Experimenting a fix for the GLX issue with ATI cards, put OpenGL 3 contexts handling back
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1235 4e206d99-4929-0410-ac5d-dfc041789085
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@ -63,7 +63,7 @@ myOwnsWindow(true)
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CreateContext(shared, VideoMode::GetDesktopMode().BitsPerPixel, ContextSettings(0, 0, 0));
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CreateContext(shared, VideoMode::GetDesktopMode().BitsPerPixel, ContextSettings(0, 0, 0));
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// Activate the context
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// Activate the context
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if (shared)
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//if (shared)
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SetActive(true);
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SetActive(true);
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}
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}
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@ -87,7 +87,7 @@ myOwnsWindow(false)
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CreateContext(shared, bitsPerPixel, settings);
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CreateContext(shared, bitsPerPixel, settings);
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// Activate the context
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// Activate the context
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if (shared)
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//if (shared)
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SetActive(true);
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SetActive(true);
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}
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}
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@ -275,7 +275,7 @@ void ContextGLX::CreateContext(ContextGLX* shared, unsigned int bitsPerPixel, co
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GLXContext toShare = shared ? shared->myContext : NULL;
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GLXContext toShare = shared ? shared->myContext : NULL;
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// Create the context -- first try an OpenGL 3.0 context if it is supported
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// Create the context -- first try an OpenGL 3.0 context if it is supported
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/*const GLubyte* name = reinterpret_cast<const GLubyte*>("glXCreateContextAttribsARB");
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const GLubyte* name = reinterpret_cast<const GLubyte*>("glXCreateContextAttribsARB");
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PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = reinterpret_cast<PFNGLXCREATECONTEXTATTRIBSARBPROC>(glXGetProcAddress(name));
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PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB = reinterpret_cast<PFNGLXCREATECONTEXTATTRIBSARBPROC>(glXGetProcAddress(name));
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if (glXCreateContextAttribsARB)
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if (glXCreateContextAttribsARB)
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{
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{
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@ -295,7 +295,7 @@ void ContextGLX::CreateContext(ContextGLX* shared, unsigned int bitsPerPixel, co
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0, 0
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0, 0
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};
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};
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myContext = glXCreateContextAttribsARB(myDisplay, configs[0], toShare, true, attributes);
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myContext = glXCreateContextAttribsARB(myDisplay, configs[0], toShare, true, attributes);
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}*/
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}
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// If the OpenGL 3.0 context failed, create a regular OpenGL 1.x context
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// If the OpenGL 3.0 context failed, create a regular OpenGL 1.x context
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if (!myContext)
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if (!myContext)
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