Removed the hack that copied external libs into SFML static libs, users now have to link them explicitly
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@ -190,13 +190,22 @@ install(FILES cmake/Modules/FindSFML.cmake DESTINATION ${INSTALL_MISC_DIR}/cmake
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install(FILES license.txt DESTINATION ${INSTALL_MISC_DIR})
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install(FILES readme.txt DESTINATION ${INSTALL_MISC_DIR})
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# install 3rd-party libraries and tools on Windows and OS X
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if(SFML_OS_WINDOWS)
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if(ARCH_32BITS)
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install(FILES extlibs/bin/x86/libsndfile-1.dll DESTINATION bin)
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install(FILES extlibs/bin/x86/openal32.dll DESTINATION bin)
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install(DIRECTORY extlibs/bin/x86/ DESTINATION bin)
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if(SFML_COMPILER_MSVC)
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install(DIRECTORY extlibs/libs-msvc/x86/ DESTINATION lib)
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else()
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install(DIRECTORY extlibs/libs-mingw/x86/ DESTINATION lib)
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endif()
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elseif(ARCH_64BITS)
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install(FILES extlibs/bin/x64/libsndfile-1.dll DESTINATION bin)
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install(FILES extlibs/bin/x64/openal32.dll DESTINATION bin)
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install(DIRECTORY extlibs/bin/x64/ DESTINATION bin)
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if(SFML_COMPILER_MSVC)
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install(DIRECTORY extlibs/libs-msvc/x64/ DESTINATION lib)
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else()
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install(DIRECTORY extlibs/libs-mingw/x64/ DESTINATION lib)
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endif()
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endif()
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elseif(SFML_OS_MACOSX)
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install(DIRECTORY extlibs/libs-osx/Frameworks/sndfile.framework DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX})
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@ -1,57 +1,5 @@
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include(CMakeParseArguments)
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# this macro adds external dependencies to a static target,
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# compensating for the lack of a link step when building a static library.
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# every compiler has its own way of doing it:
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# - VC++ supports it directly through the static library flags
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# - MinGW/gcc doesn't support it, but as a static library is nothing more than an archive,
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# we can simply merge the external dependencies to our generated target as a post-build step
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# - for other compilers and OSes, static build is not encouraged so we don't try to
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# pre-link dependencies, we just "link" them so that the SFML samples can compile
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# out-of-the-box (CMake forwards the dependencies automatically)
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macro(sfml_static_add_libraries target)
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if(SFML_OS_WINDOWS AND SFML_COMPILER_GCC)
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# Windows - gcc
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foreach(lib ${ARGN})
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if(NOT ${lib} MATCHES ".*/.*")
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string(REGEX REPLACE "(.*)/bin/.*\\.exe" "\\1" STANDARD_LIBS_PATH "${CMAKE_CXX_COMPILER}")
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if(SFML_COMPILER_GCC_W64)
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set(lib "${STANDARD_LIBS_PATH}/${GCC_MACHINE}/lib/lib${lib}.a")
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else()
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set(lib "${STANDARD_LIBS_PATH}/lib/lib${lib}.a")
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endif()
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endif()
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string(TOUPPER ${CMAKE_BUILD_TYPE} BUILD_TYPE)
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get_target_property(TARGET_FILENAME ${target} ${BUILD_TYPE}_LOCATION)
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add_custom_command(TARGET ${target}
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POST_BUILD
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COMMAND ${CMAKE_AR} x ${lib}
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COMMAND ${CMAKE_AR} rcs ${TARGET_FILENAME} *.o
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COMMAND del *.o /f /q
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VERBATIM)
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endforeach()
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elseif(SFML_COMPILER_MSVC)
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# Visual C++
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set(LIBRARIES "")
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foreach(lib ${ARGN})
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if(NOT ${lib} MATCHES ".*\\.lib")
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set(lib ${lib}.lib)
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endif()
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if(MSVC_IDE AND SFML_MSVC_VERSION LESS 10)
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# for Visual Studio projects < 10, we must add double quotes
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# around paths because they may contain spaces
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set(LIBRARIES "${LIBRARIES} "\\;${lib}"\\;")
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else()
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set(LIBRARIES "${LIBRARIES} \"${lib}\"")
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endif()
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endforeach()
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set_target_properties(${target} PROPERTIES STATIC_LIBRARY_FLAGS ${LIBRARIES})
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else()
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# All other platforms
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target_link_libraries(${target} ${ARGN})
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endif()
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endmacro()
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# add a new target which is a SFML library
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# ex: sfml_add_library(sfml-graphics
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# SOURCES sprite.cpp image.cpp ...
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@ -138,14 +86,7 @@ macro(sfml_add_library target)
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# link the target to its external dependencies
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if(THIS_EXTERNAL_LIBS)
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if(BUILD_SHARED_LIBS)
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# in shared build, we use the regular linker commands
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target_link_libraries(${target} ${THIS_EXTERNAL_LIBS})
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else()
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# in static build there's no link stage, but with some compilers it is possible to force
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# the generated static library to directly contain the symbols from its dependencies
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sfml_static_add_libraries(${target} ${THIS_EXTERNAL_LIBS})
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endif()
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target_link_libraries(${target} ${THIS_EXTERNAL_LIBS})
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endif()
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# add the install rule
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@ -110,13 +110,9 @@ endif()
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include_directories(${FREETYPE_INCLUDE_DIRS} ${GLEW_INCLUDE_PATH} ${JPEG_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR})
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# build the list of libraries to link
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# GL and X11 are only needed for shared build, as they are already linked by sfml-window
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set(GRAPHICS_EXT_LIBS ${FREETYPE_LIBRARY} ${GLEW_LIBRARY} ${JPEG_LIBRARY})
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if(BUILD_SHARED_LIBS)
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set(GRAPHICS_EXT_LIBS ${GRAPHICS_EXT_LIBS} ${OPENGL_gl_LIBRARY})
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if(SFML_OS_LINUX)
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set(GRAPHICS_EXT_LIBS ${GRAPHICS_EXT_LIBS} ${X11_LIBRARIES})
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endif()
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set(GRAPHICS_EXT_LIBS ${FREETYPE_LIBRARY} ${GLEW_LIBRARY} ${JPEG_LIBRARY} ${OPENGL_gl_LIBRARY})
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if(SFML_OS_LINUX)
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set(GRAPHICS_EXT_LIBS ${GRAPHICS_EXT_LIBS} ${X11_LIBRARIES})
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endif()
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# add preprocessor symbols
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