Cmake now is able to build SFML libraries as frameworks (closes #12)
Cmake can now automatically install the Xcode templates
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e5d635350e
commit
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101
CMakeLists.txt
101
CMakeLists.txt
@ -31,9 +31,20 @@ set(BUILD_EXAMPLES FALSE CACHE BOOL "TRUE to build the SFML examples, FALSE to i
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set(BUILD_DOC FALSE CACHE BOOL "TRUE to generate the API documentation, FALSE to ignore it")
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# Mac OS X specific options
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if (MACOSX AND MACOSX_VERSION GREATER 5)
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# add an option to build against 10.5 SDK if current OS X version is greater than 10.5
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set(BUILD_LEOPARD FALSE CACHE BOOL "TRUE to build SFML for OS X 10.5, FALSE to compile with default SDK")
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if(MACOSX)
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if(MACOSX_VERSION GREATER 5)
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# add an option to build against 10.5 SDK if current OS X version is greater than 10.5
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set(BUILD_LEOPARD FALSE CACHE BOOL "TRUE to build SFML for OS X 10.5, FALSE to compile with default SDK")
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endif()
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# add an option to build frameworks instead of dylibs (release only)
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set(BUILD_FRAMEWORKS FALSE CACHE BOOL "TRUE to build SFML as frameworks libraries (release only), FALSE to build according to BUILD_SHARED_LIBS")
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# add an option to let the user specify a custom directory for frameworks installation (SFML, sndfile, ...)
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set(CMAKE_INSTALL_FRAMEWORK_PREFIX "/Library/Frameworks" CACHE STRING "Frameworks installation directory")
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# add an option to automatically install Xcode 4 templates
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set(INSTALL_XCODE4_TEMPLATES FALSE CACHE BOOL "TRUE to automatically install the Xcode 4 templates, FALSE to do nothing about it")
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endif()
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# define SFML_STATIC if the build type is not set to 'shared'
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@ -65,9 +76,10 @@ endif()
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# disable the rpath stuff
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set(CMAKE_SKIP_BUILD_RPATH TRUE)
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# Setup Mac OS X multi arch/SDK support.
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if (MACOSX)
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if (NOT CMAKE_OSX_ARCHITECTURES)
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# Setup Mac OS X stuff
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if(MACOSX)
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# multi arch support
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if(NOT CMAKE_OSX_ARCHITECTURES)
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# Default : i386 and x86_64
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set(CMAKE_OSX_ARCHITECTURES "i386;x86_64")
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else()
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@ -76,13 +88,31 @@ if (MACOSX)
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message("You're on your own : I won't change your settings.")
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endif()
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# use 10.5 SDK ?
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if (BUILD_LEOPARD)
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# multi SDK support
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if(BUILD_LEOPARD)
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# Use 10.5 SDK : override default value
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set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.5.sdk")
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set(CMAKE_OSX_DEPLOYMENT_TARGET "10.5")
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else()
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# Default SDK, let either the user or CMake decide which one to use.
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endif()
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# BUILD_FRAMEWORKS needs two things :
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# first, it's available only for release
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# (because cmake currently doesn't allow specifying a custom framework name so XXX-d is not possible)
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# secondly, it works only with BUILD_SHARED_LIBS enabled
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if(BUILD_FRAMEWORKS)
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# requirement #1
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if(NOT CMAKE_BUILD_TYPE STREQUAL "Release")
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message(WARNING "CMAKE_BUILD_TYPE should be \"Release\" when BUILD_FRAMEWORKS is TRUE")
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return()
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endif()
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# requirement #2
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if(NOT BUILD_SHARED_LIBS)
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message(WARNING "BUILD_SHARED_LIBS should be TRUE when BUILD_FRAMEWORKS is TRUE")
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return()
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endif()
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endif()
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endif()
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@ -95,13 +125,50 @@ if(BUILD_DOC)
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add_subdirectory(doc)
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endif()
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# setup the install rules
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install(DIRECTORY include
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DESTINATION .
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COMPONENT devel
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PATTERN ".svn" EXCLUDE)
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# setup the install rules
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if(NOT BUILD_FRAMEWORKS)
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install(DIRECTORY include
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DESTINATION .
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COMPONENT devel
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PATTERN ".svn" EXCLUDE)
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else()
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# find only "root" headers
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file(GLOB SFML_HEADERS RELATIVE ${PROJECT_SOURCE_DIR} "include/SFML/*")
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# in fact we have to fool cmake to copy all the headers in subdirectories
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# to do that we have to add the "root" headers to the PUBLIC_HEADER
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# then we can run a post script to copy the remaining headers
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# we need a dummy file in order to compile the framework
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set(SFML_SOURCES ${SFML_HEADERS})
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list(APPEND SFML_SOURCES dummy.cpp)
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# create SFML.framework
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add_library(SFML ${SFML_SOURCES})
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# edit target properties
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set_target_properties(SFML PROPERTIES
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FRAMEWORK TRUE
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FRAMEWORK_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
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MACOSX_FRAMEWORK_IDENTIFIER org.sfml-dev.SFML
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MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
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MACOSX_FRAMEWORK_BUNDLE_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
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PUBLIC_HEADER "${SFML_HEADERS}")
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# add the remaining headers
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add_custom_command(TARGET SFML
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POST_BUILD
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COMMAND cp -r ${PROJECT_SOURCE_DIR}/include/SFML/* SFML.framework/Versions/2.0.0/Headers)
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# install rule
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install(TARGETS SFML
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FRAMEWORK DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX}
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COMPONENT devel)
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endif()
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install(FILES cmake/Modules/FindSFML.cmake DESTINATION ${CMAKE_ROOT}/Modules)
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install(FILES license.txt DESTINATION ${INSTALL_MISC_DIR})
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install(FILES license.txt DESTINATION ${INSTALL_MISC_DIR})
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if(WINDOWS)
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if(ARCH_32BITS)
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install(FILES extlibs/bin/x86/libsndfile-1.dll DESTINATION bin)
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@ -111,5 +178,9 @@ if(WINDOWS)
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install(FILES extlibs/bin/x64/openal32.dll DESTINATION bin)
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endif()
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elseif(MACOSX)
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install(DIRECTORY extlibs/libs-osx/Frameworks/sndfile.framework DESTINATION /Library/Frameworks PATTERN ".svn" EXCLUDE)
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install(DIRECTORY extlibs/libs-osx/Frameworks/sndfile.framework DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX})
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if(INSTALL_XCODE4_TEMPLATES)
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install(DIRECTORY xcode/templates/SFML DESTINATION $ENV{HOME}/Library/Developer/Xcode/Templates)
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endif()
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endif()
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@ -138,17 +138,29 @@ macro(sfml_add_library target)
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target_link_libraries(${target} ${THIS_DEPENDS})
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endif()
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# build frameworks or dylibs
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if(MACOSX AND BUILD_SHARED_LIBS)
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if(BUILD_FRAMEWORKS)
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# adapt target to build frameworks instead of dylibs
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set_target_properties(${target} PROPERTIES
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FRAMEWORK TRUE
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FRAMEWORK_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
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MACOSX_FRAMEWORK_IDENTIFIER org.sfml-dev.${target}
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MACOSX_FRAMEWORK_SHORT_VERSION_STRING ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}
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MACOSX_FRAMEWORK_BUNDLE_VERSION ${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH})
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else()
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# adapt install directory to allow distributing dylibs in user’s frameworks
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set_target_properties(${target} PROPERTIES
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BUILD_WITH_INSTALL_RPATH 1
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INSTALL_NAME_DIR "@executable_path/../Frameworks")
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endif()
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endif()
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# link the target to its external dependencies
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if(THIS_EXTERNAL_LIBS)
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if(BUILD_SHARED_LIBS)
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# in shared build, we use the regular linker commands
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target_link_libraries(${target} ${THIS_EXTERNAL_LIBS})
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if (MACOSX)
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set_target_properties(${target} PROPERTIES
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BUILD_WITH_INSTALL_RPATH 1
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INSTALL_NAME_DIR "@executable_path/../Frameworks")
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endif()
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target_link_libraries(${target} ${THIS_EXTERNAL_LIBS})
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else()
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# in static build there's no link stage, but with some compilers it is possible to force
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# the generated static library to directly contain the symbols from its dependencies
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@ -160,7 +172,8 @@ macro(sfml_add_library target)
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install(TARGETS ${target}
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RUNTIME DESTINATION bin COMPONENT bin
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LIBRARY DESTINATION lib${LIB_SUFFIX} COMPONENT bin
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ARCHIVE DESTINATION lib${LIB_SUFFIX} COMPONENT devel)
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ARCHIVE DESTINATION lib${LIB_SUFFIX} COMPONENT devel
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FRAMEWORK DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX} COMPONENT bin)
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endmacro()
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@ -11,7 +11,12 @@
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# - SFML_INCLUDE_DIR, the path where SFML headers are located (the directory containing the SFML/Config.hpp file)
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#
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# By default, the dynamic libraries of SFML will be found. To find the static ones instead,
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# you must set the SFML_STATIC_LIBRARIES variable to TRUE before calling find_package(SFML ...).
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# you must set the SFML_STATIC_LIBRARIES variable to TRUE before calling find_package(SFML ...).
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#
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# On Mac OS X if SFML_STATIC_LIBRARIES is not set to TRUE then by default CMake will search for frameworks unless
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# CMAKE_FIND_FRAMEWORK is set to "NEVER" for example. Please refer to CMake documentation for more details.
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# Moreover, keep in mind that SFML frameworks are only available as release libraries unlike dylibs which
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# are available for both release and debug modes.
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#
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# If SFML is not installed in a standard path, you can use the SFMLDIR CMake variable or environment variable
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# to tell CMake where SFML is.
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