Simplify glyph advance calculation
Since auto-hinting is enabled, the advance will always be an integer number of pixels. The actual fractional advance is handled by bearings. https://github.com/SFML/SFML/pull/1827#issuecomment-939531582
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@ -631,7 +631,7 @@ Glyph Font::loadGlyph(Uint32 codePoint, unsigned int characterSize, bool bold, f
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// Compute the glyph's advance offset
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glyph.advance = std::round(static_cast<float>(bitmapGlyph->root.advance.x) / static_cast<float>(1 << 16));
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glyph.advance = static_cast<float>(bitmapGlyph->root.advance.x >> 16);
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if (bold)
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glyph.advance += static_cast<float>(weight) / static_cast<float>(1 << 6);
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