Cmake now is able to build SFML libraries as frameworks (closes #12)

Cmake can now automatically install the Xcode templates
This commit is contained in:
Marco Antognini 2011-08-20 12:14:55 +02:00
parent e5d635350e
commit e09db44906
3 changed files with 113 additions and 24 deletions

View File

@ -31,9 +31,20 @@ set(BUILD_EXAMPLES FALSE CACHE BOOL "TRUE to build the SFML examples, FALSE to i
set(BUILD_DOC FALSE CACHE BOOL "TRUE to generate the API documentation, FALSE to ignore it")
# Mac OS X specific options
if (MACOSX AND MACOSX_VERSION GREATER 5)
# add an option to build against 10.5 SDK if current OS X version is greater than 10.5
set(BUILD_LEOPARD FALSE CACHE BOOL "TRUE to build SFML for OS X 10.5, FALSE to compile with default SDK")
if(MACOSX)
if(MACOSX_VERSION GREATER 5)
# add an option to build against 10.5 SDK if current OS X version is greater than 10.5
set(BUILD_LEOPARD FALSE CACHE BOOL "TRUE to build SFML for OS X 10.5, FALSE to compile with default SDK")
endif()
# add an option to build frameworks instead of dylibs (release only)
set(BUILD_FRAMEWORKS FALSE CACHE BOOL "TRUE to build SFML as frameworks libraries (release only), FALSE to build according to BUILD_SHARED_LIBS")
# add an option to let the user specify a custom directory for frameworks installation (SFML, sndfile, ...)
set(CMAKE_INSTALL_FRAMEWORK_PREFIX "/Library/Frameworks" CACHE STRING "Frameworks installation directory")
# add an option to automatically install Xcode 4 templates
set(INSTALL_XCODE4_TEMPLATES FALSE CACHE BOOL "TRUE to automatically install the Xcode 4 templates, FALSE to do nothing about it")
endif()
# define SFML_STATIC if the build type is not set to 'shared'
@ -65,9 +76,10 @@ endif()
# disable the rpath stuff
set(CMAKE_SKIP_BUILD_RPATH TRUE)
# Setup Mac OS X multi arch/SDK support.
if (MACOSX)
if (NOT CMAKE_OSX_ARCHITECTURES)
# Setup Mac OS X stuff
if(MACOSX)
# multi arch support
if(NOT CMAKE_OSX_ARCHITECTURES)
# Default : i386 and x86_64
set(CMAKE_OSX_ARCHITECTURES "i386;x86_64")
else()
@ -76,13 +88,31 @@ if (MACOSX)
message("You're on your own : I won't change your settings.")
endif()
# use 10.5 SDK ?
if (BUILD_LEOPARD)
# multi SDK support
if(BUILD_LEOPARD)
# Use 10.5 SDK : override default value
set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.5.sdk")
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.5")
else()
# Default SDK, let either the user or CMake decide which one to use.
endif()
# BUILD_FRAMEWORKS needs two things :
# first, it's available only for release
# (because cmake currently doesn't allow specifying a custom framework name so XXX-d is not possible)
# secondly, it works only with BUILD_SHARED_LIBS enabled
if(BUILD_FRAMEWORKS)
# requirement #1
if(NOT CMAKE_BUILD_TYPE STREQUAL "Release")
message(WARNING "CMAKE_BUILD_TYPE should be \"Release\" when BUILD_FRAMEWORKS is TRUE")
return()
endif()
# requirement #2
if(NOT BUILD_SHARED_LIBS)
message(WARNING "BUILD_SHARED_LIBS should be TRUE when BUILD_FRAMEWORKS is TRUE")
return()
endif()
endif()
endif()
@ -95,13 +125,50 @@ if(BUILD_DOC)
add_subdirectory(doc)
endif()
# setup the install rules
install(DIRECTORY include
DESTINATION .
COMPONENT devel
PATTERN ".svn" EXCLUDE)
# setup the install rules
if(NOT BUILD_FRAMEWORKS)
install(DIRECTORY include
DESTINATION .
COMPONENT devel
PATTERN ".svn" EXCLUDE)
else()
# find only "root" headers
file(GLOB SFML_HEADERS RELATIVE ${PROJECT_SOURCE_DIR} "include/SFML/*")
# in fact we have to fool cmake to copy all the headers in subdirectories
# to do that we have to add the "root" headers to the PUBLIC_HEADER
# then we can run a post script to copy the remaining headers
# we need a dummy file in order to compile the framework
set(SFML_SOURCES ${SFML_HEADERS})
list(APPEND SFML_SOURCES dummy.cpp)
# create SFML.framework
add_library(SFML ${SFML_SOURCES})
# edit target properties
set_target_properties(SFML PROPERTIES
FRAMEWORK TRUE
FRAMEWORK_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
MACOSX_FRAMEWORK_IDENTIFIER org.sfml-dev.SFML
MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
MACOSX_FRAMEWORK_BUNDLE_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
PUBLIC_HEADER "${SFML_HEADERS}")
# add the remaining headers
add_custom_command(TARGET SFML
POST_BUILD
COMMAND cp -r ${PROJECT_SOURCE_DIR}/include/SFML/* SFML.framework/Versions/2.0.0/Headers)
# install rule
install(TARGETS SFML
FRAMEWORK DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX}
COMPONENT devel)
endif()
install(FILES cmake/Modules/FindSFML.cmake DESTINATION ${CMAKE_ROOT}/Modules)
install(FILES license.txt DESTINATION ${INSTALL_MISC_DIR})
install(FILES license.txt DESTINATION ${INSTALL_MISC_DIR})
if(WINDOWS)
if(ARCH_32BITS)
install(FILES extlibs/bin/x86/libsndfile-1.dll DESTINATION bin)
@ -111,5 +178,9 @@ if(WINDOWS)
install(FILES extlibs/bin/x64/openal32.dll DESTINATION bin)
endif()
elseif(MACOSX)
install(DIRECTORY extlibs/libs-osx/Frameworks/sndfile.framework DESTINATION /Library/Frameworks PATTERN ".svn" EXCLUDE)
install(DIRECTORY extlibs/libs-osx/Frameworks/sndfile.framework DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX})
if(INSTALL_XCODE4_TEMPLATES)
install(DIRECTORY xcode/templates/SFML DESTINATION $ENV{HOME}/Library/Developer/Xcode/Templates)
endif()
endif()

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@ -138,17 +138,29 @@ macro(sfml_add_library target)
target_link_libraries(${target} ${THIS_DEPENDS})
endif()
# build frameworks or dylibs
if(MACOSX AND BUILD_SHARED_LIBS)
if(BUILD_FRAMEWORKS)
# adapt target to build frameworks instead of dylibs
set_target_properties(${target} PROPERTIES
FRAMEWORK TRUE
FRAMEWORK_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
MACOSX_FRAMEWORK_IDENTIFIER org.sfml-dev.${target}
MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
MACOSX_FRAMEWORK_BUNDLE_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH})
else()
# adapt install directory to allow distributing dylibs in users frameworks
set_target_properties(${target} PROPERTIES
BUILD_WITH_INSTALL_RPATH 1
INSTALL_NAME_DIR "@executable_path/../Frameworks")
endif()
endif()
# link the target to its external dependencies
if(THIS_EXTERNAL_LIBS)
if(BUILD_SHARED_LIBS)
# in shared build, we use the regular linker commands
target_link_libraries(${target} ${THIS_EXTERNAL_LIBS})
if (MACOSX)
set_target_properties(${target} PROPERTIES
BUILD_WITH_INSTALL_RPATH 1
INSTALL_NAME_DIR "@executable_path/../Frameworks")
endif()
target_link_libraries(${target} ${THIS_EXTERNAL_LIBS})
else()
# in static build there's no link stage, but with some compilers it is possible to force
# the generated static library to directly contain the symbols from its dependencies
@ -160,7 +172,8 @@ macro(sfml_add_library target)
install(TARGETS ${target}
RUNTIME DESTINATION bin COMPONENT bin
LIBRARY DESTINATION lib${LIB_SUFFIX} COMPONENT bin
ARCHIVE DESTINATION lib${LIB_SUFFIX} COMPONENT devel)
ARCHIVE DESTINATION lib${LIB_SUFFIX} COMPONENT devel
FRAMEWORK DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX} COMPONENT bin)
endmacro()

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@ -11,7 +11,12 @@
# - SFML_INCLUDE_DIR, the path where SFML headers are located (the directory containing the SFML/Config.hpp file)
#
# By default, the dynamic libraries of SFML will be found. To find the static ones instead,
# you must set the SFML_STATIC_LIBRARIES variable to TRUE before calling find_package(SFML ...).
# you must set the SFML_STATIC_LIBRARIES variable to TRUE before calling find_package(SFML ...).
#
# On Mac OS X if SFML_STATIC_LIBRARIES is not set to TRUE then by default CMake will search for frameworks unless
# CMAKE_FIND_FRAMEWORK is set to "NEVER" for example. Please refer to CMake documentation for more details.
# Moreover, keep in mind that SFML frameworks are only available as release libraries unlike dylibs which
# are available for both release and debug modes.
#
# If SFML is not installed in a standard path, you can use the SFMLDIR CMake variable or environment variable
# to tell CMake where SFML is.