Merge branch 'master' of github.com:LaurentGomila/SFML
@ -54,7 +54,7 @@ namespace sf
|
||||
#elif defined(SFML_SYSTEM_MACOS)
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||||
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||||
// Window handle is NSWindow (void*) on Mac OS X - Cocoa
|
||||
typedef void* WindowHandle;
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||||
typedef void* WindowHandle;
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||||
|
||||
#endif
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||||
|
@ -48,8 +48,8 @@
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||||
#elif defined(SFML_SYSTEM_MACOS)
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||||
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||||
#include <SFML/Window/OSX/SFContext.hpp>
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||||
typedef sf::priv::SFContext ContextType;
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||||
#include <SFML/Window/OSX/SFContext.hpp>
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||||
typedef sf::priv::SFContext ContextType;
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||||
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||||
#endif
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||||
|
@ -40,7 +40,7 @@
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||||
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||||
#elif defined(SFML_SYSTEM_MACOS)
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||||
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||||
#include <SFML/Window/OSX/InputImpl.hpp>
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||||
#include <SFML/Window/OSX/InputImpl.hpp>
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|
||||
#endif
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||||
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||||
|
@ -87,7 +87,7 @@ struct JoystickState
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||||
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||||
#elif defined(SFML_SYSTEM_MACOS)
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||||
#include <SFML/Window/OSX/JoystickImpl.hpp>
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||||
#include <SFML/Window/OSX/JoystickImpl.hpp>
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||||
|
||||
#endif
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|
@ -47,7 +47,8 @@ namespace priv
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||||
/// keyboard and mouse states. It's only purpose is
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||||
/// to help sf::priv::InputImpl class.
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||||
///
|
||||
/// sf::priv::JoystickImpl is not concerned by this class.
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||||
/// HIDInputManager provides a function to get all connected joysticks
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||||
/// to help sf::priv::JoystickImpl.
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||||
///
|
||||
////////////////////////////////////////////////////////////
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||||
class HIDInputManager : NonCopyable
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||||
@ -84,6 +85,27 @@ public :
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||||
////////////////////////////////////////////////////////////
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||||
bool IsMouseButtonPressed(Mouse::Button button);
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||||
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||||
////////////////////////////////////////////////////////////
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||||
/// \brief List all connected joysticks
|
||||
///
|
||||
/// \return a retained CFSetRef of IOHIDDeviceRef or NULL
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
CFSetRef CopyJoystickDevices();
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||||
|
||||
public :
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||||
|
||||
////////////////////////////////////////////////////////////
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||||
/// \brief Get the usb location ID of a given device
|
||||
///
|
||||
/// This location ID is unique and can be used a usb port identifier
|
||||
///
|
||||
/// \param device HID device to query
|
||||
/// \return the device's location ID or 0 if something went wrong
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static long GetLocationID(IOHIDDeviceRef device);
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||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Try to convert a character into a SFML key code.
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||||
///
|
||||
@ -199,7 +221,7 @@ private :
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||||
////////////////////////////////////////////////////////////
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||||
/// \brief Filter the devices and return them.
|
||||
///
|
||||
/// If something went wrong FreeUp is called
|
||||
/// FreeUp is _not_ called by this function.
|
||||
///
|
||||
/// \param page HID page like kHIDPage_GenericDesktop
|
||||
/// \param usage HID usage page like kHIDUsage_GD_Keyboard or kHIDUsage_GD_Mouse
|
||||
|
@ -84,7 +84,6 @@ bool HIDInputManager::IsKeyPressed(Keyboard::Key key)
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||||
return state;
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||||
}
|
||||
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||||
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||||
////////////////////////////////////////////////////////////
|
||||
bool HIDInputManager::IsMouseButtonPressed(Mouse::Button button)
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||||
{
|
||||
@ -128,6 +127,35 @@ bool HIDInputManager::IsMouseButtonPressed(Mouse::Button button)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
CFSetRef HIDInputManager::CopyJoystickDevices()
|
||||
{
|
||||
return CopyDevices(kHIDPage_GenericDesktop, kHIDUsage_GD_Joystick);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
long HIDInputManager::GetLocationID(IOHIDDeviceRef device)
|
||||
{
|
||||
long loc = 0;
|
||||
|
||||
// Get a unique ID : its usb location ID
|
||||
CFTypeRef typeRef = IOHIDDeviceGetProperty(device,
|
||||
CFSTR(kIOHIDLocationIDKey));
|
||||
if (!typeRef || CFGetTypeID(typeRef) != CFNumberGetTypeID()) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
CFNumberRef locRef = (CFNumberRef)typeRef;
|
||||
|
||||
if (!CFNumberGetValue(locRef, kCFNumberLongType, &loc)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return loc;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
HIDInputManager::HIDInputManager()
|
||||
: amIValid(true)
|
||||
@ -198,8 +226,7 @@ void HIDInputManager::InitializeKeyboard()
|
||||
// Get only keyboards
|
||||
CFSetRef keyboards = CopyDevices(kHIDPage_GenericDesktop, kHIDUsage_GD_Keyboard);
|
||||
if (keyboards == NULL) {
|
||||
|
||||
// FreeUp was already called
|
||||
FreeUp();
|
||||
return;
|
||||
}
|
||||
|
||||
@ -234,8 +261,7 @@ void HIDInputManager::InitializeMouse()
|
||||
// Get only mouses
|
||||
CFSetRef mouses = CopyDevices(kHIDPage_GenericDesktop, kHIDUsage_GD_Mouse);
|
||||
if (mouses == NULL) {
|
||||
|
||||
// FreeUp was already called
|
||||
FreeUp();
|
||||
return;
|
||||
}
|
||||
|
||||
@ -525,17 +551,13 @@ CFSetRef HIDInputManager::CopyDevices(UInt32 page, UInt32 usage)
|
||||
|
||||
CFSetRef devices = IOHIDManagerCopyDevices(myManager);
|
||||
if (devices == NULL) {
|
||||
sf::Err() << "Cannot find any devices." << std::endl;
|
||||
FreeUp();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Is there at least one keyboard ?
|
||||
// Is there at least one device ?
|
||||
CFIndex deviceCount = CFSetGetCount(devices);
|
||||
if (deviceCount < 1) {
|
||||
sf::Err() << "Found no device." << std::endl;
|
||||
CFRelease(devices);
|
||||
FreeUp();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
@ -61,6 +61,7 @@ SFOpenGLView* GetSFOpenGLViewFromSFMLWindow(const Window& window)
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||||
|
||||
// Get our SFOpenGLView from ...
|
||||
SFOpenGLView* view = nil;
|
||||
|
||||
if ([nsHandle isKindOfClass:[NSWindow class]]) {
|
||||
// If system handle is a window then from its content view.
|
||||
view = [nsHandle contentView];
|
||||
@ -89,10 +90,13 @@ SFOpenGLView* GetSFOpenGLViewFromSFMLWindow(const Window& window)
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
sf::Err() << "The system handle is neither a <NSWindow*> nor <NSView*>"
|
||||
<< "object. This shouldn't happen."
|
||||
<< std::endl;
|
||||
if (nsHandle != 0) {
|
||||
sf::Err() << "The system handle is neither a <NSWindow*> nor <NSView*>"
|
||||
<< "object. This shouldn't happen."
|
||||
<< std::endl;
|
||||
} else {
|
||||
// This probably means the SFML window was previously closed.
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@ -102,14 +106,14 @@ SFOpenGLView* GetSFOpenGLViewFromSFMLWindow(const Window& window)
|
||||
////////////////////////////////////////////////////////////
|
||||
bool InputImpl::IsKeyPressed(Keyboard::Key key)
|
||||
{
|
||||
return HIDInputManager::GetInstance().IsKeyPressed(key);
|
||||
return HIDInputManager::GetInstance().IsKeyPressed(key);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool InputImpl::IsMouseButtonPressed(Mouse::Button button)
|
||||
{
|
||||
return HIDInputManager::GetInstance().IsMouseButtonPressed(button);
|
||||
return HIDInputManager::GetInstance().IsMouseButtonPressed(button);
|
||||
}
|
||||
|
||||
|
||||
@ -117,7 +121,7 @@ bool InputImpl::IsMouseButtonPressed(Mouse::Button button)
|
||||
Vector2i InputImpl::GetMousePosition()
|
||||
{
|
||||
// Reverse Y axis to match SFML coord.
|
||||
NSPoint pos = [NSEvent mouseLocation];
|
||||
NSPoint pos = [NSEvent mouseLocation];
|
||||
pos.y = sf::VideoMode::GetDesktopMode().Height - pos.y;
|
||||
|
||||
return Vector2i(pos.x, pos.y);
|
||||
|
@ -27,48 +27,332 @@
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||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/JoystickImpl.hpp>
|
||||
|
||||
#include <SFML/Window/OSX/HIDInputManager.hpp>
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
JoystickImpl::Location JoystickImpl::myLocationIDs[sf::Joystick::Count] = { 0 };
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||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool JoystickImpl::IsConnected(unsigned int index)
|
||||
{
|
||||
// @to be implemented
|
||||
return false;
|
||||
bool state = false; // Is the index-th joystick connected ?
|
||||
|
||||
// First, let's check if the device was previously detected :
|
||||
|
||||
if (myLocationIDs[index] != 0) {
|
||||
state = true;
|
||||
}
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||||
|
||||
// Otherwise, let's check if it is now connected :
|
||||
else { // i.e., myLocationIDs[index] == 0
|
||||
|
||||
// Get all devices
|
||||
CFSetRef devices = HIDInputManager::GetInstance().CopyJoystickDevices();
|
||||
|
||||
if (devices != NULL) {
|
||||
|
||||
CFIndex size = CFSetGetCount(devices);
|
||||
|
||||
if (size > 0) {
|
||||
|
||||
CFTypeRef array[size]; // array of IOHIDDeviceRef
|
||||
CFSetGetValues(devices, array);
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||||
|
||||
// If there exists a device d s.t. there is no j s.t.
|
||||
// myLocationIDs[j] == d's location then we have a new device.
|
||||
|
||||
for (CFIndex didx(0); didx < size; ++didx) {
|
||||
IOHIDDeviceRef d = (IOHIDDeviceRef)array[didx];
|
||||
Location dloc = HIDInputManager::GetLocationID(d);
|
||||
|
||||
bool foundJ = false;
|
||||
for (unsigned int j(0); j < Joystick::Count; ++j) {
|
||||
if (myLocationIDs[j] == dloc) {
|
||||
foundJ = true;
|
||||
break; // no need to loop again
|
||||
}
|
||||
}
|
||||
|
||||
if (foundJ) {
|
||||
// This is a known device
|
||||
// Nothing else to do
|
||||
} else {
|
||||
// This is a new device
|
||||
// We set it up for Open(..)
|
||||
myLocationIDs[index] = dloc;
|
||||
state = true;
|
||||
break; // We stop looking for a new device
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
CFRelease(devices);
|
||||
}
|
||||
}
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool JoystickImpl::Open(unsigned int index)
|
||||
{
|
||||
// @to be implemented
|
||||
return false;
|
||||
myIndex = index;
|
||||
Location deviceLoc = myLocationIDs[index]; // The device we need to load
|
||||
|
||||
// Get all devices
|
||||
CFSetRef devices = HIDInputManager::GetInstance().CopyJoystickDevices();
|
||||
if (devices == NULL) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get a usable copy of the joysticks devices.
|
||||
CFIndex joysticksCount = CFSetGetCount(devices);
|
||||
CFTypeRef devicesArray[joysticksCount];
|
||||
CFSetGetValues(devices, devicesArray);
|
||||
|
||||
// Get the desired joystick.
|
||||
IOHIDDeviceRef self = 0;
|
||||
for (CFIndex i(0); i < joysticksCount; ++i) {
|
||||
IOHIDDeviceRef d = (IOHIDDeviceRef)devicesArray[i];
|
||||
if (deviceLoc == HIDInputManager::GetLocationID(d)) {
|
||||
self = d;
|
||||
break; // We found it so we stop looping.
|
||||
}
|
||||
}
|
||||
|
||||
if (self == 0) {
|
||||
// This shouldn't happen!
|
||||
CFRelease(devices);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get a list of all elements attached to the device.
|
||||
CFArrayRef elements = IOHIDDeviceCopyMatchingElements(self,
|
||||
NULL,
|
||||
kIOHIDOptionsTypeNone);
|
||||
|
||||
if (elements == NULL) {
|
||||
CFRelease(devices);
|
||||
return false;
|
||||
}
|
||||
|
||||
// How many elements are there ?
|
||||
CFIndex elementsCount = CFArrayGetCount(elements);
|
||||
|
||||
if (elementsCount == 0) {
|
||||
// What is a joystick with no element ?
|
||||
CFRelease(elements);
|
||||
CFRelease(devices);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Go through all connected elements.
|
||||
for (int i = 0; i < elementsCount; ++i) {
|
||||
IOHIDElementRef element = (IOHIDElementRef) CFArrayGetValueAtIndex(elements, i);
|
||||
|
||||
switch (IOHIDElementGetType(element)) {
|
||||
|
||||
case kIOHIDElementTypeInput_Misc:
|
||||
switch (IOHIDElementGetUsage(element)) {
|
||||
|
||||
case kHIDUsage_GD_X:
|
||||
myAxis[Joystick::X] = element;
|
||||
break;
|
||||
|
||||
case kHIDUsage_GD_Y:
|
||||
myAxis[Joystick::Y] = element;
|
||||
break;
|
||||
|
||||
case kHIDUsage_GD_Z:
|
||||
myAxis[Joystick::Z] = element;
|
||||
break;
|
||||
|
||||
case kHIDUsage_GD_Rx:
|
||||
myAxis[Joystick::U] = element;
|
||||
break;
|
||||
|
||||
case kHIDUsage_GD_Ry:
|
||||
myAxis[Joystick::V] = element;
|
||||
break;
|
||||
|
||||
case kHIDUsage_GD_Rz:
|
||||
myAxis[Joystick::R] = element;
|
||||
break;
|
||||
|
||||
// kHIDUsage_GD_Vx, kHIDUsage_GD_Vy, kHIDUsage_GD_Vz are ignored.
|
||||
}
|
||||
break;
|
||||
|
||||
case kIOHIDElementTypeInput_Button:
|
||||
if (myButtons.size() < Joystick::ButtonCount) { // If we have free slot...
|
||||
myButtons.push_back(element); // ...we add this element to the list
|
||||
} else {
|
||||
// Too many buttons. We ignore this one.
|
||||
}
|
||||
break;
|
||||
|
||||
default: // Make compiler happy
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Note : Joy::AxisPovX/Y are not supported (yet).
|
||||
// Maybe kIOHIDElementTypeInput_Axis is the corresponding type but I can't test.
|
||||
|
||||
// Retain all these objets for personal use
|
||||
for (ButtonsVector::iterator it(myButtons.begin()); it != myButtons.end(); ++it) {
|
||||
CFRetain(*it);
|
||||
}
|
||||
for (AxisMap::iterator it(myAxis.begin()); it != myAxis.end(); ++it) {
|
||||
CFRetain(it->second);
|
||||
}
|
||||
|
||||
// Note : we didn't retain element in the switch because we might have multiple
|
||||
// Axis X (for example) and we want to keep only the last one. So to prevent
|
||||
// leaking we retain objects 'only' now.
|
||||
|
||||
CFRelease(devices);
|
||||
CFRelease(elements);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void JoystickImpl::Close()
|
||||
{
|
||||
// @to be implemented
|
||||
for (ButtonsVector::iterator it(myButtons.begin()); it != myButtons.end(); ++it) {
|
||||
CFRelease(*it);
|
||||
}
|
||||
myButtons.clear();
|
||||
|
||||
for (AxisMap::iterator it(myAxis.begin()); it != myAxis.end(); ++it) {
|
||||
CFRelease(it->second);
|
||||
}
|
||||
myAxis.clear();
|
||||
|
||||
// And we unregister this joystick
|
||||
myLocationIDs[myIndex] = 0;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
JoystickCaps JoystickImpl::GetCapabilities() const
|
||||
{
|
||||
// @to be implemented
|
||||
return JoystickCaps();
|
||||
JoystickCaps caps;
|
||||
|
||||
// Buttons :
|
||||
caps.ButtonCount = myButtons.size();
|
||||
|
||||
// Axis :
|
||||
for (AxisMap::const_iterator it(myAxis.begin()); it != myAxis.end(); ++it) {
|
||||
caps.Axes[it->first] = true;
|
||||
}
|
||||
|
||||
return caps;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
JoystickState JoystickImpl::Update()
|
||||
{
|
||||
// @to be implemented
|
||||
return JoystickState();
|
||||
static const JoystickState disconnectedState; // return this if joystick was disconnected
|
||||
JoystickState state; // otherwise return that
|
||||
state.Connected = true;
|
||||
|
||||
// Note : free up is done in Close() which is called, if required,
|
||||
// by the joystick manager. So we don't release buttons nor axes here.
|
||||
|
||||
// First, let's determine if the joystick is still connected
|
||||
Location selfLoc = myLocationIDs[myIndex];
|
||||
|
||||
// Get all devices
|
||||
CFSetRef devices = HIDInputManager::GetInstance().CopyJoystickDevices();
|
||||
if (devices == NULL) {
|
||||
return disconnectedState;
|
||||
}
|
||||
|
||||
// Get a usable copy of the joysticks devices.
|
||||
CFIndex joysticksCount = CFSetGetCount(devices);
|
||||
CFTypeRef devicesArray[joysticksCount];
|
||||
CFSetGetValues(devices, devicesArray);
|
||||
|
||||
// Search for it
|
||||
bool found = false;
|
||||
for (CFIndex i(0); i < joysticksCount; ++i) {
|
||||
IOHIDDeviceRef d = (IOHIDDeviceRef)devicesArray[i];
|
||||
if (selfLoc == HIDInputManager::GetLocationID(d)) {
|
||||
found = true;
|
||||
break; // Stop looping
|
||||
}
|
||||
}
|
||||
|
||||
// Release unused stuff
|
||||
CFRelease(devices);
|
||||
|
||||
// Was it found ?
|
||||
if (found) {
|
||||
// Yes, so we can continue.
|
||||
} else {
|
||||
// No, so we stop here
|
||||
return disconnectedState;
|
||||
}
|
||||
|
||||
// Update buttons' state
|
||||
unsigned int i = 0;
|
||||
for (ButtonsVector::iterator it(myButtons.begin()); it != myButtons.end(); ++it, ++i) {
|
||||
IOHIDValueRef value = 0;
|
||||
IOHIDDeviceGetValue(IOHIDElementGetDevice(*it), *it, &value);
|
||||
|
||||
// Check for plug out.
|
||||
if (!value) {
|
||||
// No value ? Hum... Seems like the joystick is gone
|
||||
return disconnectedState;
|
||||
}
|
||||
|
||||
// 1 means pressed, others mean released
|
||||
state.Buttons[i] = IOHIDValueGetIntegerValue(value) == 1;
|
||||
}
|
||||
|
||||
// Update axes' state
|
||||
for (AxisMap::iterator it = myAxis.begin(); it != myAxis.end(); ++it) {
|
||||
IOHIDValueRef value = 0;
|
||||
IOHIDDeviceGetValue(IOHIDElementGetDevice(it->second), it->second, &value);
|
||||
|
||||
// Check for plug out.
|
||||
if (!value) {
|
||||
// No value ? Hum... Seems like the joystick is gone
|
||||
return disconnectedState;
|
||||
}
|
||||
|
||||
// We want to bind [physicalMin,physicalMax] to [-100=min,100=max].
|
||||
//
|
||||
// General formula to bind [a,b] to [c,d] with a linear progression :
|
||||
//
|
||||
// f : [a, b] -> [c, d]
|
||||
// x |-> (x-a)(d-c)/(b-a)+c
|
||||
//
|
||||
// This method might not be very accurate (the "0 position" can be
|
||||
// slightly shift with some device) but we don't care because most
|
||||
// of devices are so sensitive that this is not relevant.
|
||||
double physicalMax = IOHIDElementGetPhysicalMax(it->second);
|
||||
double physicalMin = IOHIDElementGetPhysicalMin(it->second);
|
||||
double scaledMin = -100;
|
||||
double scaledMax = 100;
|
||||
double physicalValue = IOHIDValueGetScaledValue(value, kIOHIDValueScaleTypePhysical);
|
||||
float scaledValue = ((physicalValue - physicalMin) * (scaledMax - scaledMin) / (physicalMax - physicalMin)) + scaledMin;
|
||||
state.Axes[it->first] = scaledValue;
|
||||
}
|
||||
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
} // namespace priv
|
||||
|
@ -30,7 +30,9 @@
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/JoystickImpl.hpp>
|
||||
|
||||
#include <IOKit/hid/IOHIDDevice.h>
|
||||
#include <map>
|
||||
#include <vector>
|
||||
|
||||
namespace sf
|
||||
{
|
||||
@ -91,6 +93,17 @@ private :
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
typedef long Location;
|
||||
typedef std::map<sf::Joystick::Axis, IOHIDElementRef> AxisMap;
|
||||
typedef std::vector<IOHIDElementRef> ButtonsVector;
|
||||
|
||||
AxisMap myAxis; ///< Axis (IOHIDElementRef) connected to the joystick
|
||||
ButtonsVector myButtons; ///< Buttons (IOHIDElementRef) connected to the joystick
|
||||
unsigned int myIndex; ///< SFML index
|
||||
|
||||
static Location myLocationIDs[sf::Joystick::Count]; ///< Global Joystick register
|
||||
/// For a corresponding SFML index, myLocationIDs is either some usb
|
||||
/// location or 0 if there isn't currently a connected joystick device
|
||||
};
|
||||
|
||||
} // namespace priv
|
||||
|
318
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||||
buildSettings = {
|
||||
GCC_PRECOMPILE_PREFIX_HEADER = YES;
|
||||
GCC_PREFIX_HEADER = "Cocoa/Cocoa-Prefix.pch";
|
||||
INFOPLIST_FILE = "Cocoa/Cocoa-Info.plist";
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.6;
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
WRAPPER_EXTENSION = app;
|
||||
};
|
||||
name = Debug;
|
||||
};
|
||||
4C5C379C13CF64E1003655B8 /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
GCC_PRECOMPILE_PREFIX_HEADER = YES;
|
||||
GCC_PREFIX_HEADER = "Cocoa/Cocoa-Prefix.pch";
|
||||
INFOPLIST_FILE = "Cocoa/Cocoa-Info.plist";
|
||||
MACOSX_DEPLOYMENT_TARGET = 10.6;
|
||||
PRODUCT_NAME = "$(TARGET_NAME)";
|
||||
WRAPPER_EXTENSION = app;
|
||||
};
|
||||
name = Release;
|
||||
};
|
||||
/* End XCBuildConfiguration section */
|
||||
|
||||
/* Begin XCConfigurationList section */
|
||||
4C5C377613CF64E1003655B8 /* Build configuration list for PBXProject "Cocoa" */ = {
|
||||
isa = XCConfigurationList;
|
||||
buildConfigurations = (
|
||||
4C5C379813CF64E1003655B8 /* Debug */,
|
||||
4C5C379913CF64E1003655B8 /* Release */,
|
||||
);
|
||||
defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Release;
|
||||
};
|
||||
4C5C379A13CF64E1003655B8 /* Build configuration list for PBXNativeTarget "Cocoa" */ = {
|
||||
isa = XCConfigurationList;
|
||||
buildConfigurations = (
|
||||
4C5C379B13CF64E1003655B8 /* Debug */,
|
||||
4C5C379C13CF64E1003655B8 /* Release */,
|
||||
);
|
||||
defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Release;
|
||||
};
|
||||
/* End XCConfigurationList section */
|
||||
};
|
||||
rootObject = 4C5C377313CF64E1003655B8 /* Project object */;
|
||||
}
|
7
xcode/example/Cocoa.xcodeproj/project.xcworkspace/contents.xcworkspacedata
generated
Normal file
@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<Workspace
|
||||
version = "1.0">
|
||||
<FileRef
|
||||
location = "self:Cocoa.xcodeproj">
|
||||
</FileRef>
|
||||
</Workspace>
|
34
xcode/example/Cocoa/Cocoa-Info.plist
Normal file
@ -0,0 +1,34 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>en</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>${EXECUTABLE_NAME}</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string>logo.png</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>org.sfml-dev.${PRODUCT_NAME:rfc1034identifier}</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>${PRODUCT_NAME}</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.0</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1</string>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
<string>${MACOSX_DEPLOYMENT_TARGET}</string>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>Copyright © 2007-2011 Marco Antognini and Laurent Gomila. Shared under zlib/libpng License.</string>
|
||||
<key>NSMainNibFile</key>
|
||||
<string>MainMenu</string>
|
||||
<key>NSPrincipalClass</key>
|
||||
<string>NSApplication</string>
|
||||
</dict>
|
||||
</plist>
|
7
xcode/example/Cocoa/Cocoa-Prefix.pch
Normal file
@ -0,0 +1,7 @@
|
||||
//
|
||||
// Prefix header for all source files of the 'Cocoa' target in the 'Cocoa' project
|
||||
//
|
||||
|
||||
#ifdef __OBJC__
|
||||
#import <Cocoa/Cocoa.h>
|
||||
#endif
|
59
xcode/example/Cocoa/CocoaAppDelegate.h
Normal file
@ -0,0 +1,59 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2011 Marco Antognini (antognini.marco@gmail.com),
|
||||
// Laurent Gomila (laurent.gom@gmail.com),
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#import <Cocoa/Cocoa.h>
|
||||
#import <SFML/Graphics.hpp>
|
||||
|
||||
/*
|
||||
* NB : We need pointers for C++ objects fields in Obj-C interface !
|
||||
* The recomanded way is to use PIMP idiom.
|
||||
*
|
||||
* It's elegant. Moreover, we do no constrain
|
||||
* other file including this one to be Obj-C++.
|
||||
*/
|
||||
|
||||
struct SFMLmainWindow;
|
||||
|
||||
@interface CocoaAppDelegate : NSObject <NSApplicationDelegate> {
|
||||
@private
|
||||
NSWindow *_window;
|
||||
NSView *_sfmlView;
|
||||
NSTextField *_textField;
|
||||
SFMLmainWindow *_mainWindow;
|
||||
NSTimer *_renderTimer;
|
||||
BOOL _visible;
|
||||
}
|
||||
|
||||
@property (retain) IBOutlet NSWindow *window;
|
||||
@property (assign) IBOutlet NSView *sfmlView;
|
||||
@property (assign) IBOutlet NSTextField *textField;
|
||||
|
||||
-(IBAction)colorChanged:(NSPopUpButton *)sender;
|
||||
-(IBAction)rotationChanged:(NSSlider *)sender;
|
||||
-(IBAction)visibleChanged:(NSButton *)sender;
|
||||
-(IBAction)textChanged:(NSTextField *)sender;
|
||||
-(IBAction)updateText:(NSButton *)sender;
|
||||
|
||||
@end
|
197
xcode/example/Cocoa/CocoaAppDelegate.mm
Normal file
@ -0,0 +1,197 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2011 Marco Antognini (antognini.marco@gmail.com),
|
||||
// Laurent Gomila (laurent.gom@gmail.com),
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#import "CocoaAppDelegate.h"
|
||||
#import "NSString+stdstring.h"
|
||||
|
||||
// These define are used for converting the color of the NSPopUpButton
|
||||
#define BLUE @"Blue"
|
||||
#define GREEN @"Green"
|
||||
#define RED @"Red"
|
||||
|
||||
// Our PIMPL
|
||||
struct SFMLmainWindow
|
||||
{
|
||||
SFMLmainWindow(sf::WindowHandle win)
|
||||
: renderWindow(win)
|
||||
, background(sf::Color::Blue)
|
||||
{
|
||||
std::string resPath = [[[NSBundle mainBundle] resourcePath] tostdstring];
|
||||
if (!logo.LoadFromFile(resPath + "/logo.png")) {
|
||||
NSLog(@"Couldn't load the logo image");
|
||||
}
|
||||
|
||||
sprite.SetImage(logo, true);
|
||||
sprite.SetOrigin(sprite.GetSize() / 2.f);
|
||||
sprite.Scale(0.3, 0.3);
|
||||
|
||||
unsigned int ww = renderWindow.GetWidth();
|
||||
unsigned int wh = renderWindow.GetHeight();
|
||||
sprite.SetPosition(sf::Vector2f(ww, wh) / 2.f);
|
||||
|
||||
text.SetColor(sf::Color::White);
|
||||
}
|
||||
|
||||
sf::RenderWindow renderWindow;
|
||||
sf::Text text;
|
||||
sf::Image logo;
|
||||
sf::Sprite sprite;
|
||||
sf::Color background;
|
||||
};
|
||||
|
||||
// Private stuff
|
||||
@interface CocoaAppDelegate ()
|
||||
|
||||
@property (assign) SFMLmainWindow *mainWindow;
|
||||
@property (retain) NSTimer *renderTimer;
|
||||
@property (assign) BOOL visible;
|
||||
|
||||
-(void)renderMainWindow:(NSTimer *)aTimer;
|
||||
|
||||
@end
|
||||
|
||||
|
||||
// Finally, the implementation
|
||||
@implementation CocoaAppDelegate
|
||||
|
||||
@synthesize window = _window;
|
||||
@synthesize sfmlView = _sfmlView;
|
||||
@synthesize textField = _textField;
|
||||
|
||||
@synthesize mainWindow = _mainWindow;
|
||||
@synthesize renderTimer = _renderTimer;
|
||||
@synthesize visible = _visible;
|
||||
|
||||
-(void)applicationDidFinishLaunching:(NSNotification *)aNotification
|
||||
{
|
||||
// Init the 1st SFML render area.
|
||||
self.mainWindow = new SFMLmainWindow(self.sfmlView);
|
||||
self.mainWindow->text.SetString([self.textField.stringValue tostdwstring]);
|
||||
self.visible = YES;
|
||||
|
||||
// Launch the timer to periodically display our stuff into the Cocoa view.
|
||||
self.renderTimer = [NSTimer timerWithTimeInterval:1.f/60.f
|
||||
target:self
|
||||
selector:@selector(renderMainWindow:)
|
||||
userInfo:nil
|
||||
repeats:YES];
|
||||
[[NSRunLoop mainRunLoop] addTimer:self.renderTimer
|
||||
forMode:NSDefaultRunLoopMode];
|
||||
[[NSRunLoop mainRunLoop] addTimer:self.renderTimer
|
||||
forMode:NSEventTrackingRunLoopMode];
|
||||
/*
|
||||
* This is really some ugly code but in order to have the timer fired
|
||||
* periodically we need to add it to the two above runloop mode.
|
||||
*
|
||||
* The default mode allows timer firing while the user doesn't do anything
|
||||
* while the second mode allows timer firing while he is using a slider
|
||||
* or a menu.
|
||||
*/
|
||||
}
|
||||
|
||||
-(void)dealloc
|
||||
{
|
||||
[self.renderTimer invalidate];
|
||||
self.mainWindow->renderWindow.Close();
|
||||
|
||||
self.window = nil;
|
||||
self.sfmlView = nil;
|
||||
self.textField = nil;
|
||||
|
||||
delete self.mainWindow;
|
||||
self.mainWindow = 0;
|
||||
self.renderTimer = nil;
|
||||
|
||||
[super dealloc];
|
||||
}
|
||||
|
||||
-(void)renderMainWindow:(NSTimer *)aTimer
|
||||
{
|
||||
// Scaling
|
||||
/* /!\ we do this at 60fps so choose low scaling factor! /!\ */
|
||||
if (sf::Keyboard::IsKeyPressed(sf::Keyboard::Up))
|
||||
{
|
||||
self.mainWindow->sprite.Scale(1.01, 1.01);
|
||||
}
|
||||
if (sf::Keyboard::IsKeyPressed(sf::Keyboard::Down))
|
||||
{
|
||||
self.mainWindow->sprite.Scale(0.99, 0.99);
|
||||
}
|
||||
|
||||
// Clear the window, display some stuff and display it into our view.
|
||||
|
||||
self.mainWindow->renderWindow.Clear(self.mainWindow->background);
|
||||
|
||||
if (self.visible)
|
||||
{
|
||||
self.mainWindow->renderWindow.Draw(self.mainWindow->sprite);
|
||||
}
|
||||
|
||||
self.mainWindow->renderWindow.Draw(self.mainWindow->text);
|
||||
|
||||
self.mainWindow->renderWindow.Display();
|
||||
}
|
||||
|
||||
-(IBAction)colorChanged:(NSPopUpButton *)sender
|
||||
{
|
||||
// Convert title to color
|
||||
NSString *color = [[sender selectedItem] title];
|
||||
if ([color isEqualToString:BLUE])
|
||||
{
|
||||
self.mainWindow->background = sf::Color::Blue;
|
||||
}
|
||||
else if ([color isEqualToString:GREEN])
|
||||
{
|
||||
self.mainWindow->background = sf::Color::Green;
|
||||
}
|
||||
else
|
||||
{
|
||||
self.mainWindow->background = sf::Color::Red;
|
||||
}
|
||||
}
|
||||
|
||||
-(IBAction)rotationChanged:(NSSlider *)sender
|
||||
{
|
||||
float angle = [sender floatValue];
|
||||
self.mainWindow->sprite.SetRotation(angle);
|
||||
}
|
||||
|
||||
-(IBAction)visibleChanged:(NSButton *)sender
|
||||
{
|
||||
self.visible = [sender state] == NSOnState;
|
||||
}
|
||||
|
||||
-(IBAction)textChanged:(NSTextField *)sender
|
||||
{
|
||||
self.mainWindow->text.SetString([[sender stringValue] tostdwstring]);
|
||||
}
|
||||
|
||||
- (IBAction)updateText:(NSButton *)sender
|
||||
{
|
||||
// Simply simulate textChanged :
|
||||
[self textChanged:self.textField];
|
||||
}
|
||||
|
||||
@end
|
39
xcode/example/Cocoa/NSString+stdstring.h
Normal file
@ -0,0 +1,39 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2011 Marco Antognini (antognini.marco@gmail.com),
|
||||
// Laurent Gomila (laurent.gom@gmail.com),
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#import <string>
|
||||
#import <Foundation/Foundation.h>
|
||||
|
||||
@interface NSString (NSString_stdstring)
|
||||
|
||||
+(id)stringWithstdstring:(std::string const &)string;
|
||||
|
||||
+(id)stringWithstdwstring:(std::wstring const &)string;
|
||||
|
||||
-(std::string)tostdstring;
|
||||
|
||||
-(std::wstring)tostdwstring;
|
||||
|
||||
@end
|
77
xcode/example/Cocoa/NSString+stdstring.mm
Normal file
@ -0,0 +1,77 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2011 Marco Antognini (antognini.marco@gmail.com),
|
||||
// Laurent Gomila (laurent.gom@gmail.com),
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#include <SFML/System/Utf.hpp>
|
||||
|
||||
@implementation NSString (NSString_stdstring)
|
||||
|
||||
+(id)stringWithstdstring:(std::string const &)string
|
||||
{
|
||||
std::string utf8;
|
||||
utf8.reserve(string.size() + 1);
|
||||
|
||||
sf::Utf8::FromAnsi(string.begin(), string.end(), std::back_inserter(utf8));
|
||||
|
||||
NSString *str = [NSString stringWithCString:utf8.c_str()
|
||||
encoding:NSUTF8StringEncoding];
|
||||
return str;
|
||||
}
|
||||
|
||||
-(std::string)tostdstring
|
||||
{
|
||||
// Not sure about the encoding to use. Using [self UTF8String] doesn't
|
||||
// work for characters like é or à.
|
||||
const char *cstr = [self cStringUsingEncoding:NSISOLatin1StringEncoding];
|
||||
|
||||
if (cstr != NULL)
|
||||
{
|
||||
std::string str(cstr);
|
||||
return str;
|
||||
}
|
||||
else
|
||||
{
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
+(id)stringWithstdwstring:(std::wstring const &)string
|
||||
{
|
||||
char* data = (char *)string.data();
|
||||
unsigned size = string.size() * sizeof(wchar_t);
|
||||
|
||||
NSString *str = [[[NSString alloc] initWithBytes:data length:size
|
||||
encoding:NSUTF32LittleEndianStringEncoding] autorelease];
|
||||
return str;
|
||||
}
|
||||
|
||||
-(std::wstring)tostdwstring
|
||||
{
|
||||
// According to wikipedia, Mac OS X is Little Endian on x86 and x86-64
|
||||
// http://en.wikipedia.org/wiki/Endianness
|
||||
NSData* asData = [self dataUsingEncoding:NSUTF32LittleEndianStringEncoding];
|
||||
return std::wstring((wchar_t *)[asData bytes], [asData length] / sizeof(wchar_t));
|
||||
}
|
||||
|
||||
@end
|
BIN
xcode/example/Cocoa/blue.png
Normal file
After Width: | Height: | Size: 114 B |
7
xcode/example/Cocoa/en.lproj/Credits.rtf
Normal file
@ -0,0 +1,7 @@
|
||||
{\rtf1\ansi\ansicpg1252\cocoartf1038\cocoasubrtf360
|
||||
{\fonttbl\f0\fswiss\fcharset0 Helvetica;}
|
||||
{\colortbl;\red255\green255\blue255;}
|
||||
\paperw11900\paperh16840\vieww9600\viewh8400\viewkind0
|
||||
\pard\tx560\tx1120\tx1680\tx2240\tx2800\tx3360\tx3920\tx4480\tx5040\tx5600\tx6160\tx6720\qj\pardirnatural
|
||||
|
||||
\f0\fs24 \cf0 See http://sfml-dev.org for more information}
|
2
xcode/example/Cocoa/en.lproj/InfoPlist.strings
Normal file
@ -0,0 +1,2 @@
|
||||
/* Localized versions of Info.plist keys */
|
||||
|
4182
xcode/example/Cocoa/en.lproj/MainMenu.xib
Normal file
BIN
xcode/example/Cocoa/green.png
Normal file
After Width: | Height: | Size: 112 B |
BIN
xcode/example/Cocoa/logo.png
Normal file
After Width: | Height: | Size: 102 KiB |
31
xcode/example/Cocoa/main.m
Normal file
@ -0,0 +1,31 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2011 Marco Antognini (antognini.marco@gmail.com),
|
||||
// Laurent Gomila (laurent.gom@gmail.com),
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#import <Cocoa/Cocoa.h>
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
return NSApplicationMain(argc, (const char **)argv);
|
||||
}
|
BIN
xcode/example/Cocoa/red.png
Normal file
After Width: | Height: | Size: 113 B |
33
xcode/example/readme.txt
Normal file
@ -0,0 +1,33 @@
|
||||
SFML IN COCOA APPLICATION
|
||||
=========================
|
||||
|
||||
This is a small example of the integration of SFML in a Cocoa application.
|
||||
|
||||
System Requirements
|
||||
-------------------
|
||||
|
||||
In order to run this example project you need :
|
||||
* SFML 2 compiled as shared libs (dylib)
|
||||
and installed into /usr/local;
|
||||
* Xcode 4 (thus you will need Mac OS X 10.6 or greater).
|
||||
|
||||
Features
|
||||
--------
|
||||
|
||||
* This example shows how basic UI elements can interact with SFML
|
||||
render areas such as sf::RenderWindow (you can use sf::Window and
|
||||
OpenGL code too, of course).
|
||||
* It also provides tools for converting NSString to and from
|
||||
std::[w]string in an Objective-C Category of NSString.
|
||||
|
||||
Special Considerations
|
||||
----------------------
|
||||
|
||||
While mixing SFML into a Cocoa application you have to deal with mixing
|
||||
C++ and Objective-C. In order to proceed you should use .mm extension for
|
||||
Objective-C++ files.
|
||||
|
||||
Be aware of the limitations of Objective-C++. Please refer to the official
|
||||
documentation provided by Apple for more information.
|
||||
|
||||
You can also work around these limitations by using CSFML.
|
Before Width: | Height: | Size: 140 KiB After Width: | Height: | Size: 140 KiB |
Before Width: | Height: | Size: 140 KiB After Width: | Height: | Size: 140 KiB |