Fixed issue with shared OpenGL context not being activated.
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1183 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
parent
a430319c43
commit
e40eb2e64d
@ -30,8 +30,6 @@
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#import <Cocoa/Cocoa.h>
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#define SharedAppController [AppController sharedController]
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// Fade operations
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enum {
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FillScreen,
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@ -33,9 +33,6 @@
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#import <iostream>
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// AppController singleton object
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static AppController *shared = nil;
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/* setAppleMenu disappeared from the headers in 10.4 */
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4
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@ -83,6 +80,11 @@ static AppController *shared = nil;
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// Make the app autorelease pool
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myMainPool = [[NSAutoreleasePool alloc] init];
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if (!myMainPool) {
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[self release];
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throw std::bad_alloc();
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}
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// Don't go on if the user handles the app
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if (![NSApp isRunning])
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{
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@ -96,7 +98,10 @@ static AppController *shared = nil;
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}
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// Make the app
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[NSApplication sharedApplication];
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if (![NSApplication sharedApplication]) {
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[self release];
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throw std::bad_alloc();
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}
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NSNotificationCenter *nc = [NSNotificationCenter defaultCenter];
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// I want to go back to the desktop mode
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@ -134,7 +139,7 @@ static AppController *shared = nil;
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- (void)dealloc
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{
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[[NSNotificationCenter defaultCenter] removeObserver:self];
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[myFullscreenWrapper release];
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[myMainPool release];
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[super dealloc];
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}
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@ -144,9 +149,8 @@ static AppController *shared = nil;
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////////////////////////////////////////////////////////////
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+ (AppController *)sharedController
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{
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if (nil == shared)
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shared = [[AppController alloc] init];
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// AppController singleton object
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static AppController *shared = [[AppController alloc] init];
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return shared;
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}
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@ -216,10 +220,6 @@ static AppController *shared = nil;
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{
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if (myFullscreenWrapper)
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[self setFullscreenWindow:nil mode:NULL];
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// FIXME: should I really do this ? what about the user owned windows ?
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// And is this really useful as the application is about to exit ?
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[NSApp makeWindowsPerform:@selector(close) inOrder:NO];
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}
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////////////////////////////////////////////////////////////
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@ -266,10 +266,10 @@ static AppController *shared = nil;
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keyEquivalent:@"h"];
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// + 'Hide other' menu item
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menuItem = reinterpret_cast <NSMenuItem *> ([appleMenu addItemWithTitle:@"Hide Others"
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menuItem = (NSMenuItem *)[appleMenu addItemWithTitle:@"Hide Others"
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action:@selector(hideOtherApplications:)
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keyEquivalent:@"h"]);
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[menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)];
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keyEquivalent:@"h"];
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[menuItem setKeyEquivalentModifierMask:NSAlternateKeyMask | NSCommandKeyMask];
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// + 'Show all' menu item
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[appleMenu addItemWithTitle:@"Show All"
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@ -34,7 +34,7 @@
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////////////////////////////////////////////////////////////
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@interface GLContext : NSOpenGLContext
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{
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GLContext *mySharedContext;
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}
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////////////////////////////////////////////////////////////
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@ -94,27 +94,13 @@
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@end
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////////////////////////////////////////////////////////////
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/// Cocoa window implementation to let fullscreen windows
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/// catch key events
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////////////////////////////////////////////////////////////
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@interface GLWindow : NSWindow
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////////////////////////////////////////////////////////////
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/// Technical note: this class must neither contain new members
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/// nor methods. It is used transparently as a NSWindow object
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/// by WindowWrapper. Not following this rule could result
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/// in a segmentation fault or data corruption.
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////////////////////////////////////////////////////////////
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@end
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////////////////////////////////////////////////////////////
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/// WindowWrapper class : handles both imported and self-built windows
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////////////////////////////////////////////////////////////
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@interface WindowWrapper : NSObject
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{
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GLWindow *myWindow;
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NSWindow *myWindow;
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GLView *myView;
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sf::VideoMode myFullscreenMode;
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bool myIsFullscreen;
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@ -29,7 +29,6 @@
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#import <SFML/Window/Cocoa/AppController.h>
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#import <SFML/Window/VideoMode.hpp>
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#import <SFML/Window/WindowStyle.hpp>
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#import <SFML/System/Sleep.hpp>
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#import <OpenGL/gl.h>
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#import <iostream>
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@ -39,26 +38,21 @@
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////////////////////////////////////////////////////////////
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@implementation GLContext
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static GLContext *sharedCtx = nil;
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////////////////////////////////////////////////////////////
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/// Return the shared OpenGL context instance (making one if needed)
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////////////////////////////////////////////////////////////
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+ (id)sharedContext
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{
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if (sharedCtx == nil)
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{
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// Make a new context with the default parameters
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sf::WindowSettings params(0, 0, 0);
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sharedCtx = [[GLContext alloc] initWithAttributes:params sharedContext:nil];
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}
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sf::WindowSettings params;
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static GLContext *sharedCtx = [[GLContext alloc] initWithAttributes:params sharedContext:nil];
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return sharedCtx;
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}
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- (void)dealloc
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{
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[mySharedContext release];
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[[GLContext sharedContext] release];
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[super dealloc];
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}
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@ -66,7 +60,7 @@ static GLContext *sharedCtx = nil;
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/// Make a new OpenGL context according to the @attribs settings
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/// and the shared context @context
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////////////////////////////////////////////////////////////
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- (id)initWithAttributes:(sf::WindowSettings&)attribs sharedContext:(GLContext *)context
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- (id)initWithAttributes:(sf::WindowSettings&)attribs sharedContext:(GLContext *)sharedContext
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{
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// Note about antialiasing and other context attributes :
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// OpenGL context sharing does not allow the shared contexts to use different attributes.
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@ -94,15 +88,15 @@ static GLContext *sharedCtx = nil;
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// windowed context (even fullscreen mode uses a window)
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ctxtAttribs[idx++] = NSOpenGLPFAWindow;
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// Color size ; usually 32 bits per pixel
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// Color buffer bits ; usually 32 bits per pixel
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ctxtAttribs[idx++] = NSOpenGLPFAColorSize;
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ctxtAttribs[idx++] = (NSOpenGLPixelFormatAttribute) sf::VideoMode::GetDesktopMode().BitsPerPixel;
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// Z-buffer size
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// Depth buffer size
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ctxtAttribs[idx++] = NSOpenGLPFADepthSize;
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ctxtAttribs[idx++] = (NSOpenGLPixelFormatAttribute) attribs.DepthBits;
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// Stencil bits (I don't really know what's that...)
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// Stencil buffer bits
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ctxtAttribs[idx++] = NSOpenGLPFAStencilSize;
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ctxtAttribs[idx++] = (NSOpenGLPixelFormatAttribute) attribs.StencilBits;
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@ -110,9 +104,7 @@ static GLContext *sharedCtx = nil;
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if (myPixelFormat) {
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self = [super initWithFormat:myPixelFormat
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shareContext:context];
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mySharedContext = [context retain];
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shareContext:[sharedContext retain]];
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// Get the effective properties from our OpenGL context
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GLint tmpDepthSize = 0, tmpStencilBits = 0, tmpAntialiasingLevel = 0;
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@ -172,7 +164,13 @@ static GLContext *sharedCtx = nil;
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[self setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable];
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// make the OpenGL context
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myGLContext = [[GLContext alloc] initWithAttributes:settings sharedContext:sharedCtx];
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myGLContext = [[GLContext alloc] initWithAttributes:settings
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sharedContext:[GLContext sharedContext]];
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if (!myGLContext) {
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[self release];
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return nil;
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}
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// We need to update the OpenGL view when it's resized
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NSNotificationCenter *nc = [NSNotificationCenter defaultCenter];
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@ -417,10 +415,10 @@ static GLContext *sharedCtx = nil;
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////////////////////////////////////////////////////////////
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/// Cocoa window implementation to let fullscreen windows
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/// Cocoa window category to let fullscreen windows
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/// catch key events
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////////////////////////////////////////////////////////////
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@implementation GLWindow
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@implementation NSWindow (GLWindow)
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- (BOOL)canBecomeKeyWindow
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{
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@ -501,7 +499,7 @@ static GLContext *sharedCtx = nil;
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if (self)
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{
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if (window) {
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myWindow = (GLWindow *)[window retain];
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myWindow = [window retain];
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} else {
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assert(title != nil);
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@ -563,7 +561,7 @@ static GLContext *sharedCtx = nil;
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// Now we make the window with the values we got
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// Note: defer flag set to NO to be able to use OpenGL in our window
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myWindow = [[GLWindow alloc] initWithContentRect:frame
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myWindow = [[NSWindow alloc] initWithContentRect:frame
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styleMask:mask
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backing:NSBackingStoreBuffered
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defer:NO];
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@ -646,7 +644,7 @@ static GLContext *sharedCtx = nil;
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////////////////////////////////////////////////////////////
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- (void)dealloc
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{
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NSAutoreleasePool *localPool = [[NSAutoreleasePool alloc] init];
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// Remove the notification observer
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[[NSNotificationCenter defaultCenter] removeObserver:self];
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@ -654,10 +652,13 @@ static GLContext *sharedCtx = nil;
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[self show:false];
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// Release the window and view
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[myView removeFromSuperviewWithoutNeedingDisplay];
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[myView release];
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[myWindow release];
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[super dealloc];
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[localPool release];
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}
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@ -758,7 +759,7 @@ static GLContext *sharedCtx = nil;
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// Wanna open the closed window
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if (myIsFullscreen) {
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[SharedAppController setFullscreenWindow:self mode:&myFullscreenMode];
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[[AppController sharedController] setFullscreenWindow:self mode:&myFullscreenMode];
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} else {
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// Show the window
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[myWindow makeKeyAndOrderFront:nil];
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@ -767,7 +768,7 @@ static GLContext *sharedCtx = nil;
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// Wanna close the opened window
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if (myIsFullscreen) {
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[SharedAppController setFullscreenWindow:nil mode:NULL];
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[[AppController sharedController] setFullscreenWindow:nil mode:NULL];
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} else {
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// Close the window
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[myWindow close];
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@ -849,7 +850,7 @@ static GLContext *sharedCtx = nil;
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{
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NSWindow *sender = [notification object];
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if (!([sender styleMask] & NSTitledWindowMask))
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if (myIsFullscreen)
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[sender center];
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}
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#include <string>
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#ifdef __OBJC__
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#import <Cocoa/Cocoa.h>
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@class WindowWrapper;
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typedef WindowWrapper* WindowWrapperRef;
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#else
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typedef void* WindowWrapperRef;
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#endif
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namespace sf
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@ -190,13 +192,7 @@ private :
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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#ifdef __OBJC__
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WindowWrapper *myWrapper;
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#else
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void *myWrapper;
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#endif
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WindowWrapperRef myWrapper;
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bool myUseKeyRepeat;
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bool myMouseIn;
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float myWheelStatus;
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@ -31,9 +31,6 @@
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#import <SFML/Window/Cocoa/GLKit.h>
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#import <SFML/Window/WindowStyle.hpp>
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#import <SFML/System.hpp>
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#import <OpenGL/OpenGL.h>
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#import <OpenGL/gl.h>
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#import <CoreFoundation/CoreFoundation.h>
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#import <iostream>
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@ -54,16 +51,16 @@ __done = 1;\
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////////////////////////////////////////////////////////////
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/// Private function declarations
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////////////////////////////////////////////////////////////
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static Key::Code KeyForVirtualCode(unsigned short vCode);
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static Key::Code KeyForUnicode(unsigned short uniCode);
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static bool IsTextEvent(NSEvent *event);
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namespace {
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Key::Code KeyForVirtualCode(unsigned short vCode);
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Key::Code KeyForUnicode(unsigned short uniCode);
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} // anonymous namespace
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////////////////////////////////////////////////////////////
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/// Default constructor
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/// (creates a dummy window to provide a valid OpenGL context)
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////////////////////////////////////////////////////////////
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static WindowImplCocoa *globalWin = NULL;
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WindowImplCocoa::WindowImplCocoa() :
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myWrapper(nil),
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myUseKeyRepeat(false),
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@ -133,7 +130,8 @@ myWheelStatus(0.0f)
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{
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// Create a new window with given size, title and style
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// First we define some objects used for our window
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NSString *title = [NSString stringWithUTF8String:(Title.c_str()) ? (Title.c_str()) : ""];
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NSString *title = [NSString stringWithCString:(Title.c_str()) ? (Title.c_str()) : ""
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encoding:NSASCIIStringEncoding];
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// We create the window
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myWrapper = [[WindowWrapper alloc] initWithSettings:params
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@ -228,18 +226,20 @@ void WindowImplCocoa::HandleKeyDown(void *eventRef)
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// convert the characters
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// note: using CFString in order to keep compatibility with Mac OS X 10.4
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// (NSUTF32StringEncoding only defined since Mac OS X 10.5)
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// (as NSUTF32StringEncoding is only being defined in Mac OS X 10.5 and later)
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if (!CFStringGetCString ((CFStringRef)[event characters],
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(char *)utf32Characters,
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sizeof(utf32Characters),
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kCFStringEncodingUTF32))
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{
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const char *utf8Char = NULL;
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if ([[event characters] lengthOfBytesUsingEncoding:NSUTF8StringEncoding])
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utf8Char = [[event characters] UTF8String];
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char asciiChar[3] = {0};
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if ([[event characters] lengthOfBytesUsingEncoding:NSASCIIStringEncoding])
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[[event characters] getCString:asciiChar
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maxLength:3
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encoding:NSASCIIStringEncoding];
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std::cerr << "Error while converting character to UTF32 : "
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<< ((utf8Char) ? utf8Char : "(undefined)") << std::endl;
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std::cerr << "Error while converting character to UTF32 : \""
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<< asciiChar << "\"" << std::endl;
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}
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else
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{
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@ -359,7 +359,9 @@ void WindowImplCocoa::HandleMouseDown(void *eventRef)
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{
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NSEvent *event = reinterpret_cast <NSEvent *> (eventRef);
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Event sfEvent;
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NSPoint loc = {0, 0};
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// Get mouse position relative to the window
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NSPoint loc = [myWrapper mouseLocation];
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unsigned mods = [event modifierFlags];
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switch ([event type]) {
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@ -373,9 +375,6 @@ void WindowImplCocoa::HandleMouseDown(void *eventRef)
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sfEvent.MouseButton.Button = Mouse::Left;
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}
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// Get mouse position relative to the window
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loc = [myWrapper mouseLocation];
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sfEvent.MouseButton.X = (int) loc.x;
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sfEvent.MouseButton.Y = (int) loc.y;
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@ -387,9 +386,6 @@ void WindowImplCocoa::HandleMouseDown(void *eventRef)
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sfEvent.Type = Event::MouseButtonPressed;
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sfEvent.MouseButton.Button = Mouse::Right;
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// Get mouse position relative to the window
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loc = [myWrapper mouseLocation];
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sfEvent.MouseButton.X = (int) loc.x;
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sfEvent.MouseButton.Y = (int) loc.y;
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@ -410,7 +406,9 @@ void WindowImplCocoa::HandleMouseUp(void *eventRef)
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{
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NSEvent *event = reinterpret_cast <NSEvent *> (eventRef);
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Event sfEvent;
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NSPoint loc = {0, 0};
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// Get mouse position relative to the window
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NSPoint loc = [myWrapper mouseLocation];
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unsigned mods = [event modifierFlags];
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switch ([event type]) {
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@ -424,9 +422,6 @@ void WindowImplCocoa::HandleMouseUp(void *eventRef)
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sfEvent.MouseButton.Button = Mouse::Left;
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}
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// Get mouse position relative to the window
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loc = [myWrapper mouseLocation];
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sfEvent.MouseButton.X = (int) loc.x;
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sfEvent.MouseButton.Y = (int) loc.y;
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@ -438,9 +433,6 @@ void WindowImplCocoa::HandleMouseUp(void *eventRef)
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sfEvent.Type = Event::MouseButtonReleased;
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sfEvent.MouseButton.Button = Mouse::Right;
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// Get mouse position relative to the window
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loc = [myWrapper mouseLocation];
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sfEvent.MouseButton.X = (int) loc.x;
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sfEvent.MouseButton.Y = (int) loc.y;
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@ -460,9 +452,7 @@ void WindowImplCocoa::HandleMouseUp(void *eventRef)
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void WindowImplCocoa::HandleMouseMove(void *eventRef)
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{
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Event sfEvent;
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NSPoint loc = {0, 0};
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loc = [myWrapper mouseLocation];
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NSPoint loc = [myWrapper mouseLocation];
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sfEvent.Type = Event::MouseMoved;
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sfEvent.MouseMove.X = (int) loc.x;
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@ -547,7 +537,7 @@ void WindowImplCocoa::Display()
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void WindowImplCocoa::ProcessEvents()
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{
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// Forward event handling call to the application controller
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[SharedAppController processEvents];
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[[AppController sharedController] processEvents];
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}
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@ -557,7 +547,18 @@ void WindowImplCocoa::ProcessEvents()
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void WindowImplCocoa::SetActive(bool Active) const
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{
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// Forward the call to the window
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if (myWrapper)
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[myWrapper setActive:Active];
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else {
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// Or directly activate the shared OpenGL context if we're not using a window
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if (Active) {
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if ([NSOpenGLContext currentContext] != [GLContext sharedContext])
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[[GLContext sharedContext] makeCurrentContext];
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} else {
|
||||
if ([NSOpenGLContext currentContext] == [GLContext sharedContext])
|
||||
[NSOpenGLContext clearCurrentContext];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -656,11 +657,12 @@ void WindowImplCocoa::SetIcon(unsigned int Width, unsigned int Height, const Uin
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Return the SFML key corresponding to a key code
|
||||
////////////////////////////////////////////////////////////
|
||||
static Key::Code KeyForVirtualCode(unsigned short vCode)
|
||||
{
|
||||
namespace {
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Return the SFML key corresponding to a key code
|
||||
////////////////////////////////////////////////////////////
|
||||
Key::Code KeyForVirtualCode(unsigned short vCode)
|
||||
{
|
||||
static struct {
|
||||
unsigned short code;
|
||||
Key::Code sfKey;
|
||||
@ -726,14 +728,14 @@ static Key::Code KeyForVirtualCode(unsigned short vCode)
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Return the SFML key corresponding to a unicode code
|
||||
////////////////////////////////////////////////////////////
|
||||
static Key::Code KeyForUnicode(unsigned short uniCode)
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Return the SFML key corresponding to a unicode code
|
||||
////////////////////////////////////////////////////////////
|
||||
Key::Code KeyForUnicode(unsigned short uniCode)
|
||||
{
|
||||
// TODO: find a better way to get the language independant key
|
||||
static struct {
|
||||
unsigned short character;
|
||||
@ -813,7 +815,9 @@ static Key::Code KeyForUnicode(unsigned short uniCode)
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
} // anonymous namespace
|
||||
|
||||
|
||||
} // namespace priv
|
||||
|
Loading…
Reference in New Issue
Block a user