diff --git a/build/vc2008/sfml-window.vcproj b/build/vc2008/sfml-window.vcproj
index 81225ab9..3082eb7a 100644
--- a/build/vc2008/sfml-window.vcproj
+++ b/build/vc2008/sfml-window.vcproj
@@ -420,7 +420,7 @@
>
diff --git a/include/SFML/Window/Input.hpp b/include/SFML/Window/Input.hpp
index fbac66a4..3485b80a 100644
--- a/include/SFML/Window/Input.hpp
+++ b/include/SFML/Window/Input.hpp
@@ -117,15 +117,30 @@ private :
////////////////////////////////////////////////////////////
virtual void OnEvent(const Event& EventReceived);
+ ////////////////////////////////////////////////////////////
+ /// Reset all the states
+ ///
+ ////////////////////////////////////////////////////////////
+ void ResetStates();
+
+ ////////////////////////////////////////////////////////////
+ // Joystick limits
+ ////////////////////////////////////////////////////////////
+ enum
+ {
+ NbJoysticks = 4,
+ NbJoystickButtons = 32
+ };
+
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
- bool myKeys[Key::Count]; ///< Array containing the state of all keyboard keys
- bool myMouseButtons[Mouse::Count]; ///< Array containing the state of all mouse buttons
- bool myJoystickButtons[2][16]; ///< Array containing the state of all joysticks buttons
- int myMouseX; ///< Mouse position on X
- int myMouseY; ///< Mouse position on Y
- float myJoystickAxis[2][Joy::Count]; ///< Joysticks position on each axis
+ bool myKeys[Key::Count]; ///< Array containing the state of all keyboard keys
+ bool myMouseButtons[Mouse::Count]; ///< Array containing the state of all mouse buttons
+ int myMouseX; ///< Mouse position on X
+ int myMouseY; ///< Mouse position on Y
+ bool myJoystickButtons[NbJoysticks][NbJoystickButtons]; ///< Array containing the state of all joysticks buttons
+ float myJoystickAxis[NbJoysticks][Joy::Count]; ///< Joysticks position on each axis
};
} // namespace sf
diff --git a/src/SFML/Window/Input.cpp b/src/SFML/Window/Input.cpp
index 7b10270d..06397d44 100644
--- a/src/SFML/Window/Input.cpp
+++ b/src/SFML/Window/Input.cpp
@@ -37,23 +37,7 @@ Input::Input() :
myMouseX(0),
myMouseY(0)
{
- for (int i = 0; i < Key::Count; ++i)
- myKeys[i] = false;
-
- for (int i = 0; i < Mouse::Count; ++i)
- myMouseButtons[i] = false;
-
- for (int i = 0; i < 16; ++i)
- {
- myJoystickButtons[0][i] = false;
- myJoystickButtons[1][i] = false;
- }
-
- for (int i = 0; i < Joy::Count; ++i)
- {
- myJoystickAxis[0][i] = 0.f;
- myJoystickAxis[1][i] = 0.f;
- }
+ ResetStates();
}
@@ -80,7 +64,7 @@ bool Input::IsMouseButtonDown(Mouse::Button Button) const
////////////////////////////////////////////////////////////
bool Input::IsJoystickButtonDown(unsigned int JoyId, unsigned int Button) const
{
- if ((JoyId < 2) && (Button < 16))
+ if ((JoyId < NbJoysticks) && (Button < NbJoystickButtons))
return myJoystickButtons[JoyId][Button];
else
return false;
@@ -110,7 +94,10 @@ int Input::GetMouseY() const
////////////////////////////////////////////////////////////
float Input::GetJoystickAxis(unsigned int JoyId, Joy::Axis Axis) const
{
- return myJoystickAxis[JoyId][Axis];
+ if (JoyId < NbJoysticks)
+ return myJoystickAxis[JoyId][Axis];
+ else
+ return 0.f;
}
@@ -147,17 +134,7 @@ void Input::OnEvent(const Event& EventReceived)
// Lost focus event : we must reset all persistent states
case Event::LostFocus :
{
- for (int i = 0; i < Key::Count; ++i)
- myKeys[i] = false;
-
- for (int i = 0; i < Mouse::Count; ++i)
- myMouseButtons[i] = false;
-
- for (int i = 0; i < 16; ++i)
- {
- myJoystickButtons[0][i] = false;
- myJoystickButtons[1][i] = false;
- }
+ ResetStates();
break;
}
@@ -166,4 +143,26 @@ void Input::OnEvent(const Event& EventReceived)
}
}
+
+////////////////////////////////////////////////////////////
+/// Reset all the states
+////////////////////////////////////////////////////////////
+void Input::ResetStates()
+{
+ for (int i = 0; i < Key::Count; ++i)
+ myKeys[i] = false;
+
+ for (int i = 0; i < Mouse::Count; ++i)
+ myMouseButtons[i] = false;
+
+ for (int i = 0; i < NbJoysticks; ++i)
+ {
+ for (int j = 0; j < NbJoystickButtons; ++j)
+ myJoystickButtons[i][j] = false;
+
+ for (int j = 0; j < Joy::Count; ++j)
+ myJoystickAxis[i][j] = 0.f;
+ }
+}
+
} // namespace sf