Renamed Mouse::Count to Mouse::ButtonCount
Renamed Joy::Count to Joy::AxisCount Added Joy::Count and Joy::ButtonCount git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1328 4e206d99-4929-0410-ac5d-dfc041789085
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@ -160,7 +160,7 @@ namespace Mouse
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XButton1,
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XButton1,
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XButton2,
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XButton2,
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Count // Keep last -- total number of mouse buttons
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ButtonCount // Keep last -- total number of mouse buttons
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};
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};
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}
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}
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@ -180,7 +180,13 @@ namespace Joy
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AxisV,
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AxisV,
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AxisPOV,
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AxisPOV,
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Count // Keep last -- total number of joystick axis
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AxisCount // Keep last -- total number of joystick axis
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};
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enum
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{
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Count = 4, ///< Total number of supported joysticks
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ButtonCount = 32 ///< Total number of supported joystick buttons
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};
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};
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}
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}
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@ -123,24 +123,15 @@ private :
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void ResetStates();
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void ResetStates();
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////////////////////////////////////////////////////////////
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// Joystick limits
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////////////////////////////////////////////////////////////
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enum
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{
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NbJoysticks = 4,
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NbJoystickButtons = 32
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};
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Member data
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// Member data
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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bool myKeys[Key::Count]; ///< Array containing the state of all keyboard keys
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bool myKeys[Key::Count]; ///< Array containing the state of all keyboard keys
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bool myMouseButtons[Mouse::Count]; ///< Array containing the state of all mouse buttons
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bool myMouseButtons[Mouse::ButtonCount]; ///< Array containing the state of all mouse buttons
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int myMouseX; ///< Mouse position on X
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int myMouseX; ///< Mouse position on X
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int myMouseY; ///< Mouse position on Y
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int myMouseY; ///< Mouse position on Y
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bool myJoystickButtons[NbJoysticks][NbJoystickButtons]; ///< Array containing the state of all joysticks buttons
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bool myJoystickButtons[Joy::Count][Joy::ButtonCount]; ///< Array containing the state of all joysticks buttons
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float myJoystickAxis[NbJoysticks][Joy::Count]; ///< Joysticks position on each axis
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float myJoystickAxis[Joy::Count][Joy::AxisCount]; ///< Joysticks position on each axis
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};
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};
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} // namespace sf
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} // namespace sf
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@ -64,7 +64,7 @@ bool Input::IsMouseButtonDown(Mouse::Button Button) const
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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bool Input::IsJoystickButtonDown(unsigned int JoyId, unsigned int Button) const
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bool Input::IsJoystickButtonDown(unsigned int JoyId, unsigned int Button) const
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{
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{
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if ((JoyId < NbJoysticks) && (Button < NbJoystickButtons))
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if ((JoyId < Joy::Count) && (Button < Joy::ButtonCount))
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return myJoystickButtons[JoyId][Button];
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return myJoystickButtons[JoyId][Button];
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else
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else
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return false;
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return false;
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@ -94,7 +94,7 @@ int Input::GetMouseY() const
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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float Input::GetJoystickAxis(unsigned int JoyId, Joy::Axis Axis) const
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float Input::GetJoystickAxis(unsigned int JoyId, Joy::Axis Axis) const
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{
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{
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if (JoyId < NbJoysticks)
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if (JoyId < Joy::Count)
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return myJoystickAxis[JoyId][Axis];
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return myJoystickAxis[JoyId][Axis];
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else
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else
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return 0.f;
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return 0.f;
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@ -152,15 +152,15 @@ void Input::ResetStates()
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for (int i = 0; i < Key::Count; ++i)
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for (int i = 0; i < Key::Count; ++i)
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myKeys[i] = false;
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myKeys[i] = false;
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for (int i = 0; i < Mouse::Count; ++i)
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for (int i = 0; i < Mouse::ButtonCount; ++i)
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myMouseButtons[i] = false;
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myMouseButtons[i] = false;
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for (int i = 0; i < NbJoysticks; ++i)
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for (int i = 0; i < Joy::Count; ++i)
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{
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{
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for (int j = 0; j < NbJoystickButtons; ++j)
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for (int j = 0; j < Joy::ButtonCount; ++j)
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myJoystickButtons[i][j] = false;
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myJoystickButtons[i][j] = false;
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for (int j = 0; j < Joy::Count; ++j)
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for (int j = 0; j < Joy::AxisCount; ++j)
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myJoystickAxis[i][j] = 0.f;
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myJoystickAxis[i][j] = 0.f;
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}
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}
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}
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}
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@ -41,10 +41,8 @@ namespace priv
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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struct JoystickState
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struct JoystickState
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{
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{
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enum {MaxButtons = 32};
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float Axis[Joy::AxisCount]; ///< Position on each axis in range [-100, 100] (except POV which is [0, 360])
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bool Buttons[Joy::ButtonCount]; ///< Status of each button (true = pressed)
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float Axis[Joy::Count]; ///< Position on each axis in range [-100, 100] (except POV which is [0, 360])
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bool Buttons[MaxButtons]; ///< Status of each button (true = pressed)
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};
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};
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} // namespace priv
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} // namespace priv
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@ -51,11 +51,11 @@ void Joystick::Initialize(unsigned int Index)
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myNbButtons = 0;
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myNbButtons = 0;
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myPovX = 0;
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myPovX = 0;
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myPovY = 0;
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myPovY = 0;
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for (int i = 0; i < JoystickState::MaxButtons; ++i)
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for (int i = 0; i < Joy::ButtonCount; ++i)
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{
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{
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myState.Buttons[i] = false;
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myState.Buttons[i] = false;
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}
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}
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for (int i = 0; i < Joy::Count; ++i)
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for (int i = 0; i < Joy::AxisCount; ++i)
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{
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{
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myState.Axis[i] = 0.f;
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myState.Axis[i] = 0.f;
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myAxes[i] = false;
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myAxes[i] = false;
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@ -74,6 +74,8 @@ void Joystick::Initialize(unsigned int Index)
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char NbButtons;
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char NbButtons;
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ioctl(myDescriptor, JSIOCGBUTTONS, &NbButtons);
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ioctl(myDescriptor, JSIOCGBUTTONS, &NbButtons);
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myNbButtons = NbButtons;
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myNbButtons = NbButtons;
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if (myNbButtons > Joy::ButtonCount)
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myNbButtons = Joy::ButtonCount;
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// Get the supported axes
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// Get the supported axes
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char NbAxes, Axes[ABS_MAX + 1];
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char NbAxes, Axes[ABS_MAX + 1];
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@ -120,8 +122,8 @@ JoystickState Joystick::UpdateState()
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case ABS_RZ: case ABS_RUDDER: myState.Axis[Joy::AxisR] = JoyState.value * 100.f / 32767.f; break;
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case ABS_RZ: case ABS_RUDDER: myState.Axis[Joy::AxisR] = JoyState.value * 100.f / 32767.f; break;
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case ABS_RX : myState.Axis[Joy::AxisU] = JoyState.value * 100.f / 32767.f; break;
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case ABS_RX : myState.Axis[Joy::AxisU] = JoyState.value * 100.f / 32767.f; break;
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case ABS_RY : myState.Axis[Joy::AxisV] = JoyState.value * 100.f / 32767.f; break;
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case ABS_RY : myState.Axis[Joy::AxisV] = JoyState.value * 100.f / 32767.f; break;
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case ABS_HAT0X : myPovX = JoyState.value; break;
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case ABS_HAT0X : myPovX = JoyState.value; break;
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case ABS_HAT0Y : myPovY = JoyState.value; break;
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case ABS_HAT0Y : myPovY = JoyState.value; break;
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default : break;
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default : break;
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}
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}
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break;
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break;
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@ -80,12 +80,12 @@ private :
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Member data
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// Member data
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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int myDescriptor; ///< Linux descriptor of the joystick
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int myDescriptor; ///< Linux descriptor of the joystick
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unsigned int myNbButtons; ///< Number of buttons supported by the joystick
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unsigned int myNbButtons; ///< Number of buttons supported by the joystick
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bool myAxes[Joy::Count]; ///< Supported axes
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bool myAxes[Joy::AxisCount]; ///< Supported axes
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JoystickState myState; ///< Current state of the joystick
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JoystickState myState; ///< Current state of the joystick
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int myPovX; ///< Last X position of the POV
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int myPovX; ///< Last X position of the POV
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int myPovY; ///< Last Y position of the POV
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int myPovY; ///< Last Y position of the POV
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};
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};
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} // namespace priv
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} // namespace priv
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@ -46,7 +46,7 @@ void Joystick::Initialize(unsigned int Index)
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myNbButtons = 0;
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myNbButtons = 0;
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myIsConnected = false;
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myIsConnected = false;
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myHasContinuousPOV = false;
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myHasContinuousPOV = false;
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for (int i = 0; i < Joy::Count; ++i)
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for (int i = 0; i < Joy::AxisCount; ++i)
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myAxes[i] = false;
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myAxes[i] = false;
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// Get the Index-th connected joystick
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// Get the Index-th connected joystick
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@ -67,8 +67,8 @@ void Joystick::Initialize(unsigned int Index)
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JOYCAPS Caps;
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JOYCAPS Caps;
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joyGetDevCaps(myIndex, &Caps, sizeof(Caps));
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joyGetDevCaps(myIndex, &Caps, sizeof(Caps));
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myNbButtons = Caps.wNumButtons;
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myNbButtons = Caps.wNumButtons;
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if (myNbButtons > JoystickState::MaxButtons)
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if (myNbButtons > Joy::ButtonCount)
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myNbButtons = JoystickState::MaxButtons;
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myNbButtons = Joy::ButtonCount;
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myAxes[Joy::AxisX] = true;
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myAxes[Joy::AxisX] = true;
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myAxes[Joy::AxisY] = true;
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myAxes[Joy::AxisY] = true;
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@ -80,11 +80,11 @@ private :
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Member data
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// Member data
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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bool myIsConnected; ///< Is there a joystick connected?
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bool myIsConnected; ///< Is there a joystick connected?
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unsigned int myIndex; ///< Windows ID of the joystick
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unsigned int myIndex; ///< Windows ID of the joystick
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unsigned int myNbButtons; ///< Number of buttons supported by the joystick
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unsigned int myNbButtons; ///< Number of buttons supported by the joystick
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bool myAxes[Joy::Count]; ///< Supported axes
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bool myAxes[Joy::AxisCount]; ///< Supported axes
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bool myHasContinuousPOV; ///< True if the driver supports continuous values for the POV
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bool myHasContinuousPOV; ///< True if the driver supports continuous values for the POV
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};
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};
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} // namespace priv
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} // namespace priv
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@ -125,7 +125,7 @@ void WindowImpl::RemoveListener(WindowListener* Listener)
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void WindowImpl::Initialize()
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void WindowImpl::Initialize()
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{
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{
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// Initialize the joysticks
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// Initialize the joysticks
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for (unsigned int i = 0; i < JoysticksCount; ++i)
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for (unsigned int i = 0; i < Joy::Count; ++i)
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{
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{
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myJoysticks[i].Initialize(i);
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myJoysticks[i].Initialize(i);
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myJoyStates[i] = myJoysticks[i].UpdateState();
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myJoyStates[i] = myJoysticks[i].UpdateState();
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@ -214,14 +214,14 @@ int WindowImpl::EvaluateConfig(const VideoMode& Mode, const WindowSettings& Sett
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void WindowImpl::ProcessJoystickEvents()
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void WindowImpl::ProcessJoystickEvents()
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{
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{
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for (unsigned int i = 0; i < JoysticksCount; ++i)
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for (unsigned int i = 0; i < Joy::Count; ++i)
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{
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{
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// Copy the previous state of the joystick and get the new one
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// Copy the previous state of the joystick and get the new one
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JoystickState PreviousState = myJoyStates[i];
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JoystickState PreviousState = myJoyStates[i];
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myJoyStates[i] = myJoysticks[i].UpdateState();
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myJoyStates[i] = myJoysticks[i].UpdateState();
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// Axis
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// Axis
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for (unsigned int j = 0; j < Joy::Count; ++j)
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for (unsigned int j = 0; j < Joy::AxisCount; ++j)
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{
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{
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Joy::Axis Axis = static_cast<Joy::Axis>(j);
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Joy::Axis Axis = static_cast<Joy::Axis>(j);
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if (myJoysticks[i].HasAxis(Axis))
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if (myJoysticks[i].HasAxis(Axis))
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@ -290,18 +290,13 @@ private :
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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virtual void ProcessEvents() = 0;
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virtual void ProcessEvents() = 0;
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////////////////////////////////////////////////////////////
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// Total number of joysticks supported
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////////////////////////////////////////////////////////////
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enum {JoysticksCount = 4};
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Member data
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// Member data
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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std::set<WindowListener*> myListeners; ///< Array of listeners connected to the window
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std::set<WindowListener*> myListeners; ///< Array of listeners connected to the window
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Joystick myJoysticks[JoysticksCount]; ///< Joysticks to observe
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Joystick myJoysticks[Joy::Count]; ///< Joysticks to observe
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JoystickState myJoyStates[JoysticksCount]; ///< Current states of the joysticks
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JoystickState myJoyStates[Joy::Count]; ///< Current states of the joysticks
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float myJoyThreshold; ///< Joystick threshold (minimum motion for MOVE event to be generated)
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float myJoyThreshold; ///< Joystick threshold (minimum motion for MOVE event to be generated)
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};
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};
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} // namespace priv
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} // namespace priv
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