = Debug|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Debug static|Win32.Build.0 = Debug|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Debug|Win32.ActiveCfg = Debug|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Debug|Win32.Build.0 = Debug|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Release DLL|Win32.ActiveCfg = Release|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Release DLL|Win32.Build.0 = Release|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Release static|Win32.ActiveCfg = Release|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Release static|Win32.Build.0 = Release|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Release|Win32.ActiveCfg = Release|Win32
{E8B7727D-2308-4ADC-90AE-D3F46798447D}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -350,7 +350,6 @@ Global
{B1BDA469-E6A7-4AF7-BDF9-EDDD7AD979A2} = {8A8AFD7B-453B-40BE-9C46-A5748C1ABA45}
{4CD9A872-16EF-4C53-81FC-C7E77E782718} = {BF8295B9-DE13-4CF5-A71F-A345BCA50D68}
{DDDE27DC-5568-43EE-BD0E-57C581F73EDE} = {BF8295B9-DE13-4CF5-A71F-A345BCA50D68}
{E8B7727D-2308-4ADC-90AE-D3F46798447D} = {BF8295B9-DE13-4CF5-A71F-A345BCA50D68}
{EAB1A0A4-8CCC-4A74-B3B5-9F60243581D2} = {BF8295B9-DE13-4CF5-A71F-A345BCA50D68}
{E6ED898F-218E-4467-8B1D-92E393283E1B} = {BF8295B9-DE13-4CF5-A71F-A345BCA50D68}
{11E3764D-850E-4EDA-9823-F66383A11042} = {BF8295B9-DE13-4CF5-A71F-A345BCA50D68}
@ -360,5 +359,6 @@ Global
{11E9ABEF-17A5-4FF7-91E5-994F34172F68} = {BF8295B9-DE13-4CF5-A71F-A345BCA50D68}
{8B3B274A-B3B7-4C6B-8D4A-5334E2116830} = {BF8295B9-DE13-4CF5-A71F-A345BCA50D68}
{7236920B-254C-43A3-9DC1-778B477226DF} = {BF8295B9-DE13-4CF5-A71F-A345BCA50D68}
{E8B7727D-2308-4ADC-90AE-D3F46798447D} = {BF8295B9-DE13-4CF5-A71F-A345BCA50D68}
EndGlobalSection
EndGlobal

View File

@ -3392,14 +3392,6 @@
RelativePath="..\..\include\SFML\Graphics\Drawable.hpp"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\PostFX.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Graphics\PostFX.hpp"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\Shape.cpp"
>
@ -3545,6 +3537,14 @@
RelativePath="..\..\include\SFML\Graphics\RenderWindow.hpp"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\Shader.cpp"
>
</File>
<File
RelativePath="..\..\include\SFML\Graphics\Shader.hpp"
>
</File>
<File
RelativePath="..\..\src\SFML\Graphics\View.cpp"
>

View File

@ -11,12 +11,12 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "sample-opengl", "..\..\samp
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "sample-window", "..\..\samples\window\sample-window.csproj", "{C1FBB9AF-B69A-4D06-9BDC-EAC7606296FF}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "sample-postfx", "..\..\samples\post-fx\sample-postfx.csproj", "{9D4738F7-34EA-433A-A765-AF85A52A174D}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "sample-sound", "..\..\samples\sound\sample-sound.csproj", "{16E177F3-A0FF-4091-8521-562E0EBAA3AB}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "sample-soundcapture", "..\..\samples\sound_capture\sample-soundcapture.csproj", "{F2F48990-F81E-41BA-AD01-168F6178C807}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "sample-shader", "..\..\samples\shader\sample-shader.csproj", "{9D4738F7-34EA-433A-A765-AF85A52A174D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -43,10 +43,6 @@ Global
{C1FBB9AF-B69A-4D06-9BDC-EAC7606296FF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C1FBB9AF-B69A-4D06-9BDC-EAC7606296FF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C1FBB9AF-B69A-4D06-9BDC-EAC7606296FF}.Release|Any CPU.Build.0 = Release|Any CPU
{9D4738F7-34EA-433A-A765-AF85A52A174D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{9D4738F7-34EA-433A-A765-AF85A52A174D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9D4738F7-34EA-433A-A765-AF85A52A174D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{9D4738F7-34EA-433A-A765-AF85A52A174D}.Release|Any CPU.Build.0 = Release|Any CPU
{16E177F3-A0FF-4091-8521-562E0EBAA3AB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{16E177F3-A0FF-4091-8521-562E0EBAA3AB}.Debug|Any CPU.Build.0 = Debug|Any CPU
{16E177F3-A0FF-4091-8521-562E0EBAA3AB}.Release|Any CPU.ActiveCfg = Release|Any CPU
@ -55,6 +51,10 @@ Global
{F2F48990-F81E-41BA-AD01-168F6178C807}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F2F48990-F81E-41BA-AD01-168F6178C807}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F2F48990-F81E-41BA-AD01-168F6178C807}.Release|Any CPU.Build.0 = Release|Any CPU
{9D4738F7-34EA-433A-A765-AF85A52A174D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{9D4738F7-34EA-433A-A765-AF85A52A174D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9D4738F7-34EA-433A-A765-AF85A52A174D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{9D4738F7-34EA-433A-A765-AF85A52A174D}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

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@ -1,16 +0,0 @@
texture framebuffer
float offset
effect
{
vec2 offx = vec2(offset, 0.0);
vec2 offy = vec2(0.0, offset);
vec4 c0 = framebuffer(_in);
vec4 c1 = framebuffer(_in - offy);
vec4 c2 = framebuffer(_in + offy);
vec4 c3 = framebuffer(_in - offx);
vec4 c4 = framebuffer(_in + offx);
_out = c0 * 0.2 + c1 * 0.2 + c2 * 0.2 + c3 * 0.2 + c4 * 0.2;
}

View File

@ -1,10 +0,0 @@
texture framebuffer
vec3 color
effect
{
vec4 pixel = framebuffer(_in);
float gray = pixel.r * 0.39 + pixel.g * 0.50 + pixel.b * 0.11;
_out = vec4(gray * color, 1.0) * 0.6 + pixel * 0.4;
}

View File

@ -1,12 +0,0 @@
texture framebuffer
vec2 mouse
effect
{
float len = distance(_in, mouse) * 7.0;
if (len < 1.0)
_out = framebuffer(_in + (_in - mouse) * len);
else
_out = framebuffer(_in);
}

View File

@ -1,6 +0,0 @@
texture framebuffer
effect
{
_out = framebuffer(_in);
}

View File

@ -1,11 +0,0 @@
texture framebuffer
vec2 mouse
effect
{
float factor = 5 + 100 * length(mouse);
vec2 pos = floor(_in * factor) / factor;
_out = framebuffer(pos);
}

View File

@ -1,12 +0,0 @@
texture framebuffer
texture wave
vec2 offset
effect
{
vec2 texoffset = wave(_in * offset).xy;
texoffset -= vec2(0.5, 0.5);
texoffset *= 0.05;
_out = framebuffer(_in + texoffset);
}

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@ -0,0 +1,16 @@
uniform sampler2D texture;
uniform float offset;
void main()
{
vec2 offx = vec2(offset, 0.0);
vec2 offy = vec2(0.0, offset);
vec4 c0 = texture2D(texture, gl_TexCoord[0].xy);
vec4 c1 = texture2D(texture, gl_TexCoord[0].xy - offy);
vec4 c2 = texture2D(texture, gl_TexCoord[0].xy + offy);
vec4 c3 = texture2D(texture, gl_TexCoord[0].xy - offx);
vec4 c4 = texture2D(texture, gl_TexCoord[0].xy + offx);
gl_FragColor = gl_Color * (c0 * 0.2 + c1 * 0.2 + c2 * 0.2 + c3 * 0.2 + c4 * 0.2);
}

View File

@ -0,0 +1,11 @@
uniform sampler2D texture;
uniform vec3 color;
void main()
{
vec4 pixel = texture2D(texture, gl_TexCoord[0].xy) * gl_Color;
float gray = pixel.r * 0.39 + pixel.g * 0.50 + pixel.b * 0.11;
gl_FragColor = vec4(gray * color, 1.0) * 0.6 + pixel * 0.4;
gl_FragColor.a = pixel.a;
}

View File

@ -0,0 +1,13 @@
uniform sampler2D texture;
uniform vec2 mouse;
void main()
{
float len = distance(gl_TexCoord[0].xy, mouse) * 7.0;
vec2 coords = gl_TexCoord[0].xy;
if (len < 1.0)
coords += (gl_TexCoord[0].xy - mouse) * len;
gl_FragColor = texture2D(texture, coords) * gl_Color;
}

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@ -0,0 +1,6 @@
uniform sampler2D texture;
void main()
{
gl_FragColor = texture2D(texture, gl_TexCoord[0].xy) * gl_Color;
}

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@ -0,0 +1,10 @@
uniform sampler2D texture;
uniform vec2 mouse;
void main()
{
float factor = 5 + 100 * length(mouse);
vec2 pos = floor(gl_TexCoord[0].xy * factor + 0.5) / factor;
gl_FragColor = texture2D(texture, pos) * gl_Color;
}

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@ -0,0 +1,12 @@
uniform sampler2D texture;
uniform sampler2D wave;
uniform vec2 offset;
void main()
{
vec2 texoffset = texture2D(wave, (gl_TexCoord[0].xy * offset).xy);
texoffset -= vec2(0.5, 0.5);
texoffset *= 0.05;
gl_FragColor = texture2D(texture, gl_TexCoord[0].xy + texoffset) * gl_Color;
}

View File

@ -1,184 +0,0 @@
using System;
using System.Collections.Generic;
using SFML;
using SFML.Graphics;
using SFML.Window;
namespace sample_postfx
{
static class Program
{
private static Dictionary<string, PostFx> effects;
private static Dictionary<string, PostFx>.Enumerator currentEffect;
private static String2D curFXStr;
/// <summary>
/// The main entry point for the application.
/// </summary>
static void Main()
{
// Create the main window
RenderWindow window = new RenderWindow(new VideoMode(800, 600), "SFML.Net PostFX");
// Setup event handlers
window.Closed += new EventHandler(OnClosed);
window.KeyPressed += new EventHandler<KeyEventArgs>(OnKeyPressed);
// Check that the system can use post effects
if (PostFx.CanUsePostFX == false)
{
DisplayError(window);
return;
}
// Load a background image to display
Sprite background = new Sprite(new Image("datas/post-fx/background.jpg"));
// Load a sprite which we'll move into the scene
Sprite entity = new Sprite(new Image("datas/post-fx/sprite.png"));
// Load the text font
Font cheeseburger = new Font("datas/post-fx/cheeseburger.ttf");
// Load the image needed for the wave effect
Image waveImage = new Image("datas/post-fx/wave.jpg");
// Load all effects
effects = new Dictionary<string, PostFx>();
effects["nothing"] = new PostFx("datas/post-fx/nothing.sfx");
effects["blur"] = new PostFx("datas/post-fx/blur.sfx");
effects["colorize"] = new PostFx("datas/post-fx/colorize.sfx");
effects["fisheye"] = new PostFx("datas/post-fx/fisheye.sfx");
effects["wave"] = new PostFx("datas/post-fx/wave.sfx");
effects["pixelate"] = new PostFx("datas/post-fx/pixelate.sfx");
currentEffect = effects.GetEnumerator();
currentEffect.MoveNext();
// Do specific initializations
effects["nothing"].SetTexture("framebuffer", null);
effects["blur"].SetTexture("framebuffer", null);
effects["blur"].SetParameter("offset", 0.0F);
effects["colorize"].SetTexture("framebuffer", null);
effects["colorize"].SetParameter("color", 1.0F, 1.0F, 1.0F);
effects["fisheye"].SetTexture("framebuffer", null);
effects["wave"].SetTexture("framebuffer", null);
effects["wave"].SetTexture("wave", waveImage);
effects["pixelate"].SetTexture("framebuffer", null);
// Define a string for displaying current effect description
curFXStr = new String2D();
curFXStr.Text = "Current effect is \"" + currentEffect.Current.Key + "\"";
curFXStr.Font = cheeseburger;
curFXStr.Position = new Vector2(20.0F, 0.0F);
curFXStr.Color = new Color(150, 70, 110);
// Define a string for displaying help
String2D infoStr = new String2D();
infoStr.Text = "Move your mouse to change the effect parameters\nPress numpad + to change effect\nWarning : some effects may not work\ndepending on your graphics card";
infoStr.Font = cheeseburger;
infoStr.Position = new Vector2(20.0F, 460.0F);
infoStr.Color = new Color(200, 100, 150);
// Start the game loop
float time = 0.0F;
while (window.IsOpened())
{
// Process events
window.DispatchEvents();
// Get the mouse position in the range [0, 1]
float x = window.Input.GetMouseX() / (float)window.Width;
float y = window.Input.GetMouseY() / (float)window.Height;
// Update the current effect
if (currentEffect.Current.Key == "blur") currentEffect.Current.Value.SetParameter("offset", x * y * 0.1f);
else if (currentEffect.Current.Key == "colorize") currentEffect.Current.Value.SetParameter("color", 0.3f, x, y);
else if (currentEffect.Current.Key == "fisheye") currentEffect.Current.Value.SetParameter("mouse", x, 1.0F - y);
else if (currentEffect.Current.Key == "wave") currentEffect.Current.Value.SetParameter("offset", x, y);
else if (currentEffect.Current.Key == "pixelate") currentEffect.Current.Value.SetParameter("mouse", x, y);
// Animate the sprite
time += window.GetFrameTime();
float entityX = (float)(Math.Cos(time * 1.3) + 1.2) * 300;
float entityY = (float)(Math.Cos(time * 0.8) + 1.2) * 200;
entity.Position = new Vector2(entityX, entityY);
entity.Rotation = time * 100;
// Clear the window
window.Clear();
// Draw background, the sprite and apply the post-fx
window.Draw(background);
window.Draw(entity);
window.Draw(currentEffect.Current.Value);
// Draw interface strings
window.Draw(curFXStr);
window.Draw(infoStr);
// Finally, display the rendered frame on screen
window.Display();
}
}
/// <summary>
/// Fonction called when the post-effects are not supported ;
/// Display an error message and wait until the user exits
/// </summary>
private static void DisplayError(RenderWindow window)
{
// Define a string for displaying the error message
String2D errorStr = new String2D("Sorry, your system doesn't support post-effects");
errorStr.Position = new Vector2(100.0F, 250.0F);
errorStr.Color = new Color(200, 100, 150);
// Start the game loop
while (window.IsOpened())
{
// Process events
window.DispatchEvents();
// Clear the window
window.Clear();
// Draw the error message
window.Draw(errorStr);
// Finally, display the rendered frame on screen
window.Display();
}
}
/// <summary>
/// Function called when the window is closed
/// </summary>
static void OnClosed(object sender, EventArgs e)
{
RenderWindow window = (RenderWindow)sender;
window.Close();
}
/// <summary>
/// Function called when a key is pressed
/// </summary>
static void OnKeyPressed(object sender, KeyEventArgs e)
{
RenderWindow window = (RenderWindow)sender;
if (e.Code == KeyCode.Escape)
{
// Close the window
window.Close();
}
else if (e.Code == KeyCode.Add)
{
// Advance to the next effect
if (currentEffect.MoveNext() == false)
{
currentEffect = effects.GetEnumerator();
currentEffect.MoveNext();
}
curFXStr.Text = "Current effect is \"" + currentEffect.Current.Key + "\"";
}
}
}
}

View File

@ -0,0 +1,249 @@
using System;
using System.Collections.Generic;
using SFML;
using SFML.Graphics;
using SFML.Window;
namespace sample_shader
{
/// <summary>
/// A class to simplify shader selection
/// </summary>
class ShaderSelector
{
// Constructor
public ShaderSelector(Dictionary<string, Shader> owner)
{
myOwner = owner;
myIterator = owner.GetEnumerator();
myIterator.MoveNext();
}
// Select the next shader
public void GotoNext()
{
if (myIterator.MoveNext() == false)
{
myIterator = myOwner.GetEnumerator();
myIterator.MoveNext();
}
}
// Update the shader parameters
public void Update(float x, float y)
{
if (myIterator.Current.Key == "blur") myIterator.Current.Value.SetParameter("offset", x * y * 0.05f);
else if (myIterator.Current.Key == "colorize") myIterator.Current.Value.SetParameter("color", 0.3f, x, y);
else if (myIterator.Current.Key == "fisheye") myIterator.Current.Value.SetParameter("mouse", x, y);
else if (myIterator.Current.Key == "wave") myIterator.Current.Value.SetParameter("offset", x, y);
else if (myIterator.Current.Key == "pixelate") myIterator.Current.Value.SetParameter("mouse", x, y);
}
// Get the name of the current shader
public string Name
{
get {return myIterator.Current.Key;}
}
// Get the current shader
public Shader Shader
{
get {return myIterator.Current.Value;}
}
private Dictionary<string, Shader> myOwner;
private Dictionary<string, Shader>.Enumerator myIterator;
};
static class Program
{
private static Dictionary<string, Shader> shaders;
private static ShaderSelector backgroundShader;
private static ShaderSelector entityShader;
private static ShaderSelector globalShader;
private static String2D shaderStr;
/// <summary>
/// The main entry point for the application.
/// </summary>
static void Main()
{
// Create the main window
RenderWindow window = new RenderWindow(new VideoMode(800, 600), "SFML.Net Shader");
// Setup event handlers
window.Closed += new EventHandler(OnClosed);
window.KeyPressed += new EventHandler<KeyEventArgs>(OnKeyPressed);
// Check that the system can use shaders
if (Shader.IsAvailable == false)
{
DisplayError(window);
return;
}
// Create the render image
RenderImage image = new RenderImage(window.Width, window.Height);
// Load a background image to display
Sprite background = new Sprite(new Image("datas/shader/background.jpg"));
background.Image.Smooth = false;
// Load a sprite which we'll move into the scene
Sprite entity = new Sprite(new Image("datas/shader/sprite.png"));
// Load the text font
Font font = new Font("datas/shader/arial.ttf", 20);
// Load the image needed for the wave effect
Image waveImage = new Image("datas/shader/wave.jpg");
// Load all effects
shaders = new Dictionary<string, Shader>();
shaders["nothing"] = new Shader("datas/shader/nothing.sfx");
shaders["blur"] = new Shader("datas/shader/blur.sfx");
shaders["colorize"] = new Shader("datas/shader/colorize.sfx");
shaders["fisheye"] = new Shader("datas/shader/fisheye.sfx");
shaders["wave"] = new Shader("datas/shader/wave.sfx");
shaders["pixelate"] = new Shader("datas/shader/pixelate.sfx");
backgroundShader = new ShaderSelector(shaders);
entityShader = new ShaderSelector(shaders);
globalShader = new ShaderSelector(shaders);
// Do specific initializations
shaders["nothing"].SetTexture("texture", Shader.CurrentTexture);
shaders["blur"].SetTexture("texture", Shader.CurrentTexture);
shaders["blur"].SetParameter("offset", 0.0F);
shaders["colorize"].SetTexture("texture", Shader.CurrentTexture);
shaders["colorize"].SetParameter("color", 1.0F, 1.0F, 1.0F);
shaders["fisheye"].SetTexture("texture", Shader.CurrentTexture);
shaders["wave"].SetTexture("texture", Shader.CurrentTexture);
shaders["wave"].SetTexture("wave", waveImage);
shaders["pixelate"].SetTexture("texture", Shader.CurrentTexture);
// Define a string for displaying current effect description
shaderStr = new String2D();
shaderStr.Font = font;
shaderStr.Size = 20;
shaderStr.Position = new Vector2(5.0F, 0.0F);
shaderStr.Color = new Color(250, 100, 30);
shaderStr.Text = "Background shader: \"" + backgroundShader.Name + "\"\n" +
"Flower shader: \"" + entityShader.Name + "\"\n" +
"Global shader: \"" + globalShader.Name + "\"\n";
// Define a string for displaying help
String2D infoStr = new String2D();
infoStr.Font = font;
infoStr.Size = 20;
infoStr.Position = new Vector2(5.0F, 510.0F);
infoStr.Color = new Color(250, 100, 30);
infoStr.Text = "Move your mouse to change the shaders' parameters\n" +
"Press numpad 1 to change the background shader\n" +
"Press numpad 2 to change the flower shader\n" +
"Press numpad 3 to change the global shader";
// Start the game loop
float time = 0.0F;
while (window.IsOpened())
{
// Process events
window.DispatchEvents();
// Get the mouse position in the range [0, 1]
//float x = window.Input.GetMouseX() / (float)window.Width;
//float y = window.Input.GetMouseY() / (float)window.Height;
float x = (float)(Math.Cos(time * 1.3) + 1) * 0.5F;
float y = (float)(Math.Sin(time * 0.8) + 1) * 0.5F;
// Update the shaders
backgroundShader.Update(x, y);
entityShader.Update(x, y);
globalShader.Update(x, y);
// Animate the sprite
time += window.GetFrameTime();
float entityX = (float)(Math.Cos(time * 1.3) + 1.2) * 300;
float entityY = (float)(Math.Cos(time * 0.8) + 1.2) * 200;
entity.Position = new Vector2(entityX, entityY);
entity.Rotation = time * 100;
// Draw the background and the moving entity to the render image
image.Draw(background, backgroundShader.Shader);
image.Draw(entity, entityShader.Shader);
image.Display();
// Draw the contents of the render image to the window
window.Draw(new Sprite(image.Image), globalShader.Shader);
// Draw interface strings
window.Draw(shaderStr);
window.Draw(infoStr);
// Finally, display the rendered frame on screen
window.Display();
}
}
/// <summary>
/// Fonction called when the post-effects are not supported ;
/// Display an error message and wait until the user exits
/// </summary>
private static void DisplayError(RenderWindow window)
{
// Define a string for displaying the error message
String2D errorStr = new String2D("Sorry, your system doesn't support shaders");
errorStr.Position = new Vector2(100.0F, 250.0F);
errorStr.Color = new Color(200, 100, 150);
// Start the game loop
while (window.IsOpened())
{
// Process events
window.DispatchEvents();
// Clear the window
window.Clear();
// Draw the error message
window.Draw(errorStr);
// Finally, display the rendered frame on screen
window.Display();
}
}
/// <summary>
/// Function called when the window is closed
/// </summary>
static void OnClosed(object sender, EventArgs e)
{
RenderWindow window = (RenderWindow)sender;
window.Close();
}
/// <summary>
/// Function called when a key is pressed
/// </summary>
static void OnKeyPressed(object sender, KeyEventArgs e)
{
RenderWindow window = (RenderWindow)sender;
// Escape key : exit
if (e.Code == KeyCode.Escape)
window.Close();
// Numpad : switch effect
switch (e.Code)
{
case KeyCode.Numpad1 : backgroundShader.GotoNext(); break;
case KeyCode.Numpad2 : entityShader.GotoNext(); break;
case KeyCode.Numpad3 : globalShader.GotoNext(); break;
}
// Update the text
shaderStr.Text = "Background shader: \"" + backgroundShader.Name + "\"\n" +
"Flower shader: \"" + entityShader.Name + "\"\n" +
"Global shader: \"" + globalShader.Name + "\"\n";
}
}
}

View File

@ -7,13 +7,14 @@
<ProjectGuid>{9D4738F7-34EA-433A-A765-AF85A52A174D}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>sample_postfx</RootNamespace>
<AssemblyName>post-fx</AssemblyName>
<RootNamespace>sample_shader</RootNamespace>
<AssemblyName>shader</AssemblyName>
<FileUpgradeFlags>
</FileUpgradeFlags>
<OldToolsVersion>2.0</OldToolsVersion>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
<StartupObject>sample_shader.Program</StartupObject>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
@ -43,7 +44,7 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Compile Include="PostFx.cs" />
<Compile Include="Shader.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="Properties\" />

View File

@ -13,7 +13,7 @@ namespace sample_soundcapture
static void Main(string[] args)
{
// Check that the device can capture audio
if (SoundRecorder.CanCapture == false)
if (SoundRecorder.IsAvailable == false)
{
Console.WriteLine("Sorry, audio capture is not supported by your system");
return;

View File

@ -78,9 +78,9 @@ namespace SFML
/// If not, this class won't be usable
/// </summary>
////////////////////////////////////////////////////////////
public static bool CanCapture
public static bool IsAvailable
{
get {return sfSoundRecorder_CanCapture();}
get {return sfSoundRecorder_IsAvailable();}
}
////////////////////////////////////////////////////////////
@ -173,7 +173,7 @@ namespace SFML
static extern uint sfSoundRecorder_GetSampleRate(IntPtr SoundRecorder);
[DllImport("csfml-audio"), SuppressUnmanagedCodeSecurity]
static extern bool sfSoundRecorder_CanCapture();
static extern bool sfSoundRecorder_IsAvailable();
#endregion
}
}

View File

@ -101,16 +101,18 @@ namespace SFML
/// Render the object into the given render window
/// </summary>
/// <param name="target">Target render window</param>
/// <param name="shader">Shader to apply</param>
////////////////////////////////////////////////////////////
internal abstract void Render(RenderWindow target);
internal abstract void Render(RenderWindow target, Shader shader);
////////////////////////////////////////////////////////////
/// <summary>
/// Render the object into the given render image
/// </summary>
/// <param name="target">Target render image</param>
/// <param name="shader">Shader to apply</param>
////////////////////////////////////////////////////////////
internal abstract void Render(RenderImage target);
internal abstract void Render(RenderImage target, Shader shader);
////////////////////////////////////////////////////////////
/// <summary>

View File

@ -36,14 +36,14 @@ namespace SFML
/// </summary>
/// <param name="width">Width of the render image</param>
/// <param name="height">Height of the render image</param>
/// <param name="depthBuffer">Do you wxant a depth-buffer attached?</param>
/// <param name="depthBuffer">Do you want a depth-buffer attached?</param>
////////////////////////////////////////////////////////////
public RenderImage(uint width, uint height, bool depthBuffer) :
base(sfRenderImage_Create(width, height, depthBuffer))
{
myDefaultView = new View(sfRenderImage_GetDefaultView(This));
myCurrentView = myDefaultView;
myImage = new Image(sfRenderImage_GetImage(This));
myCurrentView = myDefaultView;
GC.SuppressFinalize(myDefaultView);
GC.SuppressFinalize(myImage);
}
@ -177,18 +177,19 @@ namespace SFML
////////////////////////////////////////////////////////////
public void Draw(Drawable objectToDraw)
{
objectToDraw.Render(this);
objectToDraw.Render(this, null);
}
////////////////////////////////////////////////////////////
/// <summary>
/// Apply a post-fx to the render image
/// Draw something into the render image with a shader
/// </summary>
/// <param name="postFx">PostFx to apply</param>
/// <param name="objectToDraw">Object to draw</param>
/// <param name="shader">Shader to apply</param>
////////////////////////////////////////////////////////////
public void Draw(PostFx postFx)
public void Draw(Drawable objectToDraw, Shader shader)
{
sfRenderImage_DrawPostFX(This, postFx != null ? postFx.This : IntPtr.Zero);
objectToDraw.Render(this, shader);
}
////////////////////////////////////////////////////////////
@ -236,9 +237,9 @@ namespace SFML
/// Tell whether or not the system supports render images
/// </summary>
////////////////////////////////////////////////////////////
public static bool CanUseRenderImage
public static bool IsAvailable
{
get {return sfRenderImage_CanUseRenderImage();}
get {return sfRenderImage_IsAvailable();}
}
////////////////////////////////////////////////////////////
@ -308,14 +309,11 @@ namespace SFML
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern void sfRenderImage_ConvertCoords(IntPtr This, uint WindowX, uint WindowY, out float ViewX, out float ViewY, IntPtr TargetView);
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern void sfRenderImage_DrawPostFX(IntPtr This, IntPtr PostFx);
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern IntPtr sfRenderImage_GetImage(IntPtr This);
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern bool sfRenderImage_CanUseRenderImage();
static extern bool sfRenderImage_IsAvailable();
#endregion
}

View File

@ -99,11 +99,12 @@ namespace SFML
////////////////////////////////////////////////////////////
/// <summary>
/// Apply a post-fx to the window
/// Draw something into the render image with a shader
/// </summary>
/// <param name="postFx">PostFx to apply</param>
/// <param name="objectToDraw">Object to draw</param>
/// <param name="shader">Shader to apply</param>
////////////////////////////////////////////////////////////
void Draw(PostFx postFx);
void Draw(Drawable objectToDraw, Shader shader);
////////////////////////////////////////////////////////////
/// <summary>

View File

@ -390,18 +390,19 @@ namespace SFML
////////////////////////////////////////////////////////////
public void Draw(Drawable objectToDraw)
{
objectToDraw.Render(this);
objectToDraw.Render(this, null);
}
////////////////////////////////////////////////////////////
/// <summary>
/// Apply a post-fx to the window
/// Draw something into the window with a shader
/// </summary>
/// <param name="postFx">PostFx to apply</param>
/// <param name="objectToDraw">Object to draw</param>
/// <param name="shader">Shader to apply</param>
////////////////////////////////////////////////////////////
public void Draw(PostFx postFx)
public void Draw(Drawable objectToDraw, Shader shader)
{
sfRenderWindow_DrawPostFX(This, postFx != null ? postFx.This : IntPtr.Zero);
objectToDraw.Render(this, shader);
}
////////////////////////////////////////////////////////////
@ -572,9 +573,6 @@ namespace SFML
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern void sfRenderWindow_ConvertCoords(IntPtr This, uint WindowX, uint WindowY, out float ViewX, out float ViewY, IntPtr TargetView);
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern void sfRenderWindow_DrawPostFX(IntPtr This, IntPtr PostFx);
#endregion
}
}

View File

@ -9,97 +9,109 @@ namespace SFML
{
////////////////////////////////////////////////////////////
/// <summary>
/// PostFX is used to apply a post effect to a window
/// Wrapper for pixel shaders
/// </summary>
////////////////////////////////////////////////////////////
public class PostFx : ObjectBase
public class Shader : ObjectBase
{
////////////////////////////////////////////////////////////
/// <summary>
/// Default constructor (invalid effect)
/// Default constructor (invalid shader)
/// </summary>
/// <exception cref="LoadingFailedException" />
////////////////////////////////////////////////////////////
public PostFx() :
base(sfPostFx_Create())
public Shader() :
base(sfShader_Create())
{
if (This == IntPtr.Zero)
throw new LoadingFailedException("post-fx");
throw new LoadingFailedException("shader");
}
////////////////////////////////////////////////////////////
/// <summary>
/// Load the effect from a file
/// Load the shader from a file
/// </summary>
/// <param name="filename">Path of the effect file to load</param>
/// <param name="filename">Path of the shader file to load</param>
/// <exception cref="LoadingFailedException" />
////////////////////////////////////////////////////////////
public PostFx(string filename) :
base(sfPostFX_CreateFromFile(filename))
public Shader(string filename) :
base(sfShader_CreateFromFile(filename))
{
if (This == IntPtr.Zero)
throw new LoadingFailedException("post-fx", filename);
throw new LoadingFailedException("shader", filename);
}
////////////////////////////////////////////////////////////
/// <summary>
/// Load the effect from a text in memory
/// Load the shader from a text in memory
/// </summary>
/// <param name="effect">String containing the effect code</param>
/// <param name="shader">String containing the shader code</param>
/// <exception cref="LoadingFailedException" />
////////////////////////////////////////////////////////////
void LoadFromString(string effect)
void LoadFromString(string shader)
{
SetThis(sfPostFX_CreateFromMemory(effect));
SetThis(sfShader_CreateFromMemory(shader));
if (This == IntPtr.Zero)
throw new LoadingFailedException("post-fx");
throw new LoadingFailedException("shader");
}
////////////////////////////////////////////////////////////
/// <summary>
/// Change a 1-component parameter of the effect
/// Change a vector2 parameter of the shader
/// </summary>
/// <param name="name">Name of the parameter in the effect</param>
/// <param name="name">Name of the parameter in the shader</param>
/// <param name="v">Value of the parameter</param>
////////////////////////////////////////////////////////////
public void SetParameter(string name, Vector2 v)
{
SetParameter(name, v.X, v.Y);
}
////////////////////////////////////////////////////////////
/// <summary>
/// Change a 1-component parameter of the shader
/// </summary>
/// <param name="name">Name of the parameter in the shader</param>
/// <param name="x">Value of the parameter</param>
////////////////////////////////////////////////////////////
public void SetParameter(string name, float x)
{
sfPostFX_SetParameter1(This, name, x);
sfShader_SetParameter1(This, name, x);
}
////////////////////////////////////////////////////////////
/// <summary>
/// Change a 2-component parameter of the effect
/// Change a 2-component parameter of the shader
/// </summary>
/// <param name="name">Name of the parameter in the effect</param>
/// <param name="name">Name of the parameter in the shader</param>
/// <param name="x">X component of the value</param>
/// <param name="y">Y component of the value</param>
////////////////////////////////////////////////////////////
public void SetParameter(string name, float x, float y)
{
sfPostFX_SetParameter2(This, name, x, y);
sfShader_SetParameter2(This, name, x, y);
}
////////////////////////////////////////////////////////////
/// <summary>
/// Change a 3-component parameter of the effect
/// Change a 3-component parameter of the shader
/// </summary>
/// <param name="name">Name of the parameter in the effect</param>
/// <param name="name">Name of the parameter in the shader</param>
/// <param name="x">X component of the value</param>
/// <param name="y">Y component of the value</param>
/// <param name="z">Z component of the value</param>
////////////////////////////////////////////////////////////
public void SetParameter(string name, float x, float y, float z)
{
sfPostFX_SetParameter3(This, name, x, y, z);
sfShader_SetParameter3(This, name, x, y, z);
}
////////////////////////////////////////////////////////////
/// <summary>
/// Change a 4-component parameter of the effect
/// Change a 4-component parameter of the shader
/// </summary>
/// <param name="name">Name of the parameter in the effect</param>
/// <param name="name">Name of the parameter in the shader</param>
/// <param name="x">X component of the value</param>
/// <param name="y">Y component of the value</param>
/// <param name="z">Z component of the value</param>
@ -107,30 +119,60 @@ namespace SFML
////////////////////////////////////////////////////////////
public void SetParameter(string name, float x, float y, float z, float w)
{
sfPostFX_SetParameter4(This, name, x, y, z, w);
sfShader_SetParameter4(This, name, x, y, z, w);
}
////////////////////////////////////////////////////////////
/// <summary>
/// Set a texture parameter
/// </summary>
/// <param name="name">Name of the texture in the effect</param>
/// <param name="texture">Image to set (pass null to use the contents of the screen)</param>
/// <param name="name">Name of the texture in the shader</param>
/// <param name="texture">Image to set (pass null to use the texture of the object being drawn)</param>
////////////////////////////////////////////////////////////
public void SetTexture(string name, Image texture)
{
myTextures[name] = texture;
sfPostFX_SetTexture(This, name, texture != null ? texture.This : IntPtr.Zero);
sfShader_SetTexture(This, name, texture != null ? texture.This : IntPtr.Zero);
}
////////////////////////////////////////////////////////////
/// <summary>
/// Tell whether or not the system supports post-effects
/// Bind the shader for rendering
/// </summary>
////////////////////////////////////////////////////////////
public static bool CanUsePostFX
public void Bind()
{
get {return sfPostFX_CanUsePostFX();}
sfShader_Bind(This);
}
////////////////////////////////////////////////////////////
/// <summary>
/// Unbind the shader
/// </summary>
////////////////////////////////////////////////////////////
public void Unbind()
{
sfShader_Unbind(This);
}
////////////////////////////////////////////////////////////
/// <summary>
/// Tell whether or not the system supports shaders
/// </summary>
////////////////////////////////////////////////////////////
public static bool IsAvailable
{
get {return sfShader_IsAvailable();}
}
////////////////////////////////////////////////////////////
/// <summary>
/// Special image representing the texture used by the object being drawn
/// </summary>
////////////////////////////////////////////////////////////
public static Image CurrentTexture
{
get {return null;}
}
////////////////////////////////////////////////////////////
@ -145,7 +187,7 @@ namespace SFML
Context.Global.SetActive(true);
myTextures.Clear();
sfPostFX_Destroy(This);
sfShader_Destroy(This);
if (!disposing)
Context.Global.SetActive(false);
@ -155,37 +197,40 @@ namespace SFML
#region Imports
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern IntPtr sfPostFx_Create();
static extern IntPtr sfShader_Create();
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern void sfPostFx_Destroy(IntPtr This);
static extern IntPtr sfShader_CreateFromFile(string Filename);
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern IntPtr sfPostFX_CreateFromFile(string Filename);
static extern IntPtr sfShader_CreateFromMemory(string Shader);
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern IntPtr sfPostFX_CreateFromMemory(string Effect);
static extern void sfShader_Destroy(IntPtr Shader);
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern void sfPostFX_Destroy(IntPtr PostFX);
static extern void sfShader_SetParameter1(IntPtr Shader, string Name, float X);
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern void sfPostFX_SetParameter1(IntPtr PostFX, string Name, float X);
static extern void sfShader_SetParameter2(IntPtr Shader, string Name, float X, float Y);
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern void sfPostFX_SetParameter2(IntPtr PostFX, string Name, float X, float Y);
static extern void sfShader_SetParameter3(IntPtr Shader, string Name, float X, float Y, float Z);
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern void sfPostFX_SetParameter3(IntPtr PostFX, string Name, float X, float Y, float Z);
static extern void sfShader_SetParameter4(IntPtr Shader, string Name, float X, float Y, float Z, float W);
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern void sfPostFX_SetParameter4(IntPtr PostFX, string Name, float X, float Y, float Z, float W);
static extern void sfShader_SetTexture(IntPtr Shader, string Name, IntPtr Texture);
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern void sfPostFX_SetTexture(IntPtr PostFX, string Name, IntPtr Texture);
static extern void sfShader_Bind(IntPtr Shader);
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern bool sfPostFX_CanUsePostFX();
static extern void sfShader_Unbind(IntPtr Shader);
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern bool sfShader_IsAvailable();
#endregion
}

View File

@ -366,10 +366,14 @@ namespace SFML
/// Render the object into the given render window
/// </summary>
/// <param name="target">Target render window</param>
/// <param name="shader">Shader to apply</param>
////////////////////////////////////////////////////////////
internal override void Render(RenderWindow target)
internal override void Render(RenderWindow target, Shader shader)
{
sfRenderWindow_DrawShape(target.This, This);
if (shader == null)
sfRenderWindow_DrawShape(target.This, This);
else
sfRenderWindow_DrawShapeWithShader(target.This, This, shader.This);
}
////////////////////////////////////////////////////////////
@ -377,10 +381,14 @@ namespace SFML
/// Render the object into the given render image
/// </summary>
/// <param name="target">Target render image</param>
/// <param name="shader">Shader to apply</param>
////////////////////////////////////////////////////////////
internal override void Render(RenderImage target)
internal override void Render(RenderImage target, Shader shader)
{
sfRenderImage_DrawShape(target.This, This);
if (shader == null)
sfRenderImage_DrawShape(target.This, This);
else
sfRenderImage_DrawShapeWithShader(target.This, This, shader.This);
}
////////////////////////////////////////////////////////////
@ -466,9 +474,15 @@ namespace SFML
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern void sfRenderWindow_DrawShape(IntPtr This, IntPtr Shape);
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern void sfRenderWindow_DrawShapeWithShader(IntPtr This, IntPtr Shape, IntPtr Shader);
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern void sfRenderImage_DrawShape(IntPtr This, IntPtr Shape);
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern void sfRenderImage_DrawShapeWithShader(IntPtr This, IntPtr Shape, IntPtr Shader);
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern IntPtr sfShape_CreateLine(float P1X, float P1Y, float P2X, float P2Y, float Thickness, Color Col, float Outline, Color OutlineCol);

View File

@ -220,10 +220,14 @@ namespace SFML
/// Render the object into the given render window
/// </summary>
/// <param name="target">Target render window</param>
/// <param name="shader">Shader to apply</param>
////////////////////////////////////////////////////////////
internal override void Render(RenderWindow target)
internal override void Render(RenderWindow target, Shader shader)
{
sfRenderWindow_DrawSprite(target.This, This);
if (shader == null)
sfRenderWindow_DrawSprite(target.This, This);
else
sfRenderWindow_DrawSpriteWithShader(target.This, This, shader.This);
}
////////////////////////////////////////////////////////////
@ -231,10 +235,14 @@ namespace SFML
/// Render the object into the given render image
/// </summary>
/// <param name="target">Target render image</param>
/// <param name="shader">Shader to apply</param>
////////////////////////////////////////////////////////////
internal override void Render(RenderImage target)
internal override void Render(RenderImage target, Shader shader)
{
sfRenderImage_DrawSprite(target.This, This);
if (shader == null)
sfRenderImage_DrawSprite(target.This, This);
else
sfRenderImage_DrawSpriteWithShader(target.This, This, shader.This);
}
////////////////////////////////////////////////////////////
@ -311,9 +319,15 @@ namespace SFML
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern void sfRenderWindow_DrawSprite(IntPtr This, IntPtr Sprite);
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern void sfRenderWindow_DrawSpriteWithShader(IntPtr This, IntPtr Sprite, IntPtr Shader);
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern void sfRenderImage_DrawSprite(IntPtr This, IntPtr Sprite);
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern void sfRenderImage_DrawSpriteWithShader(IntPtr This, IntPtr Sprite, IntPtr Shader);
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern void sfSprite_Resize(IntPtr This, float Width, float Height);

View File

@ -261,10 +261,14 @@ namespace SFML
/// Render the object into the given render window
/// </summary>
/// <param name="target">Target render window</param>
/// <param name="shader">Shader to apply</param>
////////////////////////////////////////////////////////////
internal override void Render(RenderWindow target)
internal override void Render(RenderWindow target, Shader shader)
{
sfRenderWindow_DrawString(target.This, This);
if (shader == null)
sfRenderWindow_DrawString(target.This, This);
else
sfRenderWindow_DrawStringWithShader(target.This, This, shader.This);
}
////////////////////////////////////////////////////////////
@ -272,10 +276,14 @@ namespace SFML
/// Render the object into the given render image
/// </summary>
/// <param name="target">Target render image</param>
/// <param name="shader">Shader to apply</param>
////////////////////////////////////////////////////////////
internal override void Render(RenderImage target)
internal override void Render(RenderImage target, Shader shader)
{
sfRenderImage_DrawString(target.This, This);
if (shader == null)
sfRenderImage_DrawString(target.This, This);
else
sfRenderImage_DrawStringWithShader(target.This, This, shader.This);
}
////////////////////////////////////////////////////////////
@ -352,9 +360,15 @@ namespace SFML
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern void sfRenderWindow_DrawString(IntPtr This, IntPtr String);
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern void sfRenderWindow_DrawStringWithShader(IntPtr This, IntPtr String, IntPtr Shader);
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern void sfRenderImage_DrawString(IntPtr This, IntPtr String);
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern void sfRenderImage_DrawStringWithShader(IntPtr This, IntPtr String, IntPtr Shader);
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
static extern float sfString_GetWidth(IntPtr This);

View File

@ -3,7 +3,7 @@
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.50727</ProductVersion>
<ProductVersion>9.0.21022</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{46786269-57B9-48E7-AA4F-8F4D84609FE6}</ProjectGuid>
<OutputType>Library</OutputType>
@ -53,11 +53,11 @@
<Compile Include="Drawable.cs" />
<Compile Include="Font.cs" />
<Compile Include="Image.cs" />
<Compile Include="PostFx.cs" />
<Compile Include="Rect.cs" />
<Compile Include="RenderImage.cs" />
<Compile Include="RenderTarget.cs" />
<Compile Include="RenderWindow.cs" />
<Compile Include="Shader.cs" />
<Compile Include="Shape.cs" />
<Compile Include="Sprite.cs" />
<Compile Include="String2D.cs" />

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@ -107,13 +107,13 @@ private :
/// and adds a function to retrieve the recorded sound buffer
/// (GetBuffer()).
///
/// As usual, don't forget to call the CanCapture() function
/// As usual, don't forget to call the IsAvailable() function
/// before using this class (see sf::SoundRecorder for more details
/// about this).
///
/// Usage example:
/// \code
/// if (SoundBufferRecorder::CanCapture())
/// if (SoundBufferRecorder::IsAvailable())
/// {
/// // Record some audio data
/// SoundBufferRecorder recorder;

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@ -96,7 +96,7 @@ public :
/// \return True if audio capture is supported, false otherwise
///
////////////////////////////////////////////////////////////
static bool CanCapture();
static bool IsAvailable();
protected :
@ -212,7 +212,7 @@ private :
///
/// The audio capture feature may not be supported or activated
/// on every platform, thus it is recommended to check its
/// availability with the CanCapture() function. If it returns
/// availability with the IsAvailable() function. If it returns
/// false, then any attempt to use an audio recorder will fail.
///
/// It is important to note that the audio capture happens in a
@ -253,7 +253,7 @@ private :
/// }
///
/// // Usage
/// if (CustomRecorder::CanCapture())
/// if (CustomRecorder::IsAvailable())
/// {
/// CustomRecorder recorder;
/// recorder.Start();

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@ -34,10 +34,10 @@
#include <SFML/Graphics/Font.hpp>
#include <SFML/Graphics/Glyph.hpp>
#include <SFML/Graphics/Image.hpp>
#include <SFML/Graphics/PostFX.hpp>
#include <SFML/Graphics/RenderImage.hpp>
#include <SFML/Graphics/RenderQueue.hpp>
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Graphics/Shader.hpp>
#include <SFML/Graphics/Shape.hpp>
#include <SFML/Graphics/Sprite.hpp>
#include <SFML/Graphics/String.hpp>

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@ -119,7 +119,7 @@ public :
/// \return True if the RenderImage class can be used
///
////////////////////////////////////////////////////////////
static bool CanUseRenderImage();
static bool IsAvailable();
private :

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@ -31,7 +31,6 @@
#include <SFML/Config.hpp>
#include <SFML/System/NonCopyable.hpp>
#include <SFML/Graphics/Drawable.hpp>
#include <SFML/Graphics/Image.hpp>
#include <SFML/Graphics/Matrix3.hpp>
#include <SFML/Graphics/Rect.hpp>
#include <vector>
@ -45,6 +44,9 @@ namespace priv
class GeometryRenderer;
}
class Image;
class Shader;
////////////////////////////////////////////////////////////
/// \brief Implements a queue of rendering commands
///
@ -194,6 +196,17 @@ public :
////////////////////////////////////////////////////////////
void SetTexture(const Image* texture);
////////////////////////////////////////////////////////////
/// \brief Set the current shader
///
/// Note: any call to this function after a call to BeginBatch
/// will be ignored, and delayed until BeginBatch is called again.
///
/// \param shader New Shader
///
////////////////////////////////////////////////////////////
void SetShader(const Shader* shader);
////////////////////////////////////////////////////////////
/// \brief Begin a new geometry batch
///
@ -326,6 +339,7 @@ private :
RenderStates* myCurrentStates; ///< Current set of render states
Matrix3 myCurrentTransform; ///< Current combined projection-model-view matrix
const Image* myCurrentTexture; ///< Current texture
const Shader* myCurrentShader; ///< Current pixel shader
Blend::Mode myCurrentBlendMode; ///< Current blending mode
IntRect myCurrentViewport; ///< Current target viewport
Vector2f myCurrentViewportSize; ///< Size of the current viewport (for vertex calculations)
@ -358,10 +372,8 @@ private :
///
/// Usage example:
/// \begincode
/// void MyDrawable::Render(sf::RenderTarget& target)
/// void MyDrawable::Render(sf::RenderTarget& target, sf::RenderQueue& queue)
/// {
/// RenderQueue& queue = target.GetRenderQueue();
///
/// queue.SetTexture(myImage);
/// queue.BeginBatch();
/// {

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@ -37,6 +37,7 @@
namespace sf
{
class Drawable;
class Shader;
////////////////////////////////////////////////////////////
/// Base class for all render targets (window, image, ...)
@ -65,7 +66,16 @@ public :
/// \param object : Object to draw
///
////////////////////////////////////////////////////////////
virtual void Draw(const Drawable& object);
void Draw(const Drawable& object);
////////////////////////////////////////////////////////////
/// Draw something into the target with a shader
///
/// \param object : Object to draw
/// \param shader : Shader to apply
///
////////////////////////////////////////////////////////////
void Draw(const Drawable& object, const Shader& shader);
////////////////////////////////////////////////////////////
/// Make sure that what has been drawn so far is rendered

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@ -36,8 +36,6 @@
namespace sf
{
class Drawable;
////////////////////////////////////////////////////////////
/// Simple wrapper for sf::Window that allows easy
/// 2D rendering

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@ -22,15 +22,16 @@
//
////////////////////////////////////////////////////////////
#ifndef SFML_POSTFX_HPP
#define SFML_POSTFX_HPP
#ifndef SFML_SHADER_HPP
#define SFML_SHADER_HPP
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Graphics/Drawable.hpp>
#include <SFML/Config.hpp>
#include <SFML/Graphics/Image.hpp>
#include <istream>
#include <SFML/System/Vector2.hpp>
#include <SFML/System/Vector3.hpp>
#include <map>
#include <string>
@ -38,9 +39,9 @@
namespace sf
{
////////////////////////////////////////////////////////////
/// PostFX is used to apply a post effect to a window
/// Wrapper for pixel shaders
////////////////////////////////////////////////////////////
class SFML_API PostFX : public Drawable
class SFML_API Shader
{
public :
@ -48,7 +49,7 @@ public :
/// Default constructor
///
////////////////////////////////////////////////////////////
PostFX();
Shader();
////////////////////////////////////////////////////////////
/// Copy constructor
@ -56,18 +57,18 @@ public :
/// \param copy : Instance to copy
///
////////////////////////////////////////////////////////////
PostFX(const PostFX& copy);
Shader(const Shader& copy);
////////////////////////////////////////////////////////////
/// Destructor
///
////////////////////////////////////////////////////////////
~PostFX();
~Shader();
////////////////////////////////////////////////////////////
/// Load the effect from a file
/// Load the shader from a file
///
/// \param filename : Path of the effect file to load
/// \param filename : Path of the shader file to load
///
/// \return True on success
///
@ -75,120 +76,138 @@ public :
bool LoadFromFile(const std::string& filename);
////////////////////////////////////////////////////////////
/// Load the effect from a text in memory
/// Load the shader from a text in memory
///
/// \param effect : String containing the code of the effect
/// \param effect : String containing the code of the shader
///
/// \return True on success
///
////////////////////////////////////////////////////////////
bool LoadFromMemory(const std::string& effect);
bool LoadFromMemory(const std::string& shader);
////////////////////////////////////////////////////////////
/// Change a parameter of the effect (1 float)
/// Change a parameter of the shader (1 float)
///
/// \param name : Name of the parameter in the effect
/// \param name : Name of the parameter in the shader
/// \param x : Value to assign
///
////////////////////////////////////////////////////////////
void SetParameter(const std::string& name, float x);
////////////////////////////////////////////////////////////
/// Change a parameter of the effect (2 floats)
/// Change a parameter of the shader (2 floats)
///
/// \param name : Name of the parameter in the effect
/// \param name : Name of the parameter in the shader
/// \param x, y : Values to assign
///
////////////////////////////////////////////////////////////
void SetParameter(const std::string& Name, float x, float y);
////////////////////////////////////////////////////////////
/// Change a parameter of the effect (3 floats)
/// Change a parameter of the shader (3 floats)
///
/// \param name : Name of the parameter in the effect
/// \param name : Name of the parameter in the shader
/// \param x, y, z : Values to assign
///
////////////////////////////////////////////////////////////
void SetParameter(const std::string& Name, float x, float y, float z);
////////////////////////////////////////////////////////////
/// Change a parameter of the effect (4 floats)
/// Change a parameter of the shader (4 floats)
///
/// \param name : Name of the parameter in the effect
/// \param name : Name of the parameter in the shader
/// \param x, y, z, w : Values to assign
///
////////////////////////////////////////////////////////////
void SetParameter(const std::string& Name, float x, float y, float Z, float w);
void SetParameter(const std::string& Name, float x, float y, float z, float w);
////////////////////////////////////////////////////////////
/// Change a parameter of the shader (1 vector2)
///
/// \param name : Name of the parameter in the shader
/// \param v : Value to assign
///
////////////////////////////////////////////////////////////
void SetParameter(const std::string& name, const Vector2f& v);
////////////////////////////////////////////////////////////
/// Change a parameter of the shader (1 vector3)
///
/// \param name : Name of the parameter in the shader
/// \param v : Value to assign
///
////////////////////////////////////////////////////////////
void SetParameter(const std::string& name, const Vector3f& v);
////////////////////////////////////////////////////////////
/// Set a texture parameter
///
/// \param name : Name of the texture in the effect
/// \param texture : Image to set (pass NULL to use content of current framebuffer)
/// \param name : Name of the texture in the shader
/// \param texture : Image to set (pass Shader::CurrentTexture to use the current texture)
///
////////////////////////////////////////////////////////////
void SetTexture(const std::string& name, const Image* texture);
void SetTexture(const std::string& name, const Image& texture);
////////////////////////////////////////////////////////////
/// Bind the shader for rendering
///
////////////////////////////////////////////////////////////
void Bind() const;
////////////////////////////////////////////////////////////
/// Unbind the shader
///
////////////////////////////////////////////////////////////
void Unbind() const;
////////////////////////////////////////////////////////////
/// Assignment operator
///
/// \param other : Instance to assign
/// \param right Instance to assign
///
/// \return Reference to the post-effect
/// \return Reference to self
///
////////////////////////////////////////////////////////////
PostFX& operator =(const PostFX& other);
Shader& operator =(const Shader& right);
////////////////////////////////////////////////////////////
/// Tell whether or not the system supports post-effects
/// Tell whether or not the system supports shaders
///
/// \return True if the system can use post-effects
/// \return True if the system can use shaders
///
////////////////////////////////////////////////////////////
static bool CanUsePostFX();
protected :
static bool IsAvailable();
////////////////////////////////////////////////////////////
/// /see Drawable::Render
///
// Static member data
////////////////////////////////////////////////////////////
virtual void Render(RenderTarget& target, RenderQueue& queue) const;
static const Image CurrentTexture; ///< Special image representing the texture used by the object being drawn
private :
////////////////////////////////////////////////////////////
/// Preprocess a SFML effect file
/// to convert it to a valid GLSL fragment shader
///
/// \param file : Stream containing the code to process
///
/// \return Valid fragment shader source code
///
////////////////////////////////////////////////////////////
static std::string PreprocessEffect(std::istream& file);
////////////////////////////////////////////////////////////
/// Create the program and attach the shaders
///
/// \return True on success, false if any error happened
///
////////////////////////////////////////////////////////////
void CreateProgram();
bool CompileProgram();
////////////////////////////////////////////////////////////
// Types
////////////////////////////////////////////////////////////
typedef std::map<std::string, const Image*> TextureTable;
typedef std::map<int, const Image*> TextureTable;
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
unsigned int myShaderProgram; ///< OpenGL identifier for the program
TextureTable myTextures; ///< Texture variables in the effect
std::string myFragmentShader; ///< Fragment shader source code
mutable Image myFrameBuffer; ///< Texture containing the current frame buffer
unsigned int myShaderProgram; ///< OpenGL identifier for the program
int myCurrentTexture; ///< Location of the current texture in the shader
TextureTable myTextures; ///< Texture variables in the shader, mapped to their location
std::string myFragmentShader; ///< Fragment shader source code
};
} // namespace sf
#endif // SFML_POSTFX_HPP
#endif // SFML_SHADER_HPP

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@ -1,16 +0,0 @@
texture framebuffer
float offset
effect
{
vec2 offx = vec2(offset, 0.0);
vec2 offy = vec2(0.0, offset);
vec4 c0 = framebuffer(_in);
vec4 c1 = framebuffer(_in - offy);
vec4 c2 = framebuffer(_in + offy);
vec4 c3 = framebuffer(_in - offx);
vec4 c4 = framebuffer(_in + offx);
_out = c0 * 0.2 + c1 * 0.2 + c2 * 0.2 + c3 * 0.2 + c4 * 0.2;
}

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@ -1,10 +0,0 @@
texture framebuffer
vec3 color
effect
{
vec4 pixel = framebuffer(_in);
float gray = pixel.r * 0.39 + pixel.g * 0.50 + pixel.b * 0.11;
_out = vec4(gray * color, 1.0) * 0.6 + pixel * 0.4;
}

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@ -1,12 +0,0 @@
texture framebuffer
vec2 mouse
effect
{
float len = distance(_in, mouse) * 7.0;
if (len < 1.0)
_out = framebuffer(_in + (_in - mouse) * len);
else
_out = framebuffer(_in);
}

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@ -1,6 +0,0 @@
texture framebuffer
effect
{
_out = framebuffer(_in);
}

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@ -1,11 +0,0 @@
texture framebuffer
vec2 mouse
effect
{
float factor = 5 + 100 * length(mouse);
vec2 pos = floor(_in * factor) / factor;
_out = framebuffer(pos);
}

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@ -1,12 +0,0 @@
texture framebuffer
texture wave
vec2 offset
effect
{
vec2 texoffset = wave(_in * offset).xy;
texoffset -= vec2(0.5, 0.5);
texoffset *= 0.05;
_out = framebuffer(_in + texoffset);
}

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