Use modern name for macOS

In a few places I left references to the old name where appropriate.
There are also many CMake references to "OSX" that we have to keep
using since CMake does not offer alternative names for those variables
and target properties.
This commit is contained in:
Chris Thrasher 2023-02-11 21:49:05 -07:00
parent b298b728f5
commit ddfb7f6cb0
111 changed files with 205 additions and 207 deletions

View File

@ -29,8 +29,8 @@ jobs:
- { name: Linux GCC, os: ubuntu-22.04, flags: -DSFML_RUN_DISPLAY_TESTS=ON -GNinja }
- { name: Linux Clang, os: ubuntu-22.04, flags: -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -DSFML_RUN_DISPLAY_TESTS=ON -GNinja , gcovr_options: '--gcov-executable="llvm-cov-$CLANG_VERSION gcov"' }
- { name: Linux Intel oneAPI, os: ubuntu-22.04, flags: -DCMAKE_C_COMPILER=icx -DCMAKE_CXX_COMPILER=icpx -GNinja }
- { name: MacOS, os: macos-12, flags: -GNinja }
- { name: MacOS Xcode, os: macos-12, flags: -GXcode }
- { name: macOS, os: macos-12, flags: -GNinja }
- { name: macOS Xcode, os: macos-12, flags: -GXcode }
- { name: iOS, os: macos-12, flags: -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_ARCHITECTURES=arm64 }
- { name: iOS Xcode, os: macos-12, flags: -DCMAKE_SYSTEM_NAME=iOS -GXcode -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED=NO }
config:
@ -59,7 +59,7 @@ jobs:
- platform: { name: Windows VS2022, os: windows-2022 }
config: { name: OpenGL ES, flags: -DSFML_USE_MESA3D=TRUE -DBUILD_SHARED_LIBS=TRUE -DSFML_OPENGL_ES=ON }
type: { name: Debug, flags: -DCMAKE_BUILD_TYPE=Debug -DSFML_ENABLE_COVERAGE=TRUE }
- platform: { name: MacOS, os: macos-12 }
- platform: { name: macOS, os: macos-12 }
config: { name: Frameworks, flags: -GNinja -DSFML_BUILD_FRAMEWORKS=TRUE -DBUILD_SHARED_LIBS=TRUE }
- platform: { name: Android, os: ubuntu-22.04 }
config: { name: x86, flags: -GNinja -DCMAKE_ANDROID_ARCH_ABI=x86 -DCMAKE_SYSTEM_NAME=Android -DSFML_BUILD_TEST_SUITE=FALSE -DCMAKE_ANDROID_NDK=$GITHUB_WORKSPACE/android-ndk-r23b -DCMAKE_ANDROID_NDK_TOOLCHAIN_VERSION=clang -DCMAKE_ANDROID_STL_TYPE=c++_shared -DCMAKE_ANDROID_API=26 }
@ -73,7 +73,7 @@ jobs:
config: { name: Static DRM, flags: -GNinja -DBUILD_SHARED_LIBS=FALSE -DSFML_USE_DRM=TRUE -DSFML_RUN_DISPLAY_TESTS=FALSE }
- platform: { name: Linux GCC, os: ubuntu-22.04 }
config: { name: Shared DRM, flags: -GNinja -DBUILD_SHARED_LIBS=TRUE -DSFML_USE_DRM=TRUE -DSFML_RUN_DISPLAY_TESTS=FALSE }
- platform: { name: MacOS , os: macos-12 }
- platform: { name: macOS , os: macos-12 }
config: { name: System Deps, flags: -GNinja -DBUILD_SHARED_LIBS=TRUE -DSFML_USE_SYSTEM_DEPS=TRUE }
steps:
- name: Checkout Code

View File

@ -58,7 +58,7 @@ if(SFML_BUILD_WINDOW)
endif()
# macOS specific options
if(SFML_OS_MACOSX OR SFML_OS_IOS)
if(SFML_OS_MACOS OR SFML_OS_IOS)
# add an option to build frameworks instead of dylibs (release only)
sfml_set_option(SFML_BUILD_FRAMEWORKS FALSE BOOL "TRUE to build SFML as frameworks libraries (release only), FALSE to build according to BUILD_SHARED_LIBS")
@ -115,7 +115,7 @@ if(SFML_OS_WINDOWS OR SFML_OS_IOS)
set(DEFAULT_INSTALL_MISC_DIR .)
elseif(SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_OPENBSD OR SFML_OS_NETBSD)
set(DEFAULT_INSTALL_MISC_DIR share/SFML)
elseif(SFML_OS_MACOSX)
elseif(SFML_OS_MACOS)
set(DEFAULT_INSTALL_MISC_DIR /usr/local/share/SFML)
elseif(SFML_OS_ANDROID)
set(DEFAULT_INSTALL_MISC_DIR ${CMAKE_ANDROID_NDK}/sources/third_party/sfml)
@ -186,8 +186,8 @@ if(SFML_OS_WINDOWS)
include(cmake/Mesa3D.cmake)
endif()
# setup Mac OS X stuff
if(SFML_OS_MACOSX)
# setup macOS stuff
if(SFML_OS_MACOS)
# SFML_BUILD_FRAMEWORKS needs two things:
# first, it's available only for release
# (because cmake currently doesn't allow specifying a custom framework name so XXX-d is not possible)
@ -249,8 +249,8 @@ if(SFML_ENABLE_PCH AND BUILD_SHARED_LIBS)
message(FATAL_ERROR "Precompiled headers are currently not supported for shared library builds")
endif()
if(SFML_ENABLE_PCH AND SFML_OS_MACOSX)
message(FATAL_ERROR "Precompiled headers are currently not supported in MacOS builds")
if(SFML_ENABLE_PCH AND SFML_OS_MACOS)
message(FATAL_ERROR "Precompiled headers are currently not supported in macOS builds")
endif()
# setup the install rules
@ -389,36 +389,36 @@ if(SFML_OS_WINDOWS)
endif()
endif()
elseif(SFML_OS_MACOSX)
elseif(SFML_OS_MACOS)
# install extlibs dependencies only when used
if(SFML_BUILD_GRAPHICS)
if(FREETYPE_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-osx/Frameworks/freetype.framework")
install(DIRECTORY extlibs/libs-osx/Frameworks/freetype.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
if(FREETYPE_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-macos/Frameworks/freetype.framework")
install(DIRECTORY extlibs/libs-macos/Frameworks/freetype.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
endif()
if(SFML_BUILD_AUDIO)
if(FLAC_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-osx/Frameworks/FLAC.framework")
install(DIRECTORY extlibs/libs-osx/Frameworks/FLAC.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
if(FLAC_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-macos/Frameworks/FLAC.framework")
install(DIRECTORY extlibs/libs-macos/Frameworks/FLAC.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
if(OGG_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-osx/Frameworks/ogg.framework")
install(DIRECTORY extlibs/libs-osx/Frameworks/ogg.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
if(OGG_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-macos/Frameworks/ogg.framework")
install(DIRECTORY extlibs/libs-macos/Frameworks/ogg.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
if(VORBIS_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-osx/Frameworks/vorbis.framework")
install(DIRECTORY extlibs/libs-osx/Frameworks/vorbis.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
if(VORBIS_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-macos/Frameworks/vorbis.framework")
install(DIRECTORY extlibs/libs-macos/Frameworks/vorbis.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
if(VORBISENC_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-osx/Frameworks/vorbisenc.framework")
install(DIRECTORY extlibs/libs-osx/Frameworks/vorbisenc.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
if(VORBISENC_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-macos/Frameworks/vorbisenc.framework")
install(DIRECTORY extlibs/libs-macos/Frameworks/vorbisenc.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
if(VORBISFILE_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-osx/Frameworks/vorbisfile.framework")
install(DIRECTORY extlibs/libs-osx/Frameworks/vorbisfile.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
if(VORBISFILE_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-macos/Frameworks/vorbisfile.framework")
install(DIRECTORY extlibs/libs-macos/Frameworks/vorbisfile.framework DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
if(OPENAL_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-osx/Frameworks/OpenAL.framework")
if(OPENAL_LIBRARY STREQUAL "${PROJECT_SOURCE_DIR}/extlibs/libs-macos/Frameworks/OpenAL.framework")
install(DIRECTORY "${OPENAL_LIBRARY}" DESTINATION ${CMAKE_INSTALL_LIBDIR})
endif()
endif()

View File

@ -50,8 +50,8 @@ elseif(${CMAKE_SYSTEM_NAME} STREQUAL "iOS")
# use the OpenGL ES implementation on iOS
set(OPENGL_ES 1)
elseif(${CMAKE_SYSTEM_NAME} STREQUAL "Darwin")
set(SFML_OS_MACOSX 1)
# don't use the OpenGL ES implementation on Mac OS X
set(SFML_OS_MACOS 1)
# don't use the OpenGL ES implementation on macOS
set(OPENGL_ES 0)
elseif(${CMAKE_SYSTEM_NAME} STREQUAL "Android")
set(SFML_OS_ANDROID 1)

View File

@ -28,7 +28,7 @@ function(sfml_set_stdlib target)
endif()
endif()
if(SFML_OS_MACOSX)
if(SFML_OS_MACOS)
if(${CMAKE_GENERATOR} MATCHES "Xcode")
sfml_set_xcode_property(${target} CLANG_CXX_LIBRARY "libc++")
elseif(NOT SFML_COMPILER_CLANG)
@ -193,7 +193,7 @@ macro(sfml_add_library module)
endif()
# build frameworks or dylibs
if((SFML_OS_MACOSX OR SFML_OS_IOS) AND BUILD_SHARED_LIBS AND NOT THIS_STATIC)
if((SFML_OS_MACOS OR SFML_OS_IOS) AND BUILD_SHARED_LIBS AND NOT THIS_STATIC)
if(SFML_BUILD_FRAMEWORKS)
# adapt target to build frameworks instead of dylibs
set_target_properties(${target} PROPERTIES

View File

@ -16,7 +16,7 @@ if(SFML_STATIC_LIBRARIES)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "iOS")
set(FIND_SFML_OS_IOS 1)
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
set(FIND_SFML_OS_MACOSX 1)
set(FIND_SFML_OS_MACOS 1)
endif()
# start with an empty list

View File

@ -1,6 +1,6 @@
# find doxygen
if(SFML_OS_MACOSX)
if(SFML_OS_MACOS)
# Add some path to search doxygen in more directories.
set(ADDITIONAL_PATHS
/Developer/Applications/Doxygen.app/Contents/Resources

View File

@ -34,7 +34,7 @@ if(SFML_BUILD_GRAPHICS)
if(NOT SFML_USE_DRM)
add_subdirectory(X11)
endif()
elseif(SFML_OS_MACOSX AND ${CMAKE_GENERATOR} MATCHES "Xcode")
elseif(SFML_OS_MACOS AND ${CMAKE_GENERATOR} MATCHES "Xcode")
add_subdirectory(cocoa)
endif()
endif()

View File

@ -64,7 +64,7 @@
- (std::wstring)tostdwstring
{
// According to Wikipedia, Mac OS X is Little Endian on x86 and x86-64
// According to Wikipedia, macOS is Little Endian on x86 and x86-64
// https://en.wikipedia.org/wiki/Endianness
NSData* asData = [self dataUsingEncoding:NSUTF32LittleEndianStringEncoding];
return std::wstring(static_cast<const wchar_t*>([asData bytes]), [asData length] / sizeof(wchar_t));

View File

@ -11,6 +11,6 @@ sfml_add_example(island GUI_APP
target_include_directories(island SYSTEM PRIVATE ${PROJECT_SOURCE_DIR}/examples/island)
# link against pthread
if(SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_MACOSX)
if(SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_MACOS)
target_link_libraries(island PRIVATE pthread)
endif()

View File

@ -58,7 +58,7 @@
#elif TARGET_OS_MAC
// MacOS
// macOS
#define SFML_SYSTEM_MACOS
#else
@ -139,7 +139,7 @@
#endif
#else // Linux, FreeBSD, Mac OS X
#else // Linux, FreeBSD, macOS
#define SFML_API_EXPORT __attribute__((__visibility__("default")))
#define SFML_API_IMPORT __attribute__((__visibility__("default")))

View File

@ -55,8 +55,8 @@ public:
/// Refer to the following table to determine which cursor
/// is available on which platform.
///
/// Type | Linux | Mac OS X | Windows |
/// ------------------------------------|:-----:|:--------:|:--------:|
/// Type | Linux | macOS | Windows |
/// ------------------------------------|:-----:|:-----:|:--------:|
/// sf::Cursor::Arrow | yes | yes | yes |
/// sf::Cursor::ArrowWait | no | no | yes |
/// sf::Cursor::Wait | yes | no | yes |

View File

@ -49,7 +49,7 @@ using WindowHandle = unsigned long;
#elif defined(SFML_SYSTEM_MACOS)
// Window handle is NSWindow or NSView (void*) on Mac OS X - Cocoa
// Window handle is NSWindow or NSView (void*) on macOS - Cocoa
using WindowHandle = void*;
#elif defined(SFML_SYSTEM_IOS)
@ -83,13 +83,13 @@ using WindowHandle = "platform-specific";
/// ----------------|------------------------------------------------------------
/// Windows | \p HWND
/// Linux/FreeBSD | \p %Window
/// Mac OS X | either \p NSWindow* or \p NSView*, disguised as \p void*
/// macOS | either \p NSWindow* or \p NSView*, disguised as \p void*
/// iOS | \p UIWindow*
/// Android | \p ANativeWindow*
///
/// \par Mac OS X Specification
/// \par macOS Specification
///
/// On Mac OS X, a sf::Window can be created either from an
/// On macOS, a sf::Window can be created either from an
/// existing \p NSWindow* or an \p NSView*. When the window
/// is created from a window, SFML will use its content view
/// as the OpenGL area. sf::Window::getSystemHandle() will

View File

@ -57,11 +57,11 @@ set(CODECS_SRC
)
source_group("codecs" FILES ${CODECS_SRC})
# let CMake know about our additional audio libraries paths (on Windows and OSX)
# let CMake know about our additional audio libraries paths (on Windows and macOS)
if(SFML_OS_WINDOWS)
list(APPEND CMAKE_INCLUDE_PATH "${PROJECT_SOURCE_DIR}/extlibs/headers/AL")
elseif(SFML_OS_MACOSX)
list(APPEND CMAKE_LIBRARY_PATH "${PROJECT_SOURCE_DIR}/extlibs/libs-osx/Frameworks")
elseif(SFML_OS_MACOS)
list(APPEND CMAKE_LIBRARY_PATH "${PROJECT_SOURCE_DIR}/extlibs/libs-macos/Frameworks")
elseif(SFML_OS_ANDROID)
list(APPEND CMAKE_INCLUDE_PATH "${PROJECT_SOURCE_DIR}/extlibs/headers/AL")
list(APPEND CMAKE_INCLUDE_PATH "${PROJECT_SOURCE_DIR}/extlibs/android")

View File

@ -246,7 +246,7 @@ unsigned int SoundRecorder::getChannelCount() const
bool SoundRecorder::isAvailable()
{
return (priv::AudioDevice::isExtensionSupported("ALC_EXT_CAPTURE") != AL_FALSE) ||
(priv::AudioDevice::isExtensionSupported("ALC_EXT_capture") != AL_FALSE); // "bug" in Mac OS X 10.5 and 10.6
(priv::AudioDevice::isExtensionSupported("ALC_EXT_capture") != AL_FALSE); // "bug" in macOS 10.5 and 10.6
}

View File

@ -20,9 +20,9 @@ if(SFML_OS_WINDOWS)
list(APPEND CMAKE_LIBRARY_PATH "${PROJECT_SOURCE_DIR}/extlibs/libs-msvc-universal/x64")
endif()
endif()
elseif(SFML_OS_MACOSX)
elseif(SFML_OS_MACOS)
list(APPEND CMAKE_INCLUDE_PATH "${PROJECT_SOURCE_DIR}/extlibs/headers")
list(APPEND CMAKE_LIBRARY_PATH "${PROJECT_SOURCE_DIR}/extlibs/libs-osx/lib/")
list(APPEND CMAKE_LIBRARY_PATH "${PROJECT_SOURCE_DIR}/extlibs/libs-macos/lib/")
elseif(SFML_OS_IOS)
list(APPEND CMAKE_INCLUDE_PATH "${PROJECT_SOURCE_DIR}/extlibs/headers")
list(APPEND CMAKE_LIBRARY_PATH "${PROJECT_SOURCE_DIR}/extlibs/libs-ios/")

View File

@ -101,9 +101,9 @@ target_include_directories(sfml-graphics SYSTEM PRIVATE "${PROJECT_SOURCE_DIR}/e
# let CMake know about our additional graphics libraries paths
if(SFML_OS_WINDOWS)
list(APPEND CMAKE_INCLUDE_PATH "${PROJECT_SOURCE_DIR}/extlibs/headers/freetype2")
elseif(SFML_OS_MACOSX)
elseif(SFML_OS_MACOS)
list(APPEND CMAKE_INCLUDE_PATH "${PROJECT_SOURCE_DIR}/extlibs/headers/freetype2")
list(APPEND CMAKE_LIBRARY_PATH "${PROJECT_SOURCE_DIR}/extlibs/libs-osx/Frameworks")
list(APPEND CMAKE_LIBRARY_PATH "${PROJECT_SOURCE_DIR}/extlibs/libs-macos/Frameworks")
elseif(SFML_OS_IOS)
list(APPEND CMAKE_INCLUDE_PATH "${PROJECT_SOURCE_DIR}/extlibs/headers/freetype2")
elseif(SFML_OS_ANDROID)

View File

@ -115,7 +115,7 @@ void Socket::create(SocketHandle handle)
<< "all your TCP packets will be buffered" << std::endl;
}
// On Mac OS X, disable the SIGPIPE signal on disconnection
// On macOS, disable the SIGPIPE signal on disconnection
#ifdef SFML_SYSTEM_MACOS
if (setsockopt(m_socket, SOL_SOCKET, SO_NOSIGPIPE, reinterpret_cast<char*>(&yes), sizeof(yes)) == -1)
{

View File

@ -81,7 +81,7 @@ if(SFML_OS_ANDROID)
endif()
# setup dependencies
if(SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_MACOSX)
if(SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_MACOS)
target_link_libraries(sfml-system PRIVATE pthread)
endif()

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@ -166,58 +166,58 @@ elseif(SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_OPENBSD OR SFML_OS_NETBSD)
)
endif()
source_group("unix" FILES ${PLATFORM_SRC})
elseif(SFML_OS_MACOSX)
elseif(SFML_OS_MACOS)
enable_language(OBJC OBJCXX)
set(PLATFORM_SRC
${SRCROOT}/OSX/cpp_objc_conversion.h
${SRCROOT}/OSX/cpp_objc_conversion.mm
${SRCROOT}/OSX/cg_sf_conversion.hpp
${SRCROOT}/OSX/cg_sf_conversion.mm
${SRCROOT}/OSX/CursorImpl.hpp
${SRCROOT}/OSX/CursorImpl.mm
${SRCROOT}/OSX/ClipboardImpl.hpp
${SRCROOT}/OSX/ClipboardImpl.mm
${SRCROOT}/OSX/InputImpl.mm
${SRCROOT}/OSX/InputImpl.hpp
${SRCROOT}/OSX/HIDInputManager.hpp
${SRCROOT}/OSX/HIDInputManager.mm
${SRCROOT}/OSX/HIDJoystickManager.hpp
${SRCROOT}/OSX/HIDJoystickManager.cpp
${SRCROOT}/OSX/JoystickImpl.cpp
${SRCROOT}/OSX/JoystickImpl.hpp
${SRCROOT}/OSX/NSImage+raw.h
${SRCROOT}/OSX/NSImage+raw.mm
${SRCROOT}/OSX/Scaling.h
${SRCROOT}/OSX/SensorImpl.cpp
${SRCROOT}/OSX/SensorImpl.hpp
${SRCROOT}/OSX/SFApplication.h
${SRCROOT}/OSX/SFApplication.m
${SRCROOT}/OSX/SFApplicationDelegate.h
${SRCROOT}/OSX/SFApplicationDelegate.m
${SRCROOT}/OSX/SFContext.hpp
${SRCROOT}/OSX/SFContext.mm
${SRCROOT}/OSX/SFKeyboardModifiersHelper.h
${SRCROOT}/OSX/SFKeyboardModifiersHelper.mm
${SRCROOT}/OSX/SFOpenGLView.h
${SRCROOT}/OSX/SFOpenGLView.mm
${SRCROOT}/OSX/SFOpenGLView+keyboard.mm
${SRCROOT}/OSX/SFOpenGLView+keyboard_priv.h
${SRCROOT}/OSX/SFOpenGLView+mouse.mm
${SRCROOT}/OSX/SFOpenGLView+mouse_priv.h
${SRCROOT}/OSX/SFSilentResponder.h
${SRCROOT}/OSX/SFSilentResponder.m
${SRCROOT}/OSX/SFWindow.h
${SRCROOT}/OSX/SFWindow.m
${SRCROOT}/OSX/SFWindowController.h
${SRCROOT}/OSX/SFWindowController.mm
${SRCROOT}/OSX/SFViewController.h
${SRCROOT}/OSX/SFViewController.mm
${SRCROOT}/OSX/VideoModeImpl.cpp
${SRCROOT}/OSX/WindowImplCocoa.hpp
${SRCROOT}/OSX/WindowImplCocoa.mm
${SRCROOT}/OSX/WindowImplDelegateProtocol.h
${SRCROOT}/OSX/AutoreleasePoolWrapper.hpp
${SRCROOT}/OSX/AutoreleasePoolWrapper.mm
${SRCROOT}/macOS/cpp_objc_conversion.h
${SRCROOT}/macOS/cpp_objc_conversion.mm
${SRCROOT}/macOS/cg_sf_conversion.hpp
${SRCROOT}/macOS/cg_sf_conversion.mm
${SRCROOT}/macOS/CursorImpl.hpp
${SRCROOT}/macOS/CursorImpl.mm
${SRCROOT}/macOS/ClipboardImpl.hpp
${SRCROOT}/macOS/ClipboardImpl.mm
${SRCROOT}/macOS/InputImpl.mm
${SRCROOT}/macOS/InputImpl.hpp
${SRCROOT}/macOS/HIDInputManager.hpp
${SRCROOT}/macOS/HIDInputManager.mm
${SRCROOT}/macOS/HIDJoystickManager.hpp
${SRCROOT}/macOS/HIDJoystickManager.cpp
${SRCROOT}/macOS/JoystickImpl.cpp
${SRCROOT}/macOS/JoystickImpl.hpp
${SRCROOT}/macOS/NSImage+raw.h
${SRCROOT}/macOS/NSImage+raw.mm
${SRCROOT}/macOS/Scaling.h
${SRCROOT}/macOS/SensorImpl.cpp
${SRCROOT}/macOS/SensorImpl.hpp
${SRCROOT}/macOS/SFApplication.h
${SRCROOT}/macOS/SFApplication.m
${SRCROOT}/macOS/SFApplicationDelegate.h
${SRCROOT}/macOS/SFApplicationDelegate.m
${SRCROOT}/macOS/SFContext.hpp
${SRCROOT}/macOS/SFContext.mm
${SRCROOT}/macOS/SFKeyboardModifiersHelper.h
${SRCROOT}/macOS/SFKeyboardModifiersHelper.mm
${SRCROOT}/macOS/SFOpenGLView.h
${SRCROOT}/macOS/SFOpenGLView.mm
${SRCROOT}/macOS/SFOpenGLView+keyboard.mm
${SRCROOT}/macOS/SFOpenGLView+keyboard_priv.h
${SRCROOT}/macOS/SFOpenGLView+mouse.mm
${SRCROOT}/macOS/SFOpenGLView+mouse_priv.h
${SRCROOT}/macOS/SFSilentResponder.h
${SRCROOT}/macOS/SFSilentResponder.m
${SRCROOT}/macOS/SFWindow.h
${SRCROOT}/macOS/SFWindow.m
${SRCROOT}/macOS/SFWindowController.h
${SRCROOT}/macOS/SFWindowController.mm
${SRCROOT}/macOS/SFViewController.h
${SRCROOT}/macOS/SFViewController.mm
${SRCROOT}/macOS/VideoModeImpl.cpp
${SRCROOT}/macOS/WindowImplCocoa.hpp
${SRCROOT}/macOS/WindowImplCocoa.mm
${SRCROOT}/macOS/WindowImplDelegateProtocol.h
${SRCROOT}/macOS/AutoreleasePoolWrapper.hpp
${SRCROOT}/macOS/AutoreleasePoolWrapper.mm
)
source_group("mac" FILES ${PLATFORM_SRC})
elseif(SFML_OS_IOS)
@ -294,7 +294,7 @@ target_include_directories(sfml-window SYSTEM PRIVATE "${PROJECT_SOURCE_DIR}/ext
# When static linking on macOS, we need to add this flag for objective C to work
# https://developer.apple.com/library/archive/qa/qa1490/_index.html
if ((NOT BUILD_SHARED_LIBS) AND SFML_OS_MACOSX)
if ((NOT BUILD_SHARED_LIBS) AND SFML_OS_MACOS)
target_link_libraries(sfml-window PRIVATE -ObjC)
endif()
@ -335,7 +335,7 @@ elseif(SFML_OS_WINDOWS)
target_link_libraries(sfml-window PRIVATE winmm gdi32)
elseif(SFML_OS_FREEBSD)
target_link_libraries(sfml-window PRIVATE usbhid)
elseif(SFML_OS_MACOSX)
elseif(SFML_OS_MACOS)
target_link_libraries(sfml-window PRIVATE "-framework Foundation" "-framework AppKit" "-framework IOKit" "-framework Carbon")
elseif(SFML_OS_IOS)
target_link_libraries(sfml-window PUBLIC "-framework Foundation" "-framework UIKit" "-framework CoreGraphics" "-framework QuartzCore" "-framework CoreMotion")

View File

@ -39,7 +39,7 @@
#include <SFML/Window/Unix/ClipboardImpl.hpp>
#endif
#elif defined(SFML_SYSTEM_MACOS)
#include <SFML/Window/OSX/ClipboardImpl.hpp>
#include <SFML/Window/macOS/ClipboardImpl.hpp>
#elif defined(SFML_SYSTEM_IOS)
#include <SFML/Window/iOS/ClipboardImpl.hpp>
#elif defined(SFML_SYSTEM_ANDROID)

View File

@ -39,7 +39,7 @@
#include <SFML/Window/Unix/CursorImpl.hpp>
#endif
#elif defined(SFML_SYSTEM_MACOS)
#include <SFML/Window/OSX/CursorImpl.hpp>
#include <SFML/Window/macOS/CursorImpl.hpp>
#elif defined(SFML_SYSTEM_IOS)
#include <SFML/Window/iOS/CursorImpl.hpp>
#elif defined(SFML_SYSTEM_ANDROID)

View File

@ -86,7 +86,7 @@ using ContextType = sf::priv::GlxContext;
#elif defined(SFML_SYSTEM_MACOS)
#include <SFML/Window/OSX/SFContext.hpp>
#include <SFML/Window/macOS/SFContext.hpp>
using ContextType = sf::priv::SFContext;
#elif defined(SFML_SYSTEM_IOS)

View File

@ -39,7 +39,7 @@
#include <SFML/Window/Unix/InputImpl.hpp>
#endif
#elif defined(SFML_SYSTEM_MACOS)
#include <SFML/Window/OSX/InputImpl.hpp>
#include <SFML/Window/macOS/InputImpl.hpp>
#elif defined(SFML_SYSTEM_IOS)
#include <SFML/Window/iOS/InputImpl.hpp>
#elif defined(SFML_SYSTEM_ANDROID)

View File

@ -81,7 +81,7 @@ struct JoystickState
#elif defined(SFML_SYSTEM_MACOS)
#include <SFML/Window/OSX/JoystickImpl.hpp>
#include <SFML/Window/macOS/JoystickImpl.hpp>
#elif defined(SFML_SYSTEM_IOS)

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@ -42,7 +42,7 @@
#elif defined(SFML_SYSTEM_MACOS)
#include <SFML/Window/OSX/SensorImpl.hpp>
#include <SFML/Window/macOS/SensorImpl.hpp>
#elif defined(SFML_SYSTEM_IOS)

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@ -69,7 +69,7 @@ using VulkanImplType = sf::priv::VulkanImplX11;
#elif defined(SFML_SYSTEM_MACOS)
#include <SFML/Window/OSX/WindowImplCocoa.hpp>
#include <SFML/Window/macOS/WindowImplCocoa.hpp>
using WindowImplType = sf::priv::WindowImplCocoa;
#define SFML_VULKAN_IMPLEMENTATION_NOT_AVAILABLE

View File

@ -27,7 +27,7 @@
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/OSX/AutoreleasePoolWrapper.hpp>
#include <SFML/Window/macOS/AutoreleasePoolWrapper.hpp>
#import <Foundation/Foundation.h>

View File

@ -25,8 +25,8 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/OSX/AutoreleasePoolWrapper.hpp>
#include <SFML/Window/OSX/ClipboardImpl.hpp>
#include <SFML/Window/macOS/AutoreleasePoolWrapper.hpp>
#include <SFML/Window/macOS/ClipboardImpl.hpp>
#include <SFML/System/String.hpp>

View File

@ -49,7 +49,7 @@ using NSCursorRef = void*;
namespace sf::priv
{
////////////////////////////////////////////////////////////
/// \brief Mac OS X implementation of Cursor
/// \brief macOS implementation of Cursor
///
////////////////////////////////////////////////////////////
class CursorImpl

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@ -26,9 +26,9 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/OSX/AutoreleasePoolWrapper.hpp>
#include <SFML/Window/OSX/CursorImpl.hpp>
#import <SFML/Window/OSX/NSImage+raw.h>
#include <SFML/Window/macOS/AutoreleasePoolWrapper.hpp>
#include <SFML/Window/macOS/CursorImpl.hpp>
#import <SFML/Window/macOS/NSImage+raw.h>
#import <AppKit/AppKit.h>

View File

@ -26,7 +26,7 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/OSX/HIDInputManager.hpp>
#include <SFML/Window/macOS/HIDInputManager.hpp>
#include <SFML/System/Err.hpp>

View File

@ -26,8 +26,8 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/OSX/HIDInputManager.hpp>
#include <SFML/Window/OSX/HIDJoystickManager.hpp>
#include <SFML/Window/macOS/HIDInputManager.hpp>
#include <SFML/Window/macOS/HIDJoystickManager.hpp>
////////////////////////////////////////////////////////////
// Private data

View File

@ -35,7 +35,7 @@
namespace sf::priv
{
////////////////////////////////////////////////////////////
/// \brief Mac OS X implementation of inputs (keyboard + mouse)
/// \brief macOS implementation of inputs (keyboard + mouse)
///
////////////////////////////////////////////////////////////
class InputImpl

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@ -26,12 +26,12 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/OSX/AutoreleasePoolWrapper.hpp>
#include <SFML/Window/OSX/HIDInputManager.hpp>
#include <SFML/Window/OSX/InputImpl.hpp>
#import <SFML/Window/OSX/SFOpenGLView.h>
#include <SFML/Window/VideoMode.hpp>
#include <SFML/Window/Window.hpp>
#include <SFML/Window/macOS/AutoreleasePoolWrapper.hpp>
#include <SFML/Window/macOS/HIDInputManager.hpp>
#include <SFML/Window/macOS/InputImpl.hpp>
#import <SFML/Window/macOS/SFOpenGLView.h>
#include <SFML/System/Err.hpp>

View File

@ -27,9 +27,9 @@
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/JoystickImpl.hpp>
#include <SFML/Window/OSX/AutoreleasePoolWrapper.hpp>
#include <SFML/Window/OSX/HIDInputManager.hpp>
#include <SFML/Window/OSX/HIDJoystickManager.hpp>
#include <SFML/Window/macOS/AutoreleasePoolWrapper.hpp>
#include <SFML/Window/macOS/HIDInputManager.hpp>
#include <SFML/Window/macOS/HIDJoystickManager.hpp>
#include <SFML/System/Err.hpp>

View File

@ -40,7 +40,7 @@
namespace sf::priv
{
////////////////////////////////////////////////////////////
/// \brief Mac OS X implementation of joysticks
/// \brief macOS implementation of joysticks
///
////////////////////////////////////////////////////////////
class JoystickImpl

View File

@ -26,7 +26,7 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#import <SFML/Window/OSX/NSImage+raw.h>
#import <SFML/Window/macOS/NSImage+raw.h>
@implementation NSImage (raw)

View File

@ -26,7 +26,7 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#import <SFML/Window/OSX/SFApplication.h>
#import <SFML/Window/macOS/SFApplication.h>
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"

View File

@ -26,7 +26,7 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#import <SFML/Window/OSX/SFApplicationDelegate.h>
#import <SFML/Window/macOS/SFApplicationDelegate.h>
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"

View File

@ -56,7 +56,7 @@ using NSWindowRef = void*;
namespace sf::priv
{
////////////////////////////////////////////////////////////
/// \brief OSX (Cocoa) implementation of OpenGL contexts
/// \brief macOS (Cocoa) implementation of OpenGL contexts
///
////////////////////////////////////////////////////////////
class SFContext : public GlContext

View File

@ -26,9 +26,9 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/OSX/AutoreleasePoolWrapper.hpp>
#include <SFML/Window/OSX/SFContext.hpp>
#include <SFML/Window/OSX/WindowImplCocoa.hpp>
#include <SFML/Window/macOS/AutoreleasePoolWrapper.hpp>
#include <SFML/Window/macOS/SFContext.hpp>
#include <SFML/Window/macOS/WindowImplCocoa.hpp>
#include <SFML/System/Err.hpp>

View File

@ -26,8 +26,8 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#import <SFML/Window/OSX/SFKeyboardModifiersHelper.h>
#include <SFML/Window/OSX/WindowImplCocoa.hpp>
#import <SFML/Window/macOS/SFKeyboardModifiersHelper.h>
#include <SFML/Window/macOS/WindowImplCocoa.hpp>
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"

View File

@ -26,10 +26,10 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/OSX/HIDInputManager.hpp> // For localizedKeys and nonLocalizedKeys
#import <SFML/Window/OSX/SFKeyboardModifiersHelper.h>
#import <SFML/Window/OSX/SFOpenGLView+keyboard_priv.h>
#include <SFML/Window/OSX/WindowImplCocoa.hpp>
#include <SFML/Window/macOS/HIDInputManager.hpp> // For localizedKeys and nonLocalizedKeys
#import <SFML/Window/macOS/SFKeyboardModifiersHelper.h>
#import <SFML/Window/macOS/SFOpenGLView+keyboard_priv.h>
#include <SFML/Window/macOS/WindowImplCocoa.hpp>
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"

View File

@ -27,7 +27,7 @@
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/Mouse.hpp>
#import <SFML/Window/OSX/SFOpenGLView.h>
#import <SFML/Window/macOS/SFOpenGLView.h>
#import <AppKit/AppKit.h>

View File

@ -26,9 +26,9 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#import <SFML/Window/OSX/SFOpenGLView+mouse_priv.h>
#import <SFML/Window/OSX/SFOpenGLView.h>
#include <SFML/Window/OSX/WindowImplCocoa.hpp>
#import <SFML/Window/macOS/SFOpenGLView+mouse_priv.h>
#import <SFML/Window/macOS/SFOpenGLView.h>
#include <SFML/Window/macOS/WindowImplCocoa.hpp>
#include <cmath>

View File

@ -27,7 +27,7 @@
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Window/Mouse.hpp>
#import <SFML/Window/OSX/SFOpenGLView.h>
#import <SFML/Window/macOS/SFOpenGLView.h>
#import <AppKit/AppKit.h>

View File

@ -26,10 +26,10 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#import <SFML/Window/OSX/SFOpenGLView+mouse_priv.h>
#import <SFML/Window/OSX/SFOpenGLView.h>
#import <SFML/Window/OSX/SFSilentResponder.h>
#include <SFML/Window/OSX/WindowImplCocoa.hpp>
#import <SFML/Window/macOS/SFOpenGLView+mouse_priv.h>
#import <SFML/Window/macOS/SFOpenGLView.h>
#import <SFML/Window/macOS/SFSilentResponder.h>
#include <SFML/Window/macOS/WindowImplCocoa.hpp>
#include <SFML/System/Err.hpp>

View File

@ -26,7 +26,7 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#import <SFML/Window/OSX/SFSilentResponder.h>
#import <SFML/Window/macOS/SFSilentResponder.h>
@implementation SFSilentResponder

View File

@ -26,7 +26,7 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#import <SFML/Window/OSX/WindowImplDelegateProtocol.h>
#import <SFML/Window/macOS/WindowImplDelegateProtocol.h>
////////////////////////////////////////////////////////////
/// Predefine some classes

View File

@ -26,10 +26,10 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#import <SFML/Window/OSX/SFApplication.h>
#import <SFML/Window/OSX/SFOpenGLView.h>
#import <SFML/Window/OSX/SFViewController.h>
#include <SFML/Window/OSX/WindowImplCocoa.hpp>
#import <SFML/Window/macOS/SFApplication.h>
#import <SFML/Window/macOS/SFOpenGLView.h>
#import <SFML/Window/macOS/SFViewController.h>
#include <SFML/Window/macOS/WindowImplCocoa.hpp>
#include <SFML/System/Err.hpp>

View File

@ -26,7 +26,7 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#import <SFML/Window/OSX/SFWindow.h>
#import <SFML/Window/macOS/SFWindow.h>
@implementation SFWindow

View File

@ -26,8 +26,8 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#import <SFML/Window/OSX/WindowImplDelegateProtocol.h>
#include <SFML/Window/VideoMode.hpp>
#import <SFML/Window/macOS/WindowImplDelegateProtocol.h>
////////////////////////////////////////////////////////////
/// Predefine some classes

View File

@ -26,16 +26,16 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#import <SFML/Window/OSX/NSImage+raw.h>
#import <SFML/Window/OSX/SFApplication.h>
#import <SFML/Window/OSX/SFOpenGLView.h>
#import <SFML/Window/OSX/SFWindow.h>
#import <SFML/Window/OSX/SFWindowController.h>
#import <SFML/Window/OSX/Scaling.h>
#include <SFML/Window/OSX/WindowImplCocoa.hpp>
#include <SFML/Window/VideoMode.hpp>
#include <SFML/Window/WindowHandle.hpp>
#include <SFML/Window/WindowStyle.hpp>
#import <SFML/Window/macOS/NSImage+raw.h>
#import <SFML/Window/macOS/SFApplication.h>
#import <SFML/Window/macOS/SFOpenGLView.h>
#import <SFML/Window/macOS/SFWindow.h>
#import <SFML/Window/macOS/SFWindowController.h>
#import <SFML/Window/macOS/Scaling.h>
#include <SFML/Window/macOS/WindowImplCocoa.hpp>
#include <SFML/System/Err.hpp>

View File

@ -26,7 +26,7 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#import <SFML/Window/OSX/WindowImplDelegateProtocol.h>
#import <SFML/Window/macOS/WindowImplDelegateProtocol.h>
#import <AppKit/AppKit.h>

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