* fixed DSFML Sound3D example
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1434 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
parent
914db8bce0
commit
e394b6f35c
@ -7,179 +7,180 @@ import dsfml.audio.all;
|
||||
|
||||
void main()
|
||||
{
|
||||
//We create our window with a limit of 100 and a white backcolor.
|
||||
RenderWindow app = new RenderWindow (VideoMode(800, 600, 32), "Sound Spatialization Sample");
|
||||
app.useVerticalSync(true);
|
||||
|
||||
Font f = new Font("Data/cheeseburger.ttf", 34);
|
||||
|
||||
//Some instructions
|
||||
String s = new String("Click anywhere on screen to change listener position.\nPress + or - to modify the speed of the car."c, f);
|
||||
s.setPosition(20, 30);
|
||||
s.setColor(Color.BLACK);
|
||||
|
||||
//We prepare our images and the sound
|
||||
char[][2] images = ["Data/bluerallyecarleft.bmp", "Data/bluerallyecarright.bmp"];
|
||||
Car c = new Car(images, "Data/car_idle.wav");
|
||||
|
||||
int carSpeed = 100;
|
||||
|
||||
//Set default position for the car and the listener
|
||||
c.setPosition(Vector2f(0, 300));
|
||||
SoundListener.setPosition(Vector2f(400, 300));
|
||||
|
||||
c.startPlaying();
|
||||
|
||||
//Start the main loop
|
||||
while (app.isOpened())
|
||||
{
|
||||
app.clear(Color.WHITE);
|
||||
Event evt;
|
||||
//The event loop
|
||||
while (app.getEvent(evt))
|
||||
{
|
||||
// if the window is closed, we can leave the game loop
|
||||
if (evt.Type == Event.EventType.CLOSED)
|
||||
app.close();
|
||||
// we handle the click event to change listener position
|
||||
else if (evt.Type == Event.EventType.MOUSEBUTTONPRESSED && evt.MouseButton.Button == MouseButtons.LEFT)
|
||||
{
|
||||
Input i = app.getInput();
|
||||
SoundListener.setPosition(Vector2f(i.getMouseX(), i.getMouseY()));
|
||||
}
|
||||
// and eventual keys press
|
||||
else if (evt.Type == Event.EventType.KEYPRESSED)
|
||||
{
|
||||
//Change the car speed
|
||||
if (evt.Key.Code == KeyCode.ADD)
|
||||
{
|
||||
carSpeed += 25;
|
||||
}
|
||||
else if (evt.Key.Code == KeyCode.SUBTRACT)
|
||||
{
|
||||
carSpeed -= 25;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//We move constantly our car.
|
||||
c.move(Vector2f(app.getFrameTime() * carSpeed, 0));
|
||||
|
||||
//Draw all the sprite and string on render window
|
||||
app.draw(s);
|
||||
app.draw(c.getSprite());
|
||||
app.draw(SoundListener.getSprite());
|
||||
|
||||
//And finally display the window
|
||||
app.display();
|
||||
}
|
||||
|
||||
|
||||
//We create our window with a limit of 100 and a white backcolor.
|
||||
RenderWindow app = new RenderWindow (VideoMode(800, 600, 32), "Sound Spatialization Sample");
|
||||
app.useVerticalSync(true);
|
||||
|
||||
Font f = new Font("Data/cheeseburger.ttf");
|
||||
|
||||
//Some instructions
|
||||
Text s = new Text("Click anywhere on screen to change listener position.\nPress + or - to modify the speed of the car."c, f);
|
||||
s.setCharacterSize(34);
|
||||
s.setPosition(20, 30);
|
||||
s.setColor(Color.BLACK);
|
||||
|
||||
//We prepare our images and the sound
|
||||
string[2] images = ["Data/bluerallyecarleft.bmp", "Data/bluerallyecarright.bmp"];
|
||||
Car c = new Car(images, "Data/car_idle.wav");
|
||||
|
||||
int carSpeed = 100;
|
||||
|
||||
//Set default position for the car and the listener
|
||||
c.setPosition(Vector2f(0, 300));
|
||||
SoundListener.setPosition(Vector2f(400, 300));
|
||||
|
||||
c.startPlaying();
|
||||
|
||||
//Start the main loop
|
||||
while (app.isOpened())
|
||||
{
|
||||
app.clear(Color.WHITE);
|
||||
Event evt;
|
||||
//The event loop
|
||||
while (app.getEvent(evt))
|
||||
{
|
||||
// if the window is closed, we can leave the game loop
|
||||
if (evt.Type == EventType.Closed)
|
||||
app.close();
|
||||
// we handle the click event to change listener position
|
||||
else if (evt.Type == EventType.MouseButtonPressed && evt.MouseButton.Button == MouseButtons.Left)
|
||||
{
|
||||
Input i = app.getInput();
|
||||
SoundListener.setPosition(Vector2f(i.getMouseX(), i.getMouseY()));
|
||||
}
|
||||
// and eventual keys press
|
||||
else if (evt.Type == EventType.KeyPressed)
|
||||
{
|
||||
//Change the car speed
|
||||
if (evt.Key.Code == KeyCode.Add)
|
||||
{
|
||||
carSpeed += 25;
|
||||
}
|
||||
else if (evt.Key.Code == KeyCode.Substract)
|
||||
{
|
||||
carSpeed -= 25;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//We move constantly our car.
|
||||
c.move(Vector2f(app.getFrameTime() * carSpeed, 0));
|
||||
|
||||
//Draw all the sprite and string on render window
|
||||
app.draw(s);
|
||||
app.draw(c.getSprite());
|
||||
app.draw(SoundListener.getSprite());
|
||||
|
||||
//And finally display the window
|
||||
app.display();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
// Encapsulate the listener position and the visor sprite.
|
||||
// There is only one listener so all the methods are statics.
|
||||
class SoundListener
|
||||
{
|
||||
static Sprite s_crosshair;
|
||||
static Vector2f s_p;
|
||||
|
||||
static this()
|
||||
{
|
||||
Image crosshairImg = new Image("Data/crosshair.tga");
|
||||
crosshairImg.createMaskFromColor(Color.WHITE);
|
||||
|
||||
s_crosshair = new Sprite(crosshairImg);
|
||||
s_crosshair.setCenter(Vector2f(s_crosshair.getSize().x / 2, s_crosshair.getSize().y / 2));
|
||||
|
||||
//Listener.setTarget(1.f, 0.f, 0.f);
|
||||
}
|
||||
|
||||
// Adjust position of the listener
|
||||
static void setPosition(Vector2f p)
|
||||
{
|
||||
Listener.setPosition(p.x, p.y, 5.f);
|
||||
s_crosshair.setPosition(p);
|
||||
}
|
||||
|
||||
static Sprite getSprite()
|
||||
{
|
||||
return s_crosshair;
|
||||
}
|
||||
static Sprite s_crosshair;
|
||||
static Vector2f s_p;
|
||||
|
||||
static this()
|
||||
{
|
||||
Image crosshairImg = new Image("Data/crosshair.tga");
|
||||
crosshairImg.createMaskFromColor(Color.WHITE);
|
||||
|
||||
s_crosshair = new Sprite(crosshairImg);
|
||||
s_crosshair.setOrigin(Vector2f(s_crosshair.getSize().x / 2, s_crosshair.getSize().y / 2));
|
||||
|
||||
//Listener.setTarget(1.f, 0.f, 0.f);
|
||||
}
|
||||
|
||||
// Adjust position of the listener
|
||||
static void setPosition(Vector2f p)
|
||||
{
|
||||
Listener.setPosition(p.x, p.y, 5.f);
|
||||
s_crosshair.setPosition(p);
|
||||
}
|
||||
|
||||
static Sprite getSprite()
|
||||
{
|
||||
return s_crosshair;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Class encapsulating all data for our car
|
||||
class Car
|
||||
{
|
||||
Vector2f m_actual;
|
||||
Sprite m_sprite;
|
||||
Sound m_sound;
|
||||
bool reverse;
|
||||
Image[2] imgs;
|
||||
|
||||
//Constructor with with a fixed size string array of image path, and a string for the sound path
|
||||
this (char[][2] images, char[] soundFilename)
|
||||
{
|
||||
//load images and create filter
|
||||
imgs[0] = new Image(images[0]); imgs[1] = new Image(images[1]);
|
||||
|
||||
foreach(img; imgs)
|
||||
img.createMaskFromColor(Color(97, 68, 43));
|
||||
|
||||
m_sprite = new Sprite(imgs[0]);
|
||||
m_sprite.setCenter(Vector2f(m_sprite.getSize().x / 2, m_sprite.getSize().y / 2));
|
||||
|
||||
SoundBuffer buff = new SoundBuffer(soundFilename);
|
||||
|
||||
//load our sound with loop enabled
|
||||
m_sound = new Sound(buff, true);
|
||||
m_sound.setAttenuation(.05f);
|
||||
}
|
||||
|
||||
// Begin the sound play
|
||||
void startPlaying()
|
||||
{
|
||||
m_sound.play();
|
||||
}
|
||||
|
||||
// Set the position of the car on the window
|
||||
// Used to setup the begin car window and sound location
|
||||
void setPosition(Vector2f p)
|
||||
{
|
||||
m_sprite.setPosition(p);
|
||||
m_sound.setPosition(p.x, 0, p.y);
|
||||
}
|
||||
|
||||
//Move the car (visual and sound position)
|
||||
//If the car leave the screen, we change the sprite image and reverse moving
|
||||
void move(Vector2f vec)
|
||||
{
|
||||
// if the car is beyond the right screen limit
|
||||
if (!reverse && m_sprite.getPosition().x > 850)
|
||||
{
|
||||
m_sprite.setImage(imgs[1]);
|
||||
reverse = true;
|
||||
}
|
||||
// same as above but for left limit
|
||||
else if (reverse && vec.x + m_sprite.getPosition().x < -50)
|
||||
{
|
||||
m_sprite.setImage(imgs[0]);
|
||||
reverse = false;
|
||||
}
|
||||
|
||||
if (reverse)
|
||||
vec = -vec;
|
||||
|
||||
m_sprite.move(vec);
|
||||
Vector2f pos = m_sprite.getPosition();
|
||||
m_sound.setPosition(pos.x , pos.y, 0);
|
||||
}
|
||||
Vector2f m_actual;
|
||||
Sprite m_sprite;
|
||||
Sound m_sound;
|
||||
bool reverse;
|
||||
Image[2] imgs;
|
||||
|
||||
//Constructor with with a fixed size string array of image path, and a string for the sound path
|
||||
this (string[2] images, string soundFilename)
|
||||
{
|
||||
//load images and create filter
|
||||
imgs[0] = new Image(images[0]); imgs[1] = new Image(images[1]);
|
||||
|
||||
foreach(img; imgs)
|
||||
img.createMaskFromColor(Color(97, 68, 43));
|
||||
|
||||
m_sprite = new Sprite(imgs[0]);
|
||||
m_sprite.setOrigin(Vector2f(m_sprite.getSize().x / 2, m_sprite.getSize().y / 2));
|
||||
|
||||
SoundBuffer buff = new SoundBuffer(soundFilename);
|
||||
|
||||
//load our sound with loop enabled
|
||||
m_sound = new Sound(buff, true);
|
||||
m_sound.setAttenuation(.05f);
|
||||
}
|
||||
|
||||
// Begin the sound play
|
||||
void startPlaying()
|
||||
{
|
||||
m_sound.play();
|
||||
}
|
||||
|
||||
// Set the position of the car on the window
|
||||
// Used to setup the begin car window and sound location
|
||||
void setPosition(Vector2f p)
|
||||
{
|
||||
m_sprite.setPosition(p);
|
||||
m_sound.setPosition(p.x, 0, p.y);
|
||||
}
|
||||
|
||||
//Move the car (visual and sound position)
|
||||
//If the car leave the screen, we change the sprite image and reverse moving
|
||||
void move(Vector2f vec)
|
||||
{
|
||||
// if the car is beyond the right screen limit
|
||||
if (!reverse && m_sprite.getPosition().x > 850)
|
||||
{
|
||||
m_sprite.setImage(imgs[1]);
|
||||
reverse = true;
|
||||
}
|
||||
// same as above but for left limit
|
||||
else if (reverse && vec.x + m_sprite.getPosition().x < -50)
|
||||
{
|
||||
m_sprite.setImage(imgs[0]);
|
||||
reverse = false;
|
||||
}
|
||||
|
||||
if (reverse)
|
||||
vec = -vec;
|
||||
|
||||
m_sprite.move(vec);
|
||||
Vector2f pos = m_sprite.getPosition();
|
||||
m_sound.setPosition(pos.x , pos.y, 0);
|
||||
}
|
||||
|
||||
Sprite getSprite()
|
||||
{
|
||||
return m_sprite;
|
||||
}
|
||||
Sprite getSprite()
|
||||
{
|
||||
return m_sprite;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user